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{{CardAutobox}}
 
{{CardAutobox}}
   
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
   
 
Upon upgrade, it becomes free.
 
Upon upgrade, it becomes free.
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*Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}}
 
*Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}}
 
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
 
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
**[[Pain]] triggers Rupture with every card played.
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**{{C|Pain}} triggers Rupture with every card played.
**[[Burn]]s and [[Decay]] will only trigger if the damage is unblocked.
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**{{C|Burn|Burns}} and {{C|Decay}} will only trigger if the damage is unblocked.
**[[Regret]] only triggers Rupture once per turn.
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**{{C|Regret}} only triggers Rupture once per turn.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 02:19, November 2, 2018

Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Icon Strength Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it becomes free.

Interactions

  • This card works with cards like Bloodletting
    Bloodletting
    and Hemokinesis
    Hemokinesis
    .
  • Has very good synergy with Brutality
    Brutality
    and Combust
    Combust
    , as well as Offering
    Offering
    or J.A.X.
    J.A.X.
  • Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
    • Pain
      Pain
      triggers Rupture with every card played.
    • Burns
      Burn
      and Decay
      Decay
      will only trigger if the damage is unblocked.
    • Regret
      Regret
      only triggers Rupture once per turn.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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