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(Added templates.)
(Interactions)
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Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
 
   
 
Upon upgrade, it becomes free.
 
Upon upgrade, it becomes free.
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*This card works with cards like {{C|Bloodletting}} and {{C|Hemokinesis}}.
 
*This card works with cards like {{C|Bloodletting}} and {{C|Hemokinesis}}.
 
*Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}}
 
*Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}}
  +
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
  +
**[[Pain]] triggers Rupture with every card played.
  +
**[[Burn]]s and [[Decay]] will only trigger if the damage is unblocked.
  +
**[[Regret]] only triggers Rupture once per turn.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 22:33, November 1, 2018

Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it becomes free.

Interactions

  • This card works with cards like Bloodletting
    Bloodletting
    and Hemokinesis
    Hemokinesis
    .
  • Has very good synergy with Brutality
    Brutality
    and Combust
    Combust
    , as well as Offering
    Offering
    or J.A.X.
    J.A.X.
  • Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
    • Pain triggers Rupture with every card played.
    • Burns and Decay will only trigger if the damage is unblocked.
    • Regret only triggers Rupture once per turn.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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