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(it's in the interactions section but clarify that cards that drain HP trigger rupture.)
(Interactions: verified (upgraded) Rupture gives +1 Str subsequent to cast of Bloodletting or Hemokinesis. 4RIDPJWPPUMY1)
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==Interactions==
 
==Interactions==
   
*This card does absolutely nothing without something like [[Bloodletting]] or [[Hemokinesis]].
+
*This card works with cards like [[Bloodletting]] and [[Hemokinesis]].
 
*Has very good synergy with [[Brutality]] and [[Combust]], as well as [[Offering]] or [[J.A.X.]]
 
*Has very good synergy with [[Brutality]] and [[Combust]], as well as [[Offering]] or [[J.A.X.]]
   

Revision as of 02:57, July 24, 2018

Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.

Upon upgrade, it becomes free.

Interactions

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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