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m (updated Infobox)
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{{Card_Infobox|class = Ironclad|image1 = W rupture.png|type = Power|rarity = Uncommon|effect = Whenever you lose HP from a card,
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{{Card_Infobox|class = Ironclad|image1 = W rupture.png|type = Power|rarity = Uncommon|effect = Whenever you lose HP from a card, gain 1 [[Strength|Strength]].|cost = 1|effect_plus = Whenever you lose HP from a card, gain 1 [[Strength|Strength]].|cost_plus = 0}}
gain 1 Strength.|cost = 1|effect_plus = Whenever you lose HP from a card,
 
gain 1 Strength.|cost_plus = 0}}
 
   
 
{{PAGENAME}} is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
{{PAGENAME}} is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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*This card does absolutely nothing without something like [[Bloodletting]] or [[Hemokinesis]].
 
*This card does absolutely nothing without something like [[Bloodletting]] or [[Hemokinesis]].
*Has very good synergy with [[Brutality]] and [[Combust]]
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*Has very good synergy with [[Brutality]] and [[Combust]], as well as [[Offering]].
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 16:13, February 3, 2018


Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it becomes free.

Interactions

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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