(→Interactions:
verified (upgraded) Rupture gives +1 Str subsequent to cast of Bloodletting or Hemokinesis. 4RIDPJWPPUMY1) Tag: Visual edit |
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{{CardAutobox}} |
{{CardAutobox}} |
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+ | {{Modifiers_Templete|title1 = Rupture|image1 = Icon Rupture.png|description = Whenever you lose HP from a card, gain X {{KW|Strength}}.|type=[[Buffs|Buff]]|stacking_behavior = Intensity}} |
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− | Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 |
+ | Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons. |
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Upon upgrade, it becomes free. |
Upon upgrade, it becomes free. |
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==Interactions== |
==Interactions== |
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− | *This card works with cards like |
+ | *This card works with cards like {{C|Bloodletting}} and {{C|Hemokinesis}}. |
− | *Has very good synergy with |
+ | *Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}} Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust. |
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+ | **{{C|Pain}} triggers Rupture with every card played. |
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+ | **{{C|Burn|Burns}} and {{C|Decay}} will only trigger if the damage is unblocked. |
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+ | **{{C|Regret}} only triggers Rupture once per turn. |
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+ | ==Update History== |
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+ | *Weekly Patch 42: Reboot |
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+ | **Updating icon for Rupture power. |
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{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 22:58, 12 March 2020
Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, it becomes free.
Interactions
- This card works with cards like Bloodletting and Hemokinesis.
- Has very good synergy with Brutality and Combust, as well as Offering or J.A.X. Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
- Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
Update History
- Weekly Patch 42: Reboot
- Updating icon for Rupture power.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
|
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Skills | Common
|
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
|
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Rare
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