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{{CardAutobox}}
 
{{CardAutobox}}
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{{Modifiers_Templete|title1 = Rupture|image1 = Icon Rupture.png|description = Whenever you lose HP from a card, gain X {{KW|Strength}}.|type=[[Buffs|Buff]]|stacking_behavior = Intensity}}
 
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
 
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
   
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==Interactions==
 
==Interactions==
   
*This card works with cards like {{C|Bloodletting}} and {{C|Hemokinesis}}.
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*This card works with cards like{{C|Bloodletting}} and{{C|Hemokinesis}}.
*Has very good synergy with {{C|Brutality}} and {{C|Combust}}, as well as {{C|Offering}} or {{C|J.A.X.}} Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
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*Has very good synergy with{{C|Brutality}} and{{C|Combust}}, as well as{{C|Offering}} or{{C|J.A.X.}} Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
 
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
 
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
**{{C|Pain}} triggers Rupture with every card played.
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**{{C|Pain}}triggers Rupture with every card played.
**{{C|Burn|Burns}} and {{C|Decay}} will only trigger if the damage is unblocked.
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**{{C|Burn|Burns}}and{{C|Decay}} will only trigger if the damage is unblocked.
**{{C|Regret}} only triggers Rupture once per turn.
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**{{C|Regret}}only triggers Rupture once per turn.
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==Update History==
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*Weekly Patch 42: Reboot
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**Updating icon for Rupture power.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 00:49, February 7, 2020

Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Icon Strength Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it becomes free.

Interactions

  • This card works with cards likeBloodletting
    Bloodletting
    andHemokinesis
    Hemokinesis
    .
  • Has very good synergy withBrutality
    Brutality
    andCombust
    Combust
    , as well asOffering
    Offering
    orJ.A.X.
    J.A.X.
    Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
  • Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
    • Pain
      Pain
      triggers Rupture with every card played.
    • Burns
      Burn
      andDecay
      Decay
      will only trigger if the damage is unblocked.
    • Regret
      Regret
      only triggers Rupture once per turn.

Update History

  • Weekly Patch 42: Reboot
    • Updating icon for Rupture power.
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