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The Loop (Games)
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Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, it gives 2 Strength instead.
Interactions[edit | edit source]
- This card works with cards like Bloodletting and Hemokinesis.
- Has very good synergy with Brutality and Combust, as well as Offering or J.A.X. Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
- Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
Update History[edit | edit source]
- Patch V2.2: Happy Holidays!
- Rupture+ card buffed. Strength gain increased from 1 -> 2.
- Rupture+ card nerfed. Energy cost 0 -> 1.
- Weekly Patch 42: Reboot
- Updating icon for Rupture power.
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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