Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Icon Strength.png Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it gives 2 Icon Strength.png Strength instead.

Interactions[edit | edit source]

  • This card works with cards like Bloodletting and Hemokinesis.
  • Has very good synergy with Brutality and Combust, as well as Offering or J.A.X. Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
  • Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
    • Pain triggers Rupture with every card played.
    • Burns and Decay will only trigger if the damage is unblocked.
    • Regret only triggers Rupture once per turn.

Update History[edit | edit source]

  • Patch V2.2: Happy Holidays!
    • Rupture+ card buffed. Strength gain increased from 1 -> 2.
    • Rupture+ card nerfed. Energy cost 0 -> 1.
  • Weekly Patch 42: Reboot
    • Updating icon for Rupture power.
RedEnergy.png Ironclad Cards RedEnergy.png
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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