At the end of your turn, you no longer
Discard your hand.
Runic Pyramid is a
While keeping your entire hand is extremely powerful, keep the ten-card hand limit in mind - if you're unable to reliably play, discard, or otherwise dispose of five cards a turn, the pyramid will eventually cause you to draw fewer cards.
It interacts particularly badly with , Wounds Statuses, and other , non- Unplayable cards that can linger in your hand forever or even fill it entirely. However end of turn effects, like Ethereal and Burns , will discard themselves at the end of the turn. Doubt and Pain are particularly harmful.
Normality This relic is particularly powerful with small cycle based decks, such as . If you can get your deck down to 10 cards after powers and exhausts are played, you can guarantee you'll see that key card every turn.
Rampage Despite having similar effect, this relic does not your hand. It merely stops you from discarding cards at the end of your turn. Card that synergizes with Retain , specifically Retain , has no additional synergy with Runic Pyramid.
Update History Edit
Weekly Patch 28: The Ritual
Runic Pyramid relic no longer has a downside. (was previously -1 card per turn)
Weekly Patch 3: Balance Balance Balance
Don't prompt for Well Laid Plans if you have Runic Pyramid.