At the end of your turn, you no longer Discard your hand.

Runic Pyramid is a Boss Relic.

Tips Edit

  • While keeping your entire hand is extremely powerful, keep the ten-card hand limit in mind - if you're unable to reliably play, discard, or otherwise dispose of five cards a turn, the pyramid will eventually cause you to draw fewer cards.
  • It interacts particularly badly with Wounds
    , Statuses, and other Unplayable, non-Ethereal cards that can linger in your hand forever or even fill it entirely. However end of turn effects, like Burns
    and Doubt
    , will discard themselves at the end of the turn. Pain
    and Normality
    are particularly harmful.
  • This relic is particularly powerful with small cycle based decks, such as Rampage
    . If you can get your deck down to 10 cards after powers and exhausts are played, you can guarantee you'll see that key card every turn.
  • (Beta) This relic does not use the Watcher's Retain mechanic, so cards that synergize with Retain have no additional synergy with Runic Pyramid.

Update HistoryEdit

  • Weekly Patch 28: The Ritual
    • Runic Pyramid relic no longer has a downside. (was previously -1 card per turn)
  • Weekly Patch 3: Balance Balance Balance
    • Don't prompt for Well Laid Plans if you have Runic Pyramid.
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