Rip and Tear features a very high base damage per energy. However its inconsistency makes it subpar against multiple and/or blocking enemies. It also lacks general synergy with any other Defect cards and deck styles.
Update History[]
- Patch V1.1: The Dealer
- Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
- Fixed Wrist Blade not affecting Sword Boomerang, Rip and Tear, and Thunder Strike.
- Weekly Patch 54: Loop
- Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
- Weekly Patch 50: The Final Act
- Rip and Tear card gets VFX.
- Weekly Patch 27: Hello World
- This week adds the long anticipated third character into the game!
- A new character with unique mechanics, keywords, and art.
- Content: 75 Cards.
Defect Cards | |||
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Starters | |||
Attacks | Common
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Ball Lightning • Barrage • Beam Cell • Claw • Cold Snap • Compile Driver • Go for the Eyes • Rebound • Streamline • Sweeping Beam
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Uncommon
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Rare
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|||
Skills | Common
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||
Uncommon
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Aggregate • Auto-Shields • Boot Sequence • Chaos • Chill • Consume • Darkness • Double Energy • Equilibrium • Force Field • Fusion • Genetic Algorithm • Glacier • Overclock • Recycle • Reinforced Body • Reprogram • Skim • Tempest • White Noise
| ||
Rare
|
|||
Powers | Uncommon
|
||
Rare
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