Slay the Spire Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
'''{{PAGENAME}}''' is a keyword that allows you to keep cards in your hand after the end of turn. Some cards have the Retain keyword built in to the card, which lets you keep that card at the end of turn.
 
'''{{PAGENAME}}''' is a keyword that allows you to keep cards in your hand after the end of turn. Some cards have the Retain keyword built in to the card, which lets you keep that card at the end of turn.
   
Cards with [[Ethereal]] still exhaust at then end of your turn even if you attempt to retain them.
+
Cards with [[Ethereal]] still exhaust at the end of your turn even if you attempt to retain them.
   
 
===Cards===
 
===Cards===
Line 9: Line 9:
 
* {{C|Protect}}
 
* {{C|Protect}}
 
* {{C|Tranquility}}
 
* {{C|Tranquility}}
* {{C|Perseverance}}: Its [[Block]] is increased every turn it is Retained.
+
* {{C|Perseverance}}: Its {{KW|Block}} is increased every turn it is Retained.
** The amount of [[Block]] does not reset upon use, but it will not increase again until it is Retained on your hand.
+
** The amount of {{KW|Block}} does not reset upon use, but it will not increase again until it is Retained on your hand.
 
* {{C|Sands of Time}}: Its cost is reduced every turn it is Retained.
 
* {{C|Sands of Time}}: Its cost is reduced every turn it is Retained.
 
** The cost does not reset upon use, but it will not decrease again until it is Retained on your hand.
 
** The cost does not reset upon use, but it will not decrease again until it is Retained on your hand.
Line 24: Line 24:
 
These following cards can be used to Retain other cards:
 
These following cards can be used to Retain other cards:
 
* {{C|Well-Laid Plans}}: At the end of your turn, choose 1(2) cards on your hand to Retain.
 
* {{C|Well-Laid Plans}}: At the end of your turn, choose 1(2) cards on your hand to Retain.
* {{C|Equilibrium}}: Gain [[Block]] and Retain what was left on your hand at the end of your turn.
+
* {{C|Equilibrium}}: Gain {{KW|Block}} and Retain what was left on your hand at the end of your turn.
* {{C|Meditate}}: Retain 1(2) cards from your discard pile, enter [[Calm]] then immediately end your turn.
+
* {{C|Meditate}}: Retain 1(2) cards from your discard pile, enter {{KW|Calm}} then immediately end your turn.
 
This following card interacts with Retained cards:
 
This following card interacts with Retained cards:
 
* {{C|Establishment}}: Whenever a card is Retained, lower its cost by 1.
 
* {{C|Establishment}}: Whenever a card is Retained, lower its cost by 1.

Revision as of 14:47, 6 February 2020

Retain is a keyword that allows you to keep cards in your hand after the end of turn. Some cards have the Retain keyword built in to the card, which lets you keep that card at the end of turn.

Cards with Ethereal still exhaust at the end of your turn even if you attempt to retain them.

Cards

These following cards have Retain built into them:

These following cards can be used to Retain other cards:

  • Well-Laid Plans: At the end of your turn, choose 1(2) cards on your hand to Retain.
  • Equilibrium: Gain Icon Block Block and Retain what was left on your hand at the end of your turn.
  • Meditate: Retain 1(2) cards from your discard pile, enter Calm then immediately end your turn.

This following card interacts with Retained cards:

Trivia

  • Despite RunicPyramid Runic Pyramid having an effect similar to Retain, it does not Retain your hand, but merely prevents you from discarding your hand at the end of your turn.