Retain is a keyword that allows you to keep cards in your hand after the end of turn. Some cards have the Retain keyword built in to the card, which lets you keep that card at the end of turn.
Cards with Ethereal still exhaust at the end of your turn even if you attempt to Retain them.
Cards[]
These following cards have Retain built into them:
- Crescendo
- Flying Sleeves
- Protect
- Tranquility
- Perseverance: Its Block is increased every turn it is Retained.
- The amount of Block does not reset upon use, but it will not increase again until it is Retained in your hand.
- Sands of Time: Its cost is reduced every turn it is Retained.
- The cost does not reset upon use, but it will not decrease again until it is Retained in your hand.
- Windmill Strike: Its damage is increased every turn it is Retained.
- The amount of damage does not reset upon use, but it will not increase again until it is Retained in your hand.
- Worship: Has Retain once upgraded.
- Blasphemy: Has Retain once upgraded.
- Insight
- Miracle
- Safety
- Smite
- Through Violence
These following cards can be used to Retain other cards:
- Well-Laid Plans: At the end of your turn, choose 1(2) cards on your hand to Retain.
- Equilibrium: Gain Block and Retain what was left on your hand at the end of your turn.
- Meditate: Retain 1(2) cards from your discard pile, enter Calm then immediately end your turn.
This following card interacts with Retained cards:
- Establishment: Whenever a card is Retained, lower its cost by 1.
Trivia[]
- Despite Runic Pyramid having an effect similar to Retain, it does not Retain your hand, but merely prevents you from discarding your hand at the end of your turn.