(Updated the entire thing. Adding Daggers soon.) Tag: Visual edit |
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− | {{Monster_Template|title1 = Reptomancer|image1 = Reptomancer.png|hp = |
+ | {{Monster_Template|title1 = Reptomancer|image1 = Reptomancer.png|hp = 180-190 |
− | + | 190-200 (Ascension 8+)|debut_floor = Act III|row4 = 2 Daggers|powers = None}}'''Reptomancer''' is an [[elite]] encounter fought in Act 3. Its ability to summon [[#Dagger|Daggers]] quickly (especially on high [[Ascension]] levels) make it a formidable opponent. Attacks that affect more than one enemy are key to defeating the Reptomancer. |
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− | + | == Pattern == |
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1- Summon |
1- Summon |
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− | 2+- 33% chance to use any of her 3 moves. If more than 2 Daggers are present, 67% chance of |
+ | 2+- 33% chance to use any of her 3 moves. If more than 2 [[#Dagger|Daggers]] are present, 67% chance of using Snake Strike and 33% chance of using Big Bite. |
⚫ | |||
− | * Cannot use heal when HP is above 50%. |
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+ | * Maximum of 4 [[#Dagger|Daggers]]. |
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⚫ | |||
− | {| class="article-table" |
+ | {| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0" |
|- |
|- |
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! scope="col" |Name |
! scope="col" |Name |
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! scope="col" |Intent |
! scope="col" |Intent |
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! scope="col" |Effect |
! scope="col" |Effect |
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− | !Asc |
+ | !Asc 3+ |
− | !Asc |
+ | !Asc 18+ |
|- |
|- |
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|Summon |
|Summon |
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|[[File:Intent_-_Unknown.png|thumb|left]] |
|[[File:Intent_-_Unknown.png|thumb|left]] |
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− | |Summons a Dagger. |
+ | |Summons a [[#Dagger|Dagger]]. |
− | |Summons a Dagger. |
+ | |Summons a [[#Dagger|Dagger]]. |
− | |Summons 2 Daggers. |
+ | |Summons 2 [[#Dagger|Daggers]]. |
|- |
|- |
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+ | |Snake Strike |
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− | |Attack |
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|[[File:Intent - Attack Debuff.png|thumb|left|64px]] |
|[[File:Intent - Attack Debuff.png|thumb|left|64px]] |
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− | |Deals |
+ | |Deals 13 x 2 damage and applies 1 {{KW|Weak}}. |
− | |Deals |
+ | |Deals 16 x 2 damage and applies 1 {{KW|Weak}}. |
− | |Deals |
+ | |Deals 16 x 2 damage and applies 1 {{KW|Weak}}. |
|- |
|- |
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+ | |Big Bite |
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− | |Heal |
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− | |[[File: |
+ | |[[File:Intent - Attack - Sickle.png|thumb|left|64x64px]] |
− | | |
+ | |Deals 30 damage. |
− | | |
+ | |Deals 34 damage. |
− | | |
+ | |Deals 34 damage. |
|} |
|} |
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+ | |||
+ | == Dagger == |
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+ | {{Monster_Template|title1 = Dagger|image1 = Dagger.png|hp = 20-25|debut_floor = Act 3|row4 = Reptomancer + Dagger|powers = None}} |
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+ | |||
+ | === Pattern === |
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+ | 1- Stab |
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+ | |||
+ | 2- Explode |
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+ | |||
+ | Dagger is not buffed at all in any Ascension stages. |
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+ | {| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0" |
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+ | !Name |
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+ | !Intent |
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+ | !Effect |
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+ | |- |
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+ | |Stab |
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+ | |[[File:Intent - Attack Debuff.png|thumb|left|64px]] |
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+ | |Deal 9 damage and shuffle 1 {{C|Wound}} into the discard pile. |
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+ | |- |
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+ | |Explode |
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+ | |[[File:Intent Attack 6.png|thumb|left|64px]] |
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+ | |Deal 25 damage. Dagger instantly dies after this attack. |
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+ | |} |
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+ | |||
+ | ==Update History== |
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+ | *Patch V1.1: The Dealer |
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+ | **Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters. |
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+ | **Fixed Reptomancer not triggering some important logic after death. |
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+ | **Reptomancer no longer creates daggers with more HP than intended. |
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+ | *Weekly Patch 54: Loop |
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+ | **Removed flame VFX that appeared when Reptomancer was defeated. |
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+ | *Weekly Patch 51: Recursion |
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+ | **Reptomancer's Daggers and Philosopher's Stone relic now correctly interact. |
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+ | *Weekly Patch 49: The Designer |
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+ | **Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17. |
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+ | *Weekly Patch 46: Adrenaline |
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+ | **Reptomancer has been buffed and designated as an elite monster. |
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+ | **The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event. |
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+ | **Reptomancer and her daggers receives various buffs and is now an Elite encounter. |
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+ | **Reptomancer's heal move is replaced by a high damage attack. |
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+ | *Weekly Patch 41: Chill |
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+ | **Reptomancer enemy was sometimes not spawning new daggers. |
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+ | *Weekly Patch 40: Forethought |
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+ | **Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. |
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+ | **Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs. |
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+ | **Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality. |
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+ | *Weekly Patch 37: Darkness |
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+ | **Reptomancer enemy is now affected by Ascension 2 and Ascension 7. |
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+ | *Weekly Patch 35: Aggregate |
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+ | **Reptomancer enemy now gives Weak instead of Vulnerable. |
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+ | *Weekly Patch 33: Terror |
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+ | **Adding enemy Reptomancer. |
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+ | [[Category:Elite]] |
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+ | [[Category:Act III]] |
Revision as of 22:04, 22 August 2019
Reptomancer is an elite encounter fought in Act 3. Its ability to summon Daggers quickly (especially on high Ascension levels) make it a formidable opponent. Attacks that affect more than one enemy are key to defeating the Reptomancer.
Pattern
1- Summon
2+- 33% chance to use any of her 3 moves. If more than 2 Daggers are present, 67% chance of using Snake Strike and 33% chance of using Big Bite.
- Cannot use Snake Strike twice in a row, cannot use Big Bite twice in a row, and cannot use Summon 3 times in a row.
- Maximum of 4 Daggers.
Name | Intent | Effect | Asc 3+ | Asc 18+ |
---|---|---|---|---|
Summon | Summons a Dagger. | Summons a Dagger. | Summons 2 Daggers. | |
Snake Strike | Deals 13 x 2 damage and applies 1 Weak. | Deals 16 x 2 damage and applies 1 Weak. | Deals 16 x 2 damage and applies 1 Weak. | |
Big Bite | Deals 30 damage. | Deals 34 damage. | Deals 34 damage. |
Dagger
Pattern
1- Stab
2- Explode
Dagger is not buffed at all in any Ascension stages.
Name | Intent | Effect |
---|---|---|
Stab | Deal 9 damage and shuffle 1 Wound into the discard pile. | |
Explode | Deal 25 damage. Dagger instantly dies after this attack. |
Update History
- Patch V1.1: The Dealer
- Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
- Fixed Reptomancer not triggering some important logic after death.
- Reptomancer no longer creates daggers with more HP than intended.
- Weekly Patch 54: Loop
- Removed flame VFX that appeared when Reptomancer was defeated.
- Weekly Patch 51: Recursion
- Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
- Weekly Patch 49: The Designer
- Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
- Weekly Patch 46: Adrenaline
- Reptomancer has been buffed and designated as an elite monster.
- The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
- Reptomancer and her daggers receives various buffs and is now an Elite encounter.
- Reptomancer's heal move is replaced by a high damage attack.
- Weekly Patch 41: Chill
- Reptomancer enemy was sometimes not spawning new daggers.
- Weekly Patch 40: Forethought
- Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
- Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
- Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
- Weekly Patch 37: Darkness
- Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
- Weekly Patch 35: Aggregate
- Reptomancer enemy now gives Weak instead of Vulnerable.
- Weekly Patch 33: Terror
- Adding enemy Reptomancer.