Slay the Spire Wiki
(Updated the entire thing. Adding Daggers soon.)
Tag: Visual edit
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{{Monster_Template|title1 = Reptomancer|image1 = Reptomancer.png|hp = 120-130
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{{Monster_Template|title1 = Reptomancer|image1 = Reptomancer.png|hp = 180-190
130-140 (Ascension 7+)|debut_floor = Act III|row4 = 1-2 Daggers|powers = None}}
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190-200 (Ascension 8+)|debut_floor = Act III|row4 = 2 Daggers|powers = None}}'''Reptomancer''' is an [[elite]] encounter fought in Act 3. Its ability to summon [[#Dagger|Daggers]] quickly (especially on high [[Ascension]] levels) make it a formidable opponent. Attacks that affect more than one enemy are key to defeating the Reptomancer.
   
=== Pattern ===
+
== Pattern ==
 
1- Summon
 
1- Summon
   
2+- 33% chance to use any of her 3 moves. If more than 2 Daggers are present, 67% chance of Attacking and 33% chance of Healing.
+
2+- 33% chance to use any of her 3 moves. If more than 2 [[#Dagger|Daggers]] are present, 67% chance of using Snake Strike and 33% chance of using Big Bite.
 
* Cannot use Snake Strike twice in a row, cannot use Big Bite twice in a row, and cannot use Summon 3 times in a row.
* Cannot use heal when HP is above 50%.
 
  +
* Maximum of 4 [[#Dagger|Daggers]].
* Cannot attack twice in a row, cannot heal 3 times in a row and cannot summon 3 times in a row.
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
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{| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
 
! scope="col" |Name
 
! scope="col" |Name
 
! scope="col" |Intent
 
! scope="col" |Intent
 
! scope="col" |Effect
 
! scope="col" |Effect
!Asc 2+
+
!Asc 3+
!Asc 17+
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!Asc 18+
 
|-
 
|-
 
|Summon
 
|Summon
 
|[[File:Intent_-_Unknown.png|thumb|left]]
 
|[[File:Intent_-_Unknown.png|thumb|left]]
|Summons a Dagger.
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|Summons a [[#Dagger|Dagger]].
|Summons a Dagger.
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|Summons a [[#Dagger|Dagger]].
|Summons 2 Daggers.
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|Summons 2 [[#Dagger|Daggers]].
 
|-
 
|-
  +
|Snake Strike
|Attack
 
 
|[[File:Intent - Attack Debuff.png|thumb|left|64px]]
 
|[[File:Intent - Attack Debuff.png|thumb|left|64px]]
|Deals 11 x 2 damage and applies 1 [[Weak]].
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|Deals 13 x 2 damage and applies 1 {{KW|Weak}}.
|Deals 14 x 2 damage and applies 1 [[Weak]].
+
|Deals 16 x 2 damage and applies 1 {{KW|Weak}}.
|Deals 14 x 2 damage and applies 1 [[Weak]].
+
|Deals 16 x 2 damage and applies 1 {{KW|Weak}}.
 
|-
 
|-
  +
|Big Bite
|Heal
 
|[[File:Intent_-_Buff.png|thumb|left]]
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|[[File:Intent - Attack - Sickle.png|thumb|left|64x64px]]
|Heal for 30.
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|Deals 30 damage.
|Heal for 30.
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|Deals 34 damage.
|Heal for 30.
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|Deals 34 damage.
 
|}
 
|}
  +
  +
== Dagger ==
  +
{{Monster_Template|title1 = Dagger|image1 = Dagger.png|hp = 20-25|debut_floor = Act 3|row4 = Reptomancer + Dagger|powers = None}}
  +
  +
=== Pattern ===
  +
1- Stab
  +
  +
2- Explode
  +
  +
Dagger is not buffed at all in any Ascension stages.
  +
{| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0"
  +
!Name
  +
!Intent
  +
!Effect
  +
|-
  +
|Stab
  +
|[[File:Intent - Attack Debuff.png|thumb|left|64px]]
  +
|Deal 9 damage and shuffle 1 {{C|Wound}} into the discard pile.
  +
|-
  +
|Explode
  +
|[[File:Intent Attack 6.png|thumb|left|64px]]
  +
|Deal 25 damage. Dagger instantly dies after this attack.
  +
|}
  +
  +
==Update History==
  +
*Patch V1.1: The Dealer
  +
**Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
  +
**Fixed Reptomancer not triggering some important logic after death.
  +
**Reptomancer no longer creates daggers with more HP than intended.
  +
*Weekly Patch 54: Loop
  +
**Removed flame VFX that appeared when Reptomancer was defeated.
  +
*Weekly Patch 51: Recursion
  +
**Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  +
*Weekly Patch 49: The Designer
  +
**Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
  +
*Weekly Patch 46: Adrenaline
  +
**Reptomancer has been buffed and designated as an elite monster.
  +
**The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
  +
**Reptomancer and her daggers receives various buffs and is now an Elite encounter.
  +
**Reptomancer's heal move is replaced by a high damage attack.
  +
*Weekly Patch 41: Chill
  +
**Reptomancer enemy was sometimes not spawning new daggers.
  +
*Weekly Patch 40: Forethought
  +
**Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
  +
**Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
  +
**Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  +
*Weekly Patch 37: Darkness
  +
**Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
  +
*Weekly Patch 35: Aggregate
  +
**Reptomancer enemy now gives Weak instead of Vulnerable.
  +
*Weekly Patch 33: Terror
  +
**Adding enemy Reptomancer.
  +
[[Category:Elite]]
  +
[[Category:Act III]]

Revision as of 22:04, 22 August 2019

Reptomancer is an elite encounter fought in Act 3. Its ability to summon Daggers quickly (especially on high Ascension levels) make it a formidable opponent. Attacks that affect more than one enemy are key to defeating the Reptomancer.

Pattern

1- Summon

2+- 33% chance to use any of her 3 moves. If more than 2 Daggers are present, 67% chance of using Snake Strike and 33% chance of using Big Bite.

  • Cannot use Snake Strike twice in a row, cannot use Big Bite twice in a row, and cannot use Summon 3 times in a row.
  • Maximum of 4 Daggers.
Name Intent Effect Asc 3+ Asc 18+
Summon
Intent - Unknown
Summons a Dagger. Summons a Dagger. Summons 2 Daggers.
Snake Strike
Intent - Attack Debuff
Deals 13 x 2 damage and applies 1 Icon Weak Weak. Deals 16 x 2 damage and applies 1 Icon Weak Weak. Deals 16 x 2 damage and applies 1 Icon Weak Weak.
Big Bite
Intent - Attack - Sickle
Deals 30 damage. Deals 34 damage. Deals 34 damage.

Dagger


Pattern

1- Stab

2- Explode

Dagger is not buffed at all in any Ascension stages.

Name Intent Effect
Stab
Intent - Attack Debuff
Deal 9 damage and shuffle 1 Wound into the discard pile.
Explode
Intent Attack 6
Deal 25 damage. Dagger instantly dies after this attack.

Update History

  • Patch V1.1: The Dealer
    • Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
    • Fixed Reptomancer not triggering some important logic after death.
    • Reptomancer no longer creates daggers with more HP than intended.
  • Weekly Patch 54: Loop
    • Removed flame VFX that appeared when Reptomancer was defeated.
  • Weekly Patch 51: Recursion
    • Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  • Weekly Patch 49: The Designer
    • Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
  • Weekly Patch 46: Adrenaline
    • Reptomancer has been buffed and designated as an elite monster.
    • The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
    • Reptomancer and her daggers receives various buffs and is now an Elite encounter.
    • Reptomancer's heal move is replaced by a high damage attack.
  • Weekly Patch 41: Chill
    • Reptomancer enemy was sometimes not spawning new daggers.
  • Weekly Patch 40: Forethought
    • Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
    • Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
    • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  • Weekly Patch 37: Darkness
    • Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
  • Weekly Patch 35: Aggregate
    • Reptomancer enemy now gives Weak instead of Vulnerable.
  • Weekly Patch 33: Terror
    • Adding enemy Reptomancer.