Reprogram is an Uncommon Skill for The Defect that sends many cards directly to the discard pile while refining next turn's draws. Upgrading Reprogram increases the number of cards you look at from 4 to 6.

(BETA): Lose 2 Focus. Gain 1 Strength. Gain 1 Dexterity. Cost changed from 0 to 2 (1 when upgraded).

Strategy Edit

Reprogram is in itself quite weak - it has no effect the turn you play it, making it a source of card disadvantage. It should not be picked unless its effect synergizes with your deck.

Playing Reprogram introduces a decision of which cards to play and which to discard. Don't impulsively discard all of the cards - think of how many turns remain in your deck.

If your deck includes All for One, try to discard just enough cards that that the number of cards remaining in your deck is a multiple of five. This ensures you don't lose your discard pile if All for One is one of the bottom four cards of your deck.

Synergies Edit

Reprogram is the ultimate enabler for All for One - it sends up to six relevant cards to the discard pile, draws you closer to All for One, then comes back after you play All for One to accelerate you towards your next big play.

The card also pairs well with Hologram or a card-draw effect, allowing you to dig through the top few cards of your deck to find the perfect play.

Reprogram turbo-charges shuffle-counting effects like Sundial, especially with a small deck.

This card works well with Stack, adding at least five Block to its effect.

Update HistoryEdit

  • Patch V2.0: The Watcher
    • Reprogram card reworked.
  • Weekly Patch 31: Custom Mode
    • Optional UPGRADE_DESCRIPTION added for Pummel, Heavy Blade, Offering, and Reprogram
  • Weekly Patch 27: Hello World
    • This week adds the long anticipated third character into the game!
    • A new character with unique mechanics, keywords, and art.
    • Content: 75 Cards.
Defect Cards
Attacks All for OneBall LightningBarrageBeam CellBlizzardBullseyeClawCold SnapCompile DriverCore SurgeDoom and GloomFTLGo for the EyesHyperbeamMelterMeteor StrikeReboundRip and TearScrapeStreamlineStrike (Defect)SunderSweeping BeamThunder Strike
Skills AggregateAmplifyAuto-ShieldsBoot SequenceChaosCharge BatteryChillConsumeCoolheadedDarknessDefend (Defect)Double EnergyDualcastEquilibriumFissionForce FieldFusionGenetic AlgorithmGlacierHologramLeapMulti-CastOverclockRainbowRebootRecursionRecycleReinforced BodyReprogramSeekSkimStackSteam BarrierTURBOTempestWhite NoiseZap
Powers Biased CognitionBufferCapacitorCreative AIDefragmentEcho FormElectrodynamicsHeatsinksHello WorldLoopMachine LearningSelf RepairStatic DischargeStorm
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