Slay the Spire Wiki
Advertisement
Name Rarity Description
Burning Blood Starter At the end of combat, heal 6 HP.
Ring of the Snake Starter At the start of combat, draw 2 additional cards.
Anchor Common Start each combat with 10 Block.
Ancient Tea Set Common Whenever you get to a rest site, start the next combat with 2 energy.
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
Blood Vial Common At the start of each combat, heal 2 HP.
Bronze Scales Common Whenever you take damage, deal 3 damage back.
Dream Catcher Common Whenever you rest, you may add a card to your deck.
Frozen Egg Common Upon pick up, choose and Upgrade a Power.
Happy Flower Common Every 3 turns, gain 1 energy.
Juzu Bracelet Common You no longer encounter monsters in ? rooms.
Lantern Common Gain 1 energy on the first turn of each combat.
Molten Egg Common Upon pick up, choose and Upgrade an Attack.
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori Common Negate the next 2 Curses you obtain.
Orichalchum Common If you end your turn without Block, gain 6 Block.
Pen Nib Common Every 10th Attack you play deals double damage.
Prayer Wheel Common Non-boss chests now contain cards.
Regal Pillow Common Heal an additional 15 HP when you rest.
Singing Bowl Common Whenever you skip a card reward, increase your Max HP by 2.
Snecko Skull Common Whenever you apply Poison, apply an additional 1 Poison.
Strawberry Common Raise your Max HP by 7.
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Toxic Egg Common Upon pick up, choose and Upgrade a Skill.
Vajra Common At the start of each combat, gain 1 Strength.
Whetstone Common Upon pick up, Upgrade two random attacks.
Art of War Common If you do not play any Attacks during your turn, gain extra energy next turn.
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card,
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of combat, it will be in your hand.
Bottled Lightning Uncommon Upon pick up, choose an Skill card. At the start of each combat, this card will be in your hand.
Centennial Puzzle Uncommon The first time you lose HP each combat, draw 3 cards.
Discerning Monocle Uncommon Merchant prices are reduced by 20%.
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 energy and draw 1 card.
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
Meat on the Bone Uncommon If your HP is less than 50% at the end of combat, heal 9 HP
Mercury Hourglass Uncommon At the start of each turn, deal 3 damage to ALL enemies
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
Ninja Scroll Uncommon Start each combat with 3 Shivs in hand.
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Orrery Uncommon Choose and add 5 cards to your deck.
Pantograph Uncommon At the start of boss comats, heal 25HP.
Paper Krane Uncommon Enemies with weak deal 50% less damage rather than 25%.
Paper Phrog Uncommon Enemies with vulnerable take 75% more damage rather than 50%.
Pear Uncommon Raises your Max HP by 10.
Runic Dodecahedron Uncommon If your HP is full, gain 1 energy at the start of each turn.
Self Forming Clay Uncommon Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
Smiling Mask Uncommon The merchant's Card removal service costs now always 50 gold
The Courier Uncommon The merchant no longer run out of cards, relics or potions.
Toolbox Uncommon At the start of each combat, add a random colorless card to your hand.
Tough Bandages Uncommon Whenever you discard a card during your turn, gain 3 Block.
Bird Faced Urn Rare Whenever you play a power, heal 2 HP.
Calipers Rare At the start of each turn, lose 15 Block, instead of all.
Champion Belt Rare Whenever you apply a Vulnerable, also apply 1 Weak.
Charon's Ashes Rare Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
Du-Vu Doll Rare For each Curse in your deck, start combat with 1 addictional strength.
Gambling Chip Rare At the start of each combat discard any number of cards, then draw as many.
Ginger Rare You can no longer become Weakened.
Girya Rare You can now gain strength at campfires (max 3).
Ice Cream Rare Energy is now conserved between turns.
Magic Flower Rare Healing is 50% more effective during combat.
Mango Rare Raise your Max HP by 14.
Old Coin Rare Gain 250 gold
Peace Pipe Rare You can now remove cards from your deck at campfires.
Red Skull Rare While your HP is below 50%, you have 3 additional strength.
Shovel Rare You can dig for loot at campfires.
Sundial Rare Every 3 times you shuffle your deck, gain 2 energy.
Thread and Needle Rare At the start of each combat, gain 5 Plated armor.
Torii Rare Whenever you would receive less than 5 unblocked Attack damage, reduce it to 1.
Unceasing Top Rare Whenever you have no cards in hand, draw a card.
Tingsha Rare Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Astrolabe Boss Upon pick up, choose and transform 3 cards, then upgrade them.
Black Blood Boss Replaces Boiling blood. At the end of combat, heal 10 HP.
Black Star Boss Elites now drop 2 relics when defeated.
Calling Bell Boss Obtain 3 curses and 3 Relics.
Cursed Key Boss Gain 1 energy at the start of each turn. Whenever you open a chest, obtain a curse.
Ectoplasm Boss Gain 1 energy at the start of each turn. You can no longer obtain Gold.
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a campfire.
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
Mark of Pain Boss Gain 1 energy at the start of each turn. At the start of combat, add 2 Wounds to your draw pile.
Pandora's box Boss Transforms all strikes and defences
Philosopher's Stone Boss Gain 1 energy at the start of each turn. At the start of combat, each enemy gains 2 strength.
Question Card Boss On Card Reward screens, choose from 4 cards instead of 3.
Runic Cube Boss Max HP is lowered by 20%. Whenever you lose HP, draw 1 card.
Runic Dome Boss Gain 1 energy at the start of each turn. You can no longer see enemy Intents.
Runic Pyramid Boss At the end of your turn, you no longer discard your hand. Draw 1 less card each turn.
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu Boss Gain 1 energy at the start of each turn. You can no longer use potions.
The Specimen Boss Whenever an enemy dies, transfer any Poison it has to a random enemy.
Tiny House Boss Obtain 1 potion. Gain 30 gold. Raise your Max HP by 5. Obtain 1 card.
Velvet Choker Boss Gain 1 energy at the start of each turn. You cannot play more than 6 cards per turn.
White Beast Statue Boss Potions always drop after combat.
Bloody idol Event Whenever you gain gold, Heal 5 HP.
Enchiridion Event Start each combat with a random Power card in your hand. It costs 0 to play.
Golden Idol Event Enemies drop 25% more Gold
Necronomicon Event The first Attack played each turn that costs 2 or more, is played twice.When you take this relic, become cursed.
Nloth's gift Event Triples the chance of receiving rare cards as monster rewards.
Odd mushroom Event When Vulnerable, take 25% more damage rather than 50%
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies
Spirit poop Event It's unpleasant.
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
Cauldron Shop When obtained, brew 5 random potions.
Lee's Waffle Shop Raise your max HP by 7 and heal all your HP.
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
Membership Card Shop In future levels, shops appear 50% more often. BONUS: 20% discount on all products!
Strange Spoon Shop Cards with Exhaust when played will instead discard 50% of the time.
Toy Ornithopter Shop Whenever you use a potion, heal 3 HP
Advertisement