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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Collection


Starter: Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP.Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.


Common: Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back.Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck. Happy Flower: Every 3 turns, gain 1 Energy. Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms. Lantern: Gain 1 Energy on the first turn of each combat. Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. Pen Nib: Every 10th Attack you play deals double damage. Potion Belt: Upon pickup, gain 1 Potion slot. Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength. Regal Pillow: Heal an additional 15 HP when you Rest. Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison. Strawberry: Raise your Max HP by 7. Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. Vajra: At the start of each combat, gain 1 Strength. War Paint: Upon pick up, Upgrade 2 random Skills. Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon: Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded. Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time. Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card. Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. Matryoshka: The next 2 chests you open contain 2 Relics Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded. Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn. Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand. Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block. Pantograph: At the start of boss combats, heal 25 HP. Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%. Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%. Pear: Raise your Max HP by 10. Question Card: On Card Reward screens, choose from 4 cards instead of 3. Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn. Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead. Smiling Mask: The merchant's card removal service now always costs 50 Gold. Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.


Rare: Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Calipers: At the start of your turn, lose 15 Block rather than all of your Block. Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak. Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies. Dead Branch: Whenever you Exhaust a card, add a random card to your hand. Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength. Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. Gambling Chip: At the start of each combat, discard any number of cards then draw that many. Ginger: You can no longer become Weakened. Girya: You can now gain Strength at Rest Sites. (3 times max) Ice Cream: Energy is now conserved between turns. Incense Burner: Every 6 turns, gain 1 Intangible. Magic Flower (Ironclad only): Healing is 50% more effective during combat. Mango: Raise your Max HP by 14. Old Coin: Gain 300 Gold. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. Peace Pipe: You can now remove cards from your deck at Rest Sites. Prayer Wheel: Normal enemies drop an additional card reward. Shovel: You can now Dig for loot at Rest Sites. Stone Calendar: At the end of turn 7, deal 40 damage to ALL enemies. Sundial: Every 3 times you shuffle your deck, gain 2 Energy. The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy. Thread and Needle: At the start of each combat, gain 4 Plated Armor. Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block. Turnip: You can no longer become Frail. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.


Boss: Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP. Black Star: Elites now drop 2 Relics when defeated. Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from. Calling Bell: Obtain 3 Curses and 3 Relics. Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites. Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. Empty Cage: Upon pickup, remove 2 cards from your deck. Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site. Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn. Inserter (Defect only): Every 2 turns, gain 1 Orb slot. Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once). Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. Pandora's Box: Transform all Strikes and Defends. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card. Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. Runic Pyramid: At the end of your turn, you no longer discard your hand. Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused. Sozu: Gain 1 Energy at the start of each turn. You can no longer use potions.Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat. Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event: Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP. Circlet: Collect as many as you can. Cultist Headpiece: You feel more talkative. Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. Relic: Raise your Max HP by 1 after each combat. Golden Idol: Enemies drop 25% more Gold. Gremlin Visage: Start each combat with 1 Weak Mark of the Bloom: You can no longer heal. Relic: The next non-boss chest you open is empty. Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. Neow's Lament: Enemies in your first 3 combats will have 1 HP. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Nloth's Gift: Triples the chance of receiving rare cards as monster rewards. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%. Red Mask: At the start of each combat, apply 1 Weak to ALL enemies. Spirit Poop: It's unpleasant. Ssserpent Head: Whenever you enter a ? room, gain 50 gold.


Shop: Relics which can only be purchased from the Merchant.

Cauldron: When obtained, brews 5 random potions. Chemical X: The effects of your cost X cards are increased by 2. Clockwork Souvenir: At the start of each combat, gain 1 Artifact. Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck. Frozen Eye: When viewing your Draw Pile, the cards are now shown in order. Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable. Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Meal Ticket: Whenever you enter a shop room, heal 7 HP. Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card. Membership Card: In future acts, shops appear 50% more often Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs. Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots. Sling of Courage: Start each Elite combat with 2 Strength. Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. The Abacus: Gain 6 Block whenever you shuffle your draw pile. Toolbox: At the start of each combat, add a random colorless card to your hand. Toy Ornithopter: Whenever you use a potion, heal 3 HP. Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.


Detailed collection

Icon Name Rarity Description
File:BurningBlood 73x80.png
Burning Blood Starter (Ironclad) At the end of combat, heal 6 HP.
File:Cracked Orb.png
Cracked Core Starter

(The Defect)

At the Start of each combat, Channel 1 Lightning
Ring of the Snake: At the start of each combat, draw 2 additional cards. Ring of the Snake Starter (Silent) At the start of each combat, draw 2 additional cards.
Anchor
Anchor Common Start each combat with 10 Block.
File:TeaSet.png
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
File:ArtOfWar.png
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
File:Marbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
File:BagOfPreparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
File:Data Disk.png
Data Disk Common Start each combat with 1 Focus
DreamCatcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
File:Sunflower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
File:SmoothStone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib
Pen Nib Common Every 10th Attack you play deals double damage.
File:Potion Belt Relic-0.JPG
Potion Belt Common Upon pickup, gain 2 Potion slots.
PrayerWheel
Prayer Wheel Common Non-Boss chests now also contain cards.
File:Pillow.png
Regal Pillow Common Heal an additional 15 HP when you Rest.
SingingBowl
Singing Bowl Common When adding cards to your deck, you may gain +2 Max HP instead.
SnakeSkull
Snecko Skull Common (Silent) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
TinyChest
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
File:FlameBottle.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
CentennialPuzzle
Centennial Puzzle Uncommon The first time you lose HP each combat, draw 3 cards.
File:Darkstone.png
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
File:FrozenEgg.png
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
File:Gold plated cables.png
Gold-Plated Cables Uncommon Your rightmost Orb triggers its passive an additional time
GremlinHorn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
File:Meat.png
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
File:Hourglass.png
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
File:StoneEgg.png
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll
Ninja Scroll Uncommon (Silent) Start each combat with 3 Shivs in hand.
OrnamentalFan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane
Paper Krane

Uncommon

(Silent)

Enemies with Weak deal 50% less damage rather than 25%.
PaperFrog
Paper Phrog Uncommon

(Ironclad)

Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
Dodecahedron
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
File:Clay.png
Self-Forming Clay Uncommon

(Ironclad)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
File:MerchantMask.png
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
File:Courier.png
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Toolbox
Toolbox Uncommon At the start of each combat, add a random colorless card to your hand.
ToughBandages
Tough Bandages Uncommon

(Silent)

Whenever you discard a card during your turn, gain 3 Block.
File:ToxicEgg.png
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
File:AncientUrn.png
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
ChampionBelt
Champion Belt Rare

(Ironclad)

Whenever you apply Vulnerable, also apply 1 Weak.
File:Ashes.png
Charon's Ashes Rare

(Ironclad)

Whenever you Exhaust a card, deal 3 damage to ALL enemies.
DeadBranch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:DuvuDoll.png
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
FrozenEye
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
File:Emotion Chip.png
Emotion Chip Rare At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
GamblingChip
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
File:Kettlebell.png
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
IceCream
Ice Cream Rare Energy is now conserved between turns.
MagicFlower
Magic Flower Rare

(Ironclad)

Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
OldCoin
Old Coin Rare Gain 300 Gold.
PeacePipe
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
RedSkull
Red Skull Rare

(Ironclad)

While your HP is at or below 50%, you have 3 additional Strength.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
Sundial
Sundial Rare Every 3 times you shuffle your deck, gain 2 Energy.
File:Specimen.png
The Specimen Rare (Silent) Whenever an enemy dies, transfer any Poison it has to a random enemy.
File:ThreadAndNeedle.png
Thread and Needle Rare At the start of each combat, gain 5 Plated Armor.
Tingsha
Tingsha Rare

(Silent)

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
Turnip
Turnip Rare You can no longer become Frail
File:Top.png
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood
Black Blood Boss (Ironclad) Replaces Burning Blood. At the end of combat, heal 10 HP.
File:Blackstar.png
Black Star Boss Elites now drop 2 Relics when defeated.
File:Busted crown.png
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
File:Bell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.
File:Coffee Dripper.png
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
EternalFeather
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.
LizardTail
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
File:MarkOfPain.png
Mark of Pain Boss

(Ironclad)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
Orrery
Orrery Boss Choose and add 5 cards to your deck.
PandorasBox
Pandora's Box Boss Transform all Strikes and Defends.
File:PhilosopherStone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength.
QuestionCard
Question Card Uncommon On Card Reward screens, choose from 4 cards instead of 3.
RunicCube
Runic Cube Boss

(Ironclad)

Whenever you lose HP, draw 1 card.
RunicDome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand. Draw 1 less card each turn.
SneckoEye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse
Tiny House Boss Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
File:RedChoker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
File:WhiteBeast.png
White Beast Statue Boss Potions always drop after combat.
File:BloodyChalice.png
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
File:GoldenIdolRelic.png
Golden Idol Event Enemies drop 25% more Gold.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
Lament
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
File:Codex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
File:Mushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop
Spirit Poop Event It's unpleasant.
File:Gremlin Visage.png
Gremlin Visage Event Start each combat with 1 Weak.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
File:Waffle.png
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
MedicalKit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
MembershipCard
Membership Card Shop In future acts, shops appear 50% more often. BONUS: 20% discount on all products!
File:BigSpoon.png
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
File:Ornithopter.png
Toy Ornithopter Shop Whenever you use a potion, heal 3 HP.
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