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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Collection


Starter: Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP.Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.


Common: Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back.Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck. Happy Flower: Every 3 turns, gain 1 Energy. Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms. Lantern: Gain 1 Energy on the first turn of each combat. Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. Pen Nib: Every 10th Attack you play deals double damage. Potion Belt: Upon pickup, gain 1 Potion slot. Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength. Regal Pillow: Heal an additional 15 HP when you Rest. Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison. Strawberry: Raise your Max HP by 7. Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. Vajra: At the start of each combat, gain 1 Strength. War Paint: Upon pick up, Upgrade 2 random Skills. Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon: Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded. Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time. Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card. Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. Matryoshka: The next 2 chests you open contain 2 Relics Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded. Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn. Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand. Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block. Pantograph: At the start of boss combats, heal 25 HP. Paper Krane (Silent only): Enemies with Weak deal 50% less damage rather than 25%. Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%. Pear: Raise your Max HP by 10. Question Card: On Card Reward screens, choose from 4 cards instead of 3. Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn. Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead. Smiling Mask: The merchant's card removal service now always costs 50 Gold. Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.


Rare: Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Calipers: At the start of your turn, lose 15 Block rather than all of your Block. Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak. Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies. Dead Branch: Whenever you Exhaust a card, add a random card to your hand. Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength. Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. Gambling Chip: At the start of each combat, discard any number of cards then draw that many. Ginger: You can no longer become Weakened. Girya: You can now gain Strength at Rest Sites. (3 times max) Ice Cream: Energy is now conserved between turns. Incense Burner: Every 5 turns, gain 1 Intangible. Magic Flower (Ironclad only): Healing is 50% more effective during combat. Mango: Raise your Max HP by 14. Old Coin: Gain 300 Gold. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. Peace Pipe: You can now remove cards from your deck at Rest Sites. Prayer Wheel: Normal enemies drop an additional card reward. Shovel: You can now Dig for loot at Rest Sites. Stone Calendar: At the end of turn 7, deal 40 damage to ALL enemies. Sundial: Every 3 times you shuffle your deck, gain 2 Energy. The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy. Thread and Needle: At the start of each combat, gain 5 Plated Armor. Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block. Turnip: You can no longer become Frail. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.


Boss: Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP. Black Star: Elites now drop 2 Relics when defeated. Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from. Calling Bell: Obtain 3 Curses and 3 Relics. Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites. Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. Empty Cage: Upon pickup, remove 2 cards from your deck. Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site. Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn. Inserter (Defect only): Every 2 turns, gain 1 Orb slot. Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once). Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. Pandora's Box: Transform all Strikes and Defends. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card. Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. Runic Pyramid: At the end of your turn, you no longer discard your hand. Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused. Sozu: Gain 1 Energy at the start of each turn. You can no longer use potions.Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat. Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event: Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP. Cultist Headpiece: You feel more talkative. Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. Relic: Raise your Max HP by 1 after each combat. Golden Idol: Enemies drop 25% more Gold. Gremlin Visage: Start each combat with 1 Weak Relic: The next non-boss chest you open is empty. Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. Neow's Lament: Enemies in your first 3 combats will have 1 HP. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Nloth's Gift: Triples the chance of receiving rare cards as monster rewards. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%. Red Mask: At the start of each combat, apply 1 Weak to ALL enemies. Spirit Poop: It's unpleasant. Ssserpent Head: Whenever you enter a ? room, gain 50 gold.


Shop: Relics which can only be purchased from the Merchant.

Cauldron: When obtained, brews 5 random potions. Chemical X: The effects of your cost X cards are increased by 2. Clockwork Souvenir: At the start of each combat, gain 1 Artifact. Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck. Frozen Eye: When viewing your Draw Pile, the cards are now shown in order. Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable. Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Meal Ticket: Whenever you enter a shop room, heal 7 HP. Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card. Membership Card: In future acts, shops appear 50% more often Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs. Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots. Sling of Courage: Start each Elite combat with 2 Strength. Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. The Abacus: Gain 6 Block whenever you shuffle your draw pile. Toolbox: At the start of each combat, add a random colorless card to your hand. Toy Ornithopter: Whenever you use a potion, heal 3 HP. Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

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