Slay the Spire Wiki
Advertisement

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Icon Name Rarity Description
File:BurningBlood 73x80.png
Burning Blood Starter (Ironclad) At the end of combat, heal 6 HP.
File:SerpentRing.png
Ring of the Snake Starter (Silent) At the start of combat, draw 2 additional cards.
Anchor
Anchor Common Start each combat with 10 Block.
File:TeaSet.png
Ancient Tea Set Common Whenever you get to aRest site, start the next combat with 2 Energy.
File:Marbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
File:BagOfPreparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
DreamCatcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
File:FrozenEgg.png
Frozen Egg Common Upon pick up, choose and Upgrade a Power.
File:Sunflower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet
Juzu Bracelet Common You no longer encounter monsters in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
File:StoneEgg.png
Molten Egg Common Upon pick up, choose and Upgrade an Attack.
File:SmoothStone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalchum Common If you end your turn without Block, gain 6 Block.
PenNib
Pen Nib Common Every 10th Attack you play deals double damage.
PrayerWheel
Prayer Wheel Common Non-boss chests now contain cards.
File:Pillow.png
Regal Pillow Common Heal an additional 15 HP when you rest.
SingingBowl
Singing Bowl Common Whenever you skip a card reward, increase your Max HP by 2.
SnakeSkull
Snecko Skull Common (Silent) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
TinyChest
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
File:ToxicEgg.png
Toxic Egg Common Upon pick up, choose and Upgrade a Skill.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
Whetstone
Whetstone Common Upon pick up, Upgrade two random Attacks.
War Paint Common Upon pick up, Upgrade two random Skills .
File:ArtOfWar.png
Art of War Uncommon If you do not play any Attacks during your turn, gain extra Energy next turn.
BlueCandle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
File:FlameBottle.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
CentennialPuzzle
Centennial Puzzle Uncommon The first time you lose HP each combat, draw 3 cards.
Monocle
Discerning Monocle Uncommon Merchant prices are reduced by 20%.
GremlinHorn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
File:Meat.png
Meat on the Bone Uncommon If your HP is less than 50% at the end of combat, heal 12 HP.
File:Hourglass.png
Mercury Hourglass Uncommon At the start of each turn, deal 3 damage to ALL enemies.
MummifiedHand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll
Ninja Scroll Uncommon (Silent) Start each combat with 3 Shivs in hand.
OrnamentalFan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of Boss combats, heal 25 HP.
PaperCrane
Paper Krane Uncommon Enemies with Weak deal 50% less damage rather than 25%.
PaperFrog
Paper Phrog Uncommon Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raises your Max HP by 10.
Dodecahedron
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
File:Clay.png
Self Forming Clay Uncommon Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
File:MerchantMask.png
Smiling Mask Uncommon The Merchant's Card removal service now always costs 50 Gold.
File:Courier.png
The Courier Uncommon The Merchant no longer run out of cards, relics or potions.
Toolbox
Toolbox Uncommon At the start of each combat, add a random Colorless card to your hand.
ToughBandages
Tough Bandages Uncommon Whenever you Discard a card during your turn, gain 3 Block.
File:AncientUrn.png
Bird Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of each turn, lose 15 Block, instead of all.
ChampionBelt
Champion Belt Rare Whenever you apply a Vulnerable, also apply 1 Weak.
File:Ashes.png
Charon's Ashes Rare Whenever you Exhaust a card, deal 3 damage to ALL enemies.
DeadBranch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:DuvuDoll.png
Du-Vu Doll Rare For each Curse in your deck, start combat with 1 additional Strength.
GamblingChip
Gambling Chip Rare At the start of each combat discard any number of cards, then draw as many.
Ginger
Ginger Rare You can no longer become Weakened.
File:Kettlebell.png
Girya Rare You can now gain Strength at campfires (max 3).
IceCream
Ice Cream Rare Energy is now conserved between turns.
MagicFlower
Magic Flower Rare Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
OldCoin
Old Coin Rare Gain 300 Gold.
PeacePipe
Peace Pipe Rare You can now remove cards from your deck at campfires.
RedSkull
Red Skull Rare While your HP is below 50%, you have 3 additional Strength.
Shovel
Shovel Rare You can dig for loot at campfires.
Sundial
Sundial Rare Every 3 times you shuffle your deck, gain 2 Energy.
File:ThreadAndNeedle.png
Thread and Needle Rare At the start of each combat, gain 5 Plated Armor.
Torii
Torii Rare Whenever you would receive less than 5 unblocked Attack damage, reduce it to 1.
File:Top.png
Unceasing Top Rare Whenever you have no cards in hand, draw a card.
Tingsha
Tingsha Rare Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Astrolabe
Astrolabe Boss Upon pick up, choose and Transform 3 cards, then Upgrade them.
BlackBlood
Black Blood Boss (Ironclad) Replaces Burning Blood. At the end of combat, heal 10 HP.
File:Blackstar.png
Black Star Boss Elites now drop 2 relics when defeated.
File:Bell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.
CursedKey
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a Chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer obtain Gold.
EternalFeather
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a campfire.
LizardTail
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
File:MarkOfPain.png
Mark of Pain Boss Gain 1 Energy at the start of each turn. At the start of combat, add 2 Wounds to your draw pile.
Orrery
Orrery Boss Choose and add 5 cards to your deck.
PandorasBox
Pandora's Box Boss Transforms all Strikes and Defends.
File:PhilosopherStone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. At the start of combat, each enemy gains 2 Strength.
QuestionCard
Question Card Boss On Card Reward screens, choose from 4 cards instead of 3.
RunicCube
Runic Cube Boss Max HP is lowered by 20%. Whenever you lose HP, draw 1 card.
RunicDome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand. Draw 1 less card each turn.
SneckoEye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer use Potions.
File:Specimen.png
The Specimen Boss (Silent) Whenever an enemy dies, transfer any Poison it has to a random enemy.
TinyHouse
Tiny House Boss Obtain 1 Potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.
File:RedChoker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
File:WhiteBeast.png
White Beast Statue Boss Potions always drop after combat.
File:BloodyChalice.png
Bloody Idol Event Whenever you gain Gold, Heal 5 HP.
Enchiridion
Enchiridion Event Start each combat with a random Power card in your hand. It costs 0 to play.
File:GoldenIdolRelic.png
Golden Idol Event Enemies drop 25% more Gold.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more, is played twice. When you take this relic, become cursed.
NlothsGift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
File:Mushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop
Spirit Poop Event It's unpleasant.
File:Codex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
Cauldron
Cauldron Shop When obtained, brew 5 random Potions.
File:Waffle.png
Lee's Waffle Shop Raise your max HP by 7 and heal all your HP.
MedicalKit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
MembershipCard
Membership Card Shop In future levels, shops appear 50% more often. BONUS: 20% discount on all products!
File:BigSpoon.png
Strange Spoon Shop Cards with Exhaust when played will instead discard 50% of the time.
File:Ornithopter.png
Toy Ornithopter Shop Whenever you use a Potion, heal 3 HP.
Advertisement