Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).
Starter Relics are granted upon starting a run with the corresponding character.
Common, Uncommon, and Rare Relics can be found from a variety of sources.
Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).
Event Relics can only be found from specific event outcomes.
Icon | Name | Rarity | Description |
---|---|---|---|
Burning Blood | Starter (Ironclad) | At the end of combat, heal 6 HP. | |
Ring of the Snake | Starter (Silent) | At the start of combat, draw 2 additional cards. | |
Anchor | Common | Start each combat with 10 Block. | |
Ancient Tea Set | Common | Whenever you get to aRest site, start the next combat with 2 Energy. | |
Bag of Marbles | Common | At the start of each combat, apply 1 Vulnerable to ALL enemies. | |
Bag of Preparation | Common | At the start of each combat, draw 2 additional cards. | |
Blood Vial | Common | At the start of each combat, heal 2 HP. | |
Bronze Scales | Common | Whenever you take damage, deal 3 damage back. | |
Dream Catcher | Common | Whenever you rest, you may add a card to your deck. | |
Frozen Egg | Common | Upon pick up, choose and Upgrade a Power. | |
Happy Flower | Common | Every 3 turns, gain 1 Energy. | |
Juzu Bracelet | Common | You no longer encounter monsters in ? rooms. | |
Lantern | Common | Gain 1 Energy on the first turn of each combat. | |
Molten Egg | Common | Upon pick up, choose and Upgrade an Attack. | |
Oddly Smooth Stone | Common | At the start of each combat, gain 1 Dexterity. | |
Omamori | Common | Negate the next 2 Curses you obtain. | |
Orichalchum | Common | If you end your turn without Block, gain 6 Block. | |
Pen Nib | Common | Every 10th Attack you play deals double damage. | |
Prayer Wheel | Common | Non-boss chests now contain cards. | |
Regal Pillow | Common | Heal an additional 15 HP when you rest. | |
Singing Bowl | Common | Whenever you skip a card reward, increase your Max HP by 2. | |
Snecko Skull | Common (Silent) | Whenever you apply Poison, apply an additional 1 Poison. | |
Strawberry | Common | Raise your Max HP by 7. | |
Tiny Chest | Common | Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. | |
Toxic Egg | Common | Upon pick up, choose and Upgrade a Skill. | |
Vajra | Common | At the start of each combat, gain 1 Strength. | |
Whetstone | Common | Upon pick up, Upgrade two random Attacks. | |
War Paint | Common | Upon pick up, Upgrade two random Skills . | |
Art of War | Uncommon | If you do not play any Attacks during your turn, gain extra Energy next turn. | |
Blue Candle | Uncommon | Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. | |
Bottled Flame | Uncommon | Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. | |
Bottled Lightning | Uncommon | Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. | |
Centennial Puzzle | Uncommon | The first time you lose HP each combat, draw 3 cards. | |
Discerning Monocle | Uncommon | Merchant prices are reduced by 20%. | |
Gremlin Horn | Uncommon | Whenever an enemy dies, gain 1 Energy and draw 1 card. | |
Kunai | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. | |
Letter Opener | Uncommon | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. | |
Matryoshka | Uncommon | The next 2 chests you open contain 2 Relics. (Excludes boss chests) | |
Meat on the Bone | Uncommon | If your HP is less than 50% at the end of combat, heal 12 HP. | |
Mercury Hourglass | Uncommon | At the start of each turn, deal 3 damage to ALL enemies. | |
Mummified Hand | Uncommon | Whenever you play a Power, a random card in your hand costs 0 for the turn. | |
Ninja Scroll | Uncommon (Silent) | Start each combat with 3 Shivs in hand. | |
Ornamental Fan | Uncommon | Every time you play 3 Attacks in a single turn, gain 4 Block. | |
Pantograph | Uncommon | At the start of Boss combats, heal 25 HP. | |
Paper Krane | Uncommon | Enemies with Weak deal 50% less damage rather than 25%. | |
Paper Phrog | Uncommon | Enemies with Vulnerable take 75% more damage rather than 50%. | |
Pear | Uncommon | Raises your Max HP by 10. | |
Runic Dodecahedron | Uncommon | If your HP is full, gain 1 Energy at the start of each turn. | |
Self Forming Clay | Uncommon | Whenever you lose HP in combat, gain 3 Block next turn. | |
Shuriken | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Strength. | |
Smiling Mask | Uncommon | The Merchant's Card removal service now always costs 50 Gold. | |
The Courier | Uncommon | The Merchant no longer run out of cards, relics or potions. | |
Toolbox | Uncommon | At the start of each combat, add a random Colorless card to your hand. | |
Tough Bandages | Uncommon | Whenever you Discard a card during your turn, gain 3 Block. | |
Bird Faced Urn | Rare | Whenever you play a Power, heal 2 HP. | |
Calipers | Rare | At the start of each turn, lose 15 Block, instead of all. | |
Champion Belt | Rare | Whenever you apply a Vulnerable, also apply 1 Weak. | |
Charon's Ashes | Rare | Whenever you Exhaust a card, deal 3 damage to ALL enemies. | |
Dead Branch | Rare | Whenever you Exhaust a card, add a random card to your hand. | |
Du-Vu Doll | Rare | For each Curse in your deck, start combat with 1 additional Strength. | |
Gambling Chip | Rare | At the start of each combat discard any number of cards, then draw as many. | |
Ginger | Rare | You can no longer become Weakened. | |
Girya | Rare | You can now gain Strength at campfires (max 3). | |
Ice Cream | Rare | Energy is now conserved between turns. | |
Magic Flower | Rare | Healing is 50% more effective during combat. | |
Mango | Rare | Raise your Max HP by 14. | |
Old Coin | Rare | Gain 300 Gold. | |
Peace Pipe | Rare | You can now remove cards from your deck at campfires. | |
Red Skull | Rare | While your HP is below 50%, you have 3 additional Strength. | |
Shovel | Rare | You can dig for loot at campfires. | |
Sundial | Rare | Every 3 times you shuffle your deck, gain 2 Energy. | |
Thread and Needle | Rare | At the start of each combat, gain 5 Plated Armor. | |
Torii | Rare | Whenever you would receive less than 5 unblocked Attack damage, reduce it to 1. | |
Unceasing Top | Rare | Whenever you have no cards in hand, draw a card. | |
Tingsha | Rare | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. | |
Astrolabe | Boss | Upon pick up, choose and Transform 3 cards, then Upgrade them. | |
Black Blood | Boss (Ironclad) | Replaces Burning Blood. At the end of combat, heal 10 HP. | |
Black Star | Boss | Elites now drop 2 relics when defeated. | |
Calling Bell | Boss | Obtain 3 Curses and 3 Relics. | |
Cursed Key | Boss | Gain 1 Energy at the start of each turn. Whenever you open a Chest, obtain a Curse. | |
Ectoplasm | Boss | Gain 1 Energy at the start of each turn. You can no longer obtain Gold. | |
Eternal Feather | Boss | For every 5 cards in your deck, heal 2 HP whenever you enter a campfire. | |
Lizard Tail | Boss | When you would die, heal to 50% of your Max HP instead (works once). | |
Mark of Pain | Boss | Gain 1 Energy at the start of each turn. At the start of combat, add 2 Wounds to your draw pile. | |
Orrery | Boss | Choose and add 5 cards to your deck. | |
Pandora's Box | Boss | Transforms all Strikes and Defends. | |
Philosopher's Stone | Boss | Gain 1 Energy at the start of each turn. At the start of combat, each enemy gains 2 Strength. | |
Question Card | Boss | On Card Reward screens, choose from 4 cards instead of 3. | |
Runic Cube | Boss | Max HP is lowered by 20%. Whenever you lose HP, draw 1 card. | |
Runic Dome | Boss | Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. | |
Runic Pyramid | Boss | At the end of your turn, you no longer discard your hand. Draw 1 less card each turn. | |
Snecko Eye | Boss | Draw 2 additional cards each turn. Start each combat Confused. | |
Sozu | Boss | Gain 1 Energy at the start of each turn. You can no longer use Potions. | |
The Specimen | Boss (Silent) | Whenever an enemy dies, transfer any Poison it has to a random enemy. | |
Tiny House | Boss | Obtain 1 Potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. | |
Velvet Choker | Boss | Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. | |
White Beast Statue | Boss | Potions always drop after combat. | |
Bloody Idol | Event | Whenever you gain Gold, Heal 5 HP. | |
Enchiridion | Event | Start each combat with a random Power card in your hand. It costs 0 to play. | |
Golden Idol | Event | Enemies drop 25% more Gold. | |
Necronomicon | Event | The first Attack played each turn that costs 2 or more, is played twice. When you take this relic, become cursed. | |
Nloth's Gift | Event | Triples the chance of receiving rare cards as monster rewards. | |
Odd Mushroom | Event | When Vulnerable, take 25% more damage rather than 50%. | |
Red Mask | Event | At the start of each combat, apply 1 Weak to ALL enemies. | |
Spirit Poop | Event | It's unpleasant. | |
Nilry's Codex | Event | At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. | |
Neow's Lament | Event | Enemies in your first 3 combats will have 1 HP. | |
Cauldron | Shop | When obtained, brew 5 random Potions. | |
Lee's Waffle | Shop | Raise your max HP by 7 and heal all your HP. | |
Medical Kit | Shop | Status cards can now be played. Playing a Status will Exhaust the card. | |
Membership Card | Shop | In future levels, shops appear 50% more often. BONUS: 20% discount on all products! | |
Strange Spoon | Shop | Cards with Exhaust when played will instead discard 50% of the time. | |
Toy Ornithopter | Shop | Whenever you use a Potion, heal 3 HP. |