Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).
Starter Relics are granted upon starting a run with the corresponding character.
Event Relics can only be found from specific event outcomes.
Characters can start with these relics.
Weak relics that are found commonly.
Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck.
Stronger relics which appear less often than common relics.
Unique and powerful relics which are rarely seen.
Relics found only within Boss chests.
Relics which can only be obtained through events.
Relics which can only be purchased from the Merchant.
Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.