Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

A detailed table with every relic can be found by clicking this sentence.

Collection

Starter

Characters can start with these relics.

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Common

Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck.


66x66px 66x66px Lantern: Gain 1 Energy on the first turn of each combat. 66x66px 66x66px Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. 66x66px 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px Strawberry: Raise your Max HP by 7. 66x66px 66x66px Vajra: At the start of each combat, gain 1 Strength. 66x66px Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. 66x66px

Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests) 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Pantograph: At the start of boss combats, heal 25 HP. 66x66px 66x66px

Pear: Raise your Max HP by 10. 66x66px 66x66px 66x66px Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. 66x66px Sundial: Every 3 times you shuffle your deck, gain 2 Energy. 66x66px 66x66px 66x66px


Rare

Unique and powerful relics which are rarely seen.

66x66px Calipers: At the start of your turn, lose 15 Block rather than all of your Block. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Ginger: You can no longer become Weakened.

Girya: You can now gain Strength at Rest Sites. (3 times max) 66x66px 66x66px 66x66px Mango: Raise your Max HP by 14. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. 66x66px 66x66px Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. 66x66px

Shovel: You can now Dig for loot at Rest Sites. 66x66px 66x66px 66x66px Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. 66x66px Turnip: You can no longer become Frail. 66x66px 66x66px


Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. 66x66px 66x66px

66x66px 66x66px 66x66px Inserter (Defect only): Every 2 turns, gain 1 Orb slot. 66x66px 66x66px Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px 66x66px Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions. 66x66px 66x66px 66x66px 66x66px

Event

Relics which can only be obtained through events.

66x66px 66x66px Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px


Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px



Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Cauldron: When obtained, brews 5 random potions. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Toolbox: At the start of each combat, add a random colorless card to your hand. 66x66px 66x66px

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

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