Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).
Starter Relics are granted upon starting a run with the corresponding character.
Common, Uncommon, and Rare Relics can be found from a variety of sources.
Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).
Event Relics can only be found from specific event outcomes.
Collection
Starter: Characters can start with these relics.
Burning Blood: At the end of combat, heal 6 HP. Ring of the Snake: At the start of each combat, draw 2 additional cards.
Common: Weak relics that are found commonly.
Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Happy Flower: Every 3 turns, gain 1 Energy. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Regal Pillow: Heal an additional 15 HP when you Rest.
Uncommon: Stronger relics which appear less often than common relics.
Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded. Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded. Self-Forming Clay: Whenever you lose HP in combat, gain 3 Block next turn. Smiling Mask: The merchant's card removal service now always costs 50 Gold. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
Rare: Unique and powerful relics which are rarely seen.
Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Charon's Ashes: Whenever you Exhaust a card, deal 3 damage to ALL enemies. Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength. Girya: You can now gain Strength at Rest Sites. (3 times max) Thread and Needle: At the start of each combat, gain 5 Plated Armor. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.The Specimen: Whenever an enemy dies, transfer any Poison it has to a random enemy.
Boss: Relics found only within Boss chests.
Black Star: Elites now drop 2 Relics when defeated. Calling Bell: Obtain 3 Curses and 3 Relics. Mark of Pain: Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat.
Event: Relics which can only be obtained through events.
Bloody Idol: Whenever you gain Gold, heal 5 HP. Golden Idol: Enemies drop 25% more Gold. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.
Shop: Relics which can only be purchased from the Merchant.
Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. Toy Ornithopter: Whenever you use a potion, heal 3 HP.
Detailed collection
Icon | Name | Rarity | Description |
---|---|---|---|
Burning Blood | Starter (Ironclad) | At the end of combat, heal 6 HP. | |
Ring of the Snake | Starter (Silent) | At the start of each combat, draw 2 additional cards. | |
Anchor | Common | Start each combat with 10 Block. | |
Ancient Tea Set | Common | Whenever you enter a Rest Site, start the next combat with 2 Energy. | |
Art of War | Common | If you do not play any Attacks during your turn, gain an extra Energy next turn. | |
Bag of Marbles | Common | At the start of each combat, apply 1 Vulnerable to ALL enemies. | |
Bag of Preparation | Common | At the start of each combat, draw 2 additional cards. | |
Blood Vial | Common | At the start of each combat, heal 2 HP. | |
Bronze Scales | Common | Whenever you take damage, deal 3 damage back. | |
Dream Catcher | Common | Whenever you rest, you may add a card to your deck. | |
Happy Flower | Common | Every 3 turns, gain 1 Energy. | |
Juzu Bracelet | Common | Regular enemy combats are no longer encountered in ? rooms. | |
Lantern | Common | Gain 1 Energy on the first turn of each combat. | |
Oddly Smooth Stone | Common | At the start of each combat, gain 1 Dexterity. | |
Omamori | Common | Negate the next 2 Curses you obtain. | |
Orichalcum | Common | If you end your turn without Block, gain 6 Block. | |
Pen Nib | Common | Every 10th Attack you play deals double damage. | |
Common | Upon pickup, gain 1 Potion slot. | ||
Prayer Wheel | Common | Non-Boss chests now also contain cards. | |
Regal Pillow | Common | Heal an additional 15 HP when you Rest. | |
Singing Bowl | Common | When adding cards to your deck, you may gain +2 Max HP instead. | |
Snecko Skull | Common (Silent) | Whenever you apply Poison, apply an additional 1 Poison. | |
Strawberry | Common | Raise your Max HP by 7. | |
Tiny Chest | Common | Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. | |
Vajra | Common | At the start of each combat, gain 1 Strength. | |
War Paint | Common | Upon pick up, Upgrade 2 random Skills. | |
Whetstone | Common | Upon pick up, Upgrade 2 random Attacks. | |
Blue Candle | Uncommon | Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. | |
Bottled Flame | Uncommon | Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. | |
Bottled Lightning | Uncommon | Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. | |
Bottled Tornado | Uncommon | Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. | |
Centennial Puzzle | Uncommon | The first time you lose HP each combat, draw 3 cards. | |
Darkstone Periapt | Uncommon | Whenever you obtain a Curse, increase your Max HP by 6. | |
Frozen Egg | Uncommon | Whenever you add a Power card to your deck, it is Upgraded. | |
Gremlin Horn | Uncommon | Whenever an enemy dies, gain 1 Energy and draw 1 card. | |
Kunai | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. | |
Letter Opener | Uncommon | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. | |
Matryoshka | Uncommon | The next 2 chests you open contain 2 Relics. (Excludes boss chests) | |
Meat on the Bone | Uncommon | If your HP is at or below 50% at the end of combat, heal 12 HP. | |
Mercury Hourglass | Uncommon | At the start of your turn, deal 3 damage to ALL enemies. | |
Molten Egg | Uncommon | Whenever you add an Attack card to your deck, it is Upgraded. | |
Mummified Hand | Uncommon | Whenever you play a Power, a random card in your hand costs 0 for the turn. | |
Ninja Scroll | Uncommon (Silent) | Start each combat with 3 Shivs in hand. | |
Ornamental Fan | Uncommon | Every time you play 3 Attacks in a single turn, gain 4 Block. | |
Pantograph | Uncommon | At the start of boss combats, heal 25 HP. | |
Paper Krane |
Uncommon (Silent) |
Enemies with Weak deal 50% less damage rather than 25%. | |
Paper Phrog | Uncommon
(Ironclad) |
Enemies with Vulnerable take 75% more damage rather than 50%. | |
Pear | Uncommon | Raise your Max HP by 10. | |
Runic Dodecahedron | Uncommon | If your HP is full, gain 1 Energy at the start of each turn. | |
Self-Forming Clay | Uncommon
(Ironclad) |
Whenever you lose HP in combat, gain 3 Block next turn. | |
Shuriken | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Strength. | |
Smiling Mask | Uncommon | The merchant's card removal service now always costs 50 Gold. | |
The Courier | Uncommon | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. | |
Toolbox | Uncommon | At the start of each combat, add a random colorless card to your hand. | |
Tough Bandages | Uncommon
(Silent) |
Whenever you discard a card during your turn, gain 3 Block. | |
Toxic Egg | Uncommon | Whenever you add a Skill card to your deck, it is Upgraded. | |
Bird-Faced Urn | Rare | Whenever you play a Power, heal 2 HP. | |
Calipers | Rare | At the start of your turn, lose 15 Block rather than all of your Block. | |
Champion Belt | Rare
(Ironclad) |
Whenever you apply Vulnerable, also apply 1 Weak. | |
Charon's Ashes | Rare
(Ironclad) |
Whenever you Exhaust a card, deal 3 damage to ALL enemies. | |
Dead Branch | Rare | Whenever you Exhaust a card, add a random card to your hand. | |
Du-Vu Doll | Rare | For each Curse in your deck, start each combat with 1 additional Strength. | |
Frozen Eye | Rare | When viewing your Draw Pile, the cards are now shown in order. | |
Gambling Chip | Rare | At the start of each combat, discard any number of cards then draw that many. | |
Ginger | Rare | You can no longer become Weakened. | |
Girya | Rare | You can now gain Strength at Rest Sites. (3 times max) | |
Ice Cream | Rare | Energy is now conserved between turns. | |
Magic Flower | Rare
(Ironclad) |
Healing is 50% more effective during combat. | |
Mango | Rare | Raise your Max HP by 14. | |
Old Coin | Rare | Gain 300 Gold. | |
Peace Pipe | Rare | You can now remove cards from your deck at Rest Sites. | |
Red Skull | Rare
(Ironclad) |
While your HP is at or below 50%, you have 3 additional Strength. | |
Shovel | Rare | You can now Dig for loot at Rest Sites. | |
Sundial | Rare | Every 3 times you shuffle your deck, gain 2 Energy. | |
The Specimen | Rare (Silent) | Whenever an enemy dies, transfer any Poison it has to a random enemy. | |
Thread and Needle | Rare | At the start of each combat, gain 5 Plated Armor. | |
Tingsha | Rare
(Silent ) |
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. | |
Torii | Rare | Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. | |
Unceasing Top | Rare | Whenever you have no cards in hand during your turn, draw a card. | |
Astrolabe | Boss | Upon pickup, choose and Transform 3 cards, then Upgrade them. | |
Black Blood | Boss (Ironclad) | Replaces Burning Blood. At the end of combat, heal 10 HP. | |
Black Star | Boss | Elites now drop 2 Relics when defeated. | |
Calling Bell | Boss | Obtain 3 Curses and 3 Relics. | |
Cursed Key | Boss | Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. | |
Ectoplasm | Boss | Gain 1 Energy at the start of each turn. You can no longer gain Gold. | |
Eternal Feather | Boss | For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site. | |
Lizard Tail | Boss | When you would die, heal to 50% of your Max HP instead (works once). | |
Mark of Pain | Boss
(Ironclad) |
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. | |
Orrery | Boss | Choose and add 5 cards to your deck. | |
Pandora's Box | Boss | Transform all Strikes and Defends. | |
Philosopher's Stone | Boss | Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. | |
Question Card | Boss | On Card Reward screens, choose from 4 cards instead of 3. | |
Runic Cube | Boss
(Ironclad) |
Whenever you lose HP, draw 1 card. | |
Runic Dome | Boss | Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. | |
Runic Pyramid | Boss | At the end of your turn, you no longer discard your hand. Draw 1 less card each turn. | |
Snecko Eye | Boss | Draw 2 additional cards each turn. Start each combat Confused. | |
Sozu | Boss | Gain 1 Energy at the start of each turn. You can no longer obtain potions. | |
Tiny House | Boss | Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card. | |
Velvet Choker | Boss | Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. | |
White Beast Statue | Boss | Potions always drop after combat. | |
Bloody Idol | Event | Whenever you gain Gold, heal 5 HP. | |
Enchiridion | Event | At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. | |
Golden Idol | Event | Enemies drop 25% more Gold. | |
Necronomicon | Event | The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. | |
Neow's Lament | Event | Enemies in your first 3 combats will have 1 HP. | |
Nilry's Codex | Event | At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. | |
Nloth's Gift | Event | Triples the chance of receiving rare cards as monster rewards. | |
Odd Mushroom | Event | When Vulnerable, take 25% more damage rather than 50%. | |
Red Mask | Event | At the start of each combat, apply 1 Weak to ALL enemies. | |
Spirit Poop | Event | It's unpleasant. | |
Cauldron | Shop | When obtained, brews 5 random potions. | |
Lee's Waffle | Shop | Raise your Max HP by 7 and heal all of your HP. | |
Medical Kit | Shop | Status cards can now be played. Playing a Status will Exhaust the card. | |
Membership Card | Shop | In future acts, shops appear 50% more often. BONUS: 20% discount on all products! | |
Strange Spoon | Shop | Cards which Exhaust when played will instead discard 50% of the time. | |
Toy Ornithopter | Shop | Whenever you use a potion, heal 3 HP. |