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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
File:Burning Blood.png
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
File:Cracked Core.png
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
N/A Pure Water (BETA) Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
File:Ring of the Snake.png Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
N/A Akabeko (BETA) Common Your first attack each combat deals 3 additional damage.
Anchor
Anchor Common Start each combat with 10 Block.
File:Ancient Tea Set.png
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
File:Art of War.png
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
File:Bag of Marbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
File:Bag of Preparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
File:Blood Vial.png
Blood Vial Common At the start of each combat, heal 2 HP.
File:Bronze Scales.png
Bronze Scales Common Whenever you take damage, deal 3 damage back.
File:Centennial Puzzle.png
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
N/A Ceramic Fish (BETA) Common Whenever you add a card to your deck, gain 7 gold.
File:Data Disk.png
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
File:Dream Catcher.png
Dream Catcher Common Whenever you rest, you may add a card to your deck.
File:Happy Flower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
N/A Ink Bottle (BETA) Common Whenever you play 10 cards, draw 1 card.
File:Juzu Bracelet.png
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
File:Maw Bank.png
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
N/A Melange (BETA) Common (Watcher only) Whenever you shuffle your draw pile, Scry 3.
File:Oddly Smooth Stone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
File:Pen Nib.png
Pen Nib Common Every 10th Attack you play deals double damage.
File:Potion Belt.png
Potion Belt Common Upon pickup, gain 2 Potion slots.
File:Preserved Insect.png
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
File:Red Skull.png
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
File:Regal Pillow.png
Regal Pillow Common Heal an additional 15 HP when you Rest.
File:Snecko Skull.png
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
File:The Boot.png
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
File:Tiny Chest.png
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
N/A Tungesten Rod (BETA) Common At the start of your turn, if it is before turn 6, gain Icon Block Block equal to the current turn.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
File:War Paint.png
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
File:Blue Candle.png
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
File:Bottled Flame.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
File:Bottled Lightning.png
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
File:Bottled Tornado.png
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
File:Darkstone Periapt.png
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
File:Frozen Egg.png
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
File:Gold-Plated Cables.png
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
File:Gremlin Horn.png
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
File:Letter Opener.png
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
File:Meat on the Bone.png
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
File:Mercury Hourglass.png
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
File:Molten Egg.png
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
File:Mummified Hand.png
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
File:Ninja Scroll.png
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
File:Ornamental Fan.png
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
File:Paper Krane.png
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
File:Paper Phrog.png
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
File:Question Card.png
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
File:Runic Dodecahedron.png
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
File:Self-Forming Clay.png
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
File:Singing Bowl.png
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
File:Smiling Mask.png
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
N/A Strike Dummy (BETA) Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
File:Symbiotic Virus.png
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
N/A Teardrop Locket (BETA) Uncommon (Watcher only) Start each combat in Calm.
File:Courier.png
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
File:Toxic Egg.png
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
N/A Yang (BETA) Common (Watcher only) Whenever you play an Attack, gain 1 temporary Icon Dexterity Dexterity.
File:Bird-Faced Urn.png
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
File:Champion Belt.png
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
File:Charon's Ashes.png
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
N/A Cloak Clasp (BETA) Rare At the end of your turn, gain 2 Icon Block block for each card in your hand.
File:Dead Branch.png
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:Du-Vu Doll.png
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
File:Emotion Chip.png
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
File:Fossilized Helix.png
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
File:Gambling Chip.png
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
Girya
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
File:Ice Cream.png
Ice Cream Rare Energy is now conserved between turns.
File:Incense Burner.png
Incense Burner Rare Every 6 turns, gain 1 Intangible.
File:Magic Flower.png
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
Nunchaku
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
File:Old Coin.png
Old Coin Rare Gain 300 Gold.
File:Peace Pipe.png
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
File:Prayer Wheel.png
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
File:Stone Calendar.png
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
File:The Specimen.png
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
File:Thread and Needle.png
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
File:Tough Bandages.png
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
Turnip
Turnip Rare You can no longer become Frail.
File:Unceasing Top.png
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
File:Wing Boots.png
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
File:Black Blood.png
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
File:Black Star.png
Black Star Boss Elites now drop 2 Relics when defeated.
File:Busted Crown.png
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
File:Calling Bell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.
File:Coffee Dripper.png
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
File:Cursed Key.png
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
File:Empty Cage.png
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
File:Eternal Feather.png
Eternal Feather Boss For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
File:Frozen Core.png
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
File:Fusion Hammer.png
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
N/A Holy Water (BETA) Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
File:Hovering Kite.png
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
File:Lizard Tail.png
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
File:Mark of Pain.png
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
File:Nuclear Battery.png
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery
Orrery Boss Choose and add 5 cards to your deck.
File:Pandora's Box.png
Pandora's Box Boss Transform all Strikes and Defends.
File:Philosopher's Stone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
File:Ring of the Serpent.png
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
File:Runic Cube.png
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
File:Runic Dome.png
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
File:Runic Pyramid.png
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
N/A Sacred Bark (BETA) Boss Double the effectiveness of potions.
N/A Slaver's Collar (BETA) Boss During Boss and Elite combats, gain Energy at the start of your turn.
File:Snecko Eye.png
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
File:Tiny House.png
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
File:Velvet Choker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
N/A Violet Lotus (BETA) Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
File:White Beast Statue.png
White Beast Statue Boss Potions always drop after combat.
File:Wrist Blade.png
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
File:Bloody Idol.png
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
File:Cultist Headpiece.png
Cultist Headpiece Event You feel more talkative.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
File:Face of Cleric.png
Face of Cleric Event Raise your Max HP by 1 after each combat.
File:Golden Idol.png
Golden Idol Event Enemies drop 25% more Gold.
File:Gremlin Visage.png
Gremlin Visage Event Start each combat with 1 Weak.
File:Mark of the Bloom.png
Mark of the Bloom Event You can no longer heal.
File:Mutagenic Strength.png
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
File:N'loth's Hungry Face.png
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
File:Neow's Lament.png
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
File:Nilry's Codex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
File:N'loth's Gift.png
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
File:Odd Mushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
File:Red Mask.png
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
File:Spirit Poop.png
Spirit Poop Event It's unpleasant.
Ssserpent Head
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
File:Warped Tongs.png
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
File:Chemical X.png
Chemical X Shop The effects of your cost X cards are increased by 2.
File:Clockwork Souvenir.png
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
File:Dolly's Mirror.png
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
File:Frozen Eye.png
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
File:Hand Drill.png
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
File:Lee's Waffle.png
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
File:Meal Ticket.png
Meal Ticket Shop Whenever you enter a shop room, heal 15 HP.
File:Medical Kit.png
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
File:Membership Card.png
Membership Card Shop 50% discount on all products!
File:Orange Pellets.png
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
File:Prismatic Shard.png
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
File:Runic Capacitor.png
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
File:Sling of Courage.png
Sling of Courage Shop Start each Elite combat with 2 Strength.
File:Strange Spoon.png
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
File:Abacus.png
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
File:Toy Ornithopter.png
Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
File:Twisted Funnel.png
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP.Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Start each combat with 3 Thorns. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck.


Happy Flower: Every 3 turns, gain 1 Energy. Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms. Lantern: Gain 1 Energy on the first turn of each combat. Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. Pen Nib: Every 10th Attack you play deals double damage. Potion Belt: Upon pickup, gain 1 Potion slot. Preserved Insect: Enemies in Elite rooms have 25% less HP.

Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength. Regal Pillow: Heal an additional 15 HP when you Rest. Smiling Mask: The merchant's card removal service now always costs 50 Gold. Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison. Strawberry: Raise your Max HP by 7. Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. Vajra: At the start of each combat, gain 1 Strength. War Paint: Upon pick up, Upgrade 2 random Skills. Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded. Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time. Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card. Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Matryoshka: The next 2 chests you open contain 2 Relics Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded. Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn. Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand. Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block. Pantograph: At the start of boss combats, heal 25 HP. Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%. Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.

Pear: Raise your Max HP by 10. Question Card: On Card Reward screens, choose from 4 cards instead of 3. Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn. Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead. Sundial: Every 3 times you shuffle your deck, gain 2 Energy. Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Calipers: At the start of your turn, lose 15 Block rather than all of your Block. Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak. Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies. Dead Branch: Whenever you Exhaust a card, add a random card to your hand. Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength. Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. Fossilized Helix: Prevent the first time you would lose HP in combat. Gambling Chip: At the start of each combat, discard any number of cards then draw that many. Ginger: You can no longer become Weakened.

Girya: You can now gain Strength at Rest Sites Ice Cream: Energy is now conserved between turns. Incense Burner: Every 6 turns, gain 1 Intangible. Magic Flower (Ironclad only): Healing is 50% more effective during combat. Mango: Raise your Max HP by 14. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. Old Coin: Gain 300 Gold. Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. Prayer Wheel: Normal enemies drop an additional card reward.

Shovel: You can now Dig for loot at Rest Sites. Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies. The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy. Thread and Needle: At the start of each combat, gain 4 Plated Armor. Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block. Turnip: You can no longer become Frail. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card. Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.


Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP. Black Star: Elites now drop 2 Relics when defeated. Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from. Calling Bell: Obtain 3 Curses and 3 Relics. Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites. Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. Empty Cage: Upon pickup, remove 2 cards from your deck. Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.

Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn. Inserter (Defect only): Every 2 turns, gain 1 Orb slot. Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once). Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. Pandora's Box: Transform all Strikes and Defends. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.

Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card. Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. Runic Pyramid: At the end of your turn, you no longer discard your hand. Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused. Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions. Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. White Beast Statue: Potions always drop after combat. Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event

Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP. Cultist Headpiece: You feel more talkative. Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. Relic: Raise your Max HP by 1 after each combat. Golden Idol: Enemies drop 25% more Gold. Gremlin Visage: Start each combat with 1 Weak Mark of the Bloom: You can no longer heal. Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn. Nloth's Gift: Triples the chance of receiving rare cards as monster rewards. Relic: The next non-boss chest you open is empty.


Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. Neow's Lament: Enemies in your first 3 combats will have 1 HP. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%. Red Mask: At the start of each combat, apply 1 Weak to ALL enemies. Spirit Poop: It's unpleasant. Ssserpent Head: Whenever you enter a ? room, gain 50 gold. Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.


Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Cauldron: When obtained, brews 5 random potions. Chemical X: The effects of your cost X cards are increased by 2. Clockwork Souvenir: At the start of each combat, gain 1 Artifact. Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck. Frozen Eye: When viewing your Draw Pile, the cards are now shown in order. Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable. Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Meal Ticket: Whenever you enter a shop room, heal 15 HP. Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.

Membership Card:50% discount on all products! Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs. Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors. Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots. Sling of Courage: Start each Elite combat with 2 Strength. Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. The Abacus: Gain 6 Block whenever you shuffle your draw pile. Toolbox: At the start of each combat, add a random colorless card to your hand. Toy Ornithopter: Whenever you use a potion, heal 5 HP. Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

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