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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
BurningBlood
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
CrackedCore
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
PureWater-0
Pure Water (BETA) Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
RingoftheSnake Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Akabeko
Akabeko (BETA) Common Your first attack each combat deals 8 additional damage.
Anchor
Anchor Common Start each combat with 10 Block.
AncientTeaSet
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
ArtofWar
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
BagofMarbles
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
BagofPreparation
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
CeramicFish
Ceramic Fish (BETA) Common Whenever you add a card to your deck, gain 9 gold.
N/A Damaru (BETA) Common (Watcher only) At the start of your turn, gain 1 Mantra.
DataDisk
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
HappyFlower
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
MawBank
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
OddlySmoothStone
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib
Pen Nib Common Every 10th Attack you play deals double damage.
PotionBelt
Potion Belt Common Upon pickup, gain 2 Potion slots.
PreservedInsect
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
RegalPillow
Regal Pillow Common Heal an additional 15 HP when you Rest.
SmilingMask
Smiling Mask Common The merchant's card removal service now always costs 50 Gold.
SnakeSkull
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
Boot
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.

(BETA) Every 4th ? room is a Treasure room.

Vajra
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
BottledFlame
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
DarkstonePeriapt
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
Yang-0
Duality (BETA) Uncommon (Watcher only) Whenever you play an Attack, gain 1 temporary Icon Dexterity Dexterity.
FrozenEgg2
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
Cables
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Horn cleat
Horn Cleat (BETA) Uncommon At the start of your 2nd turn, gain 14 Block.
InkBottle
Ink Bottle (BETA) Uncommon Whenever you play 10 cards, draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
MeatontheBone
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
MercuryHourglass
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
MoltenEgg2
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
PaperFrog
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
QuestionCard
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
Dodecahedron
Runic Dodecahedron

(BETA) Deprecated

Uncommon If your HP is full, gain 1 Energy at the start of each turn.
SelfFormingClay
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
StrikeDummy
Strike Dummy (BETA) Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
SymbioticVirus
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
Tear drop locket
Teardrop Locket (BETA) Uncommon (Watcher only) Start each combat in Calm.
TheCourier
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
ToxicEgg2
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
BirdFacedUrn
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
Captain wheel
Captain's Wheel (BETA) Rare At the start of your 3rd turn, gain 18 Block.
ChampionBelt
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
CharonsAshes
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
CloakClasp
Cloak Clasp (BETA) Rare (Watcher only) At the end of your turn, gain 1 Icon Block block for each card in your hand.
DeadBranch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
Du-VuDoll
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
EmotionChip
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
FossilizedHelix
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
Girya
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
Golden eye
Golden Eye (BETA) Rare (Watcher only) Whenever you Scry, Scry 2 additional cards.
IceCream
Ice Cream Rare Energy is now conserved between turns.
IncenseBurner
Incense Burner Rare Every 6 turns, gain 1 Intangible.
MagicFlower
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
Nunchaku
Nunchaku Rare

(BETA) Common

Every time you play 10 Attacks, gain 1 Energy.
OldCoin
Old Coin Rare Gain 300 Gold.
PeacePipe
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
StoneCalendar
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
TheSpecimen
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
ThreadandNeedle
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
TungstenRod
Tungsten Rod (BETA) Rare Whenever you would lose HP, lose 1 less.
Turnip
Turnip Rare You can no longer become Frail.
UnceasingTop
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
WingedGreaves
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.

(BETA) Heal 12 HP at the end of combat.

BlackStar
Black Star Boss Elites now drop 2 Relics when defeated.
BustedCrown
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
CallingBell
Calling Bell Boss Obtain 3 Curses and 3 Relics. (BETA) Upon pickup, obtain a

Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). and 3 relics.

CoffeeDripper
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
EmptyCage
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
EternalFeather
Eternal Feather Boss

(BETA) Uncommon

For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
FrozenCore
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
FusionHammer
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
Holy water
Holy Water (BETA) Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
HoveringKite
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.

(BETA) The first time you discard a card each turn, gain Energy.

Inserter
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
LizardTail
Lizard Tail Boss

(BETA) Rare

When you would die, heal to 50% of your Max HP instead (works once).
MarkofPain
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
NuclearBattery
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery
Orrery Boss

(BETA) Shop

Choose and add 5 cards to your deck.
PandorasBox
Pandora's Box Boss Transform all Strikes and Defends.
PhilosophersStone
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
RingoftheSerpent
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SacredBark
Sacred Bark (BETA) Boss Double the effectiveness of potions.
SlaversCollar
Slaver's Collar (BETA) Boss During Boss and Elite combats, gain Energy at the start of your turn.
SneckoEye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
VelvetChoker
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
Violet lotus
Violet Lotus (BETA) Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
WhiteBeastStatue
White Beast Statue Boss

(BETA) Uncommon

Potions always drop after combat.
WristBlade
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.

(BETA) Attacks that cost 0 deal 4 additional damage.

BloodyIdol
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
CultistMask
Cultist Headpiece Event You feel more talkative.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
FaceOfCleric
Face of Cleric Event Raise your Max HP by 1 after each combat.
GoldenIdol
Golden Idol Event Enemies drop 25% more Gold.
GremlinMask
Gremlin Visage Event Start each combat with 1 Weak.
MarkoftheBloom
Mark of the Bloom Event You can no longer heal.
MutagenicStrength
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
NlothsMask
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
NeowsBlessing
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
NilrysCodex
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
OddMushroom
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop
Spirit Poop Event It's unpleasant.
SsserpentHead
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
WarpedTongs
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX
Chemical X Shop The effects of your cost X cards are increased by 2.
ClockworkSouvenir
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
DollysMirror
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
HandDrill
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
LeesWaffle
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
MealTicket
Meal Ticket Shop

(BETA) Common

Whenever you enter a shop room, heal 15 HP.
MedicalKit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
Melange-0
Melange (BETA) Shop (Watcher only) Whenever you shuffle your draw pile, Scry 3.
MembershipCard
Membership Card Shop 50% discount on all products!
OrangePellets
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
PrismaticShard
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
RunicCapacitor
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
Sling
Sling of Courage Shop Start each Elite combat with 2 Strength.
StrangeSpoon
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
TheAbacus
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox
Toolbox Shop At the start of each combat, add a random colorless card to your hand.

(BETA) At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.

ToyOrnithopter
Toy Ornithopter Shop

(BETA) Common

Whenever you use a potion, heal 5 HP.
TwistedFunnel
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP. Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning. Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Akabeko (BETA): Your first attack each combat deals 8 additional damage.Anchor: Start each combat with 10 Block.Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.Bag of Preparation: At the start of each combat, draw 2 additional cards.Blood Vial: At the start of each combat, heal 2 HP.Bronze Scales: Start each combat with 3 Thorns.Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.Ceramic Fish (BETA): Whenever you add a card to your deck, gain 9 gold.Data Disk (Defect only): Start each combat with 1 Focus.Dream Catcher: Whenever you rest, you may add a card to your deck.Happy Flower: Every 3 turns, gain 1 Energy.Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.Lantern: Gain 1 Energy on the first turn of each combat.Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.Omamori: Negate the next 2 Curses you obtain.Orichalcum: If you end your turn without Block, gain 6 Block.Pen Nib: Every 10th Attack you play deals double damage.Potion Belt: Upon pickup, gain 1 Potion slot.Preserved Insect: Enemies in Elite rooms have 25% less HP.Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.Regal Pillow: Heal an additional 15 HP when you Rest.Smiling Mask: The merchant's card removal service now always costs 50 Gold.Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.Strawberry: Raise your Max HP by 7.Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.Vajra: At the start of each combat, gain 1 Strength.War Paint: Upon pick up, Upgrade 2 random Skills.Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6.Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time.Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card.Ink Bottle (BETA): Whenever you play 10 cards, draw 1 card.Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Matryoshka: The next 2 chests you open contain 2 RelicsMeat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP.Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies.Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn.Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand.Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.Pantograph: At the start of boss combats, heal 25 HP.Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%.Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.Pear: Raise your Max HP by 10.Question Card: On Card Reward screens, choose from 4 cards instead of 3.Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn.Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn.Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead.Sundial: Every 3 times you shuffle your deck, gain 2 Energy.Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark.The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP.Calipers: At the start of your turn, lose 15 Block rather than all of your Block.Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak.Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies.Cloak Clasp (BETA): At the end of your turn, gain 1 block for each card in your hand.Dead Branch: Whenever you Exhaust a card, add a random card to your hand.Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength.Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.Fossilized Helix: Prevent the first time you would lose HP in combat.Gambling Chip: At the start of each combat, discard any number of cards then draw that many.Ginger: You can no longer become Weakened.Girya: You can now gain Strength at Rest SitesIce Cream: Energy is now conserved between turns.Incense Burner: Every 6 turns, gain 1 Intangible.Magic Flower (Ironclad only): Healing is 50% more effective during combat.Mango: Raise your Max HP by 14.Nunchaku: Every time you play 10 Attacks, gain 1 Energy.Old Coin: Gain 300 Gold.Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.Prayer Wheel: Normal enemies drop an additional card reward.Shovel: You can now Dig for loot at Rest Sites.Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies.The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy.Thread and Needle: At the start of each combat, gain 4 Plated Armor.Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block.Tungsten Rod (BETA): Whenever you would lose HP, lose 1 less.Turnip: You can no longer become Frail.Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.

Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them.Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP.Black Star: Elites now drop 2 Relics when defeated.Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.Calling Bell: Obtain 3 Curses and 3 Relics.Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold.Empty Cage: Upon pickup, remove 2 cards from your deck.Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn.Inserter (Defect only): Every 2 turns, gain 1 Orb slot.Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once).Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma.Orrery: Choose and add 5 cards to your deck.Pandora's Box: Transform all Strikes and Defends.Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card.Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.Runic Pyramid: At the end of your turn, you no longer discard your hand.Sacred Bark (BETA): Double the effectiveness of potions.Slaver's Collar (BETA): During Boss and Elite combats, gain Energy at the start of your turn.Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused.Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions.Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat.Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event

Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP.Cultist Headpiece: You feel more talkative.Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.Relic: Raise your Max HP by 1 after each combat.Golden Idol: Enemies drop 25% more Gold.Gremlin Visage: Start each combat with 1 WeakMark of the Bloom: You can no longer heal.Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.Nloth's Gift: Triples the chance of receiving rare cards as monster rewards.Relic: The next non-boss chest you open is empty.Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.Neow's Lament: Enemies in your first 3 combats will have 1 HP.Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.Red Mask: At the start of each combat, apply 1 Weak to ALL enemies.Spirit Poop: It's unpleasant.Ssserpent Head: Whenever you enter a ? room, gain 50 gold.Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.

Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.Cauldron: When obtained, brews 5 random potions.Chemical X: The effects of your cost X cards are increased by 2.Clockwork Souvenir: At the start of each combat, gain 1 Artifact.Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck.Frozen Eye: When viewing your Draw Pile, the cards are now shown in order.Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable.Lee's Waffle: Raise your Max HP by 7 and heal all of your HP.Meal Ticket: Whenever you enter a shop room, heal 15 HP.Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.Membership Card:50% discount on all products!Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs.Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors.Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots.Sling of Courage: Start each Elite combat with 2 Strength.Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time.The Abacus: Gain 6 Block whenever you shuffle your draw pile.Toolbox: At the start of each combat, add a random colorless card to your hand.Toy Ornithopter: Whenever you use a potion, heal 5 HP.Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

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