(→‎Starter: Fix Sozu tooltip)
Tag: Visual edit
m (Tiny house pickup reward. Now gives 50 gold.)
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|[[Tiny House]]
 
|[[Tiny House]]
 
|Boss
 
|Boss
|Obtain 1 [[Potions|potion]]. Gain 30 [[Gold]]. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
+
|Obtain 1 [[Potions|potion]]. Gain 50 [[Gold]]. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
 
|-
 
|-
 
|[[File:redChoker.png|frame|left|link=Velvet Choker]]
 
|[[File:redChoker.png|frame|left|link=Velvet Choker]]

Revision as of 12:06, 24 November 2018

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP.65x65pxRing of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. 72x72px 72x72px 72x72px 72x72px Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. 72x72px Dream Catcher: Whenever you rest, you may add a card to your deck.


72x72px Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms. Lantern: Gain 1 Energy on the first turn of each combat. 68x68px 72x72px Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. Pen Nib: Every 10th Attack you play deals double damage. 68x68px 68x68px

Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength. 72x72px 72x72px Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison. Strawberry: Raise your Max HP by 7. 72x72px Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. Vajra: At the start of each combat, gain 1 Strength. War Paint: Upon pick up, Upgrade 2 random Skills. Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. 72x72px 72x72px 72x72px Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card. Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests) 72x72px 72x72px 72x72px Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn. Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand. Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block. Pantograph: At the start of boss combats, heal 25 HP. Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%. Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.

Pear: Raise your Max HP by 10. Question Card: On Card Reward screens, choose from 4 cards instead of 3. Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn. Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead. Sundial: Every 3 times you shuffle your deck, gain 2 Energy. 68x68px 72x72px 72x72px


Rare

Unique and powerful relics which are rarely seen.

72x72px Calipers: At the start of your turn, lose 15 Block rather than all of your Block. Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak. 72x72px Dead Branch: Whenever you Exhaust a card, add a random card to your hand. 72x72px 72x72px 65x65px Gambling Chip: At the start of each combat, discard any number of cards then draw that many. Ginger: You can no longer become Weakened. 72x72px Ice Cream: Energy is now conserved between turns. 72x72px Magic Flower (Ironclad only): Healing is 50% more effective during combat. Mango: Raise your Max HP by 14. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. Old Coin: Gain 300 Gold. Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. Prayer Wheel: Normal enemies drop an additional card reward.

Shovel: You can now Dig for loot at Rest Sites. 68x68px 72x72px 72x72px Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block. Turnip: You can no longer become Frail. 72x72px 72x72px


Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP. 72x72px 72x72px 72x72px 72x72px Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. 72x72px Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.

68x68px 72x72px 72x72px Inserter (Defect only): Every 2 turns, gain 1 Orb slot. Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once). 72x72px Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. Pandora's Box: Transform all Strikes and Defends. 72x72px

68x68px Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card. Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. Runic Pyramid: At the end of your turn, you no longer discard your hand. Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused. Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions. Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. 72x72px 72x72px 68x68px

Event

Relics which can only be obtained through events.

72x72px 68x68px Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. 72x72px 72x72px 68x68px 72x72px 68x68px Nloth's Gift: Triples the chance of receiving rare cards as monster rewards. 70x70px

Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. Neow's Lament: Enemies in your first 3 combats will have 1 HP. 72x72px 72x72px Red Mask: At the start of each combat, apply 1 Weak to ALL enemies. Spirit Poop: It's unpleasant. Ssserpent Head: Whenever you enter a ? room, gain 50 gold. 72x72px


Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Cauldron: When obtained, brews 5 random potions. Chemical X: The effects of your cost X cards are increased by 2. 68x68px 68x68px Frozen Eye: When viewing your Draw Pile, the cards are now shown in order. 68x68px 72x72px 70x70px Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.

Membership Card:50% discount on all products! 68x68px 66x66px 70x70px 70x70px 72x72px 72x72px Toolbox: At the start of each combat, add a random colorless card to your hand. 72x72px 72x72px

Special

Relic which only appears if you have obtained every other relic already. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

Detailed collection

Icon Name Rarity Description
File:BurningBlood 73x80.png
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
File:Cracked Core.png

70x70px

Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
72x72px Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Anchor.png
Anchor Common Start each combat with 10 Block.
File:TeaSet.png
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
File:ArtOfWar.png
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
File:Marbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
File:BagOfPreparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial.png
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales.png
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle.png
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
File:Data Disk.png

73x73px

Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher.png
Dream Catcher Common Whenever you rest, you may add a card to your deck.
File:Sunflower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet.png
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern.png
Lantern Common Gain 1 Energy on the first turn of each combat.
File:Maw Bank.png

75x75px

Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
File:SmoothStone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori.png
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum.png
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib.png
Pen Nib Common Every 10th Attack you play deals double damage.
File:Potion Belt.png

67x67px

Potion Belt Common Upon pickup, gain 2 Potion slots.
File:Preserved Insect.png

61x61px

Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull.png
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 addition Strength.
File:Pillow.png
Regal Pillow Common Heal an additional 15 HP when you Rest.
SnakeSkull.png
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry.png
Strawberry Common Raise your Max HP by 7.
File:The Boot.png

67x67px

The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest.png
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra.png
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint.png
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone.png
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle.png
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
File:FlameBottle.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning.png
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado.png
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
File:Darkstone.png
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
File:FrozenEgg.png
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
File:Gold Plated Cables.png

70x70px

Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn.png
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai.png
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener.png
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka.png
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
File:Meat.png
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
File:Hourglass.png
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
File:StoneEgg.png
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand.png
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll.png
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan.png
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph.png
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane.png
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
PaperFrog.png
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear.png
Pear Uncommon Raise your Max HP by 10.
QuestionCard.png
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
Dodecahedron.png
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
SelfFormingClay.png
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken.png
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl.png
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
File:MerchantMask.png
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
Sundial.png
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
File:Symbiotic Virus.png

62x62px

Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
File:Courier.png
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
File:ToxicEgg.png
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
File:AncientUrn.png
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers.png
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
ChampionBelt.png
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
File:Ashes.png
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
DeadBranch.png
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:DuvuDoll.png
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
File:Emotion Chip.png

69x69px

Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
File:Fossilized Helix.png

66x66px

Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip.png
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger.png
Ginger Rare You can no longer become Weakened.
File:Kettlebell.png
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
IceCream.png
Ice Cream Rare Energy is now conserved between turns.
File:Incense Burner.png

71x71px

Incense Burner Rare Every 6 turns, gain 1 Intangible.
MagicFlower.png
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango.png
Mango Rare Raise your Max HP by 14.
Nunchaku.png
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
OldCoin.png
Old Coin Rare Gain 300 Gold.
PeacePipe.png
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch.png
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel.png
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel.png
Shovel Rare You can now Dig for loot at Rest Sites.
File:Stone Calendar.png

67x67px

Stone Calendar Rare At the end of turn 7, deal 40 damage to ALL enemies.
File:Specimen.png
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
File:ThreadAndNeedle.png
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha.png
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii.png
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages.png
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
Turnip.png
Turnip Rare You can no longer become Frail.
File:Top.png
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
File:Wing Boots.png

70x70px

Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe.png
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood.png
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
File:Blackstar.png
Black Star Boss Elites now drop 2 Relics when defeated.
File:Busted Crown.png

69x69px

Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
File:Bell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.
File:Coffee Dripper.png

67x67px

Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey.png
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm.png
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
File:Empty Cage.png

86x86px

Empty Cage Boss Upon pickup, remove 2 cards from your deck.
EternalFeather.png
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.
File:Frozen Core.png

67x67px

Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
File:Fusion Hammer.png

74x74px

Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
File:Hovering Kite.png

65x65px

Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter.png
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
LizardTail.png
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
File:MarkOfPain.png
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
File:Newfusionbatterysmaller.png

75x75px

Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery.png
Orrery Boss Choose and add 5 cards to your deck.
PandorasBox.png
Pandora's Box Boss Transform all Strikes and Defends.
File:PhilosopherStone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
File:SerpentRing.png
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube.png
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome.png
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid.png
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SneckoEye.png
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu.png
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse.png
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
File:RedChoker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
File:WhiteBeast.png
White Beast Statue Boss Potions always drop after combat.
File:Wrist Blade.png

62x62px

Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
File:BloodyChalice.png
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
File:Cultist Headpiece.png

66x66px

Cultist Headpiece Event You feel more talkative.
Enchiridion.png
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
File:Face of Cleric.png

70x70px

Face of Cleric Event Raise your Max HP by 1 after each combat.
File:GoldenIdolRelic.png
Golden Idol Event Enemies drop 25% more Gold.
File:Gremlin Visage.png
Gremlin Visage Event Start each combat with 1 Weak.
File:Mark of the Bloom.png

68x68px

Mark of the Bloom Event You can no longer heal.
File:Mutagenic Strength.png

67x67px

Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
File:N'loth's Hungry Face.png

74x74px

N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon.png
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
Lament.png
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
File:Codex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift.png
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
File:Mushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask.png
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop.png
Spirit Poop Event It's unpleasant.
Ssserpent Head.png
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
File:Warped Tongs.png

70x70px

Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone.png
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron.png
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX.png
Chemical X Shop The effects of your cost X cards are increased by 2.
File:Clockwork Souvenir.png

63x63px

Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
File:Dolly's Mirror.png

68x68px

Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye.png
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
File:Hand Drill.png

65x65px

Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
File:Waffle.png
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
File:Meal Ticket.png

65x65px

Meal Ticket Shop Whenever you enter a shop room, heal 10 HP.
MedicalKit.png
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
MembershipCard.png
Membership Card Shop 50% discount on all products!
File:Orange Pellets.png

72x72px

Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
File:Prismatic Shard.png

65x65px

Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
File:Runic Capacitor.png

70x70px

Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
File:Sling of Courage.png
Sling of Courage Shop Start each Elite combat with 2 Strength.
File:BigSpoon.png
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
File:Abacus.png

72x72px

The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox.png
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
File:Ornithopter.png
Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
File:Twisted Funnel.png
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)
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