(typo - Snecko Eye description "Draw 2 adittional cards" fixed) Tag: Visual edit |
(Added link for spirit poop) Tag: Visual edit |
||
Line 416: | Line 416: | ||
|At the start of each combat, apply 1 [[Weak]] to ALL enemies |
|At the start of each combat, apply 1 [[Weak]] to ALL enemies |
||
|- |
|- |
||
− | |[[Spirit poop]] |
+ | |[[Spirit Poop|Spirit poop]] |
|Event |
|Event |
||
|It's unpleasant. |
|It's unpleasant. |
Revision as of 21:42, 11 January 2018
Name | Rarity | Description |
---|---|---|
Burning Blood | Starter | At the end of combat, heal 6 HP. |
Ring of the Snake | Starter | At the start of combat, draw 2 additional cards. |
Anchor | Common | Start each combat with 10 Block. |
Ancient Tea Set | Common | Whenever you get to a rest site, start the next combat with 2 energy. |
Bag of Marbles | Common | At the start of each combat, apply 1 Vulnerable to ALL enemies. |
Bag of Preparation | Common | At the start of each combat, draw 2 additional cards. |
Blood Vial | Common | At the start of each combat, heal 2 HP. |
Bronze Scales | Common | Whenever you take damage, deal 3 damage back. |
Dream Catcher | Common | Whenever you rest, you may add a card to your deck. |
Frozen Egg | Common | Upon pick up, choose and Upgrade a Power. |
Happy Flower | Common | Every 3 turns, gain 1 energy. |
Juzu Bracelet | Common | You no longer encounter monsters in ? rooms. |
Lantern | Common | Gain 1 energy on the first turn of each combat. |
Molten Egg | Common | Upon pick up, choose and Upgrade an Attack. |
Oddly Smooth Stone | Common | At the start of each combat, gain 1 Dexterity. |
Omamori | Common | Negate the next 2 Curses you obtain. |
Orichalchum | Common | If you end your turn without Block, gain 6 Block. |
Pen Nib | Common | Every 10th Attack you play deals double damage. |
Prayer Wheel | Common | Non-boss chests now contain cards. |
Regal Pillow | Common | Heal an additional 15 HP when you rest. |
Singing Bowl | Common | Whenever you skip a card reward, increase your Max HP by 2. |
Snecko Skull | Common | Whenever you apply Poison, apply an additional 1 Poison. |
Strawberry | Common | Raise your Max HP by 7. |
Tiny Chest | Common | Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. |
Toxic Egg | Common | Upon pick up, choose and Upgrade a Skill. |
Vajra | Common | At the start of each combat, gain 1 Strength. |
Whetstone | Common | Upon pick up, Upgrade two random attacks. |
Art of War | Common | If you do not play any Attacks during your turn, gain extra energy next turn. |
Blue Candle | Uncommon | Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card, |
Bottled Flame | Uncommon | Upon pick up, choose an Attack card. At the start of combat, it will be in your hand. |
Bottled Lightning | Uncommon | Upon pick up, choose an Skill card. At the start of each combat, this card will be in your hand. |
Centennial Puzzle | Uncommon | The first time you lose HP each combat, draw 3 cards. |
Discerning Monocle | Uncommon | Merchant prices are reduced by 20%. |
Gremlin Horn | Uncommon | Whenever an enemy dies, gain 1 energy and draw 1 card. |
Kunai | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. |
Letter Opener | Uncommon | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. |
Matryoshka | Uncommon | The next 2 chests you open contain 2 Relics. (Excludes boss chests) |
Meat on the Bone | Uncommon | If your HP is less than 50% at the end of combat, heal 9 HP |
Mercury Hourglass | Uncommon | At the start of each turn, deal 3 damage to ALL enemies |
Mummified Hand | Uncommon | Whenever you play a Power, a random card in your hand costs 0 for the turn. |
Ninja Scroll | Uncommon | Start each combat with 3 Shivs in hand. |
Ornamental Fan | Uncommon | Every time you play 3 Attacks in a single turn, gain 4 Block. |
Orrery | Uncommon | Choose and add 5 cards to your deck. |
Pantograph | Uncommon | At the start of boss comats, heal 25HP. |
Paper Krane | Uncommon | Enemies with weak deal 50% less damage rather than 25%. |
Paper Phrog | Uncommon | Enemies with vulnerable take 75% more damage rather than 50%. |
Pear | Uncommon | Raises your Max HP by 10. |
Runic Dodecahedron | Uncommon | If your HP is full, gain 1 energy at the start of each turn. |
Self Forming Clay | Uncommon | Whenever you lose HP in combat, gain 3 Block next turn. |
Shuriken | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Strength. |
Smiling Mask | Uncommon | The merchant's Card removal service costs now always 50 gold |
The Courier | Uncommon | The merchant no longer run out of cards, relics or potions. |
Toolbox | Uncommon | At the start of each combat, add a random colorless card to your hand. |
Tough Bandages | Uncommon | Whenever you discard a card during your turn, gain 3 Block. |
Bird Faced Urn | Rare | Whenever you play a power, heal 2 HP. |
Calipers | Rare | At the start of each turn, lose 15 Block, instead of all. |
Champion Belt | Rare | Whenever you apply a Vulnerable, also apply 1 Weak. |
Charon's Ashes | Rare | Whenever you Exhaust a card, deal 3 damage to ALL enemies. |
Dead Branch | Rare | Whenever you Exhaust a card, add a random card to your hand. |
Du-Vu Doll | Rare | For each Curse in your deck, start combat with 1 addictional strength. |
Gambling Chip | Rare | At the start of each combat discard any number of cards, then draw as many. |
Ginger | Rare | You can no longer become Weakened. |
Girya | Rare | You can now gain strength at campfires (max 3). |
Ice Cream | Rare | Energy is now conserved between turns. |
Magic Flower | Rare | Healing is 50% more effective during combat. |
Mango | Rare | Raise your Max HP by 14. |
Old Coin | Rare | Gain 250 gold |
Peace Pipe | Rare | You can now remove cards from your deck at campfires. |
Red Skull | Rare | While your HP is below 50%, you have 3 additional strength. |
Shovel | Rare | You can dig for loot at campfires. |
Sundial | Rare | Every 3 times you shuffle your deck, gain 2 energy. |
Thread and Needle | Rare | At the start of each combat, gain 5 Plated armor. |
Torii | Rare | Whenever you would receive less than 5 unblocked Attack damage, reduce it to 1. |
Unceasing Top | Rare | Whenever you have no cards in hand, draw a card. |
Tingsha | Rare | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. |
Astrolabe | Boss | Upon pick up, choose and transform 3 cards, then upgrade them. |
Black Blood | Boss | Replaces Boiling blood. At the end of combat, heal 10 HP. |
Black Star | Boss | Elites now drop 2 relics when defeated. |
Calling Bell | Boss | Obtain 3 curses and 3 Relics. |
Cursed Key | Boss | Gain 1 energy at the start of each turn. Whenever you open a chest, obtain a curse. |
Ectoplasm | Boss | Gain 1 energy at the start of each turn. You can no longer obtain Gold. |
Eternal Feather | Boss | For every 5 cards in your deck, heal 2 HP whenever you enter a campfire. |
Lizard Tail | Boss | When you would die, heal to 50% of your Max HP instead (works once). |
Mark of Pain | Boss | Gain 1 energy at the start of each turn. At the start of combat, add 2 Wounds to your draw pile. |
Pandora's box | Boss | Transforms all strikes and defences |
Philosopher's Stone | Boss | Gain 1 energy at the start of each turn. At the start of combat, each enemy gains 2 strength. |
Question Card | Boss | On Card Reward screens, choose from 4 cards instead of 3. |
Runic Cube | Boss | Max HP is lowered by 20%. Whenever you lose HP, draw 1 card. |
Runic Dome | Boss | Gain 1 energy at the start of each turn. You can no longer see enemy Intents. |
Runic Pyramid | Boss | At the end of your turn, you no longer discard your hand. Draw 1 less card each turn. |
Snecko Eye | Boss | Draw 2 additional cards each turn. Start each combat Confused. |
Sozu | Boss | Gain 1 energy at the start of each turn. You can no longer use potions. |
The Specimen | Boss | Whenever an enemy dies, transfer any Poison it has to a random enemy. |
Tiny House | Boss | Obtain 1 potion. Gain 30 gold. Raise your Max HP by 5. Obtain 1 card. |
Velvet Choker | Boss | Gain 1 energy at the start of each turn. You cannot play more than 6 cards per turn. |
White Beast Statue | Boss | Potions always drop after combat. |
Bloody idol | Event | Whenever you gain gold, Heal 5 HP. |
Enchiridion | Event | Start each combat with a random Power card in your hand. It costs 0 to play. |
Golden Idol | Event | Enemies drop 25% more Gold |
Necronomicon | Event | The first Attack played each turn that costs 2 or more, is played twice.When you take this relic, become cursed. |
Nloth's gift | Event | Triples the chance of receiving rare cards as monster rewards. |
Odd mushroom | Event | When Vulnerable, take 25% more damage rather than 50% |
Red Mask | Event | At the start of each combat, apply 1 Weak to ALL enemies |
Spirit poop | Event | It's unpleasant. |
Nilry's Codex | Event | At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. |
Cauldron | Shop | When obtained, brew 5 random potions. |
Lee's Waffle | Shop | Raise your max HP by 7 and heal all your HP. |
Medical Kit | Shop | Status cards can now be played. Playing a Status will Exhaust the card. |
Membership Card | Shop | In future levels, shops appear 50% more often. BONUS: 20% discount on all products! |
Strange Spoon | Shop | Cards with Exhaust when played will instead discard 50% of the time. |
Toy Ornithopter | Shop | Whenever you use a potion, heal 3 HP |