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|<span class="basic-tooltip" title="Anchor\nStart each combat with 10 Block.">[[File:anchor.png|link=Anchor|Anchor: Start each combat with 10 Block.]] |
|<span class="basic-tooltip" title="Anchor\nStart each combat with 10 Block.">[[File:anchor.png|link=Anchor|Anchor: Start each combat with 10 Block.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Ancient Tea Set\nWhenever you enter a Rest Site, start the next combat with 2 Energy.">[[File:teaSet.png|link=Ancient Tea Set|Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.]] |
|<span class="basic-tooltip" title="Ancient Tea Set\nWhenever you enter a Rest Site, start the next combat with 2 Energy.">[[File:teaSet.png|link=Ancient Tea Set|Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Art of War\nIf you do not play any Attacks during your turn, gain an extra Energy next turn.">[[File:artOfWar.png|link=Art of War|Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.]] |
|<span class="basic-tooltip" title="Art of War\nIf you do not play any Attacks during your turn, gain an extra Energy next turn.">[[File:artOfWar.png|link=Art of War|Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Bag of Marbles\nAt the start of each combat, apply 1 Vulnerable to ALL enemies.">[[File:marbles.png|link=Bag of Marbles|Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.]] |
|<span class="basic-tooltip" title="Bag of Marbles\nAt the start of each combat, apply 1 Vulnerable to ALL enemies.">[[File:marbles.png|link=Bag of Marbles|Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Bag of Preparation\nAt the start of each combat, draw 2 additional cards.">[[File:bagOfPreparation.png|link=Bag of Preparation|Bag of Preparation: At the start of each combat, draw 2 additional cards.]] |
|<span class="basic-tooltip" title="Bag of Preparation\nAt the start of each combat, draw 2 additional cards.">[[File:bagOfPreparation.png|link=Bag of Preparation|Bag of Preparation: At the start of each combat, draw 2 additional cards.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP.">[[File:bloodVial.png|link=Blood Vial|Blood Vial: At the start of each combat, heal 2 HP.]] |
|<span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP.">[[File:bloodVial.png|link=Blood Vial|Blood Vial: At the start of each combat, heal 2 HP.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back.">[[File:bronzeScales.png|link=Bronze Scales|Bronze Scales: Whenever you take damage, deal 3 damage back.]]</span><span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP."></span> |
|<span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back.">[[File:bronzeScales.png|link=Bronze Scales|Bronze Scales: Whenever you take damage, deal 3 damage back.]]</span><span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP."></span> |
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|<span class="basic-tooltip" title="Centennial Puzzle\nThe first time you lose HP each combat, draw 3 cards.">[[File:centennialPuzzle.png|link=Centennial Puzzle|Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.]]</span><span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back."></span> |
|<span class="basic-tooltip" title="Centennial Puzzle\nThe first time you lose HP each combat, draw 3 cards.">[[File:centennialPuzzle.png|link=Centennial Puzzle|Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.]]</span><span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back."></span> |
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|<span class="basic-tooltip" title="Data Disk (Defect only)\nStart each combat with 1 Focus.">[[File:Data Disk.png|link=Data Disk|Data Disk (Defect only): Start each combat with 1 Focus.|65x65px]] |
|<span class="basic-tooltip" title="Data Disk (Defect only)\nStart each combat with 1 Focus.">[[File:Data Disk.png|link=Data Disk|Data Disk (Defect only): Start each combat with 1 Focus.|65x65px]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Dream Catcher\nWhenever you rest, you may add a card to your deck.">[[File:dreamCatcher.png|link=Dream Catcher|Dream Catcher: Whenever you rest, you may add a card to your deck.]] |
|<span class="basic-tooltip" title="Dream Catcher\nWhenever you rest, you may add a card to your deck.">[[File:dreamCatcher.png|link=Dream Catcher|Dream Catcher: Whenever you rest, you may add a card to your deck.]] |
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</span> |
</span> |
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|- |
|- |
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|<span class="basic-tooltip" title="Happy Flower\nEvery 3 turns, gain 1 Energy.">[[File:sunflower.png|link=Happy Flower|Happy Flower: Every 3 turns, gain 1 Energy.]] |
|<span class="basic-tooltip" title="Happy Flower\nEvery 3 turns, gain 1 Energy.">[[File:sunflower.png|link=Happy Flower|Happy Flower: Every 3 turns, gain 1 Energy.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Juzu Bracelet\nRegular enemy combats are no longer encountered in ? rooms.">[[File:juzuBracelet.png|link=Juzu Bracelet|Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.]] |
|<span class="basic-tooltip" title="Juzu Bracelet\nRegular enemy combats are no longer encountered in ? rooms.">[[File:juzuBracelet.png|link=Juzu Bracelet|Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Lantern\nGain 1 Energy on the first turn of each combat.">[[File:lantern.png|link=Lantern|Lantern: Gain 1 Energy on the first turn of each combat.]] |
|<span class="basic-tooltip" title="Lantern\nGain 1 Energy on the first turn of each combat.">[[File:lantern.png|link=Lantern|Lantern: Gain 1 Energy on the first turn of each combat.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Maw Bank\nWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.">[[File:Maw Bank.png|link=Maw Bank|Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.|70x70px]] |
|<span class="basic-tooltip" title="Maw Bank\nWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.">[[File:Maw Bank.png|link=Maw Bank|Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.|70x70px]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Oddly Smooth Stone\nAt the start of each combat, gain 1 Dexterity.">[[File:smoothStone.png|link=Oddly Smooth Stone|Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.]] |
|<span class="basic-tooltip" title="Oddly Smooth Stone\nAt the start of each combat, gain 1 Dexterity.">[[File:smoothStone.png|link=Oddly Smooth Stone|Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Omamori\nNegate the next 2 Curses you obtain.">[[File:omamori.png|link=Omamori|Omamori: Negate the next 2 Curses you obtain.]] |
|<span class="basic-tooltip" title="Omamori\nNegate the next 2 Curses you obtain.">[[File:omamori.png|link=Omamori|Omamori: Negate the next 2 Curses you obtain.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Orichalcum\nIf you end your turn without Block, gain 6 Block.">[[File:orichalcum.png|link=Orichalcum|Orichalcum: If you end your turn without Block, gain 6 Block.]] |
|<span class="basic-tooltip" title="Orichalcum\nIf you end your turn without Block, gain 6 Block.">[[File:orichalcum.png|link=Orichalcum|Orichalcum: If you end your turn without Block, gain 6 Block.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Pen Nib\nEvery 10th Attack you play deals double damage.">[[File:penNib.png|link=Pen Nib|Pen Nib: Every 10th Attack you play deals double damage.]]</span> |
|<span class="basic-tooltip" title="Pen Nib\nEvery 10th Attack you play deals double damage.">[[File:penNib.png|link=Pen Nib|Pen Nib: Every 10th Attack you play deals double damage.]]</span> |
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|<span class="basic-tooltip" title="Potion Belt\nUpon pickup, gain 2 Potion slots.">[[File:Potion Belt.png|64x64px|link=Potion Belt|Potion Belt: Upon pickup, gain 1 Potion slot.]] |
|<span class="basic-tooltip" title="Potion Belt\nUpon pickup, gain 2 Potion slots.">[[File:Potion Belt.png|64x64px|link=Potion Belt|Potion Belt: Upon pickup, gain 1 Potion slot.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Preserved Insect\nEnemies in Elite rooms have 25% less HP.">[[File:Preserved Insect.png|link=Preserved Insect|Preserved Insect: Enemies in Elite rooms have 25% less HP.|68x68px]] |
|<span class="basic-tooltip" title="Preserved Insect\nEnemies in Elite rooms have 25% less HP.">[[File:Preserved Insect.png|link=Preserved Insect|Preserved Insect: Enemies in Elite rooms have 25% less HP.|68x68px]] |
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</span> |
</span> |
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|- |
|- |
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|<span class="basic-tooltip" title="Red Skull (Ironclad only)\nWhile your HP is at or below 50%, you have 3 additional Strength.">[[File:redSkull.png|link=Red Skull|Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.]] |
|<span class="basic-tooltip" title="Red Skull (Ironclad only)\nWhile your HP is at or below 50%, you have 3 additional Strength.">[[File:redSkull.png|link=Red Skull|Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Regal Pillow\nHeal an additional 15 HP when you Rest.">[[File:pillow.png|link=Regal Pillow|Regal Pillow: Heal an additional 15 HP when you Rest.]] |
|<span class="basic-tooltip" title="Regal Pillow\nHeal an additional 15 HP when you Rest.">[[File:pillow.png|link=Regal Pillow|Regal Pillow: Heal an additional 15 HP when you Rest.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Smiling Mask\nThe merchant's card removal service now always costs 50 Gold.">[[File:merchantMask.png|link=Smiling Mask|Smiling Mask: The merchant's card removal service now always costs 50 Gold.]] |
|<span class="basic-tooltip" title="Smiling Mask\nThe merchant's card removal service now always costs 50 Gold.">[[File:merchantMask.png|link=Smiling Mask|Smiling Mask: The merchant's card removal service now always costs 50 Gold.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Snecko Skull (Silent only)\nWhenever you apply Poison, apply an additional 1 Poison.">[[File:snakeSkull.png|link=Snecko Skull|Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.]] |
|<span class="basic-tooltip" title="Snecko Skull (Silent only)\nWhenever you apply Poison, apply an additional 1 Poison.">[[File:snakeSkull.png|link=Snecko Skull|Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Strawberry\nRaise your Max HP by 7.">[[File:strawberry.png|link=Strawberry|Strawberry: Raise your Max HP by 7.]] |
|<span class="basic-tooltip" title="Strawberry\nRaise your Max HP by 7.">[[File:strawberry.png|link=Strawberry|Strawberry: Raise your Max HP by 7.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="The Boot\nWhenever you would deal 4 or less unblocked Attack damage, increase it to 5.">[[File:The Boot.png|link=The Boot|Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.|74x74px]] |
|<span class="basic-tooltip" title="The Boot\nWhenever you would deal 4 or less unblocked Attack damage, increase it to 5.">[[File:The Boot.png|link=The Boot|Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.|74x74px]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Tiny Chest\nGain 30 Gold. You are 10% more likely to find treasure in ? rooms.">[[File:tinyChest.png|link=Tiny Chest|Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.]] |
|<span class="basic-tooltip" title="Tiny Chest\nGain 30 Gold. You are 10% more likely to find treasure in ? rooms.">[[File:tinyChest.png|link=Tiny Chest|Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Vajra\nAt the start of each combat, gain 1 Strength.">[[File:vajra.png|link=Vajra|Vajra: At the start of each combat, gain 1 Strength.]] |
|<span class="basic-tooltip" title="Vajra\nAt the start of each combat, gain 1 Strength.">[[File:vajra.png|link=Vajra|Vajra: At the start of each combat, gain 1 Strength.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="War Paint\nUpon pick up, Upgrade 2 random Skills.">[[File:warPaint.png|link=War Paint|War Paint: Upon pick up, Upgrade 2 random Skills.]] |
|<span class="basic-tooltip" title="War Paint\nUpon pick up, Upgrade 2 random Skills.">[[File:warPaint.png|link=War Paint|War Paint: Upon pick up, Upgrade 2 random Skills.]] |
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+ | </span> |
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|<span class="basic-tooltip" title="Whetstone\nUpon pick up, Upgrade 2 random Attacks.">[[File:whetstone.png|link=Whetstone|Whetstone: Upon pick up, Upgrade 2 random Attacks.]]</span> |
|<span class="basic-tooltip" title="Whetstone\nUpon pick up, Upgrade 2 random Attacks.">[[File:whetstone.png|link=Whetstone|Whetstone: Upon pick up, Upgrade 2 random Attacks.]]</span> |
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|} |
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Revision as of 07:48, 11 September 2018
Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).
Starter Relics are granted upon starting a run with the corresponding character.
Common, Uncommon, and Rare Relics can be found from a variety of sources.
Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).
Event Relics can only be found from specific event outcomes.
Collection
Starter
Characters can start with these relics.
Burning Blood (Ironclad only): At the end of combat, heal 6 HP.Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.
Common
Weak relics that are found commonly.
Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Data Disk (Defect only): Start each combat with 1 Focus. Happy Flower: Every 3 turns, gain 1 Energy. Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Potion Belt: Upon pickup, gain 1 Potion slot. Preserved Insect: Enemies in Elite rooms have 25% less HP. Regal Pillow: Heal an additional 15 HP when you Rest. Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
Uncommon
Stronger relics which appear less often than common relics.
Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded. Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time. Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded. Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Smiling Mask: The merchant's card removal service now always costs 50 Gold. Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
Rare
Unique and powerful relics which are rarely seen.
Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies. Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength. Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. Fossilized Helix: Prevent the first time you would lose HP in combat. Girya: You can now gain Strength at Rest Sites. (3 times max) Incense Burner: Every 6 turns, gain 1 Intangible. Stone Calendar: At the end of turn 7, deal 40 damage to ALL enemies. The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy. Thread and Needle: At the start of each combat, gain 4 Plated Armor. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card. Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.
Boss
Relics found only within Boss chests.
Black Star: Elites now drop 2 Relics when defeated. Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from. Calling Bell: Obtain 3 Curses and 3 Relics. Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites. Empty Cage: Upon pickup, remove 2 cards from your deck. Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn. Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat. Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.
Event
Relics which can only be obtained through events.
Bloody Idol: Whenever you gain Gold, heal 5 HP. Cultist Headpiece: You feel more talkative. Relic: Raise your Max HP by 1 after each combat. Golden Idol: Enemies drop 25% more Gold. Gremlin Visage: Start each combat with 1 Weak Mark of the Bloom: You can no longer heal. Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn. Relic: The next non-boss chest you open is empty. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%. Warped Tongs: At the start of your turn, Upgrade a random card in your hand.
Shop
Relics which can only be purchased from the Merchant.
Clockwork Souvenir: At the start of each combat, gain 1 Artifact. Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck. Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable. Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Meal Ticket: Whenever you enter a shop room, heal 7 HP. Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs. Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors. Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots. Sling of Courage: Start each Elite combat with 2 Strength. Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. The Abacus: Gain 6 Block whenever you shuffle your draw pile. Toy Ornithopter: Whenever you use a potion, heal 5 HP. Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.
Detailed collection
Icon | Name | Rarity | Description |
---|---|---|---|
Burning Blood | Starter (Ironclad) | At the end of combat, heal 6 HP. | |
Cracked Core | Starter | At the Start of each combat, Channel 1 Lightning. | |
Ring of the Snake: At the start of each combat, draw 2 additional cards. | Ring of the Snake | Starter (Silent) | At the start of each combat, draw 2 additional cards. |
Anchor | Common | Start each combat with 10 Block. | |
Ancient Tea Set | Common | Whenever you enter a Rest Site, start the next combat with 2 Energy. | |
Art of War | Common | If you do not play any Attacks during your turn, gain an extra Energy next turn. | |
Bag of Marbles | Common | At the start of each combat, apply 1 Vulnerable to ALL enemies. | |
Bag of Preparation | Common | At the start of each combat, draw 2 additional cards. | |
Blood Vial | Common | At the start of each combat, heal 2 HP. | |
Bronze Scales | Common | Whenever you take damage, deal 3 damage back. | |
Centennial Puzzle | Common | The first time you lose HP each combat, draw 3 cards. | |
Data Disk | Common | Start each combat with 1 Focus. | |
Dream Catcher | Common | Whenever you rest, you may add a card to your deck. | |
Happy Flower | Common | Every 3 turns, gain 1 Energy. | |
Juzu Bracelet | Common | Regular enemy combats are no longer encountered in ? rooms. | |
Lantern | Common | Gain 1 Energy on the first turn of each combat. | |
Maw Bank | Common | Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. | |
Oddly Smooth Stone | Common | At the start of each combat, gain 1 Dexterity. | |
Omamori | Common | Negate the next 2 Curses you obtain. | |
Orichalcum | Common | If you end your turn without Block, gain 6 Block. | |
Pen Nib | Common | Every 10th Attack you play deals double damage. | |
Potion Belt | Common | Upon pickup, gain 2 Potion slots. | |
Preserved Insect | Common | Enemies in Elite rooms have 25% less HP. | |
Red Skull | Common
(Ironclad) |
While your HP is at or below 50%, you have 3 addition Strength. | |
Regal Pillow | Common | Heal an additional 15 HP when you Rest. | |
Snecko Skull | Common (Silent) | Whenever you apply Poison, apply an additional 1 Poison. | |
Strawberry | Common | Raise your Max HP by 7. | |
The Boot | Common | Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. | |
Tiny Chest | Common | Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. | |
Vajra | Common | At the start of each combat, gain 1 Strength. | |
War Paint | Common | Upon pick up, Upgrade 2 random Skills. | |
Whetstone | Common | Upon pick up, Upgrade 2 random Attacks. | |
Blue Candle | Uncommon | Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. | |
Bottled Flame | Uncommon | Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. | |
Bottled Lightning | Uncommon | Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. | |
Bottled Tornado | Uncommon | Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. | |
Darkstone Periapt | Uncommon | Whenever you obtain a Curse, increase your Max HP by 6. | |
Frozen Egg | Uncommon | Whenever you add a Power card to your deck, it is Upgraded. | |
Gold-Plated Cables | Uncommon | Your rightmost Orb triggers its passive an additional time. | |
Gremlin Horn | Uncommon | Whenever an enemy dies, gain 1 Energy and draw 1 card. | |
Kunai | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. | |
Letter Opener | Uncommon | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. | |
Matryoshka | Uncommon | The next 2 chests you open contain 2 Relics. (Excludes boss chests) | |
Meat on the Bone | Uncommon | If your HP is at or below 50% at the end of combat, heal 12 HP. | |
Mercury Hourglass | Uncommon | At the start of your turn, deal 3 damage to ALL enemies. | |
Molten Egg | Uncommon | Whenever you add an Attack card to your deck, it is Upgraded. | |
Mummified Hand | Uncommon | Whenever you play a Power, a random card in your hand costs 0 for the turn. | |
Ninja Scroll | Uncommon (Silent) | Start each combat with 3 Shivs in hand. | |
Ornamental Fan | Uncommon | Every time you play 3 Attacks in a single turn, gain 4 Block. | |
Pantograph | Uncommon | At the start of boss combats, heal 25 HP. | |
Paper Krane |
Uncommon (Silent) |
Enemies with Weak deal 40% less damage rather than 25%. | |
Paper Phrog | Uncommon
(Ironclad) |
Enemies with Vulnerable take 75% more damage rather than 50%. | |
Pear | Uncommon | Raise your Max HP by 10. | |
Question Card | Uncommon | On future Card Reward screens you have 1 additional card to choose from. | |
Runic Dodecahedron | Uncommon | If your HP is full, gain 1 Energy at the start of each turn. | |
Self-Forming Clay | Uncommon
(Ironclad) |
Whenever you lose HP in combat, gain 3 Block next turn. | |
Shuriken | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Strength. | |
Singing Bowl | Uncommon | When adding cards to your deck, you may gain +2 Max HP instead. | |
Smiling Mask | Uncommon | The merchant's card removal service now always costs 50 Gold. | |
Sundial | Uncommon | Every 3 times you shuffle your deck, gain 2 Energy. | |
Symbiotic Virus | Uncommon | At the start of each combat, Channel 1 Dark. | |
The Courier | Uncommon | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. | |
Toxic Egg | Uncommon | Whenever you add a Skill card to your deck, it is Upgraded. | |
Bird-Faced Urn | Rare | Whenever you play a Power, heal 2 HP. | |
Calipers | Rare | At the start of your turn, lose 15 Block rather than all of your Block. | |
Champion Belt | Rare
(Ironclad) |
Whenever you apply Vulnerable, also apply 1 Weak. | |
Charon's Ashes | Rare
(Ironclad) |
Whenever you Exhaust a card, deal 3 damage to ALL enemies. | |
Dead Branch | Rare | Whenever you Exhaust a card, add a random card to your hand. | |
Du-Vu Doll | Rare | For each Curse in your deck, start each combat with 1 additional Strength. | |
Frozen Eye | Shop | When viewing your Draw Pile, the cards are now shown in order. | |
Emotion Chip | Rare | At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. | |
Fossilized Helix | Rare | Prevent the first time you would lose HP in combat. | |
Gambling Chip | Rare | At the start of each combat, discard any number of cards then draw that many. | |
Ginger | Rare | You can no longer become Weakened. | |
Girya | Rare | You can now gain Strength at Rest Sites. (3 times max) | |
Ice Cream | Rare | Energy is now conserved between turns. | |
Incense Burner | Rare | Every 6 turns, gain 1 Intangible. | |
Magic Flower | Rare
(Ironclad) |
Healing is 50% more effective during combat. | |
Mango | Rare | Raise your Max HP by 14. | |
Nunchaku | Rare | Every time you play 10 Attacks, gain 1 Energy. | |
Old Coin | Rare | Gain 300 Gold. | |
Peace Pipe | Rare | You can now remove cards from your deck at Rest Sites. | |
Pocketwatch | Rare | Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. | |
Prayer Wheel | Rare | Normal enemies drop an additional card reward. | |
Shovel | Rare | You can now Dig for loot at Rest Sites. | |
Stone Calendar | Rare | At the end of turn 7, deal 40 damage to ALL enemies. | |
The Specimen | Rare (Silent) | Whenever an enemy dies, transfer any Poison it has to a random enemy. | |
Thread and Needle | Rare | At the start of each combat, gain 4 Plated Armor. | |
Tingsha | Rare
(Silent) |
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. | |
Torii | Rare | Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. | |
Tough Bandages | Rare
(Silent) |
Whenever you discard a card during your turn, gain 3 Block. | |
Turnip | Rare | You can no longer become Frail. | |
Unceasing Top | Rare | Whenever you have no cards in hand during your turn, draw a card. | |
Wing Boots | Rare | You may ignore paths when choosing the next room to travel to 3 times. | |
Astrolabe | Boss | Upon pickup, choose and Transform 3 cards, then Upgrade them. | |
Black Blood | Boss (Ironclad) | Replaces Burning Blood. At the end of combat, heal 10 HP. | |
Black Star | Boss | Elites now drop 2 Relics when defeated. | |
Busted Crown | Boss | Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from | |
Calling Bell | Boss | Obtain 3 Curses and 3 Relics. | |
Coffee Dripper | Boss | Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites | |
Cursed Key | Boss | Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. | |
Ectoplasm | Boss | Gain 1 Energy at the start of each turn. You can no longer gain Gold. | |
Empty Cage | Boss | Upon pickup, remove 2 cards from your deck. | |
Eternal Feather | Boss | For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site. | |
Frozen Core | Boss | Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. | |
Fusion Hammer | Boss | Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. | |
Hovering Kite | Boss (Silent) | Gain 1 Energy and discard 2 cards at the start of each turn. | |
Inserter | Boss | Every 2 turns, gain 1 Orb slot. | |
Lizard Tail | Boss | When you would die, heal to 50% of your Max HP instead (works once). | |
Mark of Pain | Boss
(Ironclad) |
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. | |
Nuclear Battery | Boss | At the start of each combat, Channel 1 Plasma. | |
Orrery | Boss | Choose and add 5 cards to your deck. | |
Pandora's Box | Boss | Transform all Strikes and Defends. | |
Philosopher's Stone | Boss | Gain 1 Energy at the start of each turn. ALL enemies start with 2 Strength. | |
Ring of the Serpent | Boss
(Silent) |
Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. | |
Runic Cube | Boss
(Ironclad) |
Whenever you lose HP, draw 1 card. | |
Runic Dome | Boss | Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. | |
Runic Pyramid | Boss | At the end of your turn, you no longer discard your hand. | |
Snecko Eye | Boss | Draw 2 additional cards each turn. Start each combat Confused. | |
Sozu | Boss | Gain 1 Energy at the start of each turn. You can no longer obtain potions. | |
Tiny House | Boss | Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card. | |
Velvet Choker | Boss | Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. | |
White Beast Statue | Boss | Potions always drop after combat. | |
Wrist Blade | Boss
(Silent) |
Attacks that cost 0 deal 3 additional damage. | |
Bloody Idol | Event | Whenever you gain Gold, heal 5 HP. | |
Circlet | Event | Collect as many as you can. (Given when you exhaust the relic pool) | |
Cultist Headpiece | Event | You feel more talkative. | |
Enchiridion | Event | At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. | |
Face of Cleric | Event | Raise your Max HP by 1 after each combat. | |
Golden Idol | Event | Enemies drop 25% more Gold. | |
Gremlin Visage | Event | Start each combat with 1 Weak. | |
Mark of the Bloom | Event | You can no longer heal. | |
Mutagenic Strength | Event | Start each combat with 3 Strength that is lost at the end of your turn. | |
N'loth's Hungry Face | Event | The next non-boss chest you open is empty. | |
Necronomicon | Event | The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. | |
Neow's Lament | Event | Enemies in your first 3 combats will have 1 HP. | |
Nilry's Codex | Event | At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. | |
Nloth's Gift | Event | Triples the chance of receiving rare cards as monster rewards. | |
Odd Mushroom | Event | When Vulnerable, take 25% more damage rather than 50%. | |
Red Mask | Event | At the start of each combat, apply 1 Weak to ALL enemies. | |
Spirit Poop | Event | It's unpleasant. | |
Ssserpent Head | Event | Whenever you enter a ? room, gain 50 Gold. | |
Warped Tongs | Event | At the start of your turn, Upgrade a random card in your hand. | |
Brimstone | Shop (Ironclad only) | At the start of your turn, everyone gains 1 Strength. | |
Cauldron | Shop | When obtained, brews 5 random potions. | |
Chemical X | Shop | The effects of your cost X cards are increased by 2. | |
Clockwork Souvenir | Shop | At the start of each combat, gain 1 Artifact. | |
Dolly's Mirror | Shop | Upon pickup, obtain an additional copy of a card in your deck. | |
Frozen Eye | Shop | When viewing your Draw Pile, the cards are now shown in order. | |
Hand Drill | Shop | Whenever you break an enemy's Block, apply 2 Vulnerable. | |
Lee's Waffle | Shop | Raise your Max HP by 7 and heal all of your HP. | |
Meal Ticket | Shop | Whenever you enter a shop room, heal 7 HP. | |
Medical Kit | Shop | Status cards can now be played. Playing a Status will Exhaust the card. | |
Membership Card | Shop | In future acts, shops appear 50% more often. BONUS: 50% discount on all products! | |
Orange Pellets | Shop | Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs. | |
Prismatic Shard | Shop | Combat reward screens now contain colorless cards and cards from other colors. | |
Runic Capacitor | Shop | Start each combat with 3 additional Orb slots. | |
Sling of Courage | Shop | Start each Elite combat with 2 Strength. | |
Strange Spoon | Shop | Cards which Exhaust when played will instead discard 50% of the time. | |
The Abacus | Shop | Gain 6 Block whenever you shuffle your draw pile. | |
Toolbox | Shop | At the start of each combat, add a random colorless card to your hand. | |
Toy Ornithopter | Shop | Whenever you use a potion, heal 5 HP. | |
Twisted Funnel | Shop
(Silent) |
At the start of each combat, apply 4 Poison to ALL enemies. |