Slay the Spire Wiki
(Removed BETA labels from table. Will fix up ordering in a moment.)
Tag: Visual edit
(black blood hp buff; calling bell link fix)
Tag: Visual edit
(8 intermediate revisions by 4 users not shown)
Line 30: Line 30:
 
|At the Start of each combat, Channel 1 Lightning.
 
|At the Start of each combat, Channel 1 Lightning.
 
|-
 
|-
|[[File:PureWater-0.png|none|thumb|62x62px]]
+
|[[File:PureWater-0.png|none|thumb|73x80px]]
 
|[[Pure Water]]
 
|[[Pure Water]]
 
|Starter ([[Watcher (BETA)|Watcher]] only)
 
|Starter ([[Watcher (BETA)|Watcher]] only)
Line 90: Line 90:
 
|Whenever you add a card to your deck, gain 9 gold.
 
|Whenever you add a card to your deck, gain 9 gold.
 
|-
 
|-
 
|[[File:damaru.png|left|thumb|link=Damaru|73x80px]]
|N/A
 
 
|[[Damaru]]
 
|[[Damaru]]
 
|Common (Watcher only)
 
|Common (Watcher only)
|At the start of your turn, gain 1 <em>Mantra.</em>
+
|At the start of your turn, gain 1 [[Mantra]]<em>.</em>
 
|-
 
|-
 
|[[File:DataDisk.png|left|thumb|link=Data Disk|73x80px]]
 
|[[File:DataDisk.png|left|thumb|link=Data Disk|73x80px]]
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|Common
 
|Common
 
|Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
 
|Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
 
|-
 
|[[File:MealTicket.png|left|thumb|link=Meal Ticket|73x80px]]
 
|[[Meal Ticket]]
 
|Common
 
|Whenever you enter a shop room, heal 15 HP.
 
|-
 
|[[File:Nunchaku.png|left|thumb|link=Nunchaku|73x80px]]
 
|[[Nunchaku]]
 
|Common
 
|Every time you play 10 Attacks, gain 1 Energy.
 
|-
 
|-
 
|[[File:OddlySmoothStone.png|left|thumb|link=Oddly Smooth Stone|73x80px]]
 
|[[File:OddlySmoothStone.png|left|thumb|link=Oddly Smooth Stone|73x80px]]
Line 191: Line 201:
 
|Common
 
|Common
 
|Every 4th <em>?</em> room is a <em>Treasure</em> room.
 
|Every 4th <em>?</em> room is a <em>Treasure</em> room.
 
|-
 
|[[File:ToyOrnithopter.png|left|thumb|link=Toy Ornithopter|73x80px]]
 
|[[Toy Ornithopter]]
 
|Common
 
|Whenever you use a [[Potions|potion]], heal 5 HP.
 
|-
 
|-
 
|[[File:Vajra.png|left|thumb|link=Vajra|73x80px]]
 
|[[File:Vajra.png|left|thumb|link=Vajra|73x80px]]
Line 232: Line 247:
 
|Whenever you obtain a [[Curse]], increase your Max HP by 6.
 
|Whenever you obtain a [[Curse]], increase your Max HP by 6.
 
|-
 
|-
|[[File:Yang-0.png|none|thumb|57x57px]]
+
|[[File:Yang-0.png|none|thumb|73x80px]]
 
|[[Duality]]
 
|[[Duality]]
 
|Uncommon ([[Watcher (BETA)|Watcher]] only)
 
|Uncommon ([[Watcher (BETA)|Watcher]] only)
 
|Whenever you play an Attack, gain 1 temporary {{KW|Dexterity}}.
 
|Whenever you play an Attack, gain 1 temporary {{KW|Dexterity}}.
 
|-
 
|[[File:EternalFeather.png|left|thumb|link=Eternal Feather|73x80px]]
 
|[[Eternal Feather]]
 
|Uncommon
 
|For every 5 cards in your deck, heal 3 HP whenever you enter a [[Rest Site]].
 
|-
 
|-
 
|[[File:FrozenEgg2.png|left|thumb|link=Frozen Egg|73x80px]]
 
|[[File:FrozenEgg2.png|left|thumb|link=Frozen Egg|73x80px]]
Line 379: Line 399:
 
|Uncommon
 
|Uncommon
 
|Whenever you add a [[Skill]] card to your deck, it is [[Upgrade]]d.
 
|Whenever you add a [[Skill]] card to your deck, it is [[Upgrade]]d.
 
|-
 
|[[File:WhiteBeastStatue.png|left|thumb|link=White Beast Statue|73x80px]]
 
|[[White Beast Statue]]
 
|Uncommon
 
|[[Potions]] always drop after combat.
 
|-
 
|-
 
|[[File:BirdFacedUrn.png|left|thumb|link=Bird-Faced Urn|73x80px]]
 
|[[File:BirdFacedUrn.png|left|thumb|link=Bird-Faced Urn|73x80px]]
Line 448: Line 473:
 
|[[File:Golden eye.png|none|thumb|57x57px]]
 
|[[File:Golden eye.png|none|thumb|57x57px]]
 
|[[Golden Eye]]
 
|[[Golden Eye]]
|Rare ([[Watcher (BETA)|Watcher]] only)
+
|Rare ([[Watcher]] only)
 
|Whenever you Scry, Scry 2 additional cards.
 
|Whenever you Scry, Scry 2 additional cards.
 
|-
 
|-
Line 460: Line 485:
 
|Rare
 
|Rare
 
|Every 6 turns, gain 1 [[Intangible]].
 
|Every 6 turns, gain 1 [[Intangible]].
 
|-
 
|[[File:LizardTail.png|left|thumb|link=Lizard Tail|73x80px]]
 
|[[Lizard Tail]]
 
|Rare
 
|When you would die, heal to 50% of your Max HP instead (works once).
 
|-
 
|-
 
|[[File:MagicFlower.png|left|thumb|link=Magic Flower|73x80px]]
 
|[[File:MagicFlower.png|left|thumb|link=Magic Flower|73x80px]]
Line 470: Line 500:
 
|Rare
 
|Rare
 
|Raise your Max HP by 14.
 
|Raise your Max HP by 14.
|-
 
|[[File:Nunchaku.png|left|thumb|link=Nunchaku|73x80px]]
 
|[[Nunchaku]]
 
|Common
 
|Every time you play 10 Attacks, gain 1 Energy.
 
 
|-
 
|-
 
|[[File:OldCoin.png|left|thumb|link=Old Coin|73x80px]]
 
|[[File:OldCoin.png|left|thumb|link=Old Coin|73x80px]]
Line 559: Line 584:
 
|[[Black Blood]]
 
|[[Black Blood]]
 
|Boss ([[Ironclad]] only)
 
|Boss ([[Ironclad]] only)
|Replaces [[Burning Blood]]. At the end of combat, heal 10 HP.
+
|Replaces [[Burning Blood]]. At the end of combat, heal 12 HP.
 
(BETA) Heal 12 HP at the end of combat.
 
 
|-
 
|-
 
|[[File:BlackStar.png|left|thumb|link=Black Star|73x80px]]
 
|[[File:BlackStar.png|left|thumb|link=Black Star|73x80px]]
Line 576: Line 599:
 
|[[Calling Bell]]
 
|[[Calling Bell]]
 
|Boss
 
|Boss
|Upon pickup, obtain a
+
|Upon pickup, obtain a [[Curse of the Bell|unique Curse]] and 3 relics.
{{C|Curse of the Bell (BETA)|unique curse}} and 3 relics.
 
 
|-
 
|-
 
|[[File:CoffeeDripper.png|left|thumb|73x80px]]
 
|[[File:CoffeeDripper.png|left|thumb|73x80px]]
Line 598: Line 620:
 
|Boss
 
|Boss
 
|Upon pickup, remove 2 cards from your deck.
 
|Upon pickup, remove 2 cards from your deck.
|-
 
|[[File:EternalFeather.png|left|thumb|link=Eternal Feather|73x80px]]
 
|[[Eternal Feather]]
 
|Uncommon
 
|For every 5 cards in your deck, heal 3 HP whenever you enter a [[Rest Site]].
 
 
|-
 
|-
 
|[[File:FrozenCore.png|left|thumb|link=Frozen Core|73x80px]]
 
|[[File:FrozenCore.png|left|thumb|link=Frozen Core|73x80px]]
Line 617: Line 634:
 
|[[File:Holy water.png|none|thumb|62x62px]]
 
|[[File:Holy water.png|none|thumb|62x62px]]
 
|[[Holy Water]]
 
|[[Holy Water]]
|Boss ([[Watcher (BETA)|Watcher]] only)
+
|Boss ([[Watcher]] only)
 
|Replaces [[Pure Water (BETA)|Pure Water]]. At the start of each combat, add 3 [[Miracle (BETA)|Miracles]] to your hand.
 
|Replaces [[Pure Water (BETA)|Pure Water]]. At the start of each combat, add 3 [[Miracle (BETA)|Miracles]] to your hand.
 
|-
 
|-
Line 632: Line 649:
 
([[The Defect|Defect]] only)
 
([[The Defect|Defect]] only)
 
|Every 2 turns, gain 1 Orb slot.
 
|Every 2 turns, gain 1 Orb slot.
|-
 
|[[File:LizardTail.png|left|thumb|link=Lizard Tail|73x80px]]
 
|[[Lizard Tail]]
 
|Rare
 
|When you would die, heal to 50% of your Max HP instead (works once).
 
 
|-
 
|-
 
|[[File:MarkofPain.png|left|thumb|link=Mark of Pain|73x80px]]
 
|[[File:MarkofPain.png|left|thumb|link=Mark of Pain|73x80px]]
Line 649: Line 661:
 
([[The Defect|Defect]] only)
 
([[The Defect|Defect]] only)
 
|At the start of each combat, Channel 1 Plasma.
 
|At the start of each combat, Channel 1 Plasma.
|-
 
|[[File:Orrery.png|left|thumb|link=Orrery|73x80px]]
 
|[[Orrery]]
 
|Shop
 
|Choose and add 5 cards to your deck.
 
 
|-
 
|-
 
|[[File:PandorasBox.png|left|thumb|link=Pandora's Box|73x80px]]
 
|[[File:PandorasBox.png|left|thumb|link=Pandora's Box|73x80px]]
Line 715: Line 722:
 
|Gain 1 [[Energy]] at the start of each turn. You cannot play more than 6 cards per turn.
 
|Gain 1 [[Energy]] at the start of each turn. You cannot play more than 6 cards per turn.
 
|-
 
|-
|[[File:Violet lotus.png|none|thumb|62x62px]]
+
|[[File:Violet lotus.png|none|thumb|73x80px]]
 
|[[Violet Lotus]]
 
|[[Violet Lotus]]
 
|Boss ([[Watcher (BETA)|Watcher]] only)
 
|Boss ([[Watcher (BETA)|Watcher]] only)
 
|Whenever you exit Calm, gain an additional [[Energy]].
 
|Whenever you exit Calm, gain an additional [[Energy]].
|-
 
|[[File:WhiteBeastStatue.png|left|thumb|link=White Beast Statue|73x80px]]
 
|[[White Beast Statue]]
 
|Uncommon
 
|[[Potions]] always drop after combat.
 
 
|-
 
|-
 
|[[File:WristBlade.png|left|thumb|link=Wrist Blade|73x80px]]
 
|[[File:WristBlade.png|left|thumb|link=Wrist Blade|73x80px]]
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|Shop
 
|Shop
 
|Raise your Max HP by 7 and heal all of your HP.
 
|Raise your Max HP by 7 and heal all of your HP.
|-
 
|[[File:MealTicket.png|left|thumb|link=Meal Ticket|73x80px]]
 
|[[Meal Ticket]]
 
|Common
 
|Whenever you enter a shop room, heal 15 HP.
 
 
|-
 
|-
 
|[[File:MedicalKit.png|left|thumb|link=Medical Kit|73x80px]]
 
|[[File:MedicalKit.png|left|thumb|link=Medical Kit|73x80px]]
Line 886: Line 883:
 
|Shop
 
|Shop
 
|Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
 
|Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
 
|-
  +
|[[File:Orrery.png|left|thumb|link=Orrery|73x80px]]
 
|[[Orrery]]
 
|Shop
 
|Choose and add 5 cards to your deck.
 
|-
 
|-
 
|[[File:PrismaticShard.png|left|thumb|link=Prismatic Shard|73x80px]]
 
|[[File:PrismaticShard.png|left|thumb|link=Prismatic Shard|73x80px]]
Line 917: Line 919:
 
|Shop
 
|Shop
 
|At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
 
|At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
|-
 
|[[File:ToyOrnithopter.png|left|thumb|link=Toy Ornithopter|73x80px]]
 
|[[Toy Ornithopter]]
 
|Common
 
|Whenever you use a [[Potions|potion]], heal 5 HP.
 
 
|-
 
|-
 
|[[File:TwistedFunnel.png|left|thumb|link=Twisted Funnel|73x80px]]
 
|[[File:TwistedFunnel.png|left|thumb|link=Twisted Funnel|73x80px]]
Line 942: Line 939:
 
<span class="basic-tooltip" title="Burning Blood (Ironclad only)\nAt the end of combat, heal 6 HP.">[[File:BurningBlood.png|link=Burning Blood|Burning Blood (Ironclad only): At the end of combat, heal 6 HP.|67x73px]]</span>
 
<span class="basic-tooltip" title="Burning Blood (Ironclad only)\nAt the end of combat, heal 6 HP.">[[File:BurningBlood.png|link=Burning Blood|Burning Blood (Ironclad only): At the end of combat, heal 6 HP.|67x73px]]</span>
 
<span class="basic-tooltip" title="Cracked Core (Defect only)\nAt the Start of each Combat, Channel 1 Lightning.">[[File:CrackedCore.png|link=Cracked Core|Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.|67x73px]]</span>
 
<span class="basic-tooltip" title="Cracked Core (Defect only)\nAt the Start of each Combat, Channel 1 Lightning.">[[File:CrackedCore.png|link=Cracked Core|Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.|67x73px]]</span>
  +
<span class="basic-tooltip" title="Pure Water (Watcher only)\nAt the start of each combat, add a Miracle to your hand.">[[File:PureWater-0.png|link=Pure Water|Pure Water (Watcher Only): At the start of each combat, add a Miracle to your hand.|67x73px]]</span>
 
<span class="basic-tooltip" title="Ring of the Snake (Silent only)\nAt the start of each combat, draw 2 additional cards.">[[File:RingoftheSnake.png|link=Ring of the Snake|Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.|67x73px]]</span>
 
<span class="basic-tooltip" title="Ring of the Snake (Silent only)\nAt the start of each combat, draw 2 additional cards.">[[File:RingoftheSnake.png|link=Ring of the Snake|Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.|67x73px]]</span>
   
Line 947: Line 945:
 
Weak relics that are found commonly.
 
Weak relics that are found commonly.
   
<span class="basic-tooltip" title="Akabeko (BETA)\nYour first attack each combat deals 8 additional damage.">[[File:Akabeko.png|link=Akabeko (BETA)|67x73px|Akabeko (BETA): Your first attack each combat deals 8 additional damage.]]</span><span class="basic-tooltip" title="Anchor\nStart each combat with 10 Block.">[[File:Anchor.png|link=Anchor|67x73px|Anchor: Start each combat with 10 Block.]]</span><span class="basic-tooltip" title="Ancient Tea Set\nWhenever you enter a Rest Site, start the next combat with 2 Energy.">[[File:AncientTeaSet.png|link=Ancient Tea Set|67x73px|Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.]]</span><span class="basic-tooltip" title="Art of War\nIf you do not play any Attacks during your turn, gain an extra Energy next turn.">[[File:ArtofWar.png|link=Art of War|67x73px|Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.]]</span><span class="basic-tooltip" title="Bag of Marbles\nAt the start of each combat, apply 1 Vulnerable to ALL enemies.">[[File:BagofMarbles.png|link=Bag of Marbles|67x73px|Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.]]</span><span class="basic-tooltip" title="Bag of Preparation\nAt the start of each combat, draw 2 additional cards.">[[File:BagofPreparation.png|link=Bag of Preparation|67x73px|Bag of Preparation: At the start of each combat, draw 2 additional cards.]]</span><span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP.">[[File:BloodVial.png|link=Blood Vial|67x73px|Blood Vial: At the start of each combat, heal 2 HP.]]</span><span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back.">[[File:BronzeScales.png|link=Bronze Scales|67x73px|Bronze Scales: Start each combat with 3 Thorns.]]</span><span class="basic-tooltip" title="Centennial Puzzle\nThe first time you lose HP each combat, draw 3 cards.">[[File:CentennialPuzzle.png|link=Centennial Puzzle|67x73px|Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.]]</span><span class="basic-tooltip" title="Ceramic Fish (BETA)\nWhenever you add a card to your deck, gain 9 gold.">[[File:CeramicFish.png|link=Ceramic Fish (BETA)|67x73px|Ceramic Fish (BETA): Whenever you add a card to your deck, gain 9 gold.]]</span><span class="basic-tooltip" title="Data Disk (Defect only)\nStart each combat with 1 Focus.">[[File:DataDisk.png|link=Data Disk|67x73px|Data Disk (Defect only): Start each combat with 1 Focus.]]</span><span class="basic-tooltip" title="Dream Catcher\nWhenever you rest, you may add a card to your deck.">[[File:DreamCatcher.png|link=Dream Catcher|67x73px|Dream Catcher: Whenever you rest, you may add a card to your deck.]]</span><span class="basic-tooltip" title="Happy Flower\nEvery 3 turns, gain 1 Energy.">[[File:HappyFlower.png|link=Happy Flower|Happy Flower: Every 3 turns, gain 1 Energy.|67x73px]]</span><span class="basic-tooltip" title="Juzu Bracelet\nRegular enemy combats are no longer encountered in ? rooms.">[[File:JuzuBracelet.png|link=Juzu Bracelet|Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.|67x73px]]</span><span class="basic-tooltip" title="Lantern\nGain 1 Energy on the first turn of each combat.">[[File:Lantern.png|link=Lantern|Lantern: Gain 1 Energy on the first turn of each combat.|67x73px]]</span><span class="basic-tooltip" title="Maw Bank\nWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.">[[File:MawBank.png|link=Maw Bank|Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.|67x73px]]</span><span class="basic-tooltip" title="Oddly Smooth Stone\nAt the start of each combat, gain 1 Dexterity.">[[File:OddlySmoothStone.png|link=Oddly Smooth Stone|Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.|67x73px]]</span><span class="basic-tooltip" title="Omamori\nNegate the next 2 Curses you obtain.">[[File:Omamori.png|link=Omamori|Omamori: Negate the next 2 Curses you obtain.|67x73px]]</span><span class="basic-tooltip" title="Orichalcum\nIf you end your turn without Block, gain 6 Block.">[[File:Orichalcum.png|link=Orichalcum|Orichalcum: If you end your turn without Block, gain 6 Block.|67x73px]]</span><span class="basic-tooltip" title="Pen Nib\nEvery 10th Attack you play deals double damage.">[[File:PenNib.png|link=Pen Nib|Pen Nib: Every 10th Attack you play deals double damage.|67x73px]]</span><span class="basic-tooltip" title="Potion Belt\nUpon pickup, gain 2 Potion slots.">[[File:PotionBelt.png|link=Potion Belt|Potion Belt: Upon pickup, gain 1 Potion slot.|67x73px]]</span><span class="basic-tooltip" title="Preserved Insect\nEnemies in Elite rooms have 25% less HP.">[[File:PreservedInsect.png|link=Preserved Insect|Preserved Insect: Enemies in Elite rooms have 25% less HP.|67x73px]]</span><span class="basic-tooltip" title="Red Skull (Ironclad only)\nWhile your HP is at or below 50%, you have 3 additional Strength.">[[File:RedSkull.png|link=Red Skull|Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.|67x73px]]</span><span class="basic-tooltip" title="Regal Pillow\nHeal an additional 15 HP when you Rest.">[[File:RegalPillow.png|link=Regal Pillow|Regal Pillow: Heal an additional 15 HP when you Rest.|67x73px]]</span><span class="basic-tooltip" title="Smiling Mask\nThe merchant's card removal service now always costs 50 Gold.">[[File:SmilingMask.png|link=Smiling Mask|Smiling Mask: The merchant's card removal service now always costs 50 Gold.|67x73px]]</span><span class="basic-tooltip" title="Snecko Skull (Silent only)\nWhenever you apply Poison, apply an additional 1 Poison.">[[File:SnakeSkull.png|link=Snecko Skull|Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.|67x73px]]</span><span class="basic-tooltip" title="Strawberry\nRaise your Max HP by 7.">[[File:Strawberry.png|link=Strawberry|Strawberry: Raise your Max HP by 7.|67x73px]]</span><span class="basic-tooltip" title="The Boot\nWhenever you would deal 4 or less unblocked Attack damage, increase it to 5.">[[File:Boot.png|link=The Boot|Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.|67x73px]]</span><span class="basic-tooltip" title="Tiny Chest\nGain 30 Gold. You are 10% more likely to find treasure in ? rooms.">[[File:TinyChest.png|link=Tiny Chest|Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.|67x73px]]</span><span class="basic-tooltip" title="Vajra\nAt the start of each combat, gain 1 Strength.">[[File:Vajra.png|link=Vajra|Vajra: At the start of each combat, gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="War Paint\nUpon pick up, Upgrade 2 random Skills.">[[File:WarPaint.png|link=War Paint|War Paint: Upon pick up, Upgrade 2 random Skills.|67x73px]]</span><span class="basic-tooltip" title="Whetstone\nUpon pick up, Upgrade 2 random Attacks.">[[File:Whetstone.png|link=Whetstone|Whetstone: Upon pick up, Upgrade 2 random Attacks.|67x73px]]</span>
+
<span class="basic-tooltip" title="Akabeko\nYour first attack each combat deals 8 additional damage.">[[File:Akabeko.png|link=Akabeko|67x73px|Akabeko: Your first attack each combat deals 8 additional damage.]]</span><span class="basic-tooltip" title="Anchor\nStart each combat with 10 Block.">[[File:Anchor.png|link=Anchor|67x73px|Anchor: Start each combat with 10 Block.]]</span><span class="basic-tooltip" title="Ancient Tea Set\nWhenever you enter a Rest Site, start the next combat with 2 Energy.">[[File:AncientTeaSet.png|link=Ancient Tea Set|67x73px|Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.]]</span><span class="basic-tooltip" title="Art of War\nIf you do not play any Attacks during your turn, gain an extra Energy next turn.">[[File:ArtofWar.png|link=Art of War|67x73px|Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.]]</span><span class="basic-tooltip" title="Bag of Marbles\nAt the start of each combat, apply 1 Vulnerable to ALL enemies.">[[File:BagofMarbles.png|link=Bag of Marbles|67x73px|Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.]]</span><span class="basic-tooltip" title="Bag of Preparation\nAt the start of each combat, draw 2 additional cards.">[[File:BagofPreparation.png|link=Bag of Preparation|67x73px|Bag of Preparation: At the start of each combat, draw 2 additional cards.]]</span><span class="basic-tooltip" title="Blood Vial\nAt the start of each combat, heal 2 HP.">[[File:BloodVial.png|link=Blood Vial|67x73px|Blood Vial: At the start of each combat, heal 2 HP.]]</span><span class="basic-tooltip" title="Bronze Scales\nWhenever you take damage, deal 3 damage back.">[[File:BronzeScales.png|link=Bronze Scales|67x73px|Bronze Scales: Start each combat with 3 Thorns.]]</span><span class="basic-tooltip" title="Centennial Puzzle\nThe first time you lose HP each combat, draw 3 cards.">[[File:CentennialPuzzle.png|link=Centennial Puzzle|67x73px|Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.]]</span><span class="basic-tooltip" title="Ceramic Fish\nWhenever you add a card to your deck, gain 9 gold.">[[File:CeramicFish.png|link=Ceramic Fish|67x73px|Ceramic Fish: Whenever you add a card to your deck, gain 9 gold.]]</span><span class="basic-tooltip" title="Damaru\nAt the start of your turn, gain 1 Mantra.">[[File:Damaru.png|link=Damaru|67x73px|Damaru: At the start of your turn, gain 1 Mantra.]]</span><span class="basic-tooltip" title="Data Disk (Defect only)\nStart each combat with 1 Focus.">[[File:DataDisk.png|link=Data Disk|67x73px|Data Disk (Defect only): Start each combat with 1 Focus.]]</span><span class="basic-tooltip" title="Dream Catcher\nWhenever you rest, you may add a card to your deck.">[[File:DreamCatcher.png|link=Dream Catcher|67x73px|Dream Catcher: Whenever you rest, you may add a card to your deck.]]</span><span class="basic-tooltip" title="Happy Flower\nEvery 3 turns, gain 1 Energy.">[[File:HappyFlower.png|link=Happy Flower|Happy Flower: Every 3 turns, gain 1 Energy.|67x73px]]</span><span class="basic-tooltip" title="Juzu Bracelet\nRegular enemy combats are no longer encountered in ? rooms.">[[File:JuzuBracelet.png|link=Juzu Bracelet|Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.|67x73px]]</span><span class="basic-tooltip" title="Lantern\nGain 1 Energy on the first turn of each combat.">[[File:Lantern.png|link=Lantern|Lantern: Gain 1 Energy on the first turn of each combat.|67x73px]]</span><span class="basic-tooltip" title="Maw Bank\nWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.">[[File:MawBank.png|link=Maw Bank|Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.|67x73px]]</span><span class="basic-tooltip" title="Meal Ticket\nWhenever you enter a shop room, heal 15 HP.">[[File:MealTicket.png|link=Meal Ticket|Meal Ticket: Whenever you enter a shop room, heal 15 HP.|67x73px]]</span><span class="basic-tooltip" title="Nunchaku\nEvery time you play 10 Attacks, gain 1 Energy.">[[File:Nunchaku.png|link=Nunchaku|Nunchaku: Every time you play 10 Attacks, gain 1 Energy.|67x73px]]</span><span class="basic-tooltip" title="Oddly Smooth Stone\nAt the start of each combat, gain 1 Dexterity.">[[File:OddlySmoothStone.png|link=Oddly Smooth Stone|Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.|67x73px]]</span><span class="basic-tooltip" title="Omamori\nNegate the next 2 Curses you obtain.">[[File:Omamori.png|link=Omamori|Omamori: Negate the next 2 Curses you obtain.|67x73px]]</span><span class="basic-tooltip" title="Orichalcum\nIf you end your turn without Block, gain 6 Block.">[[File:Orichalcum.png|link=Orichalcum|Orichalcum: If you end your turn without Block, gain 6 Block.|67x73px]]</span><span class="basic-tooltip" title="Pen Nib\nEvery 10th Attack you play deals double damage.">[[File:PenNib.png|link=Pen Nib|Pen Nib: Every 10th Attack you play deals double damage.|67x73px]]</span><span class="basic-tooltip" title="Potion Belt\nUpon pickup, gain 2 Potion slots.">[[File:PotionBelt.png|link=Potion Belt|Potion Belt: Upon pickup, gain 1 Potion slot.|67x73px]]</span><span class="basic-tooltip" title="Preserved Insect\nEnemies in Elite rooms have 25% less HP.">[[File:PreservedInsect.png|link=Preserved Insect|Preserved Insect: Enemies in Elite rooms have 25% less HP.|67x73px]]</span><span class="basic-tooltip" title="Red Skull (Ironclad only)\nWhile your HP is at or below 50%, you have 3 additional Strength.">[[File:RedSkull.png|link=Red Skull|Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.|67x73px]]</span><span class="basic-tooltip" title="Regal Pillow\nHeal an additional 15 HP when you Rest.">[[File:RegalPillow.png|link=Regal Pillow|Regal Pillow: Heal an additional 15 HP when you Rest.|67x73px]]</span><span class="basic-tooltip" title="Smiling Mask\nThe merchant's card removal service now always costs 50 Gold.">[[File:SmilingMask.png|link=Smiling Mask|Smiling Mask: The merchant's card removal service now always costs 50 Gold.|67x73px]]</span><span class="basic-tooltip" title="Snecko Skull (Silent only)\nWhenever you apply Poison, apply an additional 1 Poison.">[[File:SnakeSkull.png|link=Snecko Skull|Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.|67x73px]]</span><span class="basic-tooltip" title="Strawberry\nRaise your Max HP by 7.">[[File:Strawberry.png|link=Strawberry|Strawberry: Raise your Max HP by 7.|67x73px]]</span><span class="basic-tooltip" title="The Boot\nWhenever you would deal 4 or less unblocked Attack damage, increase it to 5.">[[File:Boot.png|link=The Boot|Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.|67x73px]]</span><span class="basic-tooltip" title="Tiny Chest\nGain 30 Gold. You are 10% more likely to find treasure in ? rooms.">[[File:TinyChest.png|link=Tiny Chest|Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.|67x73px]]</span><span class="basic-tooltip" title="Toy Ornithopter\nWhenever you use a potion, heal 5 HP.">[[File:ToyOrnithopter.png|link=Toy Ornithopter|Toy Ornithopter: Whenever you use a potion, heal 5 HP.|67x73px]]</span><span class="basic-tooltip" title="Vajra\nAt the start of each combat, gain 1 Strength.">[[File:Vajra.png|link=Vajra|Vajra: At the start of each combat, gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="War Paint\nUpon pick up, Upgrade 2 random Skills.">[[File:WarPaint.png|link=War Paint|War Paint: Upon pick up, Upgrade 2 random Skills.|67x73px]]</span><span class="basic-tooltip" title="Whetstone\nUpon pick up, Upgrade 2 random Attacks.">[[File:Whetstone.png|link=Whetstone|Whetstone: Upon pick up, Upgrade 2 random Attacks.|67x73px]]</span>
   
   
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Stronger relics which appear less often than common relics.
 
Stronger relics which appear less often than common relics.
   
<span class="basic-tooltip" title="Blue Candle\nCurse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.">[[File:BlueCandle.png|link=Blue Candle|Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.|67x73px]]</span><span class="basic-tooltip" title="Bottled Flame\nUpon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.">[[File:BottledFlame.png|link=Bottled Flame|Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Bottled Lightning\nUpon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.">[[File:BottledLightning.png|link=Bottled Lightning|Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Bottled Tornado\nUpon pick up, choose a Power card. At the start of each combat, this card will be in your hand.">[[File:BottledTornado.png|link=Bottled Tornado|Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Darkstone Periapt\nWhenever you obtain a Curse, increase your Max HP by 6.">[[File:DarkstonePeriapt.png|link=Darkstone Periapt|Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6.|67x73px]]</span><span class="basic-tooltip" title="Frozen Egg\nWhenever you add a Power card to your deck, it is Upgraded.">[[File:FrozenEgg2.png|link=Frozen Egg|Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.|67x73px]]</span><span class="basic-tooltip" title="Gold-Plated Cables (Defect only)\nYour rightmost Orb triggers its passive an additional time.">[[File:Cables.png|link=Gold-Plated Cables|Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time.|67x73px]]</span><span class="basic-tooltip" title="Gremlin Horn\nWhenever an enemy dies, gain 1 Energy and draw 1 card.">[[File:GremlinHorn.png|link=Gremlin Horn|Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Ink Bottle (BETA)\nWhenever you play 10 cards, draw 1 card.">[[File:InkBottle.png|link=Ink Bottle (BETA)|Ink Bottle (BETA): Whenever you play 10 cards, draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Kunai\nEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.">[[File:Kunai.png|link=Kunai|Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.|67x73px]]</span><span class="basic-tooltip" title="Letter Opener\nEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.">[[File:LetterOpener.png|link=Letter Opener|Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Matryoshka\nThe next 2 chests you open contain 2 Relics. (Excludes boss chests)">[[File:Matryoshka.png|link=Matryoshka|Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests)|67x73px]]</span><span class="basic-tooltip" title="Meat on the Bone\nIf your HP is at or below 50% at the end of combat, heal 12 HP.">[[File:MeatontheBone.png|link=Meat on the Bone|Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP.|67x73px]]</span><span class="basic-tooltip" title="Mercury Hourglass\nAt the start of your turn, deal 3 damage to ALL enemies.">[[File:MercuryHourglass.png|link=Mercury Hourglass|Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Molten Egg\nWhenever you add an Attack card to your deck, it is Upgraded.">[[File:MoltenEgg2.png|link=Molten Egg|Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.|67x73px]]</span><span class="basic-tooltip" title="Mummified Hand\nWhenever you play a Power, a random card in your hand costs 0 for the turn.">[[File:MummifiedHand.png|link=Mummified Hand|Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn.|67x73px]]</span><span class="basic-tooltip" title="Ninja Scroll (Silent only)\nStart each combat with 3 Shivs in hand.">[[File:NinjaScroll.png|link=Ninja Scroll|Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand.|67x73px]]</span><span class="basic-tooltip" title="Ornamental Fan\nEvery time you play 3 Attacks in a single turn, gain 4 Block.">[[File:OrnamentalFan.png|link=Ornamental Fan|Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.|67x73px]]</span><span class="basic-tooltip" title="Pantograph\nAt the start of boss combats, heal 25 HP.">[[File:Pantograph.png|link=Pantograph|Pantograph: At the start of boss combats, heal 25 HP.|67x73px]]</span><span class="basic-tooltip" title="Paper Krane (Silent only)\nEnemies with Weak deal 40% less damage rather than 25%.">[[File:PaperCrane.png|link=Paper Krane|Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%.|67x73px]]</span><span class="basic-tooltip" title="Paper Phrog (Ironclad only)\nEnemies with Vulnerable take 75% more damage rather than 50%.">[[File:PaperFrog.png|link=Paper Phrog|Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.|67x73px]]</span><span class="basic-tooltip" title="Pear\nRaise your Max HP by 10.">[[File:Pear.png|link=Pear|Pear: Raise your Max HP by 10.|67x73px]]</span><span class="basic-tooltip" title="Question Card\nOn Card Reward screens, choose from 4 cards instead of 3.">[[File:QuestionCard.png|link=Question Card|Question Card: On Card Reward screens, choose from 4 cards instead of 3.|67x73px]]</span><span class="basic-tooltip" title="Runic Dodecahedron\nIf your HP is full, gain 1 Energy at the start of each turn.">[[File:Dodecahedron.png|link=Runic Dodecahedron|Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn.|67x73px]]</span><span class="basic-tooltip" title="Self-Forming Clay (Ironclad only)\nWhenever you lose HP in combat, gain 3 Block next turn.">[[File:SelfFormingClay.png|link=Self-Forming Clay|Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn.|67x73px]]</span><span class="basic-tooltip" title="Shuriken\nEvery time you play 3 Attacks in a single turn, gain 1 Strength.">[[File:Shuriken.png|link=Shuriken|Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Singing Bowl\nWhen adding cards to your deck, you may gain +2 Max HP instead.">[[File:SingingBowl.png|link=Singing Bowl|Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead.|67x73px]]</span><span class="basic-tooltip" title="Sundial\nEvery 3 times you shuffle your deck, gain 2 Energy.">[[File:Sundial.png|link=Sundial|Sundial: Every 3 times you shuffle your deck, gain 2 Energy.|67x73px]]</span><span class="basic-tooltip" title="Symbiotic Virus (Defect only)\nAt the Start of each combat, Channel 1 Dark.">[[File:SymbioticVirus.png|link=Symbiotic Virus|Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark.|67x73px]]</span><span class="basic-tooltip" title="The Courier\nThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.">[[File:TheCourier.png|link=The Courier|The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.|67x73px]]</span><span class="basic-tooltip" title="Toxic Egg\nWhenever you add a Skill card to your deck, it is Upgraded.">[[File:ToxicEgg2.png|link=Toxic Egg|Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.|67x73px]]</span>
+
<span class="basic-tooltip" title="Blue Candle\nCurse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.">[[File:BlueCandle.png|link=Blue Candle|Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.|67x73px]]</span><span class="basic-tooltip" title="Bottled Flame\nUpon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.">[[File:BottledFlame.png|link=Bottled Flame|Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Bottled Lightning\nUpon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.">[[File:BottledLightning.png|link=Bottled Lightning|Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Bottled Tornado\nUpon pick up, choose a Power card. At the start of each combat, this card will be in your hand.">[[File:BottledTornado.png|link=Bottled Tornado|Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.|67x73px]]</span><span class="basic-tooltip" title="Darkstone Periapt\nWhenever you obtain a Curse, increase your Max HP by 6.">[[File:DarkstonePeriapt.png|link=Darkstone Periapt|Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6.|67x73px]]</span><span class="basic-tooltip" title="Duality\nWhenever you play an Attack, gain 1 temporary Dexterity.">[[File:Yang-0.png|link=Duality|Duality: Whenever you play an Attack, gain 1 temporary Dexterity.|67x73px]]</span><span class="basic-tooltip" title="Eternal Feather\nFor every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.">[[File:EternalFeather.png|link=Eternal Feather|Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.|67x73px]]</span><span class="basic-tooltip" title="Frozen Egg\nWhenever you add a Power card to your deck, it is Upgraded.">[[File:FrozenEgg2.png|link=Frozen Egg|Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.|67x73px]]</span><span class="basic-tooltip" title="Gold-Plated Cables (Defect only)\nYour rightmost Orb triggers its passive an additional time.">[[File:Cables.png|link=Gold-Plated Cables|Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time.|67x73px]]</span><span class="basic-tooltip" title="Gremlin Horn\nWhenever an enemy dies, gain 1 Energy and draw 1 card.">[[File:GremlinHorn.png|link=Gremlin Horn|Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Ink Bottle\nWhenever you play 10 cards, draw 1 card.">[[File:InkBottle.png|link=Ink Bottle|Ink Bottle: Whenever you play 10 cards, draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Kunai\nEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.">[[File:Kunai.png|link=Kunai|Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.|67x73px]]</span><span class="basic-tooltip" title="Letter Opener\nEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.">[[File:LetterOpener.png|link=Letter Opener|Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Matryoshka\nThe next 2 chests you open contain 2 Relics. (Excludes boss chests)">[[File:Matryoshka.png|link=Matryoshka|Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests)|67x73px]]</span><span class="basic-tooltip" title="Meat on the Bone\nIf your HP is at or below 50% at the end of combat, heal 12 HP.">[[File:MeatontheBone.png|link=Meat on the Bone|Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP.|67x73px]]</span><span class="basic-tooltip" title="Mercury Hourglass\nAt the start of your turn, deal 3 damage to ALL enemies.">[[File:MercuryHourglass.png|link=Mercury Hourglass|Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Molten Egg\nWhenever you add an Attack card to your deck, it is Upgraded.">[[File:MoltenEgg2.png|link=Molten Egg|Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.|67x73px]]</span><span class="basic-tooltip" title="Mummified Hand\nWhenever you play a Power, a random card in your hand costs 0 for the turn.">[[File:MummifiedHand.png|link=Mummified Hand|Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn.|67x73px]]</span><span class="basic-tooltip" title="Ninja Scroll (Silent only)\nStart each combat with 3 Shivs in hand.">[[File:NinjaScroll.png|link=Ninja Scroll|Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand.|67x73px]]</span><span class="basic-tooltip" title="Ornamental Fan\nEvery time you play 3 Attacks in a single turn, gain 4 Block.">[[File:OrnamentalFan.png|link=Ornamental Fan|Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.|67x73px]]</span><span class="basic-tooltip" title="Pantograph\nAt the start of boss combats, heal 25 HP.">[[File:Pantograph.png|link=Pantograph|Pantograph: At the start of boss combats, heal 25 HP.|67x73px]]</span><span class="basic-tooltip" title="Paper Krane (Silent only)\nEnemies with Weak deal 40% less damage rather than 25%.">[[File:PaperCrane.png|link=Paper Krane|Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%.|67x73px]]</span><span class="basic-tooltip" title="Paper Phrog (Ironclad only)\nEnemies with Vulnerable take 75% more damage rather than 50%.">[[File:PaperFrog.png|link=Paper Phrog|Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.|67x73px]]</span><span class="basic-tooltip" title="Pear\nRaise your Max HP by 10.">[[File:Pear.png|link=Pear|Pear: Raise your Max HP by 10.|67x73px]]</span><span class="basic-tooltip" title="Question Card\nOn Card Reward screens, choose from 4 cards instead of 3.">[[File:QuestionCard.png|link=Question Card|Question Card: On Card Reward screens, choose from 4 cards instead of 3.|67x73px]]</span><span class="basic-tooltip" title="Runic Dodecahedron\nIf your HP is full, gain 1 Energy at the start of each turn.">[[File:Dodecahedron.png|link=Runic Dodecahedron|Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn.|67x73px]]</span><span class="basic-tooltip" title="Self-Forming Clay (Ironclad only)\nWhenever you lose HP in combat, gain 3 Block next turn.">[[File:SelfFormingClay.png|link=Self-Forming Clay|Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn.|67x73px]]</span><span class="basic-tooltip" title="Shuriken\nEvery time you play 3 Attacks in a single turn, gain 1 Strength.">[[File:Shuriken.png|link=Shuriken|Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Singing Bowl\nWhen adding cards to your deck, you may gain +2 Max HP instead.">[[File:SingingBowl.png|link=Singing Bowl|Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead.|67x73px]]</span><span class="basic-tooltip" title="Sundial\nEvery 3 times you shuffle your deck, gain 2 Energy.">[[File:Sundial.png|link=Sundial|Sundial: Every 3 times you shuffle your deck, gain 2 Energy.|67x73px]]</span><span class="basic-tooltip" title="Symbiotic Virus (Defect only)\nAt the Start of each combat, Channel 1 Dark.">[[File:SymbioticVirus.png|link=Symbiotic Virus|Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark.|67x73px]]</span><span class="basic-tooltip" title="The Courier\nThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.">[[File:TheCourier.png|link=The Courier|The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.|67x73px]]</span><span class="basic-tooltip" title="Toxic Egg\nWhenever you add a Skill card to your deck, it is Upgraded.">[[File:ToxicEgg2.png|link=Toxic Egg|Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.|67x73px]]</span><span class="basic-tooltip" title="White Beast Statue\nPotions always drop after combat.">[[File:WhiteBeastStatue.png|link=White Beast Statue|White Beast Statue: Potions always drop after combat.|67x73px]]</span>
   
   
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Unique and powerful relics which are rarely seen.
 
Unique and powerful relics which are rarely seen.
   
<span class="basic-tooltip" title="Bird-Faced Urn\nWhenever you play a Power, heal 2 HP.">[[File:BirdFacedUrn.png|link=Bird-Faced Urn|Bird-Faced Urn: Whenever you play a Power, heal 2 HP.|67x73px]]</span><span class="basic-tooltip" title="Calipers\nAt the start of your turn, lose 15 Block rather than all of your Block.">[[File:Calipers.png|link=Calipers|Calipers: At the start of your turn, lose 15 Block rather than all of your Block.|67x73px]]</span><span class="basic-tooltip" title="Champion Belt (Ironclad only)\nWhenever you apply Vulnerable, also apply 1 Weak.">[[File:ChampionBelt.png|link=Champion Belt|Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak.|67x73px]]</span><span class="basic-tooltip" title="Charon's Ashes (Ironclad only)\nWhenever you Exhaust a card, deal 3 damage to ALL enemies.">[[File:CharonsAshes.png|link=Charon's Ashes|Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Cloak Clasp (BETA)\nAt the end of your turn, gain 1 block for each card in your hand.">[[File:CloakClasp.png|link=Cloak Clasp (BETA)|Cloak Clasp (BETA): At the end of your turn, gain 1 block for each card in your hand.|67x73px]]</span><span class="basic-tooltip" title="Dead Branch\nWhenever you Exhaust a card, add a random card to your hand.">[[File:DeadBranch.png|link=Dead Branch|Dead Branch: Whenever you Exhaust a card, add a random card to your hand.|67x73px]]</span><span class="basic-tooltip" title="Du-Vu Doll\nFor each Curse in your deck, start each combat with 1 additional Strength.">[[File:Du-VuDoll.png|link=Du-Vu Doll|Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength.|67x73px]]</span><span class="basic-tooltip" title="Emotion Chip (Defect only)\nAt the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.">[[File:EmotionChip.png|link=Emotion Chip|Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.|67x73px]]</span><span class="basic-tooltip" title="Fossilized Helix\nPrevent the first time you would lose HP in combat.">[[File:FossilizedHelix.png|link=Fossilized Helix|Fossilized Helix: Prevent the first time you would lose HP in combat.|67x73px]]</span><span class="basic-tooltip" title="Gambling Chip\nAt the start of each combat, discard any number of cards then draw that many.">[[File:GamblingChip.png|link=Gambling Chip|Gambling Chip: At the start of each combat, discard any number of cards then draw that many.|67x73px]]</span><span class="basic-tooltip" title="Ginger\nYou can no longer become Weakened.">[[File:Ginger.png|link=Ginger|Ginger: You can no longer become Weakened.|67x73px]]</span><span class="basic-tooltip" title="Girya\nYou can now gain Strength at Rest Sites. (3 times max)">[[File:Girya.png|link=Girya|Girya: You can now gain Strength at Rest Sites. (3 times max)|67x73px]]</span><span class="basic-tooltip" title="Ice Cream\nEnergy is now conserved between turns.">[[File:IceCream.png|link=Ice Cream|Ice Cream: Energy is now conserved between turns.|67x73px]]</span><span class="basic-tooltip" title="Incense Burner\nEvery 6 turns, gain 1 Intangible.">[[File:IncenseBurner.png|link=Incense Burner|Incense Burner: Every 6 turns, gain 1 Intangible.|67x73px]]</span><span class="basic-tooltip" title="Magic Flower (Ironclad only)\nHealing is 50% more effective during combat.">[[File:MagicFlower.png|link=Magic Flower|Magic Flower (Ironclad only): Healing is 50% more effective during combat.|67x73px]]</span><span class="basic-tooltip" title="Mango\nRaise your Max HP by 14.">[[File:Mango.png|link=Mango|Mango: Raise your Max HP by 14.|67x73px]]</span><span class="basic-tooltip" title="Nunchaku\nEvery time you play 10 Attacks, gain 1 Energy.">[[File:Nunchaku.png|link=Nunchaku|Nunchaku: Every time you play 10 Attacks, gain 1 Energy.|67x73px]]</span><span class="basic-tooltip" title="Old Coin\nGain 300 Gold.">[[File:OldCoin.png|link=Old Coin|Old Coin: Gain 300 Gold.|67x73px]]</span><span class="basic-tooltip" title="Peace Pipe\nYou can now remove cards from your deck at Rest Sites.">[[File:PeacePipe.png|link=Peace Pipe|Peace Pipe: You can now remove cards from your deck at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Pocketwatch\nWhenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn."> [[File:Pocketwatch.png|link=Pocketwatch|Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.|67x73px]]</span><span class="basic-tooltip" title="Prayer Wheel\nNormal enemies drop an additional card reward.">[[File:PrayerWheel.png|link=Prayer Wheel|Prayer Wheel: Normal enemies drop an additional card reward.|67x73px]]</span><span class="basic-tooltip" title="Shovel\nYou can now Dig for loot at Rest Sites.">[[File:Shovel.png|link=Shovel|Shovel: You can now Dig for loot at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Stone Calendar\nAt the end of turn 7, deal 52 damage to ALL enemies.">[[File:StoneCalendar.png|link=Stone Calendar|Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="The Specimen (Silent only)\nWhenever an enemy dies, transfer any Poison it has to a random enemy.">[[File:TheSpecimen.png|link=The Specimen|The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy.|67x73px]]</span><span class="basic-tooltip" title="Thread and Needle\nAt the start of each combat, gain 4 Plated Armor.">[[File:ThreadandNeedle.png|link=Thread and Needle|Thread and Needle: At the start of each combat, gain 4 Plated Armor.|67x73px]]</span><span class="basic-tooltip" title="Tingsha (Silent only)\nWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.">[[File:Tingsha.png|link=Tingsha|Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.|67x73px]]</span><span class="basic-tooltip" title="Torii\nWhenever you would receive 5 or less unblocked Attack damage, reduce it to 1.">[[File:Torii.png|link=Torii|Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.|67x73px]]</span><span class="basic-tooltip" title="Tough Bandages (Silent only)\nWhenever you discard a card during your turn, gain 3 Block.">[[File:ToughBandages.png|link=Tough Bandages|Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block.|67x73px]]</span><span class="basic-tooltip" title="Tungsten Rod (BETA)\nWhenever you would lose HP, lose 1 less.">[[File:TungstenRod.png|link=Tungsten Rod (BETA)|Tungsten Rod (BETA): Whenever you would lose HP, lose 1 less.|67x73px]]</span><span class="basic-tooltip" title="Turnip\nYou can no longer become Frail.">[[File:Turnip.png|link=Turnip|Turnip: You can no longer become Frail.|67x73px]]</span><span class="basic-tooltip" title="Unceasing Top\nWhenever you have no cards in hand during your turn, draw a card.">[[File:UnceasingTop.png|link=Unceasing Top|Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.|67x73px]]</span><span class="basic-tooltip" title="Wing Boots\nYou may ignore paths when choosing the next room to travel to 3 times.">[[File:WingedGreaves.png|link=Wing Boots|Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.|67x73px]]</span>
+
<span class="basic-tooltip" title="Bird-Faced Urn\nWhenever you play a Power, heal 2 HP.">[[File:BirdFacedUrn.png|link=Bird-Faced Urn|Bird-Faced Urn: Whenever you play a Power, heal 2 HP.|67x73px]]</span><span class="basic-tooltip" title="Calipers\nAt the start of your turn, lose 15 Block rather than all of your Block.">[[File:Calipers.png|link=Calipers|Calipers: At the start of your turn, lose 15 Block rather than all of your Block.|67x73px]]</span><span class="basic-tooltip" title="Champion Belt (Ironclad only)\nWhenever you apply Vulnerable, also apply 1 Weak.">[[File:ChampionBelt.png|link=Champion Belt|Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak.|67x73px]]</span><span class="basic-tooltip" title="Charon's Ashes (Ironclad only)\nWhenever you Exhaust a card, deal 3 damage to ALL enemies.">[[File:CharonsAshes.png|link=Charon's Ashes|Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="Cloak Clasp (BETA)\nAt the end of your turn, gain 1 block for each card in your hand.">[[File:CloakClasp.png|link=Cloak Clasp (BETA)|Cloak Clasp (BETA): At the end of your turn, gain 1 block for each card in your hand.|67x73px]]</span><span class="basic-tooltip" title="Dead Branch\nWhenever you Exhaust a card, add a random card to your hand.">[[File:DeadBranch.png|link=Dead Branch|Dead Branch: Whenever you Exhaust a card, add a random card to your hand.|67x73px]]</span><span class="basic-tooltip" title="Du-Vu Doll\nFor each Curse in your deck, start each combat with 1 additional Strength.">[[File:Du-VuDoll.png|link=Du-Vu Doll|Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength.|67x73px]]</span><span class="basic-tooltip" title="Emotion Chip (Defect only)\nAt the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.">[[File:EmotionChip.png|link=Emotion Chip|Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.|67x73px]]</span><span class="basic-tooltip" title="Fossilized Helix\nPrevent the first time you would lose HP in combat.">[[File:FossilizedHelix.png|link=Fossilized Helix|Fossilized Helix: Prevent the first time you would lose HP in combat.|67x73px]]</span><span class="basic-tooltip" title="Gambling Chip\nAt the start of each combat, discard any number of cards then draw that many.">[[File:GamblingChip.png|link=Gambling Chip|Gambling Chip: At the start of each combat, discard any number of cards then draw that many.|67x73px]]</span><span class="basic-tooltip" title="Ginger\nYou can no longer become Weakened.">[[File:Ginger.png|link=Ginger|Ginger: You can no longer become Weakened.|67x73px]]</span><span class="basic-tooltip" title="Girya\nYou can now gain Strength at Rest Sites. (3 times max)">[[File:Girya.png|link=Girya|Girya: You can now gain Strength at Rest Sites. (3 times max)|67x73px]]</span><span class="basic-tooltip" title="Ice Cream\nEnergy is now conserved between turns.">[[File:IceCream.png|link=Ice Cream|Ice Cream: Energy is now conserved between turns.|67x73px]]</span><span class="basic-tooltip" title="Incense Burner\nEvery 6 turns, gain 1 Intangible.">[[File:IncenseBurner.png|link=Incense Burner|Incense Burner: Every 6 turns, gain 1 Intangible.|67x73px]]</span><span class="basic-tooltip" title="Lizard Tail\nWhen you would die, heal to 50% of your Max HP instead (works once).">[[File:LizardTail.png|link=Lizard Tail|Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once).|67x73px]]</span><span class="basic-tooltip" title="Magic Flower (Ironclad only)\nHealing is 50% more effective during combat.">[[File:MagicFlower.png|link=Magic Flower|Magic Flower (Ironclad only): Healing is 50% more effective during combat.|67x73px]]</span><span class="basic-tooltip" title="Mango\nRaise your Max HP by 14.">[[File:Mango.png|link=Mango|Mango: Raise your Max HP by 14.|67x73px]]</span><span class="basic-tooltip" title="Old Coin\nGain 300 Gold.">[[File:OldCoin.png|link=Old Coin|Old Coin: Gain 300 Gold.|67x73px]]</span><span class="basic-tooltip" title="Peace Pipe\nYou can now remove cards from your deck at Rest Sites.">[[File:PeacePipe.png|link=Peace Pipe|Peace Pipe: You can now remove cards from your deck at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Pocketwatch\nWhenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn."> [[File:Pocketwatch.png|link=Pocketwatch|Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.|67x73px]]</span><span class="basic-tooltip" title="Prayer Wheel\nNormal enemies drop an additional card reward.">[[File:PrayerWheel.png|link=Prayer Wheel|Prayer Wheel: Normal enemies drop an additional card reward.|67x73px]]</span><span class="basic-tooltip" title="Shovel\nYou can now Dig for loot at Rest Sites.">[[File:Shovel.png|link=Shovel|Shovel: You can now Dig for loot at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Stone Calendar\nAt the end of turn 7, deal 52 damage to ALL enemies.">[[File:StoneCalendar.png|link=Stone Calendar|Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies.|67x73px]]</span><span class="basic-tooltip" title="The Specimen (Silent only)\nWhenever an enemy dies, transfer any Poison it has to a random enemy.">[[File:TheSpecimen.png|link=The Specimen|The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy.|67x73px]]</span><span class="basic-tooltip" title="Thread and Needle\nAt the start of each combat, gain 4 Plated Armor.">[[File:ThreadandNeedle.png|link=Thread and Needle|Thread and Needle: At the start of each combat, gain 4 Plated Armor.|67x73px]]</span><span class="basic-tooltip" title="Tingsha (Silent only)\nWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.">[[File:Tingsha.png|link=Tingsha|Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.|67x73px]]</span><span class="basic-tooltip" title="Torii\nWhenever you would receive 5 or less unblocked Attack damage, reduce it to 1.">[[File:Torii.png|link=Torii|Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.|67x73px]]</span><span class="basic-tooltip" title="Tough Bandages (Silent only)\nWhenever you discard a card during your turn, gain 3 Block.">[[File:ToughBandages.png|link=Tough Bandages|Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block.|67x73px]]</span><span class="basic-tooltip" title="Tungsten Rod (BETA)\nWhenever you would lose HP, lose 1 less.">[[File:TungstenRod.png|link=Tungsten Rod (BETA)|Tungsten Rod (BETA): Whenever you would lose HP, lose 1 less.|67x73px]]</span><span class="basic-tooltip" title="Turnip\nYou can no longer become Frail.">[[File:Turnip.png|link=Turnip|Turnip: You can no longer become Frail.|67x73px]]</span><span class="basic-tooltip" title="Unceasing Top\nWhenever you have no cards in hand during your turn, draw a card.">[[File:UnceasingTop.png|link=Unceasing Top|Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.|67x73px]]</span><span class="basic-tooltip" title="Wing Boots\nYou may ignore paths when choosing the next room to travel to 3 times.">[[File:WingedGreaves.png|link=Wing Boots|Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.|67x73px]]</span>
   
 
<h3 id="Boss">'''Boss'''</h3>
 
<h3 id="Boss">'''Boss'''</h3>
 
Relics found only within Boss chests.
 
Relics found only within Boss chests.
   
<span class="basic-tooltip" title="Astrolabe\nUpon pickup, choose and Transform 3 cards, then Upgrade them.">[[File:Astrolabe.png|link=Astrolabe|Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them.|67x73px]]</span><span class="basic-tooltip" title="Black Blood (Ironclad only)\nReplaces Burning Blood. At the end of combat, heal 10 HP.">[[File:BlackBlood.png|link=Black Blood|Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP.|67x73px]]</span><span class="basic-tooltip" title="Black Star\nElites now drop 2 Relics when defeated.">[[File:BlackStar.png|link=Black Star|Black Star: Elites now drop 2 Relics when defeated.|67x73px]]</span><span class="basic-tooltip" title="Busted Crown\nGain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.">[[File:BustedCrown.png|link=Busted Crown|Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.|67x73px]]</span><span class="basic-tooltip" title="Calling Bell\nObtain 3 Curses and 3 Relics.">[[File:CallingBell.png|link=Calling Bell|Calling Bell: Obtain 3 Curses and 3 Relics.|67x73px]]</span><span class="basic-tooltip" title="Coffee Dripper\nGain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.">[[File:CoffeeDripper.png|link=Coffee Dripper|Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Cursed Key\nGain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.">[[File:CursedKey.png|link=Cursed Key|Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.|67x73px]]</span><span class="basic-tooltip" title="Ectoplasm\nGain 1 Energy at the start of each turn. You can no longer gain Gold.">[[File:Ectoplasm.png|link=Ectoplasm|Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold.|67x73px]]</span><span class="basic-tooltip" title="Empty Cage\nUpon pickup, remove 2 cards from your deck.">[[File:EmptyCage.png|link=Empty Cage|Empty Cage: Upon pickup, remove 2 cards from your deck.|67x73px]]</span><span class="basic-tooltip" title="Eternal Feather\nFor every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.">[[File:EternalFeather.png|link=Eternal Feather|Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.|67x73px]]</span><span class="basic-tooltip" title="Frozen Core (Defect only)\nReplaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.">[[File:FrozenCore.png|link=Frozen Core|Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.|67x73px]]</span><span class="basic-tooltip" title="Fusion Hammer\nGain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.">[[File:FusionHammer.png|link=Fusion Hammer|Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Hovering Kite (Silent only)\nGain 1 Energy and discard 2 cards at the start of each turn.">[[File:HoveringKite.png|link=Hovering Kite|Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn.|67x73px]]</span><span class="basic-tooltip" title="Inserter (Defect only)\nEvery 2 turns, gain 1 Orb slot.">[[File:Inserter.png|link=Inserter|Inserter (Defect only): Every 2 turns, gain 1 Orb slot.|67x73px]]</span><span class="basic-tooltip" title="Lizard Tail\nWhen you would die, heal to 50% of your Max HP instead (works once).">[[File:LizardTail.png|link=Lizard Tail|Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once).|67x73px]]</span><span class="basic-tooltip" title="Mark of Pain (Ironclad only)\nGain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.">[[File:MarkofPain.png|link=Mark of Pain|Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.|67x73px]]</span><span class="basic-tooltip" title="Nuclear Battery (Defect only)\nAt the start of each combat, Channel 1 Plasma.">[[File:NuclearBattery.png|67x73px|link=Nuclear Battery|Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma.]]</span><span class="basic-tooltip" title="Orrery\nChoose and add 5 cards to your deck.">[[File:Orrery.png|link=Orrery|Orrery: Choose and add 5 cards to your deck.|67x73px]]</span><span class="basic-tooltip" title="Pandora's Box\nTransform all Strikes and Defends.">[[File:PandorasBox.png|link=Pandora's Box|Pandora's Box: Transform all Strikes and Defends.|67x73px]]</span><span class="basic-tooltip" title="Philosopher's Stone\nGain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.">[[File:PhilosophersStone.png|link=Philosopher's Stone|Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Ring of the Serpent (Silent only)\nReplaces Ring of the Snake. At the start of your turn, draw 1 additional card.">[[File:RingoftheSerpent.png|link=Ring of the Serpent|Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.|67x73px]]</span><span class="basic-tooltip" title="Runic Cube (Ironclad only)\nWhenever you lose HP, draw 1 card.">[[File:RunicCube.png|link=Runic Cube|Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Runic Dome\nGain 1 Energy at the start of each turn. You can no longer see enemy Intents.">[[File:RunicDome.png|link=Runic Dome|Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.|67x73px]]</span><span class="basic-tooltip" title="Runic Pyramid\nAt the end of your turn, you no longer discard your hand.">[[File:RunicPyramid.png|link=Runic Pyramid|Runic Pyramid: At the end of your turn, you no longer discard your hand.|67x73px]]</span><span class="basic-tooltip" title="Sacred Bark (BETA)\nDouble the effectiveness of potions.">[[File:SacredBark.png|link=Sacred Bark (BETA)|Sacred Bark (BETA): Double the effectiveness of potions.|67x73px]]</span><span class="basic-tooltip" title="Slaver's Collar (BETA)\nDuring Boss and Elite combats, gain Energy at the start of your turn.">[[File:SlaversCollar.png|link=Slaver's Collar (BETA)|Slaver's Collar (BETA): During Boss and Elite combats, gain Energy at the start of your turn.|67x73px]]</span><span class="basic-tooltip" title="Snecko Eye\nDraw 2 additional cards each turn. Start each combat Confused.">[[File:SneckoEye.png|link=Snecko Eye|Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused.|67x73px]]</span><span class="basic-tooltip" title="Sozu\nGain 1 Energy at the start of each turn. You can no longer obtain potions.">[[File:Sozu.png|link=Sozu|Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions.|67x73px]]</span><span class="basic-tooltip" title="Tiny House\nObtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.">[[File:TinyHouse.png|link=Tiny House|Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.|67x73px]]</span><span class="basic-tooltip" title="Velvet Choker\nGain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.">[[File:VelvetChoker.png|link=Velvet Choker|Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.|67x73px]]</span><span class="basic-tooltip" title="White Beast Statue\nPotions always drop after combat.">[[File:WhiteBeastStatue.png|link=White Beast Statue|White Beast Statue: Potions always drop after combat.|67x73px]]</span><span class="basic-tooltip" title="Wrist Blade (Silent only)\nAttacks that cost 0 deal 3 additional damage.">[[File:WristBlade.png|link=Wrist Blade|Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.|67x73px]]</span>
+
<span class="basic-tooltip" title="Astrolabe\nUpon pickup, choose and Transform 3 cards, then Upgrade them.">[[File:Astrolabe.png|link=Astrolabe|Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them.|67x73px]]</span><span class="basic-tooltip" title="Black Blood (Ironclad only)\nReplaces Burning Blood. At the end of combat, heal 10 HP.">[[File:BlackBlood.png|link=Black Blood|Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP.|67x73px]]</span><span class="basic-tooltip" title="Black Star\nElites now drop 2 Relics when defeated.">[[File:BlackStar.png|link=Black Star|Black Star: Elites now drop 2 Relics when defeated.|67x73px]]</span><span class="basic-tooltip" title="Busted Crown\nGain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.">[[File:BustedCrown.png|link=Busted Crown|Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.|67x73px]]</span><span class="basic-tooltip" title="Calling Bell\nObtain 3 Curses and 3 Relics.">[[File:CallingBell.png|link=Calling Bell|Calling Bell: Obtain 3 Curses and 3 Relics.|67x73px]]</span><span class="basic-tooltip" title="Coffee Dripper\nGain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.">[[File:CoffeeDripper.png|link=Coffee Dripper|Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Cursed Key\nGain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.">[[File:CursedKey.png|link=Cursed Key|Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.|67x73px]]</span><span class="basic-tooltip" title="Ectoplasm\nGain 1 Energy at the start of each turn. You can no longer gain Gold.">[[File:Ectoplasm.png|link=Ectoplasm|Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold.|67x73px]]</span><span class="basic-tooltip" title="Empty Cage\nUpon pickup, remove 2 cards from your deck.">[[File:EmptyCage.png|link=Empty Cage|Empty Cage: Upon pickup, remove 2 cards from your deck.|67x73px]]</span><span class="basic-tooltip" title="Frozen Core (Defect only)\nReplaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.">[[File:FrozenCore.png|link=Frozen Core|Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.|67x73px]]</span><span class="basic-tooltip" title="Fusion Hammer\nGain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.">[[File:FusionHammer.png|link=Fusion Hammer|Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.|67x73px]]</span><span class="basic-tooltip" title="Hovering Kite (Silent only)\nGain 1 Energy and discard 2 cards at the start of each turn.">[[File:HoveringKite.png|link=Hovering Kite|Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn.|67x73px]]</span><span class="basic-tooltip" title="Inserter (Defect only)\nEvery 2 turns, gain 1 Orb slot.">[[File:Inserter.png|link=Inserter|Inserter (Defect only): Every 2 turns, gain 1 Orb slot.|67x73px]]</span><span class="basic-tooltip" title="Mark of Pain (Ironclad only)\nGain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.">[[File:MarkofPain.png|link=Mark of Pain|Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.|67x73px]]</span><span class="basic-tooltip" title="Nuclear Battery (Defect only)\nAt the start of each combat, Channel 1 Plasma.">[[File:NuclearBattery.png|67x73px|link=Nuclear Battery|Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma.]]</span><span class="basic-tooltip" title="Pandora's Box\nTransform all Strikes and Defends.">[[File:PandorasBox.png|link=Pandora's Box|Pandora's Box: Transform all Strikes and Defends.|67x73px]]</span><span class="basic-tooltip" title="Philosopher's Stone\nGain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.">[[File:PhilosophersStone.png|link=Philosopher's Stone|Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Ring of the Serpent (Silent only)\nReplaces Ring of the Snake. At the start of your turn, draw 1 additional card.">[[File:RingoftheSerpent.png|link=Ring of the Serpent|Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.|67x73px]]</span><span class="basic-tooltip" title="Runic Cube (Ironclad only)\nWhenever you lose HP, draw 1 card.">[[File:RunicCube.png|link=Runic Cube|Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card.|67x73px]]</span><span class="basic-tooltip" title="Runic Dome\nGain 1 Energy at the start of each turn. You can no longer see enemy Intents.">[[File:RunicDome.png|link=Runic Dome|Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.|67x73px]]</span><span class="basic-tooltip" title="Runic Pyramid\nAt the end of your turn, you no longer discard your hand.">[[File:RunicPyramid.png|link=Runic Pyramid|Runic Pyramid: At the end of your turn, you no longer discard your hand.|67x73px]]</span><span class="basic-tooltip" title="Sacred Bark (BETA)\nDouble the effectiveness of potions.">[[File:SacredBark.png|link=Sacred Bark (BETA)|Sacred Bark (BETA): Double the effectiveness of potions.|67x73px]]</span><span class="basic-tooltip" title="Slaver's Collar (BETA)\nDuring Boss and Elite combats, gain Energy at the start of your turn.">[[File:SlaversCollar.png|link=Slaver's Collar (BETA)|Slaver's Collar (BETA): During Boss and Elite combats, gain Energy at the start of your turn.|67x73px]]</span><span class="basic-tooltip" title="Snecko Eye\nDraw 2 additional cards each turn. Start each combat Confused.">[[File:SneckoEye.png|link=Snecko Eye|Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused.|67x73px]]</span><span class="basic-tooltip" title="Sozu\nGain 1 Energy at the start of each turn. You can no longer obtain potions.">[[File:Sozu.png|link=Sozu|Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions.|67x73px]]</span><span class="basic-tooltip" title="Tiny House\nObtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.">[[File:TinyHouse.png|link=Tiny House|Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.|67x73px]]</span><span class="basic-tooltip" title="Velvet Choker\nGain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.">[[File:VelvetChoker.png|link=Velvet Choker|Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.|67x73px]]</span><span class="basic-tooltip" title="Wrist Blade (Silent only)\nAttacks that cost 0 deal 3 additional damage.">[[File:WristBlade.png|link=Wrist Blade|Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.|67x73px]]</span>
   
 
<h3 id="Event">'''Event'''</h3>
 
<h3 id="Event">'''Event'''</h3>
Line 974: Line 972:
 
Relics which can only be purchased from the Merchant.
 
Relics which can only be purchased from the Merchant.
   
<span class="basic-tooltip" title="Brimstone (Ironclad only)\nAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.">[[File:Brimstone.png|link=Brimstone|Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Cauldron\nWhen obtained, brews 5 random potions.">[[File:Cauldron.png|link=Cauldron|Cauldron: When obtained, brews 5 random potions.|67x73px]]</span><span class="basic-tooltip" title="Chemical X\nThe effects of your cost X cards are increased by 2.">[[File:ChemicalX.png|link=Chemical X|Chemical X: The effects of your cost X cards are increased by 2.|67x73px]]</span><span class="basic-tooltip" title="Clockwork Souvenir\nAt the start of each combat, gain 1 Artifact.">[[File:ClockworkSouvenir.png|link=Clockwork Souvenir|Clockwork Souvenir: At the start of each combat, gain 1 Artifact.|67x73px]]</span><span class="basic-tooltip" title="Dolly's Mirror\nUpon pickup, obtain an additional copy of a card in your deck.">[[File:DollysMirror.png|link=Dolly's Mirror|Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck.|67x73px]]</span><span class="basic-tooltip" title="Frozen Eye\nWhen viewing your Draw Pile, the cards are now shown in order.">[[File:FrozenEye.png|link=Frozen Eye|Frozen Eye: When viewing your Draw Pile, the cards are now shown in order.|67x73px]]</span><span class="basic-tooltip" title="Hand Drill\nWhenever you break an enemy's Block, apply 2 Vulnerable.">[[File:HandDrill.png|link=Hand Drill|Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable.|67x73px]]</span><span class="basic-tooltip" title="Lee's Waffle\nRaise your Max HP by 7 and heal all of your HP.">[[File:LeesWaffle.png|link=Lee's Waffle|Lee's Waffle: Raise your Max HP by 7 and heal all of your HP.|67x73px]]</span><span class="basic-tooltip" title="Meal Ticket\nWhenever you enter a shop room, heal 15 HP.">[[File:MealTicket.png|link=Meal Ticket|Meal Ticket: Whenever you enter a shop room, heal 15 HP.|67x73px]]</span><span class="basic-tooltip" title="Medical Kit\nStatus cards can now be played. Playing a Status will Exhaust the card.">[[File:MedicalKit.png|link=Medical Kit|Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.|67x73px]]</span><span class="basic-tooltip" title="Membership Card\n50% discount on all products!">[[File:MembershipCard.png|link=Membership Card|Membership Card:50% discount on all products!|67x73px]]</span><span class="basic-tooltip" title="Orange Pellets\nWhenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.">[[File:OrangePellets.png|link=Orange Pellets|Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs.|67x73px]]</span><span class="basic-tooltip" title="Prismatic Shard\nCombat reward screens now contain colorless cards and cards from other colors.">[[File:PrismaticShard.png|link=Prismatic Shard|Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors.|67x73px]]</span><span class="basic-tooltip" title="Runic Capacitor (Defect only)\nStart each combat with 3 additional Orb slots.">[[File:RunicCapacitor.png|link=Runic Capacitor|Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots.|66x66px]]</span><span class="basic-tooltip" title="Sling of Courage\nStart each Elite combat with 2 Strength.">[[File:Sling.png|link=Sling of Courage|Sling of Courage: Start each Elite combat with 2 Strength.|67x73px]]</span><span class="basic-tooltip" title="Strange Spoon\nCards which Exhaust when played will instead discard 50% of the time.">[[File:StrangeSpoon.png|link=Strange Spoon|Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time.|67x73px]]</span><span class="basic-tooltip" title="The Abacus\nGain 6 Block whenever you shuffle your draw pile.">[[File:TheAbacus.png|link=The Abacus|The Abacus: Gain 6 Block whenever you shuffle your draw pile.|67x73px]]</span><span class="basic-tooltip" title="Toolbox\nAt the start of each combat, add a random colorless card to your hand.">[[File:Toolbox.png|link=Toolbox|Toolbox: At the start of each combat, add a random colorless card to your hand.|67x73px]]</span><span class="basic-tooltip" title="Toy Ornithopter\nWhenever you use a potion, heal 5 HP.">[[File:ToyOrnithopter.png|link=Toy Ornithopter|Toy Ornithopter: Whenever you use a potion, heal 5 HP.|67x73px]]</span><span class="basic-tooltip" title="Twisted Funnel (Silent only)\nAt the start of each combat, apply 4 Poison to ALL enemies.">[[File:TwistedFunnel.png|link=Twisted Funnel|Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.|67x73px]]</span>
+
<span class="basic-tooltip" title="Brimstone (Ironclad only)\nAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.">[[File:Brimstone.png|link=Brimstone|Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.|67x73px]]</span><span class="basic-tooltip" title="Cauldron\nWhen obtained, brews 5 random potions.">[[File:Cauldron.png|link=Cauldron|Cauldron: When obtained, brews 5 random potions.|67x73px]]</span><span class="basic-tooltip" title="Chemical X\nThe effects of your cost X cards are increased by 2.">[[File:ChemicalX.png|link=Chemical X|Chemical X: The effects of your cost X cards are increased by 2.|67x73px]]</span><span class="basic-tooltip" title="Clockwork Souvenir\nAt the start of each combat, gain 1 Artifact.">[[File:ClockworkSouvenir.png|link=Clockwork Souvenir|Clockwork Souvenir: At the start of each combat, gain 1 Artifact.|67x73px]]</span><span class="basic-tooltip" title="Dolly's Mirror\nUpon pickup, obtain an additional copy of a card in your deck.">[[File:DollysMirror.png|link=Dolly's Mirror|Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck.|67x73px]]</span><span class="basic-tooltip" title="Frozen Eye\nWhen viewing your Draw Pile, the cards are now shown in order.">[[File:FrozenEye.png|link=Frozen Eye|Frozen Eye: When viewing your Draw Pile, the cards are now shown in order.|67x73px]]</span><span class="basic-tooltip" title="Hand Drill\nWhenever you break an enemy's Block, apply 2 Vulnerable.">[[File:HandDrill.png|link=Hand Drill|Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable.|67x73px]]</span><span class="basic-tooltip" title="Lee's Waffle\nRaise your Max HP by 7 and heal all of your HP.">[[File:LeesWaffle.png|link=Lee's Waffle|Lee's Waffle: Raise your Max HP by 7 and heal all of your HP.|67x73px]]</span><span class="basic-tooltip" title="Medical Kit\nStatus cards can now be played. Playing a Status will Exhaust the card.">[[File:MedicalKit.png|link=Medical Kit|Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.|67x73px]]</span><span class="basic-tooltip" title="Membership Card\n50% discount on all products!">[[File:MembershipCard.png|link=Membership Card|Membership Card:50% discount on all products!|67x73px]]</span><span class="basic-tooltip" title="Orange Pellets\nWhenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.">[[File:OrangePellets.png|link=Orange Pellets|Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs.|67x73px]]</span><span class="basic-tooltip" title="Orrery\nChoose and add 5 cards to your deck.">[[File:Orrery.png|link=Orrery|Orrery: Choose and add 5 cards to your deck.|67x73px]]</span><span class="basic-tooltip" title="Prismatic Shard\nCombat reward screens now contain colorless cards and cards from other colors.">[[File:PrismaticShard.png|link=Prismatic Shard|Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors.|67x73px]]</span><span class="basic-tooltip" title="Runic Capacitor (Defect only)\nStart each combat with 3 additional Orb slots.">[[File:RunicCapacitor.png|link=Runic Capacitor|Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots.|66x66px]]</span><span class="basic-tooltip" title="Sling of Courage\nStart each Elite combat with 2 Strength.">[[File:Sling.png|link=Sling of Courage|Sling of Courage: Start each Elite combat with 2 Strength.|67x73px]]</span><span class="basic-tooltip" title="Strange Spoon\nCards which Exhaust when played will instead discard 50% of the time.">[[File:StrangeSpoon.png|link=Strange Spoon|Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time.|67x73px]]</span><span class="basic-tooltip" title="The Abacus\nGain 6 Block whenever you shuffle your draw pile.">[[File:TheAbacus.png|link=The Abacus|The Abacus: Gain 6 Block whenever you shuffle your draw pile.|67x73px]]</span><span class="basic-tooltip" title="Toolbox\nAt the start of each combat, add a random colorless card to your hand.">[[File:Toolbox.png|link=Toolbox|Toolbox: At the start of each combat, add a random colorless card to your hand.|67x73px]]</span><span class="basic-tooltip" title="Twisted Funnel (Silent only)\nAt the start of each combat, apply 4 Poison to ALL enemies.">[[File:TwistedFunnel.png|link=Twisted Funnel|Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.|67x73px]]</span>
   
 
<h3 id="Special">'''Special'''</h3>
 
<h3 id="Special">'''Special'''</h3>

Revision as of 03:39, 28 January 2020

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
BurningBlood
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
CrackedCore
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
PureWater-0
Pure Water Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
RingoftheSnake Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Akabeko
Akabeko Common Your first attack each combat deals 8 additional damage.
Anchor
Anchor Common Start each combat with 10 Block.
AncientTeaSet
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
ArtofWar
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
BagofMarbles
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
BagofPreparation
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
CeramicFish
Ceramic Fish Common Whenever you add a card to your deck, gain 9 gold.
Damaru
Damaru Common (Watcher only) At the start of your turn, gain 1 Mantra.
DataDisk
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
HappyFlower
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
MawBank
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
MealTicket
Meal Ticket Common Whenever you enter a shop room, heal 15 HP.
Nunchaku
Nunchaku Common Every time you play 10 Attacks, gain 1 Energy.
OddlySmoothStone
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib
Pen Nib Common Every 10th Attack you play deals double damage.
PotionBelt
Potion Belt Common Upon pickup, gain 2 Potion slots.
PreservedInsect
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
RegalPillow
Regal Pillow Common Heal an additional 15 HP when you Rest.
SmilingMask
Smiling Mask Common The merchant's card removal service now always costs 50 Gold.
SnakeSkull
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
Boot
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest
Tiny Chest Common Every 4th ? room is a Treasure room.
ToyOrnithopter
Toy Ornithopter Common Whenever you use a potion, heal 5 HP.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
BottledFlame
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
DarkstonePeriapt
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
Yang-0
Duality Uncommon (Watcher only) Whenever you play an Attack, gain 1 temporary Icon Dexterity Dexterity.
EternalFeather
Eternal Feather Uncommon For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
FrozenEgg2
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
Cables
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Horn cleat
Horn Cleat Uncommon At the start of your 2nd turn, gain 14 Block.
InkBottle
Ink Bottle Uncommon Whenever you play 10 cards, draw 1 card.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
MeatontheBone
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
MercuryHourglass
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
MoltenEgg2
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
PaperFrog
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
QuestionCard
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
SelfFormingClay
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
StrikeDummy
Strike Dummy Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
SymbioticVirus
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
Tear drop locket
Teardrop Locket Uncommon (Watcher only) Start each combat in Calm.
TheCourier
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
ToxicEgg2
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
WhiteBeastStatue
White Beast Statue Uncommon Potions always drop after combat.
BirdFacedUrn
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
Captain wheel
Captain's Wheel Rare At the start of your 3rd turn, gain 18 Block.
ChampionBelt
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
CharonsAshes
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
CloakClasp
Cloak Clasp Rare (Watcher only) At the end of your turn, gain 1 Icon Block block for each card in your hand.
DeadBranch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
Du-VuDoll
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
EmotionChip
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
FossilizedHelix
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
Girya
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
Golden eye
Golden Eye Rare (Watcher only) Whenever you Scry, Scry 2 additional cards.
IceCream
Ice Cream Rare Energy is now conserved between turns.
IncenseBurner
Incense Burner Rare Every 6 turns, gain 1 Intangible.
LizardTail
Lizard Tail Rare When you would die, heal to 50% of your Max HP instead (works once).
MagicFlower
Magic Flower Rare (Ironclad only) Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
OldCoin
Old Coin Rare Gain 300 Gold.
PeacePipe
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
StoneCalendar
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
TheSpecimen
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
ThreadandNeedle
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
TungstenRod
Tungsten Rod Rare Whenever you would lose HP, lose 1 less.
Turnip
Turnip Rare You can no longer become Frail.
UnceasingTop
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
WingedGreaves
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 12 HP.
BlackStar
Black Star Boss Elites now drop 2 Relics when defeated.
BustedCrown
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
CallingBell
Calling Bell Boss Upon pickup, obtain a unique Curse and 3 relics.
CoffeeDripper
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
EmptyCage
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
FrozenCore
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
FusionHammer
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
Holy water
Holy Water Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
HoveringKite
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.

(BETA) The first time you discard a card each turn, gain Energy.

Inserter
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
MarkofPain
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
NuclearBattery
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
PandorasBox
Pandora's Box Boss Transform all Strikes and Defends.
PhilosophersStone
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
RingoftheSerpent
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SacredBark
Sacred Bark Boss Double the effectiveness of potions.
SlaversCollar
Slaver's Collar Boss During Boss and Elite combats, gain Energy at the start of your turn.
SneckoEye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
VelvetChoker
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
Violet lotus
Violet Lotus Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
WristBlade
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.

(BETA) Attacks that cost 0 deal 4 additional damage.

BloodyIdol
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
CultistMask
Cultist Headpiece Event You feel more talkative.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
FaceOfCleric
Face of Cleric Event Raise your Max HP by 1 after each combat.
GoldenIdol
Golden Idol Event Enemies drop 25% more Gold.
GremlinMask
Gremlin Visage Event Start each combat with 1 Weak.
MarkoftheBloom
Mark of the Bloom Event You can no longer heal.
MutagenicStrength
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
NlothsMask
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
NeowsBlessing
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
NilrysCodex
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
OddMushroom
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop
Spirit Poop Event It's unpleasant.
SsserpentHead
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
WarpedTongs
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX
Chemical X Shop The effects of your cost X cards are increased by 2.
ClockworkSouvenir
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
DollysMirror
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
HandDrill
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
LeesWaffle
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
MedicalKit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
Melange-0
Melange Shop (Watcher only) Whenever you shuffle your draw pile, Scry 3.
MembershipCard
Membership Card Shop 50% discount on all products!
OrangePellets
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
Orrery
Orrery Shop Choose and add 5 cards to your deck.
PrismaticShard
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
RunicCapacitor
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
Sling
Sling of Courage Shop Start each Elite combat with 2 Strength.
StrangeSpoon
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
TheAbacus
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox
Toolbox Shop At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
TwistedFunnel
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP. Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning. Pure Water (Watcher Only): At the start of each combat, add a Miracle to your hand. Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Akabeko: Your first attack each combat deals 8 additional damage.Anchor: Start each combat with 10 Block.Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.Bag of Preparation: At the start of each combat, draw 2 additional cards.Blood Vial: At the start of each combat, heal 2 HP.Bronze Scales: Start each combat with 3 Thorns.Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.Ceramic Fish: Whenever you add a card to your deck, gain 9 gold.Damaru: At the start of your turn, gain 1 Mantra.Data Disk (Defect only): Start each combat with 1 Focus.Dream Catcher: Whenever you rest, you may add a card to your deck.Happy Flower: Every 3 turns, gain 1 Energy.Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.Lantern: Gain 1 Energy on the first turn of each combat.Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.Meal Ticket: Whenever you enter a shop room, heal 15 HP.Nunchaku: Every time you play 10 Attacks, gain 1 Energy.Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.Omamori: Negate the next 2 Curses you obtain.Orichalcum: If you end your turn without Block, gain 6 Block.Pen Nib: Every 10th Attack you play deals double damage.Potion Belt: Upon pickup, gain 1 Potion slot.Preserved Insect: Enemies in Elite rooms have 25% less HP.Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.Regal Pillow: Heal an additional 15 HP when you Rest.Smiling Mask: The merchant's card removal service now always costs 50 Gold.Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.Strawberry: Raise your Max HP by 7.Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.Toy Ornithopter: Whenever you use a potion, heal 5 HP.Vajra: At the start of each combat, gain 1 Strength.War Paint: Upon pick up, Upgrade 2 random Skills.Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6.Duality: Whenever you play an Attack, gain 1 temporary Dexterity.Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time.Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card.Ink Bottle: Whenever you play 10 cards, draw 1 card.Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Matryoshka: The next 2 chests you open contain 2 RelicsMeat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP.Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies.Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn.Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand.Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.Pantograph: At the start of boss combats, heal 25 HP.Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%.Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.Pear: Raise your Max HP by 10.Question Card: On Card Reward screens, choose from 4 cards instead of 3.Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn.Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn.Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead.Sundial: Every 3 times you shuffle your deck, gain 2 Energy.Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark.The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.White Beast Statue: Potions always drop after combat.


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP.Calipers: At the start of your turn, lose 15 Block rather than all of your Block.Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak.Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies.Cloak Clasp (BETA): At the end of your turn, gain 1 block for each card in your hand.Dead Branch: Whenever you Exhaust a card, add a random card to your hand.Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength.Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.Fossilized Helix: Prevent the first time you would lose HP in combat.Gambling Chip: At the start of each combat, discard any number of cards then draw that many.Ginger: You can no longer become Weakened.Girya: You can now gain Strength at Rest SitesIce Cream: Energy is now conserved between turns.Incense Burner: Every 6 turns, gain 1 Intangible.Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once).Magic Flower (Ironclad only): Healing is 50% more effective during combat.Mango: Raise your Max HP by 14.Old Coin: Gain 300 Gold.Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.Prayer Wheel: Normal enemies drop an additional card reward.Shovel: You can now Dig for loot at Rest Sites.Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies.The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy.Thread and Needle: At the start of each combat, gain 4 Plated Armor.Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block.Tungsten Rod (BETA): Whenever you would lose HP, lose 1 less.Turnip: You can no longer become Frail.Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.

Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them.Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP.Black Star: Elites now drop 2 Relics when defeated.Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.Calling Bell: Obtain 3 Curses and 3 Relics.Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold.Empty Cage: Upon pickup, remove 2 cards from your deck.Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn.Inserter (Defect only): Every 2 turns, gain 1 Orb slot.Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma.Pandora's Box: Transform all Strikes and Defends.Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card.Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.Runic Pyramid: At the end of your turn, you no longer discard your hand.Sacred Bark (BETA): Double the effectiveness of potions.Slaver's Collar (BETA): During Boss and Elite combats, gain Energy at the start of your turn.Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused.Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions.Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event

Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP.Cultist Headpiece: You feel more talkative.Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.Relic: Raise your Max HP by 1 after each combat.Golden Idol: Enemies drop 25% more Gold.Gremlin Visage: Start each combat with 1 WeakMark of the Bloom: You can no longer heal.Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.Nloth's Gift: Triples the chance of receiving rare cards as monster rewards.Relic: The next non-boss chest you open is empty.Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.Neow's Lament: Enemies in your first 3 combats will have 1 HP.Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.Red Mask: At the start of each combat, apply 1 Weak to ALL enemies.Spirit Poop: It's unpleasant.Ssserpent Head: Whenever you enter a ? room, gain 50 gold.Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.

Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.Cauldron: When obtained, brews 5 random potions.Chemical X: The effects of your cost X cards are increased by 2.Clockwork Souvenir: At the start of each combat, gain 1 Artifact.Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck.Frozen Eye: When viewing your Draw Pile, the cards are now shown in order.Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable.Lee's Waffle: Raise your Max HP by 7 and heal all of your HP.Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.Membership Card:50% discount on all products!Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs.Orrery: Choose and add 5 cards to your deck.Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors.Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots.Sling of Courage: Start each Elite combat with 2 Strength.Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time.The Abacus: Gain 6 Block whenever you shuffle your draw pile.Toolbox: At the start of each combat, add a random colorless card to your hand.Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.