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|Enemies with [[Weak]] deal 40% less damage rather than 25%.
 
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|[[File:PaperFrog.png|left||thumb|link=Paper Phrog|73x80px]]
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|[[Paper Phrog]]
 
|[[Paper Phrog]]
 
|Uncommon([[Ironclad]] only)
 
|Uncommon([[Ironclad]] only)

Revision as of 16:07, 18 October 2019

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
BurningBlood.png
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
CrackedCore.png
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
N/A Pure Water (BETA) Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
RingoftheSnake.png Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Akabeko.png
Akabeko (BETA) Common Your first attack each combat deals 8 additional damage.
Anchor.png
Anchor Common Start each combat with 10 Block.
AncientTeaSet.png
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
ArtofWar.png
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
BagofMarbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
BagofPreparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial.png
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales.png
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle.png
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
CeramicFish.png
Ceramic Fish (BETA) Common Whenever you add a card to your deck, gain 9 gold.
DataDisk.png
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher.png
Dream Catcher Common Whenever you rest, you may add a card to your deck.
HappyFlower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet.png
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern.png
Lantern Common Gain 1 Energy on the first turn of each combat.
MawBank.png
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
OddlySmoothStone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori.png
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum.png
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib.png
Pen Nib Common Every 10th Attack you play deals double damage.
PotionBelt.png
Potion Belt Common Upon pickup, gain 2 Potion slots.
PreservedInsect.png
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull.png
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
RegalPillow.png
Regal Pillow Common Heal an additional 15 HP when you Rest.
SmilingMask.png
Smiling Mask Common The merchant's card removal service now always costs 50 Gold.
SnakeSkull.png
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry.png
Strawberry Common Raise your Max HP by 7.
Boot.png
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest.png
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra.png
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint.png
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone.png
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle.png
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
BottledFlame.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning.png
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado.png
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
DarkstonePeriapt.png
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
FrozenEgg2.png
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
Cables.png
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn.png
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
N/A Horn Cleat (BETA) Uncommon At the start of your 2nd turn, gain 14 Block.
InkBottle.png
Ink Bottle (BETA) Uncommon Whenever you play 10 cards, draw 1 card.
Kunai.png
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener.png
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka.png
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
MeatontheBone.png
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
MercuryHourglass.png
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
MoltenEgg2.png
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand.png
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll.png
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan.png
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph.png
Pantograph Uncommon At the start of boss combats, heal 25 HP.
PaperCrane.png
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
PaperFrog.png
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear.png
Pear Uncommon Raise your Max HP by 10.
QuestionCard.png
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
Dodecahedron.png
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
SelfFormingClay.png
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken.png
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl.png
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
StrikeDummy.png
Strike Dummy (BETA) Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial.png
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
SymbioticVirus.png
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
N/A Teardrop Locket (BETA) Uncommon (Watcher only) Start each combat in Calm.
TheCourier.png
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
ToxicEgg2.png
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
N/A Yang (BETA) Uncommon (Watcher only) Whenever you play an Attack, gain 1 temporary Icon Dexterity.png Dexterity.
BirdFacedUrn.png
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers.png
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
N/A Captain's Wheel (BETA) Rare At the start of your 3rd turn, gain 18 Block.
ChampionBelt.png
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
CharonsAshes.png
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
CloakClasp.png
Cloak Clasp (BETA) Rare At the end of your turn, gain 1 Icon Block.png block for each card in your hand.
DeadBranch.png
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
Du-VuDoll.png
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
EmotionChip.png
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
FossilizedHelix.png
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip.png
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger.png
Ginger Rare You can no longer become Weakened.
Girya.png
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
N/A Golden Eye (BETA) Rare (Watcher only) Whenever you Scry, Scry 2 additional cards.
IceCream.png
Ice Cream Rare Energy is now conserved between turns.
IncenseBurner.png
Incense Burner Rare Every 6 turns, gain 1 Intangible.
MagicFlower.png
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango.png
Mango Rare Raise your Max HP by 14.
Nunchaku.png
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
OldCoin.png
Old Coin Rare Gain 300 Gold.
PeacePipe.png
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch.png
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel.png
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel.png
Shovel Rare You can now Dig for loot at Rest Sites.
StoneCalendar.png
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
TheSpecimen.png
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
ThreadandNeedle.png
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha.png
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii.png
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages.png
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
TungstenRod.png
Tungsten Rod (BETA) Rare Whenever you would lose HP, lose 1 less.
Turnip.png
Turnip Rare You can no longer become Frail.
UnceasingTop.png
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
WingedGreaves.png
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe.png
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood.png
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.

(BETA) Heal 12 HP at the end of combat.

BlackStar.png
Black Star Boss Elites now drop 2 Relics when defeated.
BustedCrown.png
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
CallingBell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.

(BETA) Upon pickup, obtain a unique curse and 3 relics.

CoffeeDripper.png
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey.png
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm.png
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
EmptyCage.png
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
EternalFeather.png
Eternal Feather Boss

(BETA) Uncommon

For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
FrozenCore.png
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
FusionHammer.png
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
N/A Holy Water (BETA) Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
HoveringKite.png
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.

(BETA) The first time you discard a card each turn, gain Energy.

Inserter.png
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
LizardTail.png
Lizard Tail Boss

(BETA) Rare

When you would die, heal to 50% of your Max HP instead (works once).
MarkofPain.png
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
NuclearBattery.png
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery.png
Orrery Boss

(BETA) Shop

Choose and add 5 cards to your deck.
PandorasBox.png
Pandora's Box Boss Transform all Strikes and Defends.
PhilosophersStone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
RingoftheSerpent.png
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube.png
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome.png
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid.png
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SacredBark.png
Sacred Bark (BETA) Boss Double the effectiveness of potions.
SlaversCollar.png
Slaver's Collar (BETA) Boss During Boss and Elite combats, gain Energy at the start of your turn.
SneckoEye.png
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu.png
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse.png
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
VelvetChoker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
N/A Violet Lotus (BETA) Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
WhiteBeastStatue.png
White Beast Statue Boss

(BETA) Uncommon

Potions always drop after combat.
WristBlade.png
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.

(BETA) Attacks that cost 0 deal 4 additional damage.

BloodyIdol.png
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
CultistMask.png
Cultist Headpiece Event You feel more talkative.
Enchiridion.png
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
FaceOfCleric.png
Face of Cleric Event Raise your Max HP by 1 after each combat.
GoldenIdol.png
Golden Idol Event Enemies drop 25% more Gold.
GremlinMask.png
Gremlin Visage Event Start each combat with 1 Weak.
MarkoftheBloom.png
Mark of the Bloom Event You can no longer heal.
MutagenicStrength.png
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
NlothsMask.png
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon.png
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
NeowsBlessing.png
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
NilrysCodex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift.png
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
OddMushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask.png
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop.png
Spirit Poop Event It's unpleasant.
SsserpentHead.png
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
WarpedTongs.png
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone.png
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron.png
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX.png
Chemical X Shop The effects of your cost X cards are increased by 2.
ClockworkSouvenir.png
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
DollysMirror.png
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye.png
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
HandDrill.png
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
LeesWaffle.png
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
MealTicket.png
Meal Ticket Shop

(BETA) Common

Whenever you enter a shop room, heal 15 HP.
MedicalKit.png
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
N/A Melange (BETA) Shop (Watcher only) Whenever you shuffle your draw pile, Scry 3.
MembershipCard.png
Membership Card Shop 50% discount on all products!
OrangePellets.png
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
PrismaticShard.png
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
RunicCapacitor.png
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
Sling.png
Sling of Courage Shop Start each Elite combat with 2 Strength.
StrangeSpoon.png
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
TheAbacus.png
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox.png
Toolbox Shop At the start of each combat, add a random colorless card to your hand.

(BETA) At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.

ToyOrnithopter.png
Toy Ornithopter Shop

(BETA) Common

Whenever you use a potion, heal 5 HP.
TwistedFunnel.png
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP. Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning. Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Akabeko (BETA): Your first attack each combat deals 8 additional damage.Anchor: Start each combat with 10 Block.Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy.Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn.Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies.Bag of Preparation: At the start of each combat, draw 2 additional cards.Blood Vial: At the start of each combat, heal 2 HP.Bronze Scales: Start each combat with 3 Thorns.Centennial Puzzle: The first time you lose HP each combat, draw 3 cards.Ceramic Fish (BETA): Whenever you add a card to your deck, gain 9 gold.Data Disk (Defect only): Start each combat with 1 Focus.Dream Catcher: Whenever you rest, you may add a card to your deck.Happy Flower: Every 3 turns, gain 1 Energy.Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms.Lantern: Gain 1 Energy on the first turn of each combat.Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity.Omamori: Negate the next 2 Curses you obtain.Orichalcum: If you end your turn without Block, gain 6 Block.Pen Nib: Every 10th Attack you play deals double damage.Potion Belt: Upon pickup, gain 1 Potion slot.Preserved Insect: Enemies in Elite rooms have 25% less HP.Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength.Regal Pillow: Heal an additional 15 HP when you Rest.Smiling Mask: The merchant's card removal service now always costs 50 Gold.Snecko Skull (Silent only): Whenever you apply Poison, apply an additional 1 Poison.Strawberry: Raise your Max HP by 7.Relic: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.Vajra: At the start of each combat, gain 1 Strength.War Paint: Upon pick up, Upgrade 2 random Skills.Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6.Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.Gold-Plated Cables (Defect only): Your rightmost Orb triggers its passive an additional time.Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card.Ink Bottle (BETA): Whenever you play 10 cards, draw 1 card.Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests)Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP.Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies.Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn.Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand.Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.Pantograph: At the start of boss combats, heal 25 HP.Paper Krane (Silent only): Enemies with Weak deal 40% less damage rather than 25%.Paper Phrog (Ironclad only): Enemies with Vulnerable take 75% more damage rather than 50%.Pear: Raise your Max HP by 10.Question Card: On Card Reward screens, choose from 4 cards instead of 3.Runic Dodecahedron: If your HP is full, gain 1 Energy at the start of each turn.Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn.Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead.Sundial: Every 3 times you shuffle your deck, gain 2 Energy.Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark.The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP.Calipers: At the start of your turn, lose 15 Block rather than all of your Block.Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak.Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies.Cloak Clasp (BETA): At the end of your turn, gain 1 block for each card in your hand.Dead Branch: Whenever you Exhaust a card, add a random card to your hand.Du-Vu Doll: For each Curse in your deck, start each combat with 1 additional Strength.Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.Fossilized Helix: Prevent the first time you would lose HP in combat.Gambling Chip: At the start of each combat, discard any number of cards then draw that many.Ginger: You can no longer become Weakened.Girya: You can now gain Strength at Rest Sites. (3 times max)Ice Cream: Energy is now conserved between turns.Incense Burner: Every 6 turns, gain 1 Intangible.Magic Flower (Ironclad only): Healing is 50% more effective during combat.Mango: Raise your Max HP by 14.Nunchaku: Every time you play 10 Attacks, gain 1 Energy.Old Coin: Gain 300 Gold.Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.Prayer Wheel: Normal enemies drop an additional card reward.Shovel: You can now Dig for loot at Rest Sites.Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies.The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy.Thread and Needle: At the start of each combat, gain 4 Plated Armor.Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block.Tungsten Rod (BETA): Whenever you would lose HP, lose 1 less.Turnip: You can no longer become Frail.Unceasing Top: Whenever you have no cards in hand during your turn, draw a card.Wing Boots: You may ignore paths when choosing the next room to travel to 3 times.

Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them.Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP.Black Star: Elites now drop 2 Relics when defeated.Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.Calling Bell: Obtain 3 Curses and 3 Relics.Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold.Empty Cage: Upon pickup, remove 2 cards from your deck.Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn.Inserter (Defect only): Every 2 turns, gain 1 Orb slot.Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once).Mark of Pain (Ironclad only): Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma.Orrery: Choose and add 5 cards to your deck.Pandora's Box: Transform all Strikes and Defends.Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card.Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.Runic Pyramid: At the end of your turn, you no longer discard your hand.Sacred Bark (BETA): Double the effectiveness of potions."Slaver's Collar (BETA): During Boss and Elite combats, gain Energy at the start of your turn.Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused.Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions.Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card.Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.White Beast Statue: Potions always drop after combat.Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event

Relics which can only be obtained through events.

Bloody Idol: Whenever you gain Gold, heal 5 HP.Cultist Headpiece: You feel more talkative.Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.Relic: Raise your Max HP by 1 after each combat.Golden Idol: Enemies drop 25% more Gold.Gremlin Visage: Start each combat with 1 WeakMark of the Bloom: You can no longer heal.Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.Nloth's Gift: Triples the chance of receiving rare cards as monster rewards.Relic: The next non-boss chest you open is empty.Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.Neow's Lament: Enemies in your first 3 combats will have 1 HP.Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.Red Mask: At the start of each combat, apply 1 Weak to ALL enemies.Spirit Poop: It's unpleasant.Ssserpent Head: Whenever you enter a ? room, gain 50 gold.Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.

Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.Cauldron: When obtained, brews 5 random potions.Chemical X: The effects of your cost X cards are increased by 2.Clockwork Souvenir: At the start of each combat, gain 1 Artifact.Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck.Frozen Eye: When viewing your Draw Pile, the cards are now shown in order.Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable.Lee's Waffle: Raise your Max HP by 7 and heal all of your HP.Meal Ticket: Whenever you enter a shop room, heal 15 HP.Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.Membership Card:50% discount on all products!Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs.Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors.Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots.Sling of Courage: Start each Elite combat with 2 Strength.Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time.The Abacus: Gain 6 Block whenever you shuffle your draw pile.Toolbox: At the start of each combat, add a random colorless card to your hand.Toy Ornithopter: Whenever you use a potion, heal 5 HP.Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

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