(Added all beta relics to the table.)
Tag: Visual edit
(Corrected spelling mistake.)
Tag: Visual edit
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|-
 
|-
 
|N/A
 
|N/A
|[[Tungesten Rod (BETA)]]
+
|[[Tungsten Rod (BETA)]]
 
|Common
 
|Common
 
|At the start of your turn, if it is before turn 6, gain {{KW|Block}} equal to the current turn.
 
|At the start of your turn, if it is before turn 6, gain {{KW|Block}} equal to the current turn.

Revision as of 19:13, 10 September 2019

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
File:Burning Blood.png

66x66px

Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
File:Cracked Core.png

128x128px

Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
N/A Pure Water (BETA) Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
File:Ring of the Snake.png Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
N/A Akabeko (BETA) Common Your first attack each combat deals 3 additional damage.
Anchor.png
Anchor Common Start each combat with 10 Block.
File:Ancient Tea Set.png

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Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
File:Art of War.png

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Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
File:Bag of Marbles.png

66x66px

Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
File:Bag of Preparation.png

128x128px

Bag of Preparation Common At the start of each combat, draw 2 additional cards.
File:Blood Vial.png

66x66px

Blood Vial Common At the start of each combat, heal 2 HP.
File:Bronze Scales.png

66x66px

Bronze Scales Common Whenever you take damage, deal 3 damage back.
File:Centennial Puzzle.png

66x66px

Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
N/A Ceramic Fish (BETA) Common Whenever you add a card to your deck, gain 7 gold.
File:Data Disk.png

128x128px

Data Disk Common

(Defect only)

Start each combat with 1 Focus.
File:Dream Catcher.png

128x128px

Dream Catcher Common Whenever you rest, you may add a card to your deck.
File:Happy Flower.png

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Happy Flower Common Every 3 turns, gain 1 Energy.
N/A Ink Bottle (BETA) Common Whenever you play 10 cards, draw 1 card.
File:Juzu Bracelet.png

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Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern.png
Lantern Common Gain 1 Energy on the first turn of each combat.
File:Maw Bank.png

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Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
N/A Melange (BETA) Common (Watcher only) Whenever you shuffle your draw pile, Scry 3.
File:Oddly Smooth Stone.png

66x66px

Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori.png
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum.png
Orichalcum Common If you end your turn without Block, gain 6 Block.
File:Pen Nib.png

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Pen Nib Common Every 10th Attack you play deals double damage.
File:Potion Belt.png

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Potion Belt Common Upon pickup, gain 2 Potion slots.
File:Preserved Insect.png

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Preserved Insect Common Enemies in Elite rooms have 25% less HP.
File:Red Skull.png

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Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
File:Regal Pillow.png

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Regal Pillow Common Heal an additional 15 HP when you Rest.
File:Snecko Skull.png

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Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry.png
Strawberry Common Raise your Max HP by 7.
File:The Boot.png

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The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
File:Tiny Chest.png

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Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
N/A Tungsten Rod (BETA) Common At the start of your turn, if it is before turn 6, gain Icon Block.png Block equal to the current turn.
Vajra.png
Vajra Common At the start of each combat, gain 1 Strength.
File:War Paint.png

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War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone.png
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
File:Blue Candle.png

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Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
File:Bottled Flame.png

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Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
File:Bottled Lightning.png

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Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
File:Bottled Tornado.png

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Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
File:Darkstone Periapt.png

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Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
File:Frozen Egg.png

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Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
File:Gold-Plated Cables.png
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
File:Gremlin Horn.png

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Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai.png
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
File:Letter Opener.png

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Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka.png
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
File:Meat on the Bone.png

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Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
File:Mercury Hourglass.png

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Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
File:Molten Egg.png

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Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
File:Mummified Hand.png

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Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
File:Ninja Scroll.png

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Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
File:Ornamental Fan.png

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Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph.png
Pantograph Uncommon At the start of boss combats, heal 25 HP.
File:Paper Krane.png

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Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
File:Paper Phrog.png

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Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear.png
Pear Uncommon Raise your Max HP by 10.
File:Question Card.png

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Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
File:Runic Dodecahedron.png

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Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
File:Self-Forming Clay.png

66x66px

Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken.png
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
File:Singing Bowl.png

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Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
File:Smiling Mask.png

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Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
N/A Strike Dummy (BETA) Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial.png
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
File:Symbiotic Virus.png

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Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
N/A Teardrop Locket (BETA) Uncommon (Watcher only) Start each combat in Calm.
File:Courier.png

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The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
File:Toxic Egg.png

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Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
N/A Yang (BETA) Common (Watcher only) Whenever you play an Attack, gain 1 temporary Icon Dexterity.png Dexterity.
File:Bird-Faced Urn.png

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Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers.png
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
File:Champion Belt.png

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Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
File:Charon's Ashes.png

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Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
N/A Cloak Clasp (BETA) Rare At the end of your turn, gain 2 Icon Block.png block for each card in your hand.
File:Dead Branch.png

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Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:Du-Vu Doll.png

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Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
File:Emotion Chip.png

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Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
File:Fossilized Helix.png

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Fossilized Helix Rare Prevent the first time you would lose HP in combat.
File:Gambling Chip.png

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Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger.png
Ginger Rare You can no longer become Weakened.
Girya.png
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
File:Ice Cream.png

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Ice Cream Rare Energy is now conserved between turns.
File:Incense Burner.png

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Incense Burner Rare Every 6 turns, gain 1 Intangible.
File:Magic Flower.png

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Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango.png
Mango Rare Raise your Max HP by 14.
Nunchaku.png
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
File:Old Coin.png

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Old Coin Rare Gain 300 Gold.
File:Peace Pipe.png

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Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch.png
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
File:Prayer Wheel.png

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Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel.png
Shovel Rare You can now Dig for loot at Rest Sites.
File:Stone Calendar.png

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Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
File:The Specimen.png

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The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
File:Thread and Needle.png

66x66px

Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha.png
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii.png
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
File:Tough Bandages.png

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Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
Turnip.png
Turnip Rare You can no longer become Frail.
File:Unceasing Top.png

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Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
File:Wing Boots.png

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Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe.png
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
File:Black Blood.png

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Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
File:Black Star.png

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Black Star Boss Elites now drop 2 Relics when defeated.
File:Busted Crown.png

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Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
File:Calling Bell.png

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Calling Bell Boss Obtain 3 Curses and 3 Relics.
File:Coffee Dripper.png

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Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
File:Cursed Key.png

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Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm.png
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
File:Empty Cage.png

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Empty Cage Boss Upon pickup, remove 2 cards from your deck.
File:Eternal Feather.png

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Eternal Feather Boss For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
File:Frozen Core.png

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Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
File:Fusion Hammer.png

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Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
N/A Holy Water (BETA) Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
File:Hovering Kite.png

66x66px

Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter.png
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
File:Lizard Tail.png

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Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
File:Mark of Pain.png

128x128px

Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
File:Nuclear Battery.png

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Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery.png
Orrery Boss Choose and add 5 cards to your deck.
File:Pandora's Box.png

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Pandora's Box Boss Transform all Strikes and Defends.
File:Philosopher's Stone.png

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Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
File:Ring of the Serpent.png

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Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
File:Runic Cube.png

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Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
File:Runic Dome.png

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Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
File:Runic Pyramid.png

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Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
N/A Sacred Bark (BETA) Boss Double the effectiveness of potions.
N/A Slaver's Collar (BETA) Boss During Boss and Elite combats, gain Energy at the start of your turn.
File:Snecko Eye.png

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Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu.png
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
File:Tiny House.png

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Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
File:Velvet Choker.png

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Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
N/A Violet Lotus (BETA) Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
File:White Beast Statue.png

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White Beast Statue Boss Potions always drop after combat.
File:Wrist Blade.png

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Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
File:Bloody Idol.png

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Bloody Idol Event Whenever you gain Gold, heal 5 HP.
File:Cultist Headpiece.png

128x128px

Cultist Headpiece Event You feel more talkative.
Enchiridion.png
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
File:Face of Cleric.png

128x128px

Face of Cleric Event Raise your Max HP by 1 after each combat.
File:Golden Idol.png

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Golden Idol Event Enemies drop 25% more Gold.
File:Gremlin Visage.png

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Gremlin Visage Event Start each combat with 1 Weak.
File:Mark of the Bloom.png

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Mark of the Bloom Event You can no longer heal.
File:Mutagenic Strength.png

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Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
File:N'loth's Hungry Face.png

66x66px

N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon.png
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
File:Neow's Lament.png

66x66px

Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
File:Nilry's Codex.png

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Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
File:N'loth's Gift.png

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Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
File:Odd Mushroom.png

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Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
File:Red Mask.png

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Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
File:Spirit Poop.png

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Spirit Poop Event It's unpleasant.
Ssserpent Head.png
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
File:Warped Tongs.png

66x66px

Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone.png
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron.png
Cauldron Shop When obtained, brews 5 random potions.
File:Chemical X.png

66x66px

Chemical X Shop The effects of your cost X cards are increased by 2.
File:Clockwork Souvenir.png

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Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
File:Dolly's Mirror.png

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Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
File:Frozen Eye.png

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Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
File:Hand Drill.png

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Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
File:Lee's Waffle.png

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Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
File:Meal Ticket.png

66x66px

Meal Ticket Shop Whenever you enter a shop room, heal 15 HP.
File:Medical Kit.png

66x66px

Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
File:Membership Card.png

66x66px

Membership Card Shop 50% discount on all products!
File:Orange Pellets.png

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Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
File:Prismatic Shard.png

66x66px

Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
File:Runic Capacitor.png

66x66px

Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
File:Sling of Courage.png

66x66px

Sling of Courage Shop Start each Elite combat with 2 Strength.
File:Strange Spoon.png

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Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
File:Abacus.png

128x128px

The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox.png
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
File:Toy Ornithopter.png

66x66px

Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
File:Twisted Funnel.png

66x66px

Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter

Characters can start with these relics.

66x66px66x66px66x66px

Common

Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Start each combat with 3 Thorns. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck.


66x66px 66x66px Lantern: Gain 1 Energy on the first turn of each combat. 66x66px 66x66px Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. 66x66px 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px Strawberry: Raise your Max HP by 7. 66x66px 66x66px Vajra: At the start of each combat, gain 1 Strength. 66x66px Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. 66x66px

Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests) 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Pantograph: At the start of boss combats, heal 25 HP. 66x66px 66x66px

Pear: Raise your Max HP by 10. 66x66px 66x66px 66x66px Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. 66x66px Sundial: Every 3 times you shuffle your deck, gain 2 Energy. 66x66px 66x66px 66x66px


Rare

Unique and powerful relics which are rarely seen.

66x66px Calipers: At the start of your turn, lose 15 Block rather than all of your Block. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Ginger: You can no longer become Weakened.

Girya: You can now gain Strength at Rest Sites. (3 times max) 66x66px 66x66px 66x66px Mango: Raise your Max HP by 14. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. 66x66px 66x66px Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. 66x66px

Shovel: You can now Dig for loot at Rest Sites. 66x66px 66x66px 66x66px Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. 66x66px Turnip: You can no longer become Frail. 66x66px 66x66px


Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. 66x66px 66x66px

66x66px 66x66px 66x66px Inserter (Defect only): Every 2 turns, gain 1 Orb slot. 66x66px 66x66px Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px 66x66px Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions. 66x66px 66x66px 66x66px 66x66px

Event

Relics which can only be obtained through events.

66x66px 66x66px Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px


Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px


Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Cauldron: When obtained, brews 5 random potions. 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px

66x66px 66x66px 66x66px 66x66px 66x66px 66x66px 66x66px Toolbox: At the start of each combat, add a random colorless card to your hand. 66x66px 66x66px

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

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