(fixed meal ticket description and mark of pain image)
(-ThePlortPlorter (Not on PC with my log in info) I reordered the event relics to have a general appearance order or to be next to relics that share the same event. I also resized all of the relic images to the same size (Bird Urn can't be ...)
Tag: Visual edit
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Relics which can only be obtained through events.
 
Relics which can only be obtained through events.
   
 
<span class="basic-tooltip" title="Neow's Lament\nEnemies in your first 3 combats will have 1 HP.">[[File:NeowsLament.png|link=Neow's Lament|Neow's Lament: Enemies in your first 3 combats will have 1 HP.|66x66px]]</span>
 
<span class="basic-tooltip" title="Golden Idol\nEnemies drop 25% more Gold.">[[File:goldenIdol.png|link=Golden Idol (Relic)|Golden Idol: Enemies drop 25% more Gold.|66x66px]]</span>
 
<span class="basic-tooltip" title="Bloody Idol\nWhenever you gain Gold, heal 5 HP.">[[File:BloodyIdol.png|link=Bloody Idol|Bloody Idol: Whenever you gain Gold, heal 5 HP.|66x66px]]</span>
 
<span class="basic-tooltip" title="Bloody Idol\nWhenever you gain Gold, heal 5 HP.">[[File:BloodyIdol.png|link=Bloody Idol|Bloody Idol: Whenever you gain Gold, heal 5 HP.|66x66px]]</span>
  +
<span class="basic-tooltip" title="Odd Mushroom\nWhen Vulnerable, take 25% more damage rather than 50%.">[[File:OddMushroom.png|link=Odd Mushroom|Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.|66x66px]]</span>
 
<span class="basic-tooltip" title="Cultist Headpiece\nYou feel more talkative.">[[File:CultistHeadpiece.png|link=Cultist Headpiece|Cultist Headpiece: You feel more talkative.|66x66px]]</span>
 
<span class="basic-tooltip" title="Cultist Headpiece\nYou feel more talkative.">[[File:CultistHeadpiece.png|link=Cultist Headpiece|Cultist Headpiece: You feel more talkative.|66x66px]]</span>
<span class="basic-tooltip" title="Enchiridion\nAt the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.">[[File:enchiridion.png|link=Enchiridion|Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.|66x66px]]</span>
 
 
<span class="basic-tooltip" title="Face of Cleric\nRaise your Max HP by 1 after each combat.">[[File:FaceofCleric.png|link=Face of Cleric|Relic: Raise your Max HP by 1 after each combat.|66x66px]]</span>
 
<span class="basic-tooltip" title="Face of Cleric\nRaise your Max HP by 1 after each combat.">[[File:FaceofCleric.png|link=Face of Cleric|Relic: Raise your Max HP by 1 after each combat.|66x66px]]</span>
<span class="basic-tooltip" title="Golden Idol\nEnemies drop 25% more Gold.">[[File:goldenIdol.png|link=Golden Idol (Relic)|Golden Idol: Enemies drop 25% more Gold.|66x66px]]</span>
 
 
<span class="basic-tooltip" title="Gremlin Visage\nStart each combat with 1 Weak.">[[File:GremlinVisage.png|link=Gremlin Visage|Gremlin Visage: Start each combat with 1 Weak|66x66px]]</span>
 
<span class="basic-tooltip" title="Gremlin Visage\nStart each combat with 1 Weak.">[[File:GremlinVisage.png|link=Gremlin Visage|Gremlin Visage: Start each combat with 1 Weak|66x66px]]</span>
<span class="basic-tooltip" title="Mark of the Bloom\nYou can no longer heal.">[[File:MarkoftheBloom.png|link=Mark of the Bloom|Mark of the Bloom: You can no longer heal.|66x66px]]</span>
 
<span class="basic-tooltip" title="Mutagenic Strength\nStart each combat with 3 Strength that is lost at the end of your turn.">[[File:MutagenicStrength.png|link=Mutagenic Strength|Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.|66x66px]]</span>
 
<span class="basic-tooltip" title="Nloth's Gift\nTriples the chance of receiving rare cards as monster rewards.">[[File:nlothsGift.png|link=Nloth's Gift|Nloth's Gift: Triples the chance of receiving rare cards as monster rewards.|66x66px]]</span>
 
 
<span class="basic-tooltip" title="N'loth's Hungry Face\nThe next non-boss chest you open is empty.">[[File:NlothsHungryFace.png|link=N'loth's Hungry Face|Relic: The next non-boss chest you open is empty.|66x66px]]</span>
 
<span class="basic-tooltip" title="N'loth's Hungry Face\nThe next non-boss chest you open is empty.">[[File:NlothsHungryFace.png|link=N'loth's Hungry Face|Relic: The next non-boss chest you open is empty.|66x66px]]</span>
 
<span class="basic-tooltip" title="Ssserpent Head\nWhenever you enter a ? room, gain 50 Gold.">[[File:SsserpentHead.png|link=Ssserpent Head|Ssserpent Head: Whenever you enter a ? room, gain 50 gold.|66x66px]]</span>
 
<span class="basic-tooltip" title="Mutagenic Strength\nStart each combat with 3 Strength that is lost at the end of your turn.">[[File:MutagenicStrength.png|link=Mutagenic Strength|Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.|66x66px]]</span>
   
 
<span class="basic-tooltip" title="Enchiridion\nAt the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.">[[File:enchiridion.png|link=Enchiridion|Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.|66x66px]]</span>
 
<span class="basic-tooltip" title="Necronomicon\nThe first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.">[[File:Necronomicon.png|link=Necronomicon|Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.|66x66px]]</span>
 
<span class="basic-tooltip" title="Necronomicon\nThe first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.">[[File:Necronomicon.png|link=Necronomicon|Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.|66x66px]]</span>
<span class="basic-tooltip" title="Neow's Lament\nEnemies in your first 3 combats will have 1 HP.">[[File:NeowsLament.png|link=Neow's Lament|Neow's Lament: Enemies in your first 3 combats will have 1 HP.|66x66px]]</span>
 
 
<span class="basic-tooltip" title="Nilry's Codex\nAt the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.">[[File:NilrysCodex.png|link=Nilry's Codex|Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.|66x66px]]</span>
 
<span class="basic-tooltip" title="Nilry's Codex\nAt the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.">[[File:NilrysCodex.png|link=Nilry's Codex|Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.|66x66px]]</span>
<span class="basic-tooltip" title="Odd Mushroom\nWhen Vulnerable, take 25% more damage rather than 50%.">[[File:OddMushroom.png|link=Odd Mushroom|Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%.|66x66px]]</span>
+
<span class="basic-tooltip" title="Nloth's Gift\nTriples the chance of receiving rare cards as monster rewards.">[[File:nlothsGift.png|link=Nloth's Gift|Nloth's Gift: Triples the chance of receiving rare cards as monster rewards.|66x66px]]</span>
 
<span class="basic-tooltip" title="Red Mask\nAt the start of each combat, apply 1 Weak to ALL enemies.">[[File:redMask.png|link=Red Mask|Red Mask: At the start of each combat, apply 1 Weak to ALL enemies.|66x66px]]</span>
 
<span class="basic-tooltip" title="Red Mask\nAt the start of each combat, apply 1 Weak to ALL enemies.">[[File:redMask.png|link=Red Mask|Red Mask: At the start of each combat, apply 1 Weak to ALL enemies.|66x66px]]</span>
<span class="basic-tooltip" title="Spirit Poop\nIt's unpleasant.">[[File:spiritPoop.png|link=Spirit Poop|Spirit Poop: It's unpleasant.|66x66px]]</span>
 
<span class="basic-tooltip" title="Ssserpent Head\nWhenever you enter a ? room, gain 50 Gold.">[[File:SsserpentHead.png|link=Ssserpent Head|Ssserpent Head: Whenever you enter a ? room, gain 50 gold.|66x66px]]</span>
 
 
<span class="basic-tooltip" title="Warped Tongs\nAt the start of your turn, Upgrade a random card in your hand for the rest of combat.">[[File:WarpedTongs.png|link=Warped Tongs|Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.|66x66px]]</span>
 
<span class="basic-tooltip" title="Warped Tongs\nAt the start of your turn, Upgrade a random card in your hand for the rest of combat.">[[File:WarpedTongs.png|link=Warped Tongs|Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat.|66x66px]]</span>
 
<span class="basic-tooltip" title="Spirit Poop\nIt's unpleasant.">[[File:spiritPoop.png|link=Spirit Poop|Spirit Poop: It's unpleasant.|66x66px]]</span>
 
<span class="basic-tooltip" title="Mark of the Bloom\nYou can no longer heal.">[[File:MarkoftheBloom.png|link=Mark of the Bloom|Mark of the Bloom: You can no longer heal.|66x66px]]</span>
   
   
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|At the end of combat, heal 6 HP.
 
|At the end of combat, heal 6 HP.
 
|-
 
|-
|[[File:CrackedCore.png|left|thumb|link=Cracked Core|66x66px]]
+
|[[File:CrackedCore.png|left|thumb|link=Cracked Core|128x128px]]
 
|[[Cracked Core]]
 
|[[Cracked Core]]
 
|Starter
 
|Starter
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|At the Start of each combat, Channel 1 Lightning.
 
|At the Start of each combat, Channel 1 Lightning.
 
|-
 
|-
|[[File:RingoftheSnake.png|link=Ring of the Snake|66x66px]]
+
|[[File:RingoftheSnake.png|link=Ring of the Snake|128x128px]]
 
|[[Ring of the Snake]]
 
|[[Ring of the Snake]]
 
|Starter ([[Silent]] only)
 
|Starter ([[Silent]] only)
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|Whenever you enter a [[Rest Site]], start the next combat with 2 [[Energy]].
 
|Whenever you enter a [[Rest Site]], start the next combat with 2 [[Energy]].
 
|-
 
|-
|[[File:ArtofWar.png|frame|left|link=Art of War|66x66px]]
+
|[[File:ArtofWar.png|frame|left|link=Art of War|128x128px]]
 
|[[Art of War]]
 
|[[Art of War]]
 
|Common
 
|Common
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|At the start of each combat, apply 1 [[Vulnerable]] to ALL enemies.
 
|At the start of each combat, apply 1 [[Vulnerable]] to ALL enemies.
 
|-
 
|-
|[[File:BagofPreparation.png|frame|left|link=Bag of Preparation|66x66px]]
+
|[[File:BagofPreparation.png|frame|left|link=Bag of Preparation|128x128px]]
 
|[[Bag of Preparation]]
 
|[[Bag of Preparation]]
 
|Common
 
|Common
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|The first time you lose HP each combat, draw 3 cards.
 
|The first time you lose HP each combat, draw 3 cards.
 
|-
 
|-
|[[File:DataDisk.png|left|thumb|66x66px]]
+
|[[File:DataDisk.png|left|thumb|128x128px]]
 
|[[Data Disk]]
 
|[[Data Disk]]
 
|Common
 
|Common
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|Start each combat with 1 Focus.
 
|Start each combat with 1 Focus.
 
|-
 
|-
|[[File:dreamCatcher.png|frame|left|link=Dream Catcher|66x66px]]
+
|[[File:dreamCatcher.png|frame|left|link=Dream Catcher|128x128px]]
 
|[[Dream Catcher]]
 
|[[Dream Catcher]]
 
|Common
 
|Common
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|Whenever you add a [[Power]] card to your deck, it is [[Upgrade]]d.
 
|Whenever you add a [[Power]] card to your deck, it is [[Upgrade]]d.
 
|-
 
|-
|[[File:GoldPlatedCables.png|left|thumb|66x66px]]
+
|[[File:GoldPlatedCables.png|left|thumb|128x128px]]
 
|[[Gold-Plated Cables]]
 
|[[Gold-Plated Cables]]
 
|Uncommon
 
|Uncommon
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|Enemies with [[Vulnerable]] take 75% more damage rather than 50%.
 
|Enemies with [[Vulnerable]] take 75% more damage rather than 50%.
 
|-
 
|-
|[[File:pear.png|frame|left|link=Pear|66x66px]]
+
|[[File:pear.png|frame|left|link=Pear|128x128px]]
 
|[[Pear]]
 
|[[Pear]]
 
|Uncommon
 
|Uncommon
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|For each [[Curse]] in your deck, start each combat with 1 additional [[Strength]].
 
|For each [[Curse]] in your deck, start each combat with 1 additional [[Strength]].
 
|-
 
|-
|[[File:EmotionChip.png|left|thumb|66x66px]]
+
|[[File:EmotionChip.png|left|thumb|128x128px]]
 
|[[Emotion Chip]]
 
|[[Emotion Chip]]
 
|Rare
 
|Rare
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|Whenever you discard a card during your turn, gain 3 Block.
 
|Whenever you discard a card during your turn, gain 3 Block.
 
|-
 
|-
|[[File:Turnip.png|left|thumb|66x66px]]
+
|[[File:Turnip.png|left|thumb|128x128px]]
 
|[[Turnip]]
 
|[[Turnip]]
 
|Rare
 
|Rare
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|[[Elites]] now drop 2 Relics when defeated.
 
|[[Elites]] now drop 2 Relics when defeated.
 
|-
 
|-
|[[File:BustedCrown.png|left|thumb|66x66px]]
+
|[[File:BustedCrown.png|left|thumb|128x128px]]
 
|[[Busted Crown]]
 
|[[Busted Crown]]
 
|Boss
 
|Boss
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|Obtain 3 [[Curse]]s and 3 Relics.
 
|Obtain 3 [[Curse]]s and 3 Relics.
 
|-
 
|-
|[[File:CoffeeDripper.png|left|thumb|66x66px|66x66px]]
+
|[[File:CoffeeDripper.png|left|thumb|128x128px]]
 
|[[Coffee Dripper]]
 
|[[Coffee Dripper]]
 
|Boss
 
|Boss
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|When you would die, heal to 50% of your Max HP instead (works once).
 
|When you would die, heal to 50% of your Max HP instead (works once).
 
|-
 
|-
|[[File:markofPain.png|frame|left|link=Mark of Pain|66x66px]]
+
|[[File:markofPain.png|frame|left|link=Mark of Pain|128x128px]]
 
|[[Mark of Pain]]
 
|[[Mark of Pain]]
 
|Boss
 
|Boss
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|Gain 1 [[Energy]] at the start of each turn. ALL enemies start with 1 [[Strength]].
 
|Gain 1 [[Energy]] at the start of each turn. ALL enemies start with 1 [[Strength]].
 
|-
 
|-
|[[File:RingoftheSerpent.png|frame|left|link=Ring of the Serpent|66x66px]]
+
|[[File:RingoftheSerpent.png|frame|left|link=Ring of the Serpent|128x128px]]
 
|[[Ring of the Serpent]]
 
|[[Ring of the Serpent]]
 
|Boss ([[Silent]] only)
 
|Boss ([[Silent]] only)
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|Attacks that cost 0 deal 3 additional damage.
 
|Attacks that cost 0 deal 3 additional damage.
 
|-
 
|-
|[[File:bloodyIdol.png|frame|left|link=Bloody Idol|66x66px]]
+
|[[File:bloodyIdol.png|frame|left|link=Bloody Idol|128x128px]]
 
|[[Bloody Idol]]
 
|[[Bloody Idol]]
 
|Event
 
|Event
 
|Whenever you gain [[Gold]], heal 5 HP.
 
|Whenever you gain [[Gold]], heal 5 HP.
 
|-
 
|-
|[[File:CultistHeadpiece.png|frame|left|link=Cultist Headpiece|66x66px]]
+
|[[File:CultistHeadpiece.png|frame|left|link=Cultist Headpiece|128x128px]]
 
|[[Cultist Headpiece]]
 
|[[Cultist Headpiece]]
 
|Event
 
|Event
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|At the start of each combat, add a random [[Power]] card to your hand. It costs 0 until the end of turn.
 
|At the start of each combat, add a random [[Power]] card to your hand. It costs 0 until the end of turn.
 
|-
 
|-
|[[File:FaceofCleric.png|frame|left|link=Face of Cleric|66x66px]]
+
|[[File:FaceofCleric.png|frame|left|link=Face of Cleric|128x128px]]
 
|[[Face of Cleric]]
 
|[[Face of Cleric]]
 
|Event
 
|Event
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|Start each combat with 1 Weak.
 
|Start each combat with 1 Weak.
 
|-
 
|-
|[[File:MarkoftheBloom.png|frame|left|link=Mark of the Bloom|66x66px]]
+
|[[File:MarkoftheBloom.png|frame|left|link=Mark of the Bloom|128x128px]]
 
|[[Mark of the Bloom]]
 
|[[Mark of the Bloom]]
 
|Event
 
|Event
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|Cards which [[Exhaust]] when played will instead discard 50% of the time.
 
|Cards which [[Exhaust]] when played will instead discard 50% of the time.
 
|-
 
|-
|[[File:TheAbacus.png|frame|left|link=The Abacus|66x66px]]
+
|[[File:TheAbacus.png|frame|left|link=The Abacus|128x128px]]
 
|[[The Abacus]]
 
|[[The Abacus]]
 
|Shop
 
|Shop
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|At the start of each combat, apply 4 [[Poison]] to ALL enemies.
 
|At the start of each combat, apply 4 [[Poison]] to ALL enemies.
 
|-
 
|-
|[[File:Circlet.png|link=Circlet|Circlet: Collect as many as you can.|66x66px]]
+
|[[File:Circlet.png|link=Circlet|Circlet: Collect as many as you can.|128x128px]]
 
|[[Circlet]]
 
|[[Circlet]]
 
|Special
 
|Special

Revision as of 16:27, 10 April 2019

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated in the Rarity column).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Collection

Starter

Characters can start with these relics.

Burning Blood (Ironclad only): At the end of combat, heal 6 HP.Cracked Core (Defect only): At the start of each Combat, Channel 1 Lightning.Ring of the Snake (Silent only): At the start of each combat, draw 2 additional cards.

Common

Weak relics that are found commonly.

Anchor: Start each combat with 10 Block. Ancient Tea Set: Whenever you enter a Rest Site, start the next combat with 2 Energy. Art of War: If you do not play any Attacks during your turn, gain an extra Energy next turn. Bag of Marbles: At the start of each combat, apply 1 Vulnerable to ALL enemies. Bag of Preparation: At the start of each combat, draw 2 additional cards. Blood Vial: At the start of each combat, heal 2 HP. Bronze Scales: Whenever you take damage, deal 3 damage back. Centennial Puzzle: The first time you lose HP each combat, draw 3 cards. Data Disk (Defect only): Start each combat with 1 Focus. Dream Catcher: Whenever you rest, you may add a card to your deck.


Happy Flower: Every 3 turns, gain 1 Energy. Juzu Bracelet: Regular enemy combats are no longer encountered in ? rooms. Lantern: Gain 1 Energy on the first turn of each combat. Maw Bank: Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. Oddly Smooth Stone: At the start of each combat, gain 1 Dexterity. Omamori: Negate the next 2 Curses you obtain. Orichalcum: If you end your turn without Block, gain 6 Block. Pen Nib: Every 10th Attack you play deals double damage. Potion Belt: Upon pickup, gain 1 Potion slot. Preserved Insect: Enemies in Elite rooms have 25% less HP.

Red Skull (Ironclad only): While your HP is at or below 50%, you have 3 additional Strength. Regal Pillow: Heal an additional 15 HP when you Rest. Smiling Mask: The merchant's card removal service now always costs 50 Gold. 66x66px Strawberry: Raise your Max HP by 7. 66x66px Tiny Chest: Gain 30 Gold. You are 10% more likely to find treasure in ? rooms. Vajra: At the start of each combat, gain 1 Strength. War Paint: Upon pick up, Upgrade 2 random Skills. Whetstone: Upon pick up, Upgrade 2 random Attacks.


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. Bottled Flame: Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. Bottled Lightning: Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. Bottled Tornado: Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. Darkstone Periapt: Whenever you obtain a Curse, increase your Max HP by 6. 66x66px 66x66px Gremlin Horn: Whenever an enemy dies, gain 1 Energy and draw 1 card. Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Matryoshka: The next 2 chests you open contain 2 Relics. (Excludes boss chests) Meat on the Bone: If your HP is at or below 50% at the end of combat, heal 12 HP. Mercury Hourglass: At the start of your turn, deal 3 damage to ALL enemies. 66x66px Mummified Hand: Whenever you play a Power, a random card in your hand costs 0 for the turn. Ninja Scroll (Silent only): Start each combat with 3 Shivs in hand. Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block. Pantograph: At the start of boss combats, heal 25 HP. 66x66px 66x66px

Pear: Raise your Max HP by 10. Question Card: On Card Reward screens, choose from 4 cards instead of 3. 66x66px Self-Forming Clay (Ironclad only): Whenever you lose HP in combat, gain 3 Block next turn. Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength. Singing Bowl: When adding cards to your deck, you may gain +2 Max HP instead. Sundial: Every 3 times you shuffle your deck, gain 2 Energy. Symbiotic Virus (Defect only): At the Start of each combat, Channel 1 Dark. The Courier: The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. 66x66px


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn: Whenever you play a Power, heal 2 HP. Calipers: At the start of your turn, lose 15 Block rather than all of your Block. Champion Belt (Ironclad only): Whenever you apply Vulnerable, also apply 1 Weak. Charon's Ashes (Ironclad only): Whenever you Exhaust a card, deal 3 damage to ALL enemies. Dead Branch: Whenever you Exhaust a card, add a random card to your hand. 66x66px Emotion Chip (Defect only): At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs. Fossilized Helix: Prevent the first time you would lose HP in combat. Gambling Chip: At the start of each combat, discard any number of cards then draw that many. Ginger: You can no longer become Weakened.

Girya: You can now gain Strength at Rest Sites. (3 times max) Ice Cream: Energy is now conserved between turns. Incense Burner: Every 6 turns, gain 1 Intangible. Magic Flower (Ironclad only): Healing is 50% more effective during combat. Mango: Raise your Max HP by 14. Nunchaku: Every time you play 10 Attacks, gain 1 Energy. Old Coin: Gain 300 Gold. Peace Pipe: You can now remove cards from your deck at Rest Sites. Pocketwatch: Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. Prayer Wheel: Normal enemies drop an additional card reward.

Shovel: You can now Dig for loot at Rest Sites. Stone Calendar: At the end of turn 7, deal 52 damage to ALL enemies. The Specimen (Silent only): Whenever an enemy dies, transfer any Poison it has to a random enemy. Thread and Needle: At the start of each combat, gain 4 Plated Armor. Tingsha (Silent only): Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. Torii: Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. Tough Bandages (Silent only): Whenever you discard a card during your turn, gain 3 Block. Turnip: You can no longer become Frail. Unceasing Top: Whenever you have no cards in hand during your turn, draw a card. 66x66px


Boss

Relics found only within Boss chests.

Astrolabe: Upon pickup, choose and Transform 3 cards, then Upgrade them. Black Blood (Ironclad only): Replaces Burning Blood. At the end of combat, heal 10 HP. Black Star: Elites now drop 2 Relics when defeated. Busted Crown: Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from. Calling Bell: Obtain 3 Curses and 3 Relics. Coffee Dripper: Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites. Cursed Key: Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. Ectoplasm: Gain 1 Energy at the start of each turn. You can no longer gain Gold. Empty Cage: Upon pickup, remove 2 cards from your deck. Eternal Feather: For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.

Frozen Core (Defect only): Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. Fusion Hammer: Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. Hovering Kite (Silent only): Gain 1 Energy and discard 2 cards at the start of each turn. Inserter (Defect only): Every 2 turns, gain 1 Orb slot. Lizard Tail: When you would die, heal to 50% of your Max HP instead (works once). 66x66px Nuclear Battery (Defect only): At the start of each combat, Channel 1 Plasma. Orrery: Choose and add 5 cards to your deck. Pandora's Box: Transform all Strikes and Defends. Philosopher's Stone: Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.

Ring of the Serpent (Silent only): Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. Runic Cube (Ironclad only): Whenever you lose HP, draw 1 card. Runic Dome: Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. Runic Pyramid: At the end of your turn, you no longer discard your hand. Snecko Eye: Draw 2 additional cards each turn. Start each combat Confused. Sozu: Gain 1 Energy at the start of each turn. You can no longer obtain potions. Tiny House: Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Velvet Choker: Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. White Beast Statue: Potions always drop after combat. Wrist Blade (Silent only): Attacks that cost 0 deal 3 additional damage.

Event

Relics which can only be obtained through events.

66x66px Golden Idol: Enemies drop 25% more Gold. Bloody Idol: Whenever you gain Gold, heal 5 HP. Odd Mushroom: When Vulnerable, take 25% more damage rather than 50%. 66x66px 66x66px 66x66px 66x66px Ssserpent Head: Whenever you enter a ? room, gain 50 gold. Mutagenic Strength: Start each combat with 3 Strength that is lost at the end of your turn.

Enchiridion: At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. Necronomicon: The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. Nilry's Codex: At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. Nloth's Gift: Triples the chance of receiving rare cards as monster rewards. Red Mask: At the start of each combat, apply 1 Weak to ALL enemies. Warped Tongs: At the start of your turn, Upgrade a random card in your hand for the rest of combat. Spirit Poop: It's unpleasant. Mark of the Bloom: You can no longer heal.


Shop

Relics which can only be purchased from the Merchant.

Brimstone (Ironclad only): At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Cauldron: When obtained, brews 5 random potions. Chemical X: The effects of your cost X cards are increased by 2. Clockwork Souvenir: At the start of each combat, gain 1 Artifact. Dolly's Mirror: Upon pickup, obtain an additional copy of a card in your deck. Frozen Eye: When viewing your Draw Pile, the cards are now shown in order. Hand Drill: Whenever you break an enemy's Block, apply 2 Vulnerable. Lee's Waffle: Raise your Max HP by 7 and heal all of your HP. Meal Ticket: Whenever you enter a shop room, heal 15 HP. Medical Kit: Status cards can now be played. Playing a Status will Exhaust the card.

Membership Card:50% discount on all products! Orange Pellets: Whenever you play a Power, Attack, and Skill in the same turn, remove all your Debuffs. Prismatic Shard: Combat reward screens now contain colorless cards and cards from other colors. Runic Capacitor (Defect only): Start each combat with 3 additional Orb slots. 66x66px Strange Spoon: Cards which Exhaust when played will instead discard 50% of the time. The Abacus: Gain 6 Block whenever you shuffle your draw pile. Toolbox: At the start of each combat, add a random colorless card to your hand. Toy Ornithopter: Whenever you use a potion, heal 5 HP. Twisted Funnel (Silent only): At the start of each combat, apply 4 Poison to ALL enemies.

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet: Collect as many as you can.

Detailed collection

Icon Name Rarity Description
BurningBlood.png
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
CrackedCore.png
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
RingoftheSnake.png Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
Anchor.png
Anchor Common Start each combat with 10 Block.
AncientTeaSet.png
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
ArtofWar.png
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
BagofMarbles.png
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
BagofPreparation.png
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
BloodVial.png
Blood Vial Common At the start of each combat, heal 2 HP.
BronzeScales.png
Bronze Scales Common Whenever you take damage, deal 3 damage back.
CentennialPuzzle.png
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
DataDisk.png
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
DreamCatcher.png
Dream Catcher Common Whenever you rest, you may add a card to your deck.
HappyFlower.png
Happy Flower Common Every 3 turns, gain 1 Energy.
JuzuBracelet.png
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern.png
Lantern Common Gain 1 Energy on the first turn of each combat.
MawBank.png
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
OddlySmoothStone.png
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori.png
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum.png
Orichalcum Common If you end your turn without Block, gain 6 Block.
PenNib.png
Pen Nib Common Every 10th Attack you play deals double damage.
PotionBelt.png
Potion Belt Common Upon pickup, gain 2 Potion slots.
PreservedInsect.png
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
RedSkull.png
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
RegalPillow.png
Regal Pillow Common Heal an additional 15 HP when you Rest.
File:SneckoSkull.png

66x66px

Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry.png
Strawberry Common Raise your Max HP by 7.
File:TheBoot.png

66x66px

The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
TinyChest.png
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra.png
Vajra Common At the start of each combat, gain 1 Strength.
WarPaint.png
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone.png
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
BlueCandle.png
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
BottledFlame.png
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
BottledLightning.png
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
BottledTornado.png
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
DarkstonePeriapt.png
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
File:FrozenEgg.png

66x66px

Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
File:GoldPlatedCables.png

128x128px

Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
GremlinHorn.png
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
Kunai.png
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
LetterOpener.png
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka.png
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
MeatontheBone.png
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
MercuryHourglass.png
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
File:MoltenEgg.png

66x66px

Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
MummifiedHand.png
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
NinjaScroll.png
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
OrnamentalFan.png
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph.png
Pantograph Uncommon At the start of boss combats, heal 25 HP.
File:PaperKrane.png

66x66px

Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
File:PaperPhrog.png

66x66px

Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear.png
Pear Uncommon Raise your Max HP by 10.
QuestionCard.png
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
File:RunicDodecahedron.png

66x66px

Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
SelfFormingClay.png
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken.png
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
SingingBowl.png
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
SmilingMask.png
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
Sundial.png
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
SymbioticVirus.png
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
TheCourier.png
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
File:ToxicEgg.png

66x66px

Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
File:AncientUrn.png

66x66px

Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers.png
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
ChampionBelt.png
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
CharonsAshes.png
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
DeadBranch.png
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
File:DuVuDoll.png

66x66px

Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
EmotionChip.png
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
FossilizedHelix.png
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
GamblingChip.png
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger.png
Ginger Rare You can no longer become Weakened.
Girya.png
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
IceCream.png
Ice Cream Rare Energy is now conserved between turns.
IncenseBurner.png
Incense Burner Rare Every 6 turns, gain 1 Intangible.
MagicFlower.png
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango.png
Mango Rare Raise your Max HP by 14.
Nunchaku.png
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
OldCoin.png
Old Coin Rare Gain 300 Gold.
PeacePipe.png
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch.png
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
PrayerWheel.png
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel.png
Shovel Rare You can now Dig for loot at Rest Sites.
StoneCalendar.png
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
TheSpecimen.png
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
ThreadandNeedle.png
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha.png
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii.png
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
ToughBandages.png
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
Turnip.png
Turnip Rare You can no longer become Frail.
UnceasingTop.png
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
File:WingBoots.png

66x66px

Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe.png
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
BlackBlood.png
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
BlackStar.png
Black Star Boss Elites now drop 2 Relics when defeated.
BustedCrown.png
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
CallingBell.png
Calling Bell Boss Obtain 3 Curses and 3 Relics.
CoffeeDripper.png
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
CursedKey.png
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm.png
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
EmptyCage.png
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
EternalFeather.png
Eternal Feather Boss For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site.
FrozenCore.png
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
FusionHammer.png
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
HoveringKite.png
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter.png
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
LizardTail.png
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
MarkofPain.png
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
NuclearBattery.png
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery.png
Orrery Boss Choose and add 5 cards to your deck.
PandorasBox.png
Pandora's Box Boss Transform all Strikes and Defends.
PhilosophersStone.png
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
RingoftheSerpent.png
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
RunicCube.png
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
RunicDome.png
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
RunicPyramid.png
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
SneckoEye.png
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu.png
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
TinyHouse.png
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
VelvetChoker.png
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
WhiteBeastStatue.png
White Beast Statue Boss Potions always drop after combat.
WristBlade.png
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
BloodyIdol.png
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
File:CultistHeadpiece.png

128x128px

Cultist Headpiece Event You feel more talkative.
Enchiridion.png
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
File:FaceofCleric.png

128x128px

Face of Cleric Event Raise your Max HP by 1 after each combat.
GoldenIdol.png
Golden Idol Event Enemies drop 25% more Gold.
File:GremlinVisage.png

66x66px

Gremlin Visage Event Start each combat with 1 Weak.
MarkoftheBloom.png
Mark of the Bloom Event You can no longer heal.
MutagenicStrength.png
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
File:NlothsHungryFace.png

66x66px

N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon.png
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
File:NeowsLament.png

66x66px

Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
NilrysCodex.png
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
NlothsGift.png
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
OddMushroom.png
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
RedMask.png
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
SpiritPoop.png
Spirit Poop Event It's unpleasant.
SsserpentHead.png
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
WarpedTongs.png
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone.png
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron.png
Cauldron Shop When obtained, brews 5 random potions.
ChemicalX.png
Chemical X Shop The effects of your cost X cards are increased by 2.
ClockworkSouvenir.png
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
DollysMirror.png
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
FrozenEye.png
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
HandDrill.png
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
LeesWaffle.png
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
MealTicket.png
Meal Ticket Shop Whenever you enter a shop room, heal 15 HP.
MedicalKit.png
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
MembershipCard.png
Membership Card Shop 50% discount on all products!
OrangePellets.png
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
PrismaticShard.png
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
RunicCapacitor.png
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
File:SlingofCourage.png

66x66px

Sling of Courage Shop Start each Elite combat with 2 Strength.
StrangeSpoon.png
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
TheAbacus.png
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox.png
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
ToyOrnithopter.png
Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
TwistedFunnel.png
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet: Collect as many as you can. Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)
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