Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic). The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece.
Starter Relics are granted upon starting a run with the corresponding character.
Common, Uncommon, and Rare Relics can be found from a variety of sources. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).
Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).
Event Relics can only be found from specific event outcomes.
Finally, Shop Relics can only be purchased from the Merchant.
The table below can be opened for a longer view of the relics.
Icon | Name | Rarity | Description |
---|---|---|---|
Burning Blood | Starter (Ironclad only) | At the end of combat, heal 6 HP. | |
Cracked Core | Starter (Defect only) | At the Start of each combat, Channel 1 Lightning. | |
Pure Water | Starter (Watcher only) | At the start of each combat, add a Miracle to your hand. | |
Ring of the Snake | Starter (Silent only) | At the start of each combat, draw 2 additional cards. | |
Akabeko | Common | Your first attack each combat deals 8 additional damage. | |
Anchor | Common | Start each combat with 10 Block. | |
Ancient Tea Set | Common | Whenever you enter a Rest Site, start the next combat with 2 extra Energy. | |
Art of War | Common | If you do not play any Attacks during your turn, gain an extra Energy next turn. | |
Bag of Marbles | Common | At the start of each combat, apply 1 Vulnerable to ALL enemies. | |
Bag of Preparation | Common | At the start of each combat, draw 2 additional cards. | |
Blood Vial | Common | At the start of each combat, heal 2 HP. | |
Bronze Scales | Common | Whenever you take damage, deal 3 damage back. | |
Centennial Puzzle | Common | The first time you lose HP each combat, draw 3 cards. | |
Ceramic Fish | Common | Whenever you add a card to your deck, gain 9 gold. | |
Damaru | Common (Watcher only) | At the start of your turn, gain 1 Mantra. | |
Data Disk | Common
(Defect only) |
Start each combat with 1 Focus. | |
Dream Catcher | Common | Whenever you rest, you may add a card to your deck. | |
Happy Flower | Common | Every 3 turns, gain 1 Energy. | |
Juzu Bracelet | Common | Regular enemy combats are no longer encountered in ? rooms. | |
Lantern | Common | Gain 1 Energy on the first turn of each combat. | |
Maw Bank | Common | Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. | |
Meal Ticket | Common | Whenever you enter a shop room, heal 15 HP. | |
Nunchaku | Common | Every time you play 10 Attacks, gain 1 Energy. | |
Oddly Smooth Stone | Common | At the start of each combat, gain 1 Dexterity. | |
Omamori | Common | Negate the next 2 Curses you obtain. | |
Orichalcum | Common | If you end your turn without Block, gain 6 Block. | |
Pen Nib | Common | Every 10th Attack you play deals double damage. | |
Potion Belt | Common | Upon pickup, gain 2 Potion slots. | |
Preserved Insect | Common | Enemies in Elite rooms have 25% less HP. | |
Red Skull | Common
(Ironclad only) |
While your HP is at or below 50%, you have 3 additional Strength. | |
Regal Pillow | Common | Heal an additional 15 HP when you Rest. | |
Smiling Mask | Common | The merchant's card removal service now always costs 50 Gold. | |
Snecko Skull | Common (Silent only) | Whenever you apply Poison, apply an additional 1 Poison. | |
Strawberry | Common | Raise your Max HP by 7. | |
The Boot | Common | Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. | |
Tiny Chest | Common | Every 4th ? room is a Treasure room. | |
Toy Ornithopter | Common | Whenever you use a potion, heal 5 HP. | |
Vajra | Common | At the start of each combat, gain 1 Strength. | |
War Paint | Common | Upon pick up, Upgrade 2 random Skills. | |
Whetstone | Common | Upon pick up, Upgrade 2 random Attacks. | |
Blue Candle | Uncommon | Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card. | |
Bottled Flame | Uncommon | Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand. | |
Bottled Lightning | Uncommon | Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand. | |
Bottled Tornado | Uncommon | Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand. | |
Darkstone Periapt | Uncommon | Whenever you obtain a Curse, increase your Max HP by 6. | |
Duality | Uncommon (Watcher only) | Whenever you play an Attack, gain 1 temporary Dexterity. | |
Eternal Feather | Uncommon | For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site. | |
Frozen Egg | Uncommon | Whenever you add a Power card to your deck, it is Upgraded. | |
Gold-Plated Cables | Uncommon
(Defect only) |
Your rightmost Orb triggers its passive an additional time. | |
Gremlin Horn | Uncommon | Whenever an enemy dies, gain 1 Energy and draw 1 card. | |
Horn Cleat | Uncommon | At the start of your 2nd turn, gain 14 Block. | |
Ink Bottle | Uncommon | Whenever you play 10 cards, draw 1 card. | |
Kunai | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. | |
Letter Opener | Uncommon | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. | |
Matryoshka | Uncommon | The next 2 chests you open contain 2 Relics. (Excludes boss chests) | |
Meat on the Bone | Uncommon | If your HP is at or below 50% at the end of combat, heal 12 HP. | |
Mercury Hourglass | Uncommon | At the start of your turn, deal 3 damage to ALL enemies. | |
Molten Egg | Uncommon | Whenever you add an Attack card to your deck, it is Upgraded. | |
Mummified Hand | Uncommon | Whenever you play a Power, a random card in your hand costs 0 for the turn. | |
Ninja Scroll | Uncommon (Silent only) | Start each combat with 3 Shivs in hand. | |
Ornamental Fan | Uncommon | Every time you play 3 Attacks in a single turn, gain 4 Block. | |
Pantograph | Uncommon | At the start of boss combats, heal 25 HP. | |
Paper Krane | Uncommon (Silent only) | Enemies with Weak deal 40% less damage rather than 25%. | |
Paper Phrog | Uncommon (Ironclad only) | Enemies with Vulnerable take 75% more damage rather than 50%. | |
Pear | Uncommon | Raise your Max HP by 10. | |
Question Card | Uncommon | On future Card Reward screens you have 1 additional card to choose from. | |
Self-Forming Clay | Uncommon
(Ironclad only) |
Whenever you lose HP in combat, gain 3 Block next turn. | |
Shuriken | Uncommon | Every time you play 3 Attacks in a single turn, gain 1 Strength. | |
Singing Bowl | Uncommon | When adding cards to your deck, you may gain +2 Max HP instead. | |
Strike Dummy | Uncommon | Cards containing "Strike" deal 3 additional damage. | |
Sundial | Uncommon | Every 3 times you shuffle your deck, gain 2 Energy. | |
Symbiotic Virus | Uncommon
(Defect only) |
At the start of each combat, Channel 1 Dark. | |
Teardrop Locket | Uncommon (Watcher only) | Start each combat in Calm. | |
The Courier | Uncommon | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. | |
Toxic Egg | Uncommon | Whenever you add a Skill card to your deck, it is Upgraded. | |
White Beast Statue | Uncommon | Potions always drop after combat. | |
Bird-Faced Urn | Rare | Whenever you play a Power, heal 2 HP. | |
Calipers | Rare | At the start of your turn, lose 15 Block rather than all of your Block. | |
Captain's Wheel | Rare | At the start of your 3rd turn, gain 18 Block. | |
Champion Belt | Rare (Ironclad only) | Whenever you apply Vulnerable, also apply 1 Weak. | |
Charon's Ashes | Rare (Ironclad only) | Whenever you Exhaust a card, deal 3 damage to ALL enemies. | |
Cloak Clasp | Rare (Watcher only) | At the end of your turn, gain 1 Block for each card in your hand. | |
Dead Branch | Rare | Whenever you Exhaust a card, add a random card to your hand. | |
Du-Vu Doll | Rare | For each Curse in your deck, start each combat with 1 additional Strength. | |
Emotion Chip | Rare
(Defect only) |
At the start of each turn, if you lost any HP last turn, trigger the passive ability of all your Orbs. | |
Fossilized Helix | Rare | Prevent the first time you would lose HP in combat. | |
Gambling Chip | Rare | At the start of each combat, discard any number of cards then draw that many. | |
Ginger | Rare | You can no longer become Weakened. | |
Girya | Rare | You can now gain Strength at Rest Sites. (3 times max) | |
Golden Eye | Rare (Watcher only) | Whenever you Scry, Scry 2 additional cards. | |
Ice Cream | Rare | Energy is now conserved between turns. | |
Incense Burner | Rare | Every 6 turns, gain 1 Intangible. | |
Lizard Tail | Rare | When you would die, heal to 50% of your Max HP instead (works once). | |
Magic Flower | Rare (Ironclad only) | Healing is 50% more effective during combat. | |
Mango | Rare | Raise your Max HP by 14. | |
Old Coin | Rare | Gain 300 Gold. | |
Peace Pipe | Rare | You can now remove cards from your deck at Rest Sites. | |
Pocketwatch | Rare | Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. | |
Prayer Wheel | Rare | Normal enemies drop an additional card reward. | |
Shovel | Rare | You can now Dig for loot at Rest Sites. | |
Stone Calendar | Rare | At the end of turn 7, deal 52 damage to ALL enemies. | |
The Specimen | Rare (Silent only) | Whenever an enemy dies, transfer any Poison it has to a random enemy. | |
Thread and Needle | Rare | At the start of each combat, gain 4 Plated Armor. | |
Tingsha | Rare (Silent only) | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. | |
Torii | Rare | Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. | |
Tough Bandages | Rare (Silent only) | Whenever you discard a card during your turn, gain 3 Block. | |
Tungsten Rod | Rare | Whenever you would lose HP, lose 1 less. | |
Turnip | Rare | You can no longer become Frail. | |
Unceasing Top | Rare | Whenever you have no cards in hand during your turn, draw a card. | |
Wing Boots | Rare | You may ignore paths when choosing the next room to travel to 3 times. | |
Astrolabe | Boss | Upon pickup, choose and Transform 3 cards, then Upgrade them. | |
Black Blood | Boss (Ironclad only) | Replaces Burning Blood. At the end of combat, heal 12 HP. | |
Black Star | Boss | Elites now drop 2 Relics when defeated. | |
Busted Crown | Boss | Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from | |
Calling Bell | Boss | Upon pickup, obtain a unique Curse and 3 relics. | |
Coffee Dripper | Boss | Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites | |
Cursed Key | Boss | Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse. | |
Ectoplasm | Boss | Gain 1 Energy at the start of each turn. You can no longer gain Gold. | |
Empty Cage | Boss | Upon pickup, remove 2 cards from your deck. | |
Frozen Core | Boss
(Defect only) |
Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost. | |
Fusion Hammer | Boss | Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. | |
Holy Water | Boss (Watcher only) | Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand. | |
Hovering Kite | Boss (Silent only) | The first time you discard a card each turn, gain 1 Energy.
(BETA: Gain 1 Energy and discard 2 cards at the start of each turn.)
| |
Inserter | Boss
(Defect only) |
Every 2 turns, gain 1 Orb slot. | |
Mark of Pain | Boss
(Ironclad only) |
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile. | |
Nuclear Battery | Boss
(Defect only) |
At the start of each combat, Channel 1 Plasma. | |
Pandora's Box | Boss | Transform all Strikes and Defends. | |
Philosopher's Stone | Boss | Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength. | |
Ring of the Serpent | Boss (Silent only) | Replaces Ring of the Snake. At the start of your turn, draw 1 additional card. | |
Runic Cube | Boss (Ironclad only) | Whenever you lose HP, draw 1 card. | |
Runic Dome | Boss | Gain 1 Energy at the start of each turn. You can no longer see enemy Intents. | |
Runic Pyramid | Boss | At the end of your turn, you no longer discard your hand. | |
Sacred Bark | Boss | Double the effectiveness of potions. | |
Slaver's Collar | Boss | During Boss and Elite combats, gain Energy at the start of your turn. | |
Snecko Eye | Boss | Draw 2 additional cards each turn. Start each combat Confused. | |
Sozu | Boss | Gain 1 Energy at the start of each turn. You can no longer obtain potions. | |
Tiny House | Boss | Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card. | |
Velvet Choker | Boss | Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. | |
Violet Lotus | Boss (Watcher only) | Whenever you exit Calm, gain an additional Energy. | |
Wrist Blade | Boss (Silent only) | Attacks that cost 0 deal 4 additional damage. | |
Bloody Idol | Event | Whenever you gain Gold, heal 5 HP. | |
Cultist Headpiece | Event | You feel more talkative. | |
Enchiridion | Event | At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn. | |
Face of Cleric | Event | Raise your Max HP by 1 after each combat. | |
Golden Idol | Event | Enemies drop 25% more Gold. | |
Gremlin Visage | Event | Start each combat with 1 Weak. | |
Mark of the Bloom | Event | You can no longer heal. | |
Mutagenic Strength | Event | Start each combat with 3 Strength that is lost at the end of your turn. | |
N'loth's Gift | Event | Triples the chance of receiving rare cards as monster rewards. | |
N'loth's Hungry Face | Event | The next non-boss chest you open is empty. | |
Necronomicon | Event | The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. | |
Neow's Lament | Event | Enemies in your first 3 combats will have 1 HP. | |
Nilry's Codex | Event | At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile. | |
Odd Mushroom | Event | When Vulnerable, take 25% more damage rather than 50%. | |
Red Mask | Event | At the start of each combat, apply 1 Weak to ALL enemies. | |
Spirit Poop | Event | It's unpleasant. | |
Ssserpent Head | Event | Whenever you enter a ? room, gain 50 Gold. | |
Warped Tongs | Event | At the start of your turn, Upgrade a random card in your hand for the rest of combat. | |
Brimstone | Shop (Ironclad only) | At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. | |
Cauldron | Shop | When obtained, brews 5 random potions. | |
Chemical X | Shop | The effects of your cost X cards are increased by 2. | |
Clockwork Souvenir | Shop | At the start of each combat, gain 1 Artifact. | |
Dolly's Mirror | Shop | Upon pickup, obtain an additional copy of a card in your deck. | |
Frozen Eye | Shop | When viewing your Draw Pile, the cards are now shown in order. | |
Hand Drill | Shop | Whenever you break an enemy's Block, apply 2 Vulnerable. | |
Lee's Waffle | Shop | Raise your Max HP by 7 and heal all of your HP. | |
Medical Kit | Shop | Status cards can now be played. Playing a Status will Exhaust the card. | |
Melange | Shop (Watcher only) | Whenever you shuffle your draw pile, Scry 3. | |
Membership Card | Shop | 50% discount on all products! | |
Orange Pellets | Shop | Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs. | |
Orrery | Shop | Choose and add 5 cards to your deck. | |
Prismatic Shard | Shop | Combat reward screens now contain colorless cards and cards from other colors. | |
Runic Capacitor | Shop
(Defect only) |
Start each combat with 3 additional Orb slots. | |
Sling of Courage | Shop | Start each Elite combat with 2 Strength. | |
Strange Spoon | Shop | Cards which Exhaust when played will instead discard 50% of the time. | |
The Abacus | Shop | Gain 6 Block whenever you shuffle your draw pile. | |
Toolbox | Shop | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand. | |
Twisted Funnel | Shop
(Silent only) |
At the start of each combat, apply 4 Poison to ALL enemies. | |
Circlet | Special | Collect as many as you can. (Given when you exhaust the relic pool) |
Collection[]
Starter[]
Characters can start with these relics.
|
Common Relics[]
Weak relics that are found commonly.
Class-Specific Common Relics[]
|
Uncommon Relics[]
Stronger relics which appear less often than common relics.
Class-Specific Uncommon Relics[]
|
Rare Relics[]
Unique and powerful relics which are rarely seen.
Class-Specific Rare Relics[]
|
Shop Relics[]
Relics which can only be purchased from the Merchant.
Class-Specific Shop Relics[]
|
Boss Relics[]
Relics found only within Boss chests.
Class-Specific Boss Relics[]
|
Event Relics[]
Relics which can only be obtained through events.
Special Relics[]
Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.