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Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources.

Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes.

Finally, Shop Relics can only be purchased from the Merchant.

The table below can be opened for a longer view of the relics.

Icon Name Rarity Description
Burning Blood
Burning Blood Starter (Ironclad only) At the end of combat, heal 6 HP.
Cracked Core
Cracked Core Starter

(Defect only)

At the Start of each combat, Channel 1 Lightning.
N/A Pure Water (BETA) Starter (Watcher only) At the start of each combat, add a Miracle to your hand.
Ring of the Snake Ring of the Snake Starter (Silent only) At the start of each combat, draw 2 additional cards.
N/A Akabeko (BETA) Common Your first attack each combat deals 9 additional damage.
Anchor
Anchor Common Start each combat with 10 Block.
Ancient Tea Set
Ancient Tea Set Common Whenever you enter a Rest Site, start the next combat with 2 Energy.
Art of War
Art of War Common If you do not play any Attacks during your turn, gain an extra Energy next turn.
Bag of Marbles
Bag of Marbles Common At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of Preparation
Bag of Preparation Common At the start of each combat, draw 2 additional cards.
Blood Vial
Blood Vial Common At the start of each combat, heal 2 HP.
Bronze Scales
Bronze Scales Common Whenever you take damage, deal 3 damage back.
Centennial Puzzle
Centennial Puzzle Common The first time you lose HP each combat, draw 3 cards.
N/A Ceramic Fish (BETA) Common Whenever you add a card to your deck, gain 7 gold.
Data Disk
Data Disk Common

(Defect only)

Start each combat with 1 Focus.
Dream Catcher
Dream Catcher Common Whenever you rest, you may add a card to your deck.
Happy Flower
Happy Flower Common Every 3 turns, gain 1 Energy.
N/A Ink Bottle (BETA) Common Whenever you play 10 cards, draw 1 card.
Juzu Bracelet
Juzu Bracelet Common Regular enemy combats are no longer encountered in ? rooms.
Lantern
Lantern Common Gain 1 Energy on the first turn of each combat.
Maw Bank
Maw Bank Common Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
N/A Melange (BETA) Common (Watcher only) Whenever you shuffle your draw pile, Scry 3.
Oddly Smooth Stone
Oddly Smooth Stone Common At the start of each combat, gain 1 Dexterity.
Omamori
Omamori Common Negate the next 2 Curses you obtain.
Orichalcum
Orichalcum Common If you end your turn without Block, gain 6 Block.
Pen Nib
Pen Nib Common Every 10th Attack you play deals double damage.
Potion Belt
Potion Belt Common Upon pickup, gain 2 Potion slots.
Preserved Insect
Preserved Insect Common Enemies in Elite rooms have 25% less HP.
Red Skull
Red Skull Common

(Ironclad only)

While your HP is at or below 50%, you have 3 additional Strength.
Regal Pillow
Regal Pillow Common Heal an additional 15 HP when you Rest.
Snecko Skull
Snecko Skull Common (Silent only) Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Strawberry Common Raise your Max HP by 7.
The Boot
The Boot Common Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
Tiny Chest
Tiny Chest Common Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.
Vajra
Vajra Common At the start of each combat, gain 1 Strength.
War Paint
War Paint Common Upon pick up, Upgrade 2 random Skills.
Whetstone
Whetstone Common Upon pick up, Upgrade 2 random Attacks.
Blue Candle
Blue Candle Uncommon Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
Bottled Flame
Bottled Flame Uncommon Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
Bottled Lightning
Bottled Lightning Uncommon Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
Bottled Tornado
Bottled Tornado Uncommon Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
Darkstone Periapt
Darkstone Periapt Uncommon Whenever you obtain a Curse, increase your Max HP by 6.
Frozen Egg
Frozen Egg Uncommon Whenever you add a Power card to your deck, it is Upgraded.
Gold-Plated Cables
Gold-Plated Cables Uncommon

(Defect only)

Your rightmost Orb triggers its passive an additional time.
Gremlin Horn
Gremlin Horn Uncommon Whenever an enemy dies, gain 1 Energy and draw 1 card.
N/A Horn Cleat (BETA) Uncommon At the start of your 2nd turn, gain 14 Block.
Kunai
Kunai Uncommon Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Letter Opener
Letter Opener Uncommon Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Matryoshka
Matryoshka Uncommon The next 2 chests you open contain 2 Relics. (Excludes boss chests)
Meat on the Bone
Meat on the Bone Uncommon If your HP is at or below 50% at the end of combat, heal 12 HP.
Mercury Hourglass
Mercury Hourglass Uncommon At the start of your turn, deal 3 damage to ALL enemies.
Molten Egg
Molten Egg Uncommon Whenever you add an Attack card to your deck, it is Upgraded.
Mummified Hand
Mummified Hand Uncommon Whenever you play a Power, a random card in your hand costs 0 for the turn.
Ninja Scroll
Ninja Scroll Uncommon (Silent only) Start each combat with 3 Shivs in hand.
Ornamental Fan
Ornamental Fan Uncommon Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
Pantograph Uncommon At the start of boss combats, heal 25 HP.
Paper Krane
Paper Krane Uncommon(Silent only) Enemies with Weak deal 40% less damage rather than 25%.
Paper Phrog
Paper Phrog Uncommon(Ironclad only) Enemies with Vulnerable take 75% more damage rather than 50%.
Pear
Pear Uncommon Raise your Max HP by 10.
Question Card
Question Card Uncommon On future Card Reward screens you have 1 additional card to choose from.
Runic Dodecahedron
Runic Dodecahedron Uncommon If your HP is full, gain 1 Energy at the start of each turn.
Self-Forming Clay
Self-Forming Clay Uncommon

(Ironclad only)

Whenever you lose HP in combat, gain 3 Block next turn.
Shuriken
Shuriken Uncommon Every time you play 3 Attacks in a single turn, gain 1 Strength.
Singing Bowl
Singing Bowl Uncommon When adding cards to your deck, you may gain +2 Max HP instead.
Smiling Mask
Smiling Mask Uncommon The merchant's card removal service now always costs 50 Gold.
N/A Strike Dummy (BETA) Uncommon Cards containing "Strike" deal 3 additional damage.
Sundial
Sundial Uncommon Every 3 times you shuffle your deck, gain 2 Energy.
Symbiotic Virus
Symbiotic Virus Uncommon

(Defect only)

At the start of each combat, Channel 1 Dark.
N/A Teardrop Locket (BETA) Uncommon (Watcher only) Start each combat in Calm.
Courier
The Courier Uncommon The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Toxic Egg
Toxic Egg Uncommon Whenever you add a Skill card to your deck, it is Upgraded.
N/A Yang (BETA) Uncommon (Watcher only) Whenever you play an Attack, gain 1 temporary Dexterity.
Bird-Faced Urn
Bird-Faced Urn Rare Whenever you play a Power, heal 2 HP.
Calipers
Calipers Rare At the start of your turn, lose 15 Block rather than all of your Block.
N/A Captain's Wheel (BETA) Rare At the start of your 3rd turn, gain 18 Block.
Champion Belt
Champion Belt Rare (Ironclad only) Whenever you apply Vulnerable, also apply 1 Weak.
Charon's Ashes
Charon's Ashes Rare (Ironclad only) Whenever you Exhaust a card, deal 3 damage to ALL enemies.
N/A Cloak Clasp (BETA) Rare At the end of your turn, gain 2 block for each card in your hand.
Dead Branch
Dead Branch Rare Whenever you Exhaust a card, add a random card to your hand.
Du-Vu Doll
Du-Vu Doll Rare For each Curse in your deck, start each combat with 1 additional Strength.
Emotion Chip
Emotion Chip Rare

(Defect only)

At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
Fossilized Helix
Fossilized Helix Rare Prevent the first time you would lose HP in combat.
Gambling Chip
Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many.
Ginger
Ginger Rare You can no longer become Weakened.
Girya
Girya Rare You can now gain Strength at Rest Sites. (3 times max)
Ice Cream
Ice Cream Rare Energy is now conserved between turns.
Incense Burner
Incense Burner Rare Every 6 turns, gain 1 Intangible.
Magic Flower
Magic Flower Rare(Ironclad only) Healing is 50% more effective during combat.
Mango
Mango Rare Raise your Max HP by 14.
Nunchaku
Nunchaku Rare Every time you play 10 Attacks, gain 1 Energy.
Old Coin
Old Coin Rare Gain 300 Gold.
Peace Pipe
Peace Pipe Rare You can now remove cards from your deck at Rest Sites.
Pocketwatch
Pocketwatch Rare Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
Prayer Wheel
Prayer Wheel Rare Normal enemies drop an additional card reward.
Shovel
Shovel Rare You can now Dig for loot at Rest Sites.
Stone Calendar
Stone Calendar Rare At the end of turn 7, deal 52 damage to ALL enemies.
The Specimen
The Specimen Rare (Silent only) Whenever an enemy dies, transfer any Poison it has to a random enemy.
Thread and Needle
Thread and Needle Rare At the start of each combat, gain 4 Plated Armor.
Tingsha
Tingsha Rare (Silent only) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Torii
Torii Rare Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
Tough Bandages
Tough Bandages Rare (Silent only) Whenever you discard a card during your turn, gain 3 Block.
N/A Tungsten Rod (BETA) Rare Whenever you would lose HP, lose 1 less.
Turnip
Turnip Rare You can no longer become Frail.
Unceasing Top
Unceasing Top Rare Whenever you have no cards in hand during your turn, draw a card.
Wing Boots
Wing Boots Rare You may ignore paths when choosing the next room to travel to 3 times.
Astrolabe
Astrolabe Boss Upon pickup, choose and Transform 3 cards, then Upgrade them.
Black Blood
Black Blood Boss (Ironclad only) Replaces Burning Blood. At the end of combat, heal 10 HP.
Black Star
Black Star Boss Elites now drop 2 Relics when defeated.
Busted Crown
Busted Crown Boss Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
Calling Bell
Calling Bell Boss Obtain 3 Curses and 3 Relics.
Coffee Dripper
Coffee Dripper Boss Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
Cursed Key
Cursed Key Boss Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Ectoplasm
Ectoplasm Boss Gain 1 Energy at the start of each turn. You can no longer gain Gold.
Empty Cage
Empty Cage Boss Upon pickup, remove 2 cards from your deck.
Eternal Feather
Eternal Feather Boss For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
Frozen Core
Frozen Core Boss

(Defect only)

Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 Frost.
Fusion Hammer
Fusion Hammer Boss Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
N/A Holy Water (BETA) Boss (Watcher only) Replaces Pure Water. At the start of each combat, add 3 Miracles to your hand.
Hovering Kite
Hovering Kite Boss (Silent only) Gain 1 Energy and discard 2 cards at the start of each turn.
Inserter
Inserter Boss

(Defect only)

Every 2 turns, gain 1 Orb slot.
Lizard Tail
Lizard Tail Boss When you would die, heal to 50% of your Max HP instead (works once).
Mark of Pain
Mark of Pain Boss

(Ironclad only)

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
Nuclear Battery
Nuclear Battery Boss

(Defect only)

At the start of each combat, Channel 1 Plasma.
Orrery
Orrery Boss Choose and add 5 cards to your deck.
Pandora's Box
Pandora's Box Boss Transform all Strikes and Defends.
Philosopher's Stone
Philosopher's Stone Boss Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
Ring of the Serpent
Ring of the Serpent Boss (Silent only) Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
Runic Cube
Runic Cube Boss (Ironclad only) Whenever you lose HP, draw 1 card.
Runic Dome
Runic Dome Boss Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
Runic Pyramid
Runic Pyramid Boss At the end of your turn, you no longer discard your hand.
N/A Sacred Bark (BETA) Boss Double the effectiveness of potions.
N/A Slaver's Collar (BETA) Boss During Boss and Elite combats, gain Energy at the start of your turn.
Snecko Eye
Snecko Eye Boss Draw 2 additional cards each turn. Start each combat Confused.
Sozu
Sozu Boss Gain 1 Energy at the start of each turn. You can no longer obtain potions.
Tiny House
Tiny House Boss Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
Velvet Choker
Velvet Choker Boss Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
N/A Violet Lotus (BETA) Boss (Watcher only) Whenever you exit Calm, gain an additional Energy.
White Beast Statue
White Beast Statue Boss Potions always drop after combat.
Wrist Blade
Wrist Blade Boss (Silent only) Attacks that cost 0 deal 3 additional damage.
Bloody Idol
Bloody Idol Event Whenever you gain Gold, heal 5 HP.
Cultist Headpiece
Cultist Headpiece Event You feel more talkative.
Enchiridion
Enchiridion Event At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
Face of Cleric
Face of Cleric Event Raise your Max HP by 1 after each combat.
Golden Idol
Golden Idol Event Enemies drop 25% more Gold.
Gremlin Visage
Gremlin Visage Event Start each combat with 1 Weak.
Mark of the Bloom
Mark of the Bloom Event You can no longer heal.
Mutagenic Strength
Mutagenic Strength Event Start each combat with 3 Strength that is lost at the end of your turn.
N'loth's Hungry Face
N'loth's Hungry Face Event The next non-boss chest you open is empty.
Necronomicon
Necronomicon Event The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
Neow's Lament
Neow's Lament Event Enemies in your first 3 combats will have 1 HP.
Nilry's Codex
Nilry's Codex Event At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
N'loth's Gift
Nloth's Gift Event Triples the chance of receiving rare cards as monster rewards.
Odd Mushroom
Odd Mushroom Event When Vulnerable, take 25% more damage rather than 50%.
Red Mask
Red Mask Event At the start of each combat, apply 1 Weak to ALL enemies.
Spirit Poop
Spirit Poop Event It's unpleasant.
Ssserpent Head
Ssserpent Head Event Whenever you enter a ? room, gain 50 Gold.
Warped Tongs
Warped Tongs Event At the start of your turn, Upgrade a random card in your hand for the rest of combat.
Brimstone
Brimstone Shop (Ironclad only) At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Cauldron Shop When obtained, brews 5 random potions.
Chemical X
Chemical X Shop The effects of your cost X cards are increased by 2.
Clockwork Souvenir
Clockwork Souvenir Shop At the start of each combat, gain 1 Artifact.
Dolly's Mirror
Dolly's Mirror Shop Upon pickup, obtain an additional copy of a card in your deck.
Frozen Eye
Frozen Eye Shop When viewing your Draw Pile, the cards are now shown in order.
Hand Drill
Hand Drill Shop Whenever you break an enemy's Block, apply 2 Vulnerable.
Lee's Waffle
Lee's Waffle Shop Raise your Max HP by 7 and heal all of your HP.
Meal Ticket
Meal Ticket Shop Whenever you enter a shop room, heal 15 HP.
Medical Kit
Medical Kit Shop Status cards can now be played. Playing a Status will Exhaust the card.
Membership Card
Membership Card Shop 50% discount on all products!
Orange Pellets
Orange Pellets Shop Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
Prismatic Shard
Prismatic Shard Shop Combat reward screens now contain colorless cards and cards from other colors.
Runic Capacitor
Runic Capacitor Shop

(Defect only)

Start each combat with 3 additional Orb slots.
Sling of Courage
Sling of Courage Shop Start each Elite combat with 2 Strength.
Strange Spoon
Strange Spoon Shop Cards which Exhaust when played will instead discard 50% of the time.
Abacus
The Abacus Shop Gain 6 Block whenever you shuffle your draw pile.
Toolbox
Toolbox Shop At the start of each combat, add a random colorless card to your hand.
Toy Ornithopter
Toy Ornithopter Shop Whenever you use a potion, heal 5 HP.
Twisted Funnel
Twisted Funnel Shop

(Silent)

At the start of each combat, apply 4 Poison to ALL enemies.
Circlet Circlet Special Collect as many as you can. (Given when you exhaust the relic pool)

Collection

Starter Edit

Characters can start with these relics.

Burning BloodCracked CoreRing of the Snake

Common

Weak relics that are found commonly.

Anchor Ancient Tea Set Art of War Bag of Marbles Bag of Preparation Blood Vial Bronze Scales Centennial Puzzle Data Disk Dream Catcher


Happy Flower Juzu Bracelet Lantern Maw Bank Oddly Smooth Stone Omamori Orichalcum Pen Nib Potion Belt Preserved Insect

Red Skull Regal Pillow Smiling Mask Snecko Skull Strawberry The Boot Tiny Chest Vajra War Paint Whetstone


Uncommon

Stronger relics which appear less often than common relics.

Blue Candle Bottled Flame Bottled Lightning Bottled Tornado Darkstone Periapt Frozen Egg Gold-Plated Cables Gremlin Horn Kunai Letter Opener

Matryoshka Meat on the Bone Mercury Hourglass Molten Egg Mummified Hand Ninja Scroll Ornamental Fan Pantograph Paper Krane Paper Phrog

Pear Question Card Runic Dodecahedron Self-Forming Clay Shuriken Singing Bowl Sundial Symbiotic Virus Courier Toxic Egg


Rare

Unique and powerful relics which are rarely seen.

Bird-Faced Urn Calipers Champion Belt Charon's Ashes Dead Branch Du-Vu Doll Emotion Chip Fossilized Helix Gambling Chip Ginger

Girya Ice Cream Incense Burner Magic Flower Mango Nunchaku Old Coin Peace Pipe Pocketwatch Prayer Wheel

Shovel Stone Calendar The Specimen Thread and Needle Tingsha Torii Tough Bandages Turnip Unceasing Top Wing Boots


Boss

Relics found only within Boss chests.

Astrolabe Black Blood Black Star Busted Crown Calling Bell Coffee Dripper Cursed Key Ectoplasm Empty Cage Eternal Feather

Frozen Core Fusion Hammer Hovering Kite Inserter Lizard Tail Mark of Pain Nuclear Battery Orrery Pandora's Box Philosopher's Stone

Ring of the Serpent Runic Cube Runic Dome Runic Pyramid Snecko Eye Sozu Tiny House Velvet Choker White Beast Statue Wrist Blade

Event

Relics which can only be obtained through events.

Bloody Idol Cultist Headpiece Enchiridion Face of Cleric Golden Idol Gremlin Visage Mark of the Bloom Mutagenic Strength N'loth's Gift N'loth's Hungry Face


Necronomicon Neow's Lament Nilry's Codex Odd Mushroom Red Mask Spirit Poop Serpent Head Warped Tongs


Shop

Relics which can only be purchased from the Merchant.

Brimstone Cauldron Chemical X Clockwork Souvenir Dolly's Mirror Frozen Eye Hand Drill Lee's Waffle Meal Ticket Medical Kit

Membership Card Orange Pellets Prismatic Shard Runic Capacitor Sling of Courage Strange Spoon Abacus Toolbox Toy Ornithopter Twisted Funnel

Special

Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.

Circlet

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