While your HP is below 50%, you have 3 additional Strength.
Applies the Strength immediately, regardless of whose turn it is.
Removes 3 Strength if you heal above 50% during combat.
Red Skull is a Common Relic.
- Weekly Patch 52: Release Date Price Increase
- Updated relic asset for Red Skull.
- Weekly Patch 50: The Final Act
- Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
- Weekly Patch 44: Chrysalis
- BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
- Weekly Patch 41: Chill
- Red Skull relic should now correctly deactivate when healing in all scenarios.
- Weekly Patch 37: Darkness
- Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
- Weekly Patch 33: Terror
- Red Skull relic is now Common.
- Weekly Patch 5: Happy Holidays!
- <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
- Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this