While your HP is below 50%, you have 3 additional Strength.

Applies the Strength immediately, regardless of whose turn it is.

Removes 3 Strength if you heal above 50% during combat.

Red Skull is a Common Relic.

Update HistoryEdit

  • Weekly Patch 52: Release Date Price Increase
    • Updated relic asset for Red Skull.
  • Weekly Patch 50: The Final Act
    • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Weekly Patch 44: Chrysalis
    • BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
  • Weekly Patch 41: Chill
    • Red Skull relic should now correctly deactivate when healing in all scenarios.
  • Weekly Patch 37: Darkness
    • Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
  • Weekly Patch 33: Terror
    • Red Skull relic is now Common.
  • Weekly Patch 5: Happy Holidays!
    • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
    • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
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