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(Created page with "{{Card_Infobox|class = Ironclad|image1 = W power-through.png|type = Skill|rarity = Uncommon|effect = Add 2 Wounds to your hand. Gain 15 Block.|cost = 1|effect_plus = Add 2 Wou...")
 
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{{Card_Infobox|class = Ironclad|image1 = W power-through.png|type = Skill|rarity = Uncommon|effect = Add 2 Wounds to your hand.
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{{CardAutobox}}
Gain 15 Block.|cost = 1|effect_plus = Add 2 Wounds to your hand.
 
Gain '''20''' Block.|cost_plus = 1}}
 
   
{{PAGENAME}} is a [[Skill]] card for the [[Ironclad]]. It adds two [[Wound|Wounds]] to the user's hand, then grants 15 [[Block]]. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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=== Strategy ===
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* This card has notable synergy with the [[Medical Kit]] relic, allowing you to instantly {{KW|Exhaust}} the {{C|Wound|Wounds}} for free and thus becoming an extremely powerful defensive option.
Upon upgrade, it grants 5 more Block per play.
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* Also has synergy with [[Evolve]], as the wounds will give you extra draw in the future
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* Can be used to fuel [[Fiend Fire]]
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Latest revision as of 20:19, January 16, 2019

Strategy Edit

  • This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds
    Wound
    for free and thus becoming an extremely powerful defensive option.
  • Also has synergy with Evolve, as the wounds will give you extra draw in the future
  • Can be used to fuel Fiend Fire
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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