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{{CardAutobox}} |
{{CardAutobox}} |
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+ | === Strategy === |
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− | Power Through is a [[Skill]] card for the [[Ironclad]]. It adds two [[Wound]]s to the user's hand, then grants 15 [[Block]]. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons. |
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+ | * This card has notable synergy with the [[Medical Kit]] relic, allowing you to instantly {{KW|Exhaust}} the {{C|Wound|Wounds}} for free and thus becoming an extremely powerful defensive option. |
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+ | * Also has synergy with [[Evolve]], as the wounds will give you extra draw in the future |
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− | Upon upgrade, it grants 5 more Block per play. |
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+ | * Can be used to fuel [[Fiend Fire]] |
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{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 20:19, 16 January 2019
Strategy
- This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option.
- Also has synergy with Evolve, as the wounds will give you extra draw in the future
- Can be used to fuel Fiend Fire
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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