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(Added my opinion)
(Fixed the upgrade description, reworded the section about the Medical Kit synergy.)
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Power Through is a [[Skill]] card for the [[Ironclad]]. It adds two [[Wound]]s to the user's hand, then grants 15 [[Block]]. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
Power Through is a [[Skill]] card for the [[Ironclad]]. It adds two [[Wound]]s to the user's hand, then grants 15 [[Block]]. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
   
Upon upgrade, it grants 5 more Block per play.
+
Upon upgrade, it grants 20 Block instead of 15.
   
with the medic kit relic this becomes the ironclad‘s best 1energy cost defensive card
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This card has notable synergy with the [[Medical Kit]] relic, allowing you to instantly exhaust the wounds for free and thus becoming an extremely powerful defensive option.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 12:16, May 20, 2018

Power Through is a Skill card for the Ironclad. It adds two Wounds to the user's hand, then grants 15 Block. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it grants 20 Block instead of 15.

This card has notable synergy with the Medical Kit relic, allowing you to instantly exhaust the wounds for free and thus becoming an extremely powerful defensive option.

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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