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Potions are one-time-use items that can only be used in combat, with the exception of Fruit Juice, which can be used in most scenarios.(BETA: Entropic Brew and Blood Potion are also usable outside combat.) The player can typically hold up to 3 of them at any given time, or 5 with the [[Potion Belt]] relic. However, on ascension levels 11 and higher, the player only has 2 potion slots, or 4 with the Potion Belt.
+
Potions are one-time-use items that can only be used in combat with the exception of Fruit Juice, Entropic Brew, and Blood Potion, which can be used in most scenarios. The player can typically hold up to 3 of them, or 2 on [[ascension]] levels 11 and higher. {{R|Potion Belt}} increases the number of potions you can hold by 2, which mean you can hold up to 5 potions with it, or 4 on ascension levels 11 and higher.
   
Using a potion does not require [[Energy]].
+
Using a potion does not require {{KW|Energy}} and does not count as playing a card.
   
 
When a potion is offered to you, the rarity chances are:
Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.
 
 
* 65% for a Common potion.
 
* 25% for an <span style="color:skyblue;">Uncommon</span> potion.
  +
* 10% for a <span style="color:gold;">Rare</span> potion.
   
  +
==Obtaining Potions==
When a potion drops, the rarity chances are:
 
  +
<div style="color:lightgreen"> <!--Positive-->
* 70% for a Common potion. (BETA: 65%)
 
 
* Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.
* 25% for an Uncommon potion.
 
  +
** With {{R|White Beast Statue}}, a potion will always drop after combat.
* 5% for a Rare potion. (BETA: 10%)
 
  +
* Bought at [[Merchant|Merchant's Shop]]
  +
* If you reached the [[Bosses|boss]] of the first Act, [[Neow]] may offer you 3 potions.
  +
* Some [[Events]] offer potions.
  +
** [[Lab]] offers you 3 random potions.
  +
** [[The Woman in Blue]] allows you to buy 1 random potion for 20 gold, 2 for 30 gold, and 3 for 40 gold.
  +
** [[Knowing Skull]] grants you a random potion at the cost of 10% of your HP, with 6 at minimum.
  +
* Using the card {{C|Alchemize}} creates 1 random potion
  +
* Obtaining {{R|Cauldron}} offers you 5 random potions.
  +
* Obtaining {{R|Tiny House}} offers you 1 random potion.
  +
* {{P|Entropic Brew}} fills all your empty potion slots, including its slot, with random potions.
  +
</div>
  +
<div style="color:#ec4662"> <!--Negative-->
  +
* Obtaining {{R|Sozu}} prohibits you from obtaining any more potions, including potions obtained from {{P|Entropic Brew}}. However, you are still able to use potions you already have on you.
  +
</div>
   
  +
==Other Interactions==
They can also be bought at [[Merchant]]s or obtained from some [[Events]]. [[Neow]] also offers 3 random potions as a starting blessing.
 
  +
* [[We Meet Again!]] offers you a choice to give Ranwid 1 random potion you have in exchange for a [[Relics|Relic]].
  +
* {{R|Toy Ornithopter}} heals 5 HP whenever you use a potion.
  +
* {{R|Sacred Bark}} doubles the effectiveness of potions except:
  +
** {{P|Ambrosia}}
  +
** {{P|Blessing of the Forge}}
  +
** {{P|Entropic Brew}}
  +
** {{P|Elixir}}
  +
** {{P|Gambler's Brew}}
  +
** {{P|Smoke Bomb}}
  +
** {{P|Stance Potion}}
   
  +
==List of Potions==
* See also: {{C|Alchemize}}, [[White Beast Statue]], [[Sozu]], [[Cauldron]], [[Toy Ornithopter]], [[Sacred Bark (BETA)]].
 
  +
{| class="article-table sortable"
+
{| class="article-table sortable" style="background-color: transparent;"
 
!Icon
 
!Icon
 
!Name
 
!Name
Line 19: Line 47:
 
!Effect
 
!Effect
 
|-
 
|-
|[[File:Ambrosia.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumPurple; border-radius: 12px;">[[File:Ambrosia.png|centre|thumb|50x50px]]</span>
|Ambrosia (BETA) (Watcher only)
+
|Ambrosia
  +
|<span style="color:gold;">Rare</span> (Watcher only)
|Rare
 
 
|Enter {{KW|Divinity}} {{KW|Stance}}.
 
|Enter {{KW|Divinity}} {{KW|Stance}}.
 
|-
 
|-
 
|[[File:AncientPotion.png|centre|thumb|50x50px]]
 
|[[File:AncientPotion.png|centre|thumb|50x50px]]
 
|Ancient Potion
 
|Ancient Potion
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Gain 1 {{KW|Artifact}}.
+
|Gain 1 ({{R|Sacred Bark|2}}) {{KW|Artifact}}.
 
|-
 
|-
 
|[[File:AttackPotion.png|centre|thumb|50x50px]]
 
|[[File:AttackPotion.png|centre|thumb|50x50px]]
 
|Attack Potion
 
|Attack Potion
 
|Common
 
|Common
|Add 1 of 3 random [[Attack]] cards to your hand, it costs 0 this turn.
+
|Add ({{R|Sacred Bark|2 copies of}}) 1 of 3 random [[Attack]] cards to your hand, it costs ({{R|Sacred Bark|They cost}}) 0 {{KW|Energy}} this turn.
 
|-
 
|-
|[[File:Blessing Of The Forge temporary.png|thumb|32x32px|centre]]
+
|[[File:Blessing Of The Forge temporary.png|centre|thumb|50x50px]]
|Blessing of the Forge (BETA)
+
|Blessing of the Forge
 
|Common
 
|Common
 
|Upgrade all cards in your hand for the rest of combat.
 
|Upgrade all cards in your hand for the rest of combat.
 
|-
 
|-
|[[File:BlockPotion.png|thumb|center|50x50px]]
+
|[[File:BlockPotion.png|centre|thumb|50x50px]]
 
|Block Potion
 
|Block Potion
 
|Common
 
|Common
|Gain 12 {{KW|Block}}.
+
|Gain 12 ({{R|Sacred Bark|24}}) {{KW|Block}}.
 
|-
 
|-
|[[File:BloodPotion.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid indianRed; border-radius: 12px;">[[File:BloodPotion.png|centre|thumb|50x50px]]</span>
 
|Blood Potion
 
|Blood Potion
(Ironclad only)
+
|Common (Ironclad only)
 
|Heal for 20% ({{R|Sacred Bark|40%}}) of your Max HP.
|Uncommon
 
|Heal for 25% of your Max HP.
 
(BETA) Heal for 20% of your Max HP.
 
 
|-
 
|-
|[[File:BottledMiracle.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumPurple; border-radius: 12px;">[[File:BottledMiracle.png|centre|thumb|50x50px]]</span>
|Bottled Miracle (BETA) (Watcher only)
+
|Bottled Miracle
|Common
+
|Common (Watcher only)
|Add 2 {{C|Miracle (BETA)|Miracles}} to your hand.
+
|Add 2 ({{R|Sacred Bark|4}}) {{C|Miracle|Miracles}} to your hand.
 
|-
 
|-
|[[File:Colorless Potion.png|thumb|34x34px|centre]]
+
|[[File:Colorless Potion.png|centre|thumb|50x50px]]
|Colorless Potion (BETA)
+
|Colorless Potion
 
|Common
 
|Common
|Choose 1 of 3 random <em>Colorless</em> cards to add to your hand, it costs 0 this turn.
+
|Choose 1 of 3 random [[Colorless Cards|Colorless cards]] to add ({{R|Sacred Bark|2 copies of it}}) to your hand, it costs ({{R|Sacred Bark|They cost}}) 0 {{KW|Energy}} this turn.
 
|-
 
|-
 
|[[File:CultistPotion.png|centre|thumb|50x50px]]
 
|[[File:CultistPotion.png|centre|thumb|50x50px]]
|Cultist Potion (BETA)
+
|Cultist Potion
  +
|<span style="color:gold;">Rare</span>
|Rare
 
|Gain 1 {{KW|Ritual}}.
+
|Gain 1 ({{R|Sacred Bark|2}}) {{KW|Ritual}}.
 
|-
 
|-
|[[File:CunningPotion.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumSeaGreen; border-radius: 12px;">[[File:CunningPotion.png|centre|thumb|50x50px]]<span>
|Cunning Potion (BETA) (Silent only)
+
|Cunning Potion
  +
|<span style="color:skyblue;">Uncommon</span> (Silent only)
|Uncommon
 
|Add 3 {{KW|Upgrade|Upgraded}} {{C|Shiv|Shivs}} to your hand.
+
|Add 3 ({{R|Sacred Bark|6}}) {{KW|Upgrade|Upgraded}} {{C|Shiv|Shivs}} to your hand.
 
|-
 
|-
 
|[[File:DexterityPotion.png|thumb|center|50x50px]]
 
|[[File:DexterityPotion.png|thumb|center|50x50px]]
 
|Dexterity Potion
 
|Dexterity Potion
 
|Common
 
|Common
|Gain 2 {{KW|Dexterity}}.
+
|Gain 2 ({{R|Sacred Bark|4}}) {{KW|Dexterity}}.
 
|-
 
|-
  +
|<div align="center">https://vignette.wikia.nocookie.net/slay-the-spire/images/8/85/DistilledChaos_Potion.png/revision/latest?cb=20200219002047&format=original</div>
|[[File:DistilledChaos.png|centre|thumb|50x50px]]
 
|Distilled Chaos (BETA)
+
|Distilled Chaos
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Play the top 3 cards of your draw pile.
+
|Play the top 3 ({{R|Sacred Bark|6}}) cards of your draw pile.
 
|-
 
|-
  +
|<div align="center">https://vignette.wikia.nocookie.net/slay-the-spire/images/a/a6/Duplication_Potion.png/revision/latest?cb=20200219002657&format=original</div>
|[[File:DuplicationPotion.png|centre|thumb|50x50px]]
 
|Duplication Potion (BETA)
+
|Duplication Potion
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|This turn, your next card is played twice.
+
|This turn, your next card is ({{R|Sacred Bark|next 2 cards are}}) played twice.
 
|-
 
|-
|[[File:Elixir.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid indianRed; border-radius: 12px;">[[File:Elixir.png|centre|thumb|50x50px]]</span>
|Elixir (BETA)
+
|Elixir
(Ironclad only)
+
|<span style="color:skyblue;">Uncommon</span> (Ironclad only)
|Uncommon
 
 
|{{KW|Exhaust}} any number of cards in your hand.
 
|{{KW|Exhaust}} any number of cards in your hand.
 
|-
 
|-
|[[File:EnergyPotion.png|thumb|center|50px]]
+
|[[File:EnergyPotion.png|thumb|center|50x50px]]
 
|Energy Potion
 
|Energy Potion
 
|Common
 
|Common
|Gain 2 [[Energy]].
+
|Gain 2 ({{R|Sacred Bark|4}}) {{KW|Energy}}.
 
|-
 
|-
  +
|<div align="center">https://vignette.wikia.nocookie.net/slay-the-spire/images/8/8a/EntropicBrew_Potion.png/revision/latest?cb=20200219003109&format=original</div>
|[[File:EntropicBrew.png|centre|thumb|50x50px]]
 
 
|Entropic Brew
 
|Entropic Brew
  +
|<span style="color:gold;">Rare</span>
|Rare
 
 
|Fill all your empty potion slots with random potions.
 
|Fill all your empty potion slots with random potions.
 
|-
 
|-
|[[File:EssenceOfDarkness.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid cornFlowerBlue; border-radius: 12px;">[[File:EssenceOfDarkness.png|centre|thumb|50x50px]]</span>
|Essence of Darkness (BETA) (Defect only)
+
|Essence of Darkness
  +
|<span style="color:gold;">Rare</span> (Defect only)
|Rare
 
|{{KW|Channel}} 1 {{KW|Dark}} for each orb slot.
+
|{{KW|Channel}} 1 ({{R|Sacred Bark|2}}) {{KW|Dark}} Orbs for each orb slot.
 
|-
 
|-
 
|[[File:EssenceOfSteel.png|centre|thumb|50x50px]]
 
|[[File:EssenceOfSteel.png|centre|thumb|50x50px]]
 
|Essence of Steel
 
|Essence of Steel
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Gain 4 {{KW|Plated Armor}}.
+
|Gain 4 ({{R|Sacred Bark|8}}) {{KW|Plated Armor}}.
 
|-
 
|-
 
|[[File:ExplosivePotion.png|thumb|center|50x50px]]
 
|[[File:ExplosivePotion.png|thumb|center|50x50px]]
 
|Explosive Potion
 
|Explosive Potion
 
|Common
 
|Common
|Deal 10 Damage to all enemies.
+
|Deal 10 ({{R|Sacred Bark|20}}) Damage to all enemies.
 
|-
 
|-
 
|[[File:FairyinaBottle.png|centre|thumb|50x50px]]
 
|[[File:FairyinaBottle.png|centre|thumb|50x50px]]
 
|Fairy in a Bottle
 
|Fairy in a Bottle
  +
|<span style="color:gold;">Rare</span>
|Rare
 
|When you would die, heal to 10% of your Max HP instead and discard this potion.
+
|When you would die, heal to 30% ({{R|Sacred Bark|60%}}) of your Max HP instead and discard this potion.
 
|-
 
|-
 
|[[File:FearPotion.png|centre|thumb|50x50px]]
 
|[[File:FearPotion.png|centre|thumb|50x50px]]
 
|Fear Potion
 
|Fear Potion
 
|Common
 
|Common
|Apply 3 {{KW|Vulnerable}}.
+
|Apply 3 ({{R|Sacred Bark|6}}) {{KW|Vulnerable}}.
 
|-
 
|-
 
|[[File:FirePotion.png|thumb|center|50x50px]]
 
|[[File:FirePotion.png|thumb|center|50x50px]]
 
|Fire Potion
 
|Fire Potion
 
|Common
 
|Common
|Deal 20 Damage to target enemy.
+
|Deal 20 ({{R|Sacred Bark|40}}) Damage to target enemy.
 
|-
 
|-
|[[File:FocusPotion.png|centre|thumb|50x50px]]
+
|[[File:SteroidPotion.png|centre|thumb|50x50px]]
 
|Flex Potion
 
|Common
 
|Gain 5 ({{R|Sacred Bark|10}}) {{KW|Strength}}. At the end of your turn, lose 5 ({{R|Sacred Bark|10}}) {{KW|Strength}}.
 
|-
  +
|<span style="display:inline-block; border:2px solid cornFlowerBlue; border-radius: 12px;">[[File:FocusPotion.png|centre|thumb|50x50px]]</span>
 
|Focus Potion
 
|Focus Potion
(Defect only)
+
|Common (Defect only)
 
|Gain 2 ({{R|Sacred Bark|4}}) {{KW|Focus}}.
|Uncommon
 
|Gain 2 {{KW|Focus}}.
 
 
|-
 
|-
 
|[[File:FruitJuice.png|centre|thumb|50x50px]]
 
|[[File:FruitJuice.png|centre|thumb|50x50px]]
 
|Fruit Juice
 
|Fruit Juice
  +
|<span style="color:gold;">Rare</span>
|Rare
 
|Gain 5 Max HP.
+
|Gain 5 ({{R|Sacred Bark|10}}) Max HP.
 
|-
 
|-
 
|[[File:GamblersBrew.png|thumb|centre|50x50px]]
 
|[[File:GamblersBrew.png|thumb|centre|50x50px]]
 
|Gambler's Brew
 
|Gambler's Brew
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
 
|Discard any number of cards, then draw that many.
 
|Discard any number of cards, then draw that many.
 
|-
 
|-
|[[File:GhostInAJar.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumSeaGreen; border-radius: 12px;">[[File:GhostInAJar.png|centre|thumb|50x50px]]</span>
 
|Ghost In A Jar
 
|Ghost In A Jar
(Silent only)
+
|<span style="color:gold;">Rare</span> (Silent only)
 
|Gain 1 ({{R|Sacred Bark|2}}) {{KW|Intangible}}.
|Uncommon
 
|Gain 1 {{KW|Intangible}}.
 
 
|-
 
|-
|[[File:HeartofIron.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid indianRed; border-radius: 12px;">[[File:HeartofIron.png|centre|thumb|50x50px]]</span>
|Heart of Iron (BETA) (Ironclad only)
+
|Heart of Iron
  +
|<span style="color:gold;">Rare</span> (Ironclad only)
|Rare
 
|Gain 6 {{KW|Metallicize}}.
+
|Gain 6 ({{R|Sacred Bark|12}}) {{KW|Metallicize}}.
 
|-
 
|-
 
|[[File:LiquidBronze.png|centre|thumb|50x50px]]
 
|[[File:LiquidBronze.png|centre|thumb|50x50px]]
 
|Liquid Bronze
 
|Liquid Bronze
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Gain 3 {{KW|Thorns}}.
+
|Gain 3 ({{R|Sacred Bark|6}}) {{KW|Thorns}}.
 
|-
 
|-
 
|[[File:LiquidMemories.png|centre|thumb|50x50px]]
 
|[[File:LiquidMemories.png|centre|thumb|50x50px]]
|Liquid Memories (BETA)
+
|Liquid Memories
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Choose a card in your discard pile and return it to your hand. It costs 0 this turn.
+
|Choose a card ({{R|Sacred Bark|2 cards}}) in your discard pile and return it ({{R|Sacred Bark|them}}) to your hand. It costs ({{R|Sacred Bark|They cost}}) 0 {{KW|Energy}} this turn.
 
|-
 
|-
|[[File:PoisonPotion.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumSeaGreen; border-radius: 12px;">[[File:PoisonPotion.png|centre|thumb|50x50px]]</span>
|Poison Potion (BETA: Silent only)
+
|Poison Potion
|Common
+
|Common (Silent only)
|Apply 6 {{KW|Poison}} to target enemy.
+
|Apply 6 ({{R|Sacred Bark|12}}) {{KW|Poison}} to target enemy.
 
|-
 
|-
|[[File:PotionofCapacity.png|centre|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid cornFlowerBlue; border-radius: 12px;">[[File:PotionofCapacity.png|centre|thumb|50x50px]]</span>
|Potion of Capacity (BETA) (Defect only)
+
|Potion of Capacity
  +
|<span style="color:skyblue;">Uncommon</span> (Defect only)
|Uncommon
 
|Gain 2 Orb slots.
+
|Gain 2 ({{R|Sacred Bark|4}}) Orb slots.
 
|-
 
|-
 
|[[File:PowerPotion.png|centre|thumb|50x50px]]
 
|[[File:PowerPotion.png|centre|thumb|50x50px]]
 
|Power Potion
 
|Power Potion
 
|Common
 
|Common
|Add 1 of 3 random [[Power]] cards to your hand, it costs 0 this turn.
+
|Add ({{R|Sacred Bark|2 copies of}}) 1 of 3 random [[Power]] cards to your hand, it costs ({{R|Sacred Bark|They cost}}) 0 {{KW|Energy}} this turn.
 
|-
 
|-
 
|[[File:RegenPotion.png|centre|thumb|50x50px]]
 
|[[File:RegenPotion.png|centre|thumb|50x50px]]
 
|Regen Potion
 
|Regen Potion
  +
|<span style="color:skyblue;">Uncommon</span>
|Uncommon
 
|Gain 5 [[Regeneration]].
+
|Gain 5 ({{R|Sacred Bark|10}}) {{KW|Regeneration}}.
 
|-
 
|-
 
|[[File:SkillPotion.png|centre|thumb|50x50px]]
 
|[[File:SkillPotion.png|centre|thumb|50x50px]]
 
|Skill Potion
 
|Skill Potion
 
|Common
 
|Common
|Add 1 of 3 random [[Skill]] cards to your hand, it costs 0 this turn.
+
|Add ({{R|Sacred Bark|2 copies of}}) 1 of 3 random [[Skill]] cards to your hand, it costs ({{R|Sacred Bark|They cost}}) 0 {{KW|Energy}} this turn.
 
|-
 
|-
 
|[[File:SmokeBomb.png|centre|thumb|50x50px]]
 
|[[File:SmokeBomb.png|centre|thumb|50x50px]]
 
|Smoke Bomb
 
|Smoke Bomb
  +
|<span style="color:gold;">Rare</span>
|Rare
 
 
|Escape from a non-boss combat. Receive no rewards.
 
|Escape from a non-boss combat. Receive no rewards.
 
|-
 
|-
 
|[[File:SneckoOil.png|centre|thumb|50x50px]]
 
|[[File:SneckoOil.png|centre|thumb|50x50px]]
 
|Snecko Oil
 
|Snecko Oil
  +
|<span style="color:gold;">Rare</span>
|Rare
 
 
|Draw 5 ({{R|Sacred Bark|10}}) cards. Randomize the costs of all cards in your hand for the rest of the combat.
|Become {{KW|Confused}}. Draw 3 Cards.
 
(BETA) Draw 5 cards. Randomize the costs of all cards in your hand.
 
 
|-
 
|-
 
|[[File:SpeedPotion.png|centre|thumb|50x50px]]
 
|[[File:SpeedPotion.png|centre|thumb|50x50px]]
 
|Speed Potion
 
|Speed Potion
 
|Common
 
|Common
|Gain 5 {{KW|Dexterity}}. At the end of your turn, lose 5 {{KW|Dexterity}}.
+
|Gain 5 ({{R|Sacred Bark|10}}) {{KW|Dexterity}}. At the end of your turn, lose 5 ({{R|Sacred Bark|10}}) {{KW|Dexterity}}.
 
|-
 
|-
|[[File:StancePotion.png|center|thumb|50x50px]]
+
|<span style="display:inline-block; border:2px solid mediumPurple; border-radius: 12px;">[[File:StancePotion.png|center|thumb|50x50px]]</span>
 
|Stance Potion
 
|Stance Potion
(Watcher only) (BETA)
+
|<span style="color:skyblue;">Uncommon</span> (Watcher only)
|Uncommon
 
 
|Enter {{KW|Calm}} or {{KW|Wrath}}.
 
|Enter {{KW|Calm}} or {{KW|Wrath}}.
|-
 
|[[File:SteroidPotion.png|centre|thumb|50x50px]]
 
|Flex Potion
 
|Common
 
|Gain 5 {{KW|Strength}}. At the end of your turn, lose 5 {{KW|Strength}}.
 
 
|-
 
|-
 
|[[File:StrengthPotion.png|thumb|center|50x50px]]
 
|[[File:StrengthPotion.png|thumb|center|50x50px]]
 
|Strength Potion
 
|Strength Potion
 
|Common
 
|Common
|Gain 2 {{KW|Strength}}.
+
|Gain 2 ({{R|Sacred Bark|4}}) {{KW|Strength}}.
 
|-
 
|-
 
|[[File:SwiftPotion.png|thumb|center|50x50px]]
 
|[[File:SwiftPotion.png|thumb|center|50x50px]]
 
|Swift Potion
 
|Swift Potion
 
|Common
 
|Common
|Draw 3 cards.
+
|Draw 3 ({{R|Sacred Bark|6}}) cards.
 
|-
 
|-
 
|[[File:WeakPotion.png|thumb|center|50x50px]]
 
|[[File:WeakPotion.png|thumb|center|50x50px]]
 
|Weak Potion
 
|Weak Potion
 
|Common
 
|Common
|Apply 3 {{KW|Weak}} to target enemy.
+
|Apply 3 ({{R|Sacred Bark|6}}) {{KW|Weak}}.
 
|}
 
|}
   
 
==Update History==
 
==Update History==
  +
*Patch V2.0: The Watcher
  +
**[[Ironclad]] only, Uncommon Potion: {{P|Elixir}}
  +
**[[Ironclad]] only, Rare Potion: {{P|Heart of Iron}}
  +
**[[Silent]] only, Uncommon Potion: {{P|Cunning Potion}}
  +
**[[Defect]] only, Uncommon Potion: {{P|Potion of Capacity}}
  +
**[[Defect]] only, Rare Potion: {{P|Essence of Darkness}}
  +
**[[Watcher]] only, Common Potion: {{P|Bottled Miracle}}
  +
**[[Watcher]] only, Uncommon Potion: {{P|Stance Potion}}
  +
**[[Watcher]] only, Rare Potion: {{P|Ambrosia}}
  +
**Common Potion: {{P|Blessing of the Forge}}
  +
**Common Potion: {{P|Colorless Potion}}
  +
**Uncommon Potion: {{P|Distilled Chaos}}
  +
**Uncommon Potion: {{P|Duplication Potion}}
  +
**Uncommon Potion: {{P|Liquid Memories}}
  +
**Rare Potion: {{P|Cultist Potion}}
  +
**Common potion droprate decreased from 70% -> 65%.
  +
**Rare potion droprate increased from 5% -> 10%.
  +
**{{P|Snecko Oil}} reworked.
  +
**{{P|Blood Potion}} healing buffed from 10% -> 20%.
  +
**{{P|Blood Potion}} rarity changed from Uncommon -> Common.
  +
**{{P|Fairy in a Bottle}} healing buffed from 10% -> 30% HP.
  +
**{{P|Focus Potion}} rarity changed from Uncommon -> Common.
  +
**{{P|Ghost in a Jar}} rarity changed from Uncommon -> Rare.
  +
**{{P|Poison Potion}} is now [[Silent]] only.
  +
**Cards/powers/potions that generate {{KW|Upgraded Cards}} now just describe them with a + in their name.
  +
**Several potions now have updated potion bottle assets.
  +
**Some potions are rainbow colored now. It's groovy.
  +
***Affected potions are {{P|Distilled Chaos}}, {{P|Duplication Potion}}, and {{P|Entropic Brew}}.
  +
**Uncommon potions now have small circle particle effects.
  +
**Rare potions now have gold sparkly visual effects.
  +
**Wording updated for several relics, cards, potions, and powers to improve clarity.
  +
**{{P|Entropic Brew}} can now be used outside of combat.
  +
**Fixed {{P|Entropic Brew}} filling potions slots with {{R|Sozu}}.
  +
**Fixed Mayhem, Havoc, {{P|Distilled Chaos}}, and Omniscience sometimes not playing cards if original target is dead.
 
*Patch V1.1: The Dealer
 
*Patch V1.1: The Dealer
 
**While the potion popup is open, the potion's tip is now displayed.
 
**While the potion popup is open, the potion's tip is now displayed.
**Blood Potion buffed to heal 10% -> 25%.
+
**{{P|Blood Potion}} buffed to heal 10% -> 25%.
 
**Potion menu is way bigger now (easier to click on for mouse/touchscreen).
 
**Potion menu is way bigger now (easier to click on for mouse/touchscreen).
 
**Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
 
**Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
Line 246: Line 301:
 
**Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
 
**Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
 
**Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
 
**Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
**Knowing Skull event can no longer give you a potion if you have the Sozu relic.
+
**Knowing Skull event can no longer give you a potion if you have the {{R|Sozu}} relic.
 
*Weekly Patch 54: Loop
 
*Weekly Patch 54: Loop
**Fixed issue where Blood Potion wouldn't heal the player if used immediately after combat.
+
**Fixed issue where {{P|Blood Potion}} wouldn't heal the player if used immediately after combat.
**Fixed issue where Entropic Brew did not give players potions if used post-combat.
+
**Fixed issue where {{P|Entropic Brew}} did not give players potions if used post-combat.
 
**Fixed issue where potion seeds weren't persistent on save/load.
 
**Fixed issue where potion seeds weren't persistent on save/load.
**Fixed issue where Toy Ornithopter relic wouldn't trigger outside of combat.
+
**Fixed issue where {{R|Toy Ornithopter}} relic wouldn't trigger outside of combat.
 
*Weekly Patch 52: Release Date Price Increase
 
*Weekly Patch 52: Release Date Price Increase
**Fixed issue that allowed player to throw Smoke Bomb in some rooms to no effect.
+
**Fixed issue that allowed player to throw {{P|Smoke Bomb}} in some rooms to no effect.
 
*Weekly Patch 51: Recursion
 
*Weekly Patch 51: Recursion
**Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
+
**Muzzle blight was applying twice to {{R|Lizard Tail}} and {{P|Fairy in a Bottle}}.
**Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
+
**Throwing a {{P|Smoke Bomb}} at the Final Act boss no longer crashes the game.
 
*Weekly Patch 44: Chrysalis
 
*Weekly Patch 44: Chrysalis
**All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
+
**All sources of random temporary card generation in combat (like {{R|Dead Branch}}) can no longer generate cards that provide healing.
  +
***{{C|Alchemize}} is now categorized as a healing card.
 
**New tip added to indicate that healing cards cannot be generated randomly during combat.
 
**New tip added to indicate that healing cards cannot be generated randomly during combat.
 
*Weekly Patch 42: Reboot
 
*Weekly Patch 42: Reboot
 
**Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
 
**Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
 
*Weekly Patch 41: Chill
 
*Weekly Patch 41: Chill
**Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
+
**Fixed {{P|Smoke Bomb}} and Colosseum bug that caused the player to go invisible.
 
*Weekly Patch 40: Forethought
 
*Weekly Patch 40: Forethought
 
**Removed two outdated tips about potions.
 
**Removed two outdated tips about potions.
Line 269: Line 325:
 
**Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
 
**Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
 
*Weekly Patch 38: Bane
 
*Weekly Patch 38: Bane
**We Meet Again event no longer allows the player to drink or discard the potion.
+
**[[We Meet Again!]] event no longer allows the player to drink or discard the potion.
**You can now drink Fruit Juice in more locations. (FRUIT JUICE REVOLUTION)
+
**You can now drink {{P|Fruit Juice}} in more locations. ({{P|Fruit Juice|FRUIT JUICE}} REVOLUTION)
*Weekly Patch 37
+
*Weekly Patch 37: Darkness
 
**Neow's Potion option now opens a reward screen with three potions.
 
**Neow's Potion option now opens a reward screen with three potions.
 
*Weekly Patch 36: Power Through
 
*Weekly Patch 36: Power Through
**Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
+
**Fixed bug where [[We Meet Again!]] potion removal didn't apply for the left most slot.
 
*Weekly Patch 35: Aggregate
 
*Weekly Patch 35: Aggregate
**Attack, Skill, and Power potions now allow you to choose 1 of 3 cards (buff).
+
**{{P|Attack Potion}}, {{P|Skill Potion}}, and {{P|Power Potion}} now allow you to choose 1 of 3 cards (buff).
**Updated Smoke Bomb's use text from Drink -> Throw.
+
**Updated {{P|Smoke Bomb}}'s use text from Drink -> Throw.
 
**Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
 
**Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
**Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
+
**{{P|Smoke Bomb}} now disables the end turn button so that enemies cannot attack you as you flee.
**Smoke Bombs no longer trigger Come at Me achievement.
+
**{{P|Smoke Bomb}} no longer trigger Come at Me achievement.
 
*Weekly Patch 34: Malaise
 
*Weekly Patch 34: Malaise
**Snecko Oil potion buffed. Draw 2 -> 3 cards.
+
**{{P|Snecko Oil}} potion buffed. Draw 2 -> 3 cards.
**Fixed Save and Quit Smoke Bomb exploit.
+
**Fixed Save and Quit {{P|Smoke Bomb}} exploit.
**Using a Smoke Bomb no longer gives the Champion score bonus.
+
**Using a {{P|Smoke Bomb}} no longer gives the Champion score bonus.
 
*Weekly Patch 33: Terror
 
*Weekly Patch 33: Terror
**Gambler's Brew will no longer crash if used with no cards in hand.
+
**{{P|Gambler's Brew}} will no longer crash if used with no cards in hand.
 
*Weekly Patch 32: Face Trader
 
*Weekly Patch 32: Face Trader
**Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
+
**Fixed {{P|Fairy in a Bottle}} and {{R|Lizard Tail}} not triggering with Muzzle blight.
 
*Weekly Patch 29: TURBO
 
*Weekly Patch 29: TURBO
**Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
+
**Fixed issue where {{P|Fairy in a Bottle}} wouldn't heal you if max HP was less than 10.
**Smoke Bombs now work when fighting monsters in ? rooms.
+
**{{P|Smoke Bomb}} now work when fighting monsters in ? rooms.
 
**Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
 
**Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
 
*Weekly Patch 28: The Ritual
 
*Weekly Patch 28: The Ritual
 
**Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
 
**Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
  +
*Weekly Patch 27: Hello World
  +
**This week adds the long anticipated third character into the game!
  +
**New Uncommon Potion: {{P|Focus Potion}} ([[Defect]] Only)
 
*Weekly Patch 26: Controller Support Testing
 
*Weekly Patch 26: Controller Support Testing
**Entropic Potion now works properly with Potion Belt as intended.
+
**{{P|Entropic Brew}} now works properly with {{R|Potion Belt}} as intended.
 
*Weekly Patch 25: Building Blocks
 
*Weekly Patch 25: Building Blocks
**Regen potion gets an overhaul. It now acts like Poison, but heals.
+
**{{P|Regen Potion}} gets an overhaul. It now acts like {{KW|Poison}}, but {{KW|Regeneration|heals}}.
**Fruit Juice can now be used outside of combat.
+
**{{P|Fruit Juice}} can now be used outside of combat.
**Fruit Juice will no longer spawn from Alchemize.
+
**{{P|Fruit Juice}} will no longer spawn from {{C|Alchemize}}.
**Entropic Brew can no longer spawn Fruit Juice.
+
**{{P|Entropic Brew}} can no longer spawn Fruit Juice.
**Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
+
**{{P|Entropic Brew}} now spawns potions similarly to {{C|Alchemize}} now (considers rarity).
**Entropic Brew now always gives you potions equal to your potion slot count.
+
**{{P|Entropic Brew}} now always gives you potions equal to your potion slot count.
**Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
+
**{{P|Smoke Bomb}} can no longer be incorrectly used outside of combat. (Can still be discarded)
**Snecko Oil wording fix for high ascension levels.
+
**{{P|Snecko Oil}} wording fix for high ascension levels.
**Gambler's Brew (Potion) gets an updated color/shape.
+
**{{P|Gambler's Brew}} gets an updated color/shape.
**Dexterity Potion shape updated to match Strength Potion.
+
**{{P|Dexterity Potion}} shape updated to match {{P|Strength Potion}}.
 
*Weekly Patch 24: Potions?!
 
*Weekly Patch 24: Potions?!
 
**16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
 
**16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
Line 314: Line 373:
 
**Potions can now be character specific.
 
**Potions can now be character specific.
 
**Potions now have rarity: Common, Uncommon, and Rare.
 
**Potions now have rarity: Common, Uncommon, and Rare.
**New Common Potion: Attack Potion.
+
**New Common Potion: {{P|Attack Potion}}.
**New Common Potion: Fear Potion.
+
**New Common Potion: {{P|Fear Potion}}.
**New Common Potion: Power Potion.
+
**New Common Potion: {{P|Power Potion}}.
**New Common Potion: Skill Potion.
+
**New Common Potion: {{P|Skill Potion}}.
**New Common Potion: Speed Potion.
+
**New Common Potion: {{P|Speed Potion}}.
**New Common Potion: Steroid Potion.
+
**New Common Potion: {{P|Flex Potion|Steroid Potion}}.
**New Rare Potion: Entropic Brew.
+
**New Rare Potion: {{P|Entropic Brew}}.
**New Rare Potion: Fairy in a Bottle.
+
**New Rare Potion: {{P|Fairy in a Bottle}}.
**New Rare Potion: Fruit Juice.
+
**New Rare Potion: {{P|Fruit Juice}}.
**New Rare Potion: Smoke Bomb.
+
**New Rare Potion: {{P|Smoke Bomb}}.
**New Rare Potion: Snecko Oil.
+
**New Rare Potion: {{P|Snecko Oil}}.
**New Uncommon Potion: Blood Potion (Ironclad Only)
+
**New Uncommon Potion: {{P|Blood Potion}} ([[Ironclad]] Only.)
**New Uncommon Potion: Essence of Steel.
+
**New Uncommon Potion: {{P|Essence of Steel}}.
**New Uncommon Potion: Gamblers Brew.
+
**New Uncommon Potion: {{P|Gambler's Brew}}.
**New Uncommon Potion: Ghost in a Jar (Silent Only)
+
**New Uncommon Potion: {{P|Ghost in a Jar}} ([[Silent]] Only.)
**New Uncommon Potion: Liquid Bronze.
+
**New Uncommon Potion: {{P|Liquid Bronze}}.
 
**Lowered Potion positions by 2px from top.
 
**Lowered Potion positions by 2px from top.
 
**Updated coloring and image for many potions.
 
**Updated coloring and image for many potions.
 
**You can now discard potions during combat.
 
**You can now discard potions during combat.
 
**All potions that were in the game before this patch are Common.
 
**All potions that were in the game before this patch are Common.
**Except Regen and Ancient potion, which are now Uncommon.
+
***Except {{P|Regen Potion}} and {{P|Ancient Potion}}, which are now Uncommon.
 
*Weekly Patch 16: Back to Work
 
*Weekly Patch 16: Back to Work
**Relics and Potions in the shop now correctly set their prices when restocked with the Courier.
+
**[[Relics]] and Potions in the shop now correctly set their prices when restocked with {{R|The Courier|the Courier}}.
 
*Weekly Patch 13: Thinking Ahead
 
*Weekly Patch 13: Thinking Ahead
**Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
+
**{{R|Sozu}} now prevents you from acquiring new potions rather than preventing usage (similar to {{R|Ectoplasm}}).
**Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
+
**Fixed bug where [[Nemesis]] could take more than 1 damage from {{KW|Thorns}}, Potions, and relics like {{R|Letter Opener}}.
 
*Weekly Patch 11: A Library of Features
 
*Weekly Patch 11: A Library of Features
**If you attempt to get a deprecated potion, you now get a Fire Potion.
+
**If you attempt to get a deprecated potion, you now get a {{P|Fire Potion}}.
 
*Weekly Patch 10: Quality of Life
 
*Weekly Patch 10: Quality of Life
**Adding new Ancient Potion.
+
**Adding new {{P|Ancient Potion}}.
 
**Removed Elixir Potion from the game.
 
**Removed Elixir Potion from the game.
 
*Weekly Patch 6: We're Back!
 
*Weekly Patch 6: We're Back!
**Elixir potion buff: Now also affects Curses.
+
**Elixir potion buff: Now also affects {{KW|Curses}}.
 
*Weekly Patch 5: Happy Holidays!
 
*Weekly Patch 5: Happy Holidays!
 
**New Potion, Elixir.
 
**New Potion, Elixir.
Line 352: Line 411:
 
**You can no longer open the potions dropdown if you're holding a card.
 
**You can no longer open the potions dropdown if you're holding a card.
 
*Weekly Patch 4: Full speed ahead!
 
*Weekly Patch 4: Full speed ahead!
**Added a period at the end of Regen potion's description.
+
**Added a period at the end of {{P|Regen Potion}}'s description.
 
*Weekly Patch 2: Slimes!
 
*Weekly Patch 2: Slimes!
**Dexterity potion description updated for clarity/consistency.
+
**{{P|Dexterity Potion}} description updated for clarity/consistency.
**Strength potion description updated for clarity/consistency.
+
**{{P|Strength Potion}} description updated for clarity/consistency.
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Buffs]]
 
[[Category:Buffs]]

Latest revision as of 05:17, 8 December 2023

Potions are one-time-use items that can only be used in combat with the exception of Fruit Juice, Entropic Brew, and Blood Potion, which can be used in most scenarios. The player can typically hold up to 3 of them, or 2 on ascension levels 11 and higher. PotionBelt Potion Belt increases the number of potions you can hold by 2, which mean you can hold up to 5 potions with it, or 4 on ascension levels 11 and higher.

Using a potion does not require Energy and does not count as playing a card.

When a potion is offered to you, the rarity chances are:

  • 65% for a Common potion.
  • 25% for an Uncommon potion.
  • 10% for a Rare potion.

Obtaining Potions[]

  • Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.
  • Bought at Merchant's Shop
  • If you reached the boss of the first Act, Neow may offer you 3 potions.
  • Some Events offer potions.
    • Lab offers you 3 random potions.
    • The Woman in Blue allows you to buy 1 random potion for 20 gold, 2 for 30 gold, and 3 for 40 gold.
    • Knowing Skull grants you a random potion at the cost of 10% of your HP, with 6 at minimum.
  • Using the card Alchemize creates 1 random potion
  • Obtaining Cauldron Cauldron offers you 5 random potions.
  • Obtaining TinyHouse Tiny House offers you 1 random potion.
  • EntropicBrew Potion Static Entropic Brew fills all your empty potion slots, including its slot, with random potions.
  • Obtaining Sozu Sozu prohibits you from obtaining any more potions, including potions obtained from EntropicBrew Potion Static Entropic Brew. However, you are still able to use potions you already have on you.

Other Interactions[]

  • We Meet Again! offers you a choice to give Ranwid 1 random potion you have in exchange for a Relic.
  • ToyOrnithopter Toy Ornithopter heals 5 HP whenever you use a potion.
  • SacredBark Sacred Bark doubles the effectiveness of potions except:
    • Ambrosia Ambrosia
    • Blessing Of The Forge temporary Blessing of the Forge
    • EntropicBrew Potion Static Entropic Brew
    • Elixir Elixir
    • GamblersBrew Gambler's Brew
    • SmokeBomb Smoke Bomb
    • StancePotion Stance Potion

List of Potions[]

Icon Name Rarity Effect
Ambrosia
Ambrosia Rare (Watcher only) Enter Divinity Stance.
AncientPotion
Ancient Potion Uncommon Gain 1 (SacredBark 2) Icon Artifact Artifact.
AttackPotion
Attack Potion Common Add (SacredBark 2 copies of) 1 of 3 random Attack cards to your hand, it costs (SacredBark They cost) 0 Energy this turn.
Blessing Of The Forge temporary
Blessing of the Forge Common Upgrade all cards in your hand for the rest of combat.
BlockPotion
Block Potion Common Gain 12 (SacredBark 24) Icon Block Block.
BloodPotion
Blood Potion Common (Ironclad only) Heal for 20% (SacredBark 40%) of your Max HP.
BottledMiracle
Bottled Miracle Common (Watcher only) Add 2 (SacredBark 4) Miracles to your hand.
Colorless Potion
Colorless Potion Common Choose 1 of 3 random Colorless cards to add (SacredBark 2 copies of it) to your hand, it costs (SacredBark They cost) 0 Energy this turn.
CultistPotion
Cultist Potion Rare Gain 1 (SacredBark 2) Icon Ritual Ritual.
CunningPotion
Cunning Potion Uncommon (Silent only) Add 3 (SacredBark 6) Upgraded Shivs to your hand.
DexterityPotion
Dexterity Potion Common Gain 2 (SacredBark 4) Icon Dexterity Dexterity.
latest?cb=20200219002047&format=original
Distilled Chaos Uncommon Play the top 3 (SacredBark 6) cards of your draw pile.
latest?cb=20200219002657&format=original
Duplication Potion Uncommon This turn, your next card is (SacredBark next 2 cards are) played twice.
Elixir
Elixir Uncommon (Ironclad only) Exhaust any number of cards in your hand.
EnergyPotion
Energy Potion Common Gain 2 (SacredBark 4) Energy.
latest?cb=20200219003109&format=original
Entropic Brew Rare Fill all your empty potion slots with random potions.
EssenceOfDarkness
Essence of Darkness Rare (Defect only) Channel 1 (SacredBark 2) Dark Dark Orbs for each orb slot.
EssenceOfSteel
Essence of Steel Uncommon Gain 4 (SacredBark 8) Icon PlatedArmor Plated Armor.
ExplosivePotion
Explosive Potion Common Deal 10 (SacredBark 20) Damage to all enemies.
FairyinaBottle
Fairy in a Bottle Rare When you would die, heal to 30% (SacredBark 60%) of your Max HP instead and discard this potion.
FearPotion
Fear Potion Common Apply 3 (SacredBark 6) Icon Vulnerable Vulnerable.
FirePotion
Fire Potion Common Deal 20 (SacredBark 40) Damage to target enemy.
SteroidPotion
Flex Potion Common Gain 5 (SacredBark 10) Icon Strength Strength. At the end of your turn, lose 5 (SacredBark 10) Icon Strength Strength.
FocusPotion
Focus Potion Common (Defect only) Gain 2 (SacredBark 4) Icon Focus Focus.
FruitJuice
Fruit Juice Rare Gain 5 (SacredBark 10) Max HP.
GamblersBrew
Gambler's Brew Uncommon Discard any number of cards, then draw that many.
GhostInAJar
Ghost In A Jar Rare (Silent only) Gain 1 (SacredBark 2) Icon Intangible Intangible.
HeartofIron
Heart of Iron Rare (Ironclad only) Gain 6 (SacredBark 12) Icon Metallicize Metallicize.
LiquidBronze
Liquid Bronze Uncommon Gain 3 (SacredBark 6) Icon Thorns Thorns.
LiquidMemories
Liquid Memories Uncommon Choose a card (SacredBark 2 cards) in your discard pile and return it (SacredBark them) to your hand. It costs (SacredBark They cost) 0 Energy this turn.
PoisonPotion
Poison Potion Common (Silent only) Apply 6 (SacredBark 12) Icon Poison Poison to target enemy.
PotionofCapacity
Potion of Capacity Uncommon (Defect only) Gain 2 (SacredBark 4) Orb slots.
PowerPotion
Power Potion Common Add (SacredBark 2 copies of) 1 of 3 random Power cards to your hand, it costs (SacredBark They cost) 0 Energy this turn.
RegenPotion
Regen Potion Uncommon Gain 5 (SacredBark 10) Icon Regen Regeneration.
SkillPotion
Skill Potion Common Add (SacredBark 2 copies of) 1 of 3 random Skill cards to your hand, it costs (SacredBark They cost) 0 Energy this turn.
SmokeBomb
Smoke Bomb Rare Escape from a non-boss combat. Receive no rewards.
SneckoOil
Snecko Oil Rare Draw 5 (SacredBark 10) cards. Randomize the costs of all cards in your hand for the rest of the combat.
SpeedPotion
Speed Potion Common Gain 5 (SacredBark 10) Icon Dexterity Dexterity. At the end of your turn, lose 5 (SacredBark 10) Icon Dexterity Dexterity.
StancePotion
Stance Potion Uncommon (Watcher only) Enter Calm or Wrath.
StrengthPotion
Strength Potion Common Gain 2 (SacredBark 4) Icon Strength Strength.
SwiftPotion
Swift Potion Common Draw 3 (SacredBark 6) cards.
WeakPotion
Weak Potion Common Apply 3 (SacredBark 6) Icon Weak Weak.

Update History[]

  • Patch V2.0: The Watcher
    • Ironclad only, Uncommon Potion: Elixir Elixir
    • Ironclad only, Rare Potion: HeartofIron Heart of Iron
    • Silent only, Uncommon Potion: CunningPotion Cunning Potion
    • Defect only, Uncommon Potion: PotionofCapacity Potion of Capacity
    • Defect only, Rare Potion: EssenceOfDarkness Essence of Darkness
    • Watcher only, Common Potion: BottledMiracle Bottled Miracle
    • Watcher only, Uncommon Potion: StancePotion Stance Potion
    • Watcher only, Rare Potion: Ambrosia Ambrosia
    • Common Potion: Blessing Of The Forge temporary Blessing of the Forge
    • Common Potion: Colorless Potion Colorless Potion
    • Uncommon Potion: DistilledChaos Potion Static Distilled Chaos
    • Uncommon Potion: Duplication Potion Static Duplication Potion
    • Uncommon Potion: LiquidMemories Liquid Memories
    • Rare Potion: CultistPotion Cultist Potion
    • Common potion droprate decreased from 70% -> 65%.
    • Rare potion droprate increased from 5% -> 10%.
    • SneckoOil Snecko Oil reworked.
    • BloodPotion Blood Potion healing buffed from 10% -> 20%.
    • BloodPotion Blood Potion rarity changed from Uncommon -> Common.
    • FairyinaBottle Fairy in a Bottle healing buffed from 10% -> 30% HP.
    • FocusPotion Focus Potion rarity changed from Uncommon -> Common.
    • GhostInAJar Ghost in a Jar rarity changed from Uncommon -> Rare.
    • PoisonPotion Poison Potion is now Silent only.
    • Cards/powers/potions that generate now just describe them with a + in their name.
    • Several potions now have updated potion bottle assets.
    • Some potions are rainbow colored now. It's groovy.
      • Affected potions are DistilledChaos Potion Static Distilled Chaos, Duplication Potion Static Duplication Potion, and EntropicBrew Potion Static Entropic Brew.
    • Uncommon potions now have small circle particle effects.
    • Rare potions now have gold sparkly visual effects.
    • Wording updated for several relics, cards, potions, and powers to improve clarity.
    • EntropicBrew Potion Static Entropic Brew can now be used outside of combat.
    • Fixed EntropicBrew Potion Static Entropic Brew filling potions slots with Sozu Sozu.
    • Fixed Mayhem, Havoc, DistilledChaos Potion Static Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
  • Patch V1.1: The Dealer
    • While the potion popup is open, the potion's tip is now displayed.
    • BloodPotion Blood Potion buffed to heal 10% -> 25%.
    • Potion menu is way bigger now (easier to click on for mouse/touchscreen).
    • Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
    • Fixing some grammar and typos in Potion popup text.
    • Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
    • Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
    • Knowing Skull event can no longer give you a potion if you have the Sozu Sozu relic.
  • Weekly Patch 54: Loop
    • Fixed issue where BloodPotion Blood Potion wouldn't heal the player if used immediately after combat.
    • Fixed issue where EntropicBrew Potion Static Entropic Brew did not give players potions if used post-combat.
    • Fixed issue where potion seeds weren't persistent on save/load.
    • Fixed issue where ToyOrnithopter Toy Ornithopter relic wouldn't trigger outside of combat.
  • Weekly Patch 52: Release Date Price Increase
    • Fixed issue that allowed player to throw SmokeBomb Smoke Bomb in some rooms to no effect.
  • Weekly Patch 51: Recursion
    • Muzzle blight was applying twice to LizardTail Lizard Tail and FairyinaBottle Fairy in a Bottle.
    • Throwing a SmokeBomb Smoke Bomb at the Final Act boss no longer crashes the game.
  • Weekly Patch 44: Chrysalis
    • All sources of random temporary card generation in combat (like DeadBranch Dead Branch) can no longer generate cards that provide healing.
      • Alchemize is now categorized as a healing card.
    • New tip added to indicate that healing cards cannot be generated randomly during combat.
  • Weekly Patch 42: Reboot
    • Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
  • Weekly Patch 41: Chill
    • Fixed SmokeBomb Smoke Bomb and Colosseum bug that caused the player to go invisible.
  • Weekly Patch 40: Forethought
    • Removed two outdated tips about potions.
  • Weekly Patch 39: We Meet Again!
    • Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
  • Weekly Patch 38: Bane
    • We Meet Again! event no longer allows the player to drink or discard the potion.
    • You can now drink FruitJuice Fruit Juice in more locations. (FruitJuice FRUIT JUICE REVOLUTION)
  • Weekly Patch 37: Darkness
    • Neow's Potion option now opens a reward screen with three potions.
  • Weekly Patch 36: Power Through
    • Fixed bug where We Meet Again! potion removal didn't apply for the left most slot.
  • Weekly Patch 35: Aggregate
    • AttackPotion Attack Potion, SkillPotion Skill Potion, and PowerPotion Power Potion now allow you to choose 1 of 3 cards (buff).
    • Updated SmokeBomb Smoke Bomb's use text from Drink -> Throw.
    • Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
    • SmokeBomb Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
    • SmokeBomb Smoke Bomb no longer trigger Come at Me achievement.
  • Weekly Patch 34: Malaise
    • SneckoOil Snecko Oil potion buffed. Draw 2 -> 3 cards.
    • Fixed Save and Quit SmokeBomb Smoke Bomb exploit.
    • Using a SmokeBomb Smoke Bomb no longer gives the Champion score bonus.
  • Weekly Patch 33: Terror
    • GamblersBrew Gambler's Brew will no longer crash if used with no cards in hand.
  • Weekly Patch 32: Face Trader
    • Fixed FairyinaBottle Fairy in a Bottle and LizardTail Lizard Tail not triggering with Muzzle blight.
  • Weekly Patch 29: TURBO
    • Fixed issue where FairyinaBottle Fairy in a Bottle wouldn't heal you if max HP was less than 10.
    • SmokeBomb Smoke Bomb now work when fighting monsters in ? rooms.
    • Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
  • Weekly Patch 28: The Ritual
    • Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
  • Weekly Patch 27: Hello World
    • This week adds the long anticipated third character into the game!
    • New Uncommon Potion: FocusPotion Focus Potion (Defect Only)
  • Weekly Patch 26: Controller Support Testing
    • EntropicBrew Potion Static Entropic Brew now works properly with PotionBelt Potion Belt as intended.
  • Weekly Patch 25: Building Blocks
    • RegenPotion Regen Potion gets an overhaul. It now acts like Icon Poison Poison, but Icon Regen heals.
    • FruitJuice Fruit Juice can now be used outside of combat.
    • FruitJuice Fruit Juice will no longer spawn from Alchemize.
    • EntropicBrew Potion Static Entropic Brew can no longer spawn Fruit Juice.
    • EntropicBrew Potion Static Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
    • EntropicBrew Potion Static Entropic Brew now always gives you potions equal to your potion slot count.
    • SmokeBomb Smoke Bomb can no longer be incorrectly used outside of combat. (Can still be discarded)
    • SneckoOil Snecko Oil wording fix for high ascension levels.
    • GamblersBrew Gambler's Brew gets an updated color/shape.
    • DexterityPotion Dexterity Potion shape updated to match StrengthPotion Strength Potion.
  • Weekly Patch 24: Potions?!
    • 16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
    • New Daily Mod: Brewmaster
    • Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
    • Potions can now be character specific.
    • Potions now have rarity: Common, Uncommon, and Rare.
    • New Common Potion: AttackPotion Attack Potion.
    • New Common Potion: FearPotion Fear Potion.
    • New Common Potion: PowerPotion Power Potion.
    • New Common Potion: SkillPotion Skill Potion.
    • New Common Potion: SpeedPotion Speed Potion.
    • New Common Potion: SteroidPotion Steroid Potion.
    • New Rare Potion: EntropicBrew Potion Static Entropic Brew.
    • New Rare Potion: FairyinaBottle Fairy in a Bottle.
    • New Rare Potion: FruitJuice Fruit Juice.
    • New Rare Potion: SmokeBomb Smoke Bomb.
    • New Rare Potion: SneckoOil Snecko Oil.
    • New Uncommon Potion: BloodPotion Blood Potion (Ironclad Only.)
    • New Uncommon Potion: EssenceOfSteel Essence of Steel.
    • New Uncommon Potion: GamblersBrew Gambler's Brew.
    • New Uncommon Potion: GhostInAJar Ghost in a Jar (Silent Only.)
    • New Uncommon Potion: LiquidBronze Liquid Bronze.
    • Lowered Potion positions by 2px from top.
    • Updated coloring and image for many potions.
    • You can now discard potions during combat.
    • All potions that were in the game before this patch are Common.
      • Except RegenPotion Regen Potion and AncientPotion Ancient Potion, which are now Uncommon.
  • Weekly Patch 16: Back to Work
    • Relics and Potions in the shop now correctly set their prices when restocked with TheCourier the Courier.
  • Weekly Patch 13: Thinking Ahead
    • Sozu Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm Ectoplasm).
    • Fixed bug where Nemesis could take more than 1 damage from Icon Thorns Thorns, Potions, and relics like LetterOpener Letter Opener.
  • Weekly Patch 11: A Library of Features
    • If you attempt to get a deprecated potion, you now get a FirePotion Fire Potion.
  • Weekly Patch 10: Quality of Life
    • Adding new AncientPotion Ancient Potion.
    • Removed Elixir Potion from the game.
  • Weekly Patch 6: We're Back!
    • Elixir potion buff: Now also affects .
  • Weekly Patch 5: Happy Holidays!
    • New Potion, Elixir.
    • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
    • You can no longer open the potions dropdown if you're holding a card.
  • Weekly Patch 4: Full speed ahead!
    • Added a period at the end of RegenPotion Regen Potion's description.
  • Weekly Patch 2: Slimes!
    • DexterityPotion Dexterity Potion description updated for clarity/consistency.
    • StrengthPotion Strength Potion description updated for clarity/consistency.