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(Added some strategy tips and a warning about vampires)
(Grammar changes, added interactions with mid-combat card creation and destruction)
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{{CardAutobox}}
 
{{CardAutobox}}
   
'''Perfected Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 6 damage plus 2 for every card with "strike" in the name. As a [[Common]] card, it can be found as a reward after combats.
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'''Perfected Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 6 damage plus 2 for every card with "Strike" in the name. As a [[Common]] card, it can be found as a reward after combats.
   
Upgrading Perfected Strike increases the damage bonus for each "strike" from 2 to 3.
+
Upgrading Perfected Strike increases the damage bonus for each "Strike" from 2 to 3.
   
 
The bonus damage is added to the base damage of the card, and all the damage is dealt in one shot. Both in and out of combat, the first line of the card's text is updated to reflect the additional damage.
 
The bonus damage is added to the base damage of the card, and all the damage is dealt in one shot. Both in and out of combat, the first line of the card's text is updated to reflect the additional damage.
   
Each copy of Perfected Strike counts itself as a "strike".
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Each copy of Perfected Strike counts itself as a "Strike".
   
 
The eligible cards are:
 
The eligible cards are:
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Perfected Strike is the most powerful Attack in most Ironclad decks. Simply dropping one into the starting deck deals 18 damage, and it only increases from there.
 
Perfected Strike is the most powerful Attack in most Ironclad decks. Simply dropping one into the starting deck deals 18 damage, and it only increases from there.
   
Picking Perfected Strikes early is a reliable strategy. Not only are they strong on their own, but their power grows over time as more Perfected Strikes and other "strike" cards are obtained.
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Picking Perfected Strikes early is a reliable strategy. Not only are they strong on their own, but their power grows over time as more Perfected Strikes and other "Strike" cards are obtained.
   
 
As a Common, the card is often sold by the [[Merchant]] at a low price, so players looking to build a Strike deck should pick routes that include his carpet.
 
As a Common, the card is often sold by the [[Merchant]] at a low price, so players looking to build a Strike deck should pick routes that include his carpet.
   
When packing Perfected Strikes, avoid the [[Vampires(?)]] Event, since this will remove your starting [[Strike|Strikes]] and reduce the card's power.{{Ironclad Card Navbox}}
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When packing Perfected Strikes, avoid the [[Vampires(?)]] Event, since this will remove your starting [[Strike|Strikes]] and reduce the card's power.
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=== Synergies and Interactions ===
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Changing the total number of "Strike" cards in your deck, discard pile, and hand changes during combat affects Perfected Strike's additional damage. This means that its power decreases when "Strikes" are [[Exhaust|Exhausted]] or put in Stasis by [[Orb|Orbs]], and increases when "Strikes" are created by [[Dual Wield]].{{Ironclad Card Navbox}}

Revision as of 17:40, April 13, 2018

Perfected Strike is an Attack card for the Ironclad. It deals 6 damage plus 2 for every card with "Strike" in the name. As a Common card, it can be found as a reward after combats.

Upgrading Perfected Strike increases the damage bonus for each "Strike" from 2 to 3.

The bonus damage is added to the base damage of the card, and all the damage is dealt in one shot. Both in and out of combat, the first line of the card's text is updated to reflect the additional damage.

Each copy of Perfected Strike counts itself as a "Strike".

The eligible cards are:

Strategy

Perfected Strike is the most powerful Attack in most Ironclad decks. Simply dropping one into the starting deck deals 18 damage, and it only increases from there.

Picking Perfected Strikes early is a reliable strategy. Not only are they strong on their own, but their power grows over time as more Perfected Strikes and other "Strike" cards are obtained.

As a Common, the card is often sold by the Merchant at a low price, so players looking to build a Strike deck should pick routes that include his carpet.

When packing Perfected Strikes, avoid the Vampires(?) Event, since this will remove your starting Strikes and reduce the card's power.

Synergies and Interactions

Changing the total number of "Strike" cards in your deck, discard pile, and hand changes during combat affects Perfected Strike's additional damage. This means that its power decreases when "Strikes" are Exhausted or put in Stasis by Orbs, and increases when "Strikes" are created by Dual Wield.

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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