Orb Walker is an Act 3 monster. It can be found alone as a normal enemy, or it can be found in the Sphere event paired with an additional Orb Walker.
Strength Up X: At the end of Orb Walker's turn, the Orb Walker gains X Strength.
Has a 60% chance of using Laser and a 40% chance of using Claw every turn. Neither move can be used three times in a row.
- In the Event encounter, focusing on one and then the next is typically the best strategy. Area of Effect damage or cards such as Corpse Explosion are also immensely helpful.
|Laser||Deals 10 damage. Shuffles 1 Burn into the draw pile and adds another into the discard pile.||Deals 11 damage. Shuffles 1 Burn into the draw pile and adds another into the discard pile.|
|Claw||Deals 15 damage.||Deals 16 damage.|
The best strategy to defeat the solo Orb Walker is to be very aggressive. Consider blocking if your attacks in hand are sub par. Because of its buff, the Orb Walker can snowball very quickly. As with most heavy-hitters, Weak can be a very powerful asset to buy you more time. The Weak Potion is also effective as the three Weak will lessen damage every single turn, and the Orb Walker always attacks.
- Though this monster bears resemblance to a Sentry and seems to be man-made, it doesn't have the Artifact Buff.
- The Orb Walker's resemblance to the Repulsor seems to have no clear connection, apart from that they are both robotic monsters.
- Two Orb Walkers used to be an Act Three elite until it was replaced by the Reptomancer.