The Defect begins with three Orb slots and considers the right most Orb to be the active Orb, being the one that will get evoked. Other classes begins with 0 Orb slots. They will gain 1 Orb slot once they are able to obtain Defect cards from card reward, usually through Prismatic Shard or some game modifier.
Player can increase and decrease the number of Orb slots by playing cards, possessing some relics, or drinking Potion of Capacity. Losing a slot with an Orb equipped does not Evoke it. A character can have at most 10 Slots. If a character has 0 Slots, Orbs can no longer by Channeled. Orb slots do not carry over between combats.
Related[edit | edit source]
Cards[edit | edit source]
These cards modifies the number of the player's Orb slot. Numbers in parentheses are for upgraded version:
Relics[edit | edit source]
These relics modifies the number of the player's Orb slot, or interact with an empty Orb slot.
- Inserter: Gain 1 Orb slot every two turns.
- Runic Capacitor: Start each combat with 3 additional Orb slots.
- Frozen Core: Channel 1 Frost if there is an empty Orb slot.
Other[edit | edit source]
- Potion of Capacity: Gain 2 Orb slots.