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{{CardAutobox}} |
{{CardAutobox}} |
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+ | '''Omniscience''' plays a card you select from your [[Draw Pile]] two times and then exhausts it from your deck. The energy cost of the targeted card is disregarded. |
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− | == Mechanics == |
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− | * You do not pay the energy cost of the targeted card. |
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− | ** X-cost cards will not consume energy, but their X value will be the energy you have after paying for Omniscience. |
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+ | X-cost cards will be played with the {{Icon|<P>}}{{KW|Energy}} you have available ''after'' playing Omniscience. |
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− | == Strategy == |
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+ | == Interactions == |
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− | * Use Omniscience on Omniscience for two 2x card uses. |
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+ | <div style="color:lightgreen"> <!--Positive--> |
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+ | *Using Omniscience on another Omniscience will play the 2nd Omniscience twice, allowing you to choose two more cards to then play twice. |
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+ | *Omniscience's exhaust mechanic is irrelevant for power cards, since power cards are removed from play after being used regardless. |
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+ | *Since the {{Icon|<P>}}{{KW|Energy}} cost of the played card is disregarded, high-cost/high-yield cards such as {{C|Deva Form}} and {{C|Ragnarok}} are strong candidates for use. |
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+ | *Playing {{C|Indignation}} twice will allow entering {{KW|Wrath}} and then applying 3(5) {{KW|Vulnerable}} to all enemies. |
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+ | *Playing {{C|Inner Peace}} twice will allow entering {{KW|Calm}} and then drawing 3(4) additional cards. |
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+ | </div> |
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+ | <div style="color:#ec4662"> <!--Negative--> |
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+ | </div> |
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{{Watcher Card Navbox}} |
{{Watcher Card Navbox}} |
Revision as of 23:26, 17 January 2021
Omniscience plays a card you select from your Draw Pile two times and then exhausts it from your deck. The energy cost of the targeted card is disregarded.
X-cost cards will be played with the Energy you have available after playing Omniscience.
Interactions
- Using Omniscience on another Omniscience will play the 2nd Omniscience twice, allowing you to choose two more cards to then play twice.
- Omniscience's exhaust mechanic is irrelevant for power cards, since power cards are removed from play after being used regardless.
- Since the Energy cost of the played card is disregarded, high-cost/high-yield cards such as Deva Form and Ragnarok are strong candidates for use.
- Playing Indignation twice will allow entering Wrath and then applying 3(5) Vulnerable to all enemies.
- Playing Inner Peace twice will allow entering Calm and then drawing 3(4) additional cards.
- Targeting a card that ends your turn will end your turn immediately, without playing a second copy.
Watcher Cards | |||
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Starters | |||
Attacks | Common
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Uncommon
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Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike
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Rare
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Skills | Common
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Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility
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Uncommon
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Collect • Deceive Reality • Empty Mind • Foreign Influence • Indignation • Inner Peace • Meditate • Perseverance • Pray • Sanctity • Simmering Fury • Swivel • Wave of the Hand • Worship • Wreath of Flame
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Rare
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Alpha • Blasphemy • Conjure Blade • Deus Ex Machina • Judgment • Omniscience • Scrawl • Spirit Shield • Vault • Wish
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Powers | Uncommon
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Rare
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