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Omniscience plays a card you select from your Draw Pile two times and then exhausts it from your deck. The energy cost of the targeted card is disregarded.

X-cost cards will be played with the PurpleEnergyEnergy you have available after playing Omniscience.

Interactions[]

  • Using Omniscience on another Omniscience will play the latter twice, allowing you to choose two more cards to then play twice, resulting in 4 cards played at once.
  • Omniscience's exhaust mechanic is irrelevant for power cards, since power cards are removed from play after being used regardless.
  • Since the PurpleEnergyEnergy cost of the played card is disregarded, high-cost/high-yield cards such as Deva Form and Ragnarok are strong candidates for use.
  • Playing Indignation twice will allow entering Wrath and then applying 3(5) Icon Vulnerable Vulnerable to all enemies.
  • Playing Inner Peace twice will allow entering Calm and then drawing 3(4) additional cards.
  • Targeting a card that ends your turn will end your turn immediately, without playing a second copy.
  • Activating a card whose conditions wouldn't work, such as Signature Move while you still have attack cards in your hand, will result in the card not activating.
  • Any other restrictions on the number of cards you can play in a turn are not ignored by this. So playing an Omniscience as the third card, when a Normality is in hand will result in the card being exhausted without ever being played. The same is true for VelvetChoker Velvet Choker.
PurpleEnergy Watcher Cards PurpleEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
AlphaBlasphemyConjure BladeDeus Ex MachinaJudgmentOmniscienceScrawlSpirit ShieldVaultWish
Powers
Uncommon
Rare
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