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Offering is a Skill card for the Ironclad. It grants 2 Energy and 3 card draws, in return for 6 HP. As a Rare card, it can be obtained after defeating a Boss.

Upgrading Offering increases the number of cards drawn from 3 to 5.

Strategy

  • Offering causes HP loss, not damage, and is not reduced by Icon Block Block. The life loss downside is mitigated by the Ironclad's Burning Blood.
  • The life-loss effect will trigger Runic Cube, adding an additional draw.
  • Offering is exceptionally strong in decks loaded with one- and zero-cost Attacks. In particular, Anger loads your deck with free Attacks, and Bite recovers the HP loss. Adding a Panache stacks up lots of bonus area-of-effect damage.
  • Combining Offering with Unceasing Top massively increases both cards' strength. The Top provides extra cards to spend surplus Energy from Offering, prolonging the chain of free draws. With a few Angers shuffled into the deck, a few Seeing Red, and a few points of Icon Strength Strength, turns with hundreds of damage can be executed pretty reliably.
  • While the life loss is a relevant cost, the player should consider that enemies attack most turns. Unless the deck is extremely defensive, ending the combat a turn or two earlier could easily prevent five or more damage.
  • Many enemies, particularly bosses, use weak attacks and Debuffs for a few turns before executing an overwhelmingly strong finishing move. Offering enables the player to beat the clock and slay the foe before it can perform the coup de grace.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Double TapExhumeImperviousLimit BreakOffering
Powers
Uncommon
Rare
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