Normality is a Curse that prevents you from playing any cards after your third card resolves. It can be obtained any time a random Curse is applied, and by selecting the "I am Wealthy" option in the Mind Bloom Event.

Strategy Edit

Normality is generally considered one of the nastiest Curses, though it is still possible to play 3 cards per turn. Decks that use Velvet Choker are often well-suited to this.

If you have this Curse, removing it is a top priority. It's far more difficult to play around than other Curses.

If you draw Normality after playing 3 or more cards, it immediately takes effect.

When dealing with Normality, try to use X-cost cards and big effects to maximize the value of your three plays.

Hazards Edit

Card copies created by Echo Form and similar effects count as plays, making them risky.

After playing three cards, you won't be able to use Blue Candle to Exhaust Normality, so sequence your plays carefully.

Drawing Normality when you have the Runic Pyramid is effectively a death sentence. If you're unlucky enough to have both, avoid combat until you can lift the Curse.

Update HistoryEdit

  • Patch V1.1: The Dealer
    • Fixed exploit of playing Normality while already having played 3+ cards.
    • Fixed Normality card not stopping cards affected by Setup and Forethought.
  • Weekly Patch 33: Terror
    • Normality card's reminder text no longer uses incorrect wording.
  • Weekly Patch 6: We're Back!
    • Clarification for Normality. Per turn -> This turn.
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Ascender's BaneClumsyCurse of the BellDecayDoubtInjuryNecronomicurseNormalityPainParasitePrideRegretShameWrithe
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