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The Nemesis is an Elite encounter found in Act 3.

Nemesis is a large ghost-like enemy wearing a six-eyed goat skull similar to the Silent's, and wielding a scythe. Smoke billows from the skull's eye sockets.

  • The main trick of the Nemesis is their use of Icon Intangible.png Intangible, a buff that reduces all damage dealt to it to 1.

Pattern[]

Has a 50% chance of using Debuff or attacking on the first turn.

Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe.

It cannot use Debuff or Scythe twice in a row, nor can it use Attack three times in a row.

*The exact AI of Nemesis is a bit more complicated, but the numbers are still almost completely accurate.

Name Intent Effect Asc 3+ Asc 18+
Debuff
Debuff1.png
Shuffles 3 Burns into your discard pile. Shuffles 3 Burns into your discard pile. Shuffles 5 Burns into your discard pile.
Attack
Attack intent 4.png
Deals 6 x 3 damage. Deals 7 x 3 damage. Deals 7 x 3 damage.
Scythe
Intent - Attack - Sickle.png
Deals 45 damage. Deals 45 damage. Deals 45 damage.

Tips[]

  • The Nemesis is Icon Intangible.png Intangible every other turn starting from the 2nd, giving the fight a clear tempo of attack and defend. The buff switches on/off right after Nemesis acts. All incoming damage (including Icon Poison.png Poison and Icon Thorns.png Thorns) is reduced to 1 during the Icon Intangible.png Intangible turn. Players should generally avoid attacking while Icon Intangible.png Intangible is up, but applying Icon Poison.png Poison or using power cards is recommended.
  • Nemesis' attacks do not increase in power through the fight, but without a source of Exhaust the player will eventually be overwhelmed with Burn cards, so they should take care not to let the fight last too long.
  • The Boot bypasses Icon Intangible.png Intangible's damage reduction, so all unblocked attack damage dealt will be increased to 5. This is not run-changing, but serves some use in this fight.
  • Judgment also ignores Icon Intangible.png Intangible and can finish off a severely damaged Nemesis.

Trivia[]

  • His resemblance to the Silent may mean that he is the Silent's "Nemesis", likely related to the text in the Sensory Stone event.
  • The Pagan imagery of both the Silent and Nemesis hint at ritualistic conflict. Wearing similar ornaments, the Nemesis is revered by the Silent's tribe in some way, possibly a fallen predecessor or mythical enemy.

Update History[]

  • Patch V1.1: The Dealer
    • Fixed Nemesis gaining Intangible too early and messing up damage from Thorns.
  • Weekly Patch 37: Darkness
    • Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
    • Nemesis elite buff: Scythe attack damage 40 -> 45.
  • Weekly Patch 13: Thinking Ahead
    • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Weekly Patch 12: Lunar New Year
    • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • Weekly Patch 10: Quality of Life
    • We updated the animations for several monsters! Affected monsters include: Nemesis
  • Weekly Patch 5: Happy Holidays!
    • Nemesis elite HP lowered from 200 -> 175.
  • Weekly Patch 4: Full speed ahead!
    • Level 3 Elite, Nemesis has been reworked.
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