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The Nemesis is an Elite encounter that can be fought in Act III: Beyond.

Nemesis is a large ghost-like enemy wearing a six-eyed goat skull similar to the Silent's, and wielding a scythe. Smoke billows from the skull's eye sockets.

  • The main trick of the Nemesis is their use of Intangible, a buff that reduces all damage dealt to it to 1.

Pattern Edit

Has a 50% chance of using Debuff or attacking on the first turn.

Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe.

He cannot use Debuff or Scythe twice in a row, nor can he attack three times in a row.

*The exact AI of Nemesis is a bit more complicated, but the numbers are still almost completely accurate.

Name Intent Effect Asc 3+ Asc 18+
Debuff
Debuff1
Shuffles 3 Burns
Burn
into your discard pile.
Shuffles 3 Burns
Burn
into your discard pile.
Shuffles 5 Burns
Burn
into your discard pile.
Attack
Attack intent 4
Deals 6 x 3 damage. Deals 7 x 3 damage. Deals 7 x 3 damage.
Scythe
Intent - Attack - Sickle
Deals 45 damage. Deals 45 damage. Deals 45 damage.

Tips Edit

  • The Nemesis's Intangible buff is applied just before attacking at the end of the first turn, making it reduce all incoming damage (including Poison and Thorns) to 1. This buff will only last for 1 turn (ending after attacking the following turn), but will reapply every other turn, giving the fight a clear tempo of attack and defend. Players should generally avoid attacking while Intangible is up, but applying Poison or using power cards is recommended.
  • Nemesis' attacks do not increase in power through the fight, but without a source of Exhaust the player will eventually be overwhelmed with Burn
    Burn
    cards, so they should take care not to let the fight last too long.
  • Nemesis will always activate Intangible before attacking, and it will always go away after attacking. Therefore, Thorns is highly ineffective against it.
  • The Boot ignores Intangible's damage reduction, so all unblocked attack damage dealt will be increased to 5. This is not run-changing, but serves some use in this fight.

Trivia Edit

  • His resemblance to the Silent may mean that he is the Silent's "Nemesis", likely related to the text in the Sensory Stone event.
  • While this may not be true for the Silent, Nemesis's goat skull correlates with some Satanic imagery. Goats, goat-sacrifice and goat skulls are all common symbols within Satanism. This may mean that the Nemesis is himself a demon.