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--Same general setup as Module:Cards/data

local data = {
["Relics"] = {
    {Name = "Akabeko",
    Rarity = "Common",
    Description = "Your first Attack each combat deals 8 additional damage",
    Flavor = "Muuu~",
    Image = "Akabeko.png",
    Traits = {},
    },
    {Name = "Anchor",
    Rarity = "Common",
    Description = "Start each combat with 10 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "Holding this miniature trinket, you feel heavier and more stable.",
    Image = "Anchor.png",
    Traits = {},
    },
    {Name = "Ancient Tea Set",
    Rarity = "Common",
    Description = "Whenever you enter a Rest Site, start the next combat with 2 extra '''Energy'''.",
    Flavor = "The key to a refreshing night's rest.",
    Image = "AncientTeaSet.png",
    Traits = {},
    },
    {Name = "Art of War",
    Rarity = "Common",
    Description = "If you do not play any Attacks during your turn, gain an extra '''Energy''' next turn.",
    Flavor = "This ancient manuscript contains wisdom from a past age.",
    Image = "ArtofWar.png",
    Traits = {},
    },
    {Name = "Astrolabe",
    Rarity = "Boss",
    Description = "Upon pickup, choose and Transform 3 cards, then Upgrade them.",
    Flavor = "A tool to glean invaluable knowledge from the stars.",
    Image = "Astrolabe.png",
    Traits = {},
    },
    {Name = "Bag of Marbles",
    Rarity = "Common",
    Description = "At the start of each combat, apply 1 [[File:Icon_Vulnerable.png|20px]] '''Vulnerable''' to ALL enemies.",
    Flavor = "A once popular toy in the City. Useful for throwing enemies off balance.",
    Image = "BagofMarbles.png",
    Traits = {},
    },
    {Name = "Bag of Preparation",
    Rarity = "Common",
    Description = "At the start of each combat, draw 2 additional cards.",
    Flavor = "Oversized adventurer's pack. Has many pockets and straps.",
    Image = "BagofPreparation.png",
    Traits = {},
    },
    {Name = "Bird-Faced Urn",
    ID = "Bird Faced Urn",
    Rarity = "Rare",
    Description = "Whenever you play a Power, heal 2 HP.",
    Flavor = "This urn shows the crow god Mazaleth looking mischievous.",
    Image = "BirdFacedUrn.png",
    Traits = {},
    },
    {Name = "Black Blood",
    Rarity = "Boss",
	Character = "Ironclad",
    Description = "Replaces [[File:BurningBlood.png|20px]] '''Burning Blood'''. <br>At the end of combat, heal 12 HP.",
    Flavor = "The rage grows darker.",
    Image = "BlackBlood.png",
    Traits = {},
    },
    {Name = "Black Star",
    Rarity = "Boss",
    Description = "Elites now drop 2 Relics when defeated.",
    Flavor = "Originally discovered in the town of the serpent, aside a solitary candle.",
    Image = "BlackStar.png",
    Traits = {},
    },
    {Name = "Blood Vial",
    Rarity = "Common",
    Description = "At the start of each combat, heal 2 HP.",
    Flavor = "A vial containing the blood of a pure and elder vampire.",
    Image = "BloodVial.png",
    Traits = {},
    },
    {Name = "Bloody Idol",
    Rarity = "Event",
	EventName = "Forgotten Altar",
	EventIcon = "ForgottenAltarIcon.png",
    Description = "Whenever you gain Gold, heal 5 HP.",
    Flavor = "The idol now weeps a constant stream of blood.",
    Image = "BloodyIdol.png",
    Traits = {},
    },
    {Name = "Blue Candle",
    Rarity = "Uncommon",
    Description = "'''Curse''' cards can now be played. <br>Playing a '''Curse''' will make you lose 1 HP and Exhausts the card.",
    Flavor = "The flame ignites when shrouded in darkness.",
    Image = "BlueCandle.png",
    Traits = {},
    },
    {Name = "Bottled Flame",
    Rarity = "Uncommon",
    Description = "Upon pick up, choose an Attack card. <br>At the start of each combat, this card will be in your hand.",
    Flavor = "Inside the bottle resides a flame that eternally burns.",
    Image = "BottledFlame.png",
    Traits = {},
    },
    {Name = "Bottled Lightning",
    Rarity = "Uncommon",
    Description = "Upon pick up, choose a Skill card. <br>At the start of each combat, this card will be in your hand.",
    Flavor = "Peering into the swirling maelstrom, you see a part of yourself staring back.",
    Image = "BottledLightning.png",
    Traits = {},
    },
    {Name = "Bottled Tornado",
    Rarity = "Uncommon",
    Description = "Upon pick up, choose a Power card. <br>At the start of each combat, this card will be in your hand.",
    Flavor = "The bottle gently hums and whirs.",
    Image = "BottledTornado.png",
    Traits = {},
    },
    {Name = "Brimstone",
    Rarity = "Shop",
	Character = "Ironclad",
    Description = "At the start of your turn, gain 2 [[File:Icon_Strength.png|20px]] '''Strength''' and ALL enemies gain 1  [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "Emanates an infernal heat.",
    Image = "Brimstone.png",
    Traits = {},
    },
    {Name = "Bronze Scales",
    Rarity = "Common",
    Description = "Whenever you take damage, deal 3 damage back.",
    Flavor = "The sharp scales of the Guardian. Rearranges itself to protect its user. ",
    Image = "BronzeScales.png",
    Traits = {},
    },
    {Name = "Busted Crown",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>On Card Reward screens, you have 2 fewer cards to choose from",
    Flavor = "Your body's own blood burns with an undying rage.",
    Image = "BustedCrown.png",
    Traits = {},
    },
    {Name = "Burning Blood",
    Rarity = "Starter",
	Character = "Ironclad",
    Description = "At the end of combat, heal 6 HP.",
    Flavor = "Your body's own blood burns with an undying rage.",
    Image = "BurningBlood.png",
    Traits = {},
    },
    {Name = "Calipers",
    Rarity = "Rare",
    Description = "At the start of your turn, lose 15 [[File:Icon_Block.png|20px]] '''Block''' rather than all of your [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = '"Mechanical precision leads to greatness" - The Architect',
    Image = "Calipers.png",
    Traits = {},
    },
    {Name = "Calling Bell",
    Rarity = "Boss",
    Description = "Obtain a special '''Curse''' and 3 Relics.",
    Flavor = "This dark iron bell rang 3 times when you found it, but now stays silent.",
    Image = "CallingBell.png",
    Traits = {},
    },
    {Name = "Captain's Wheel",
    Rarity = "Rare",
    Description = "At the start of your 3rd turn, gain 18 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "Wooden trinket carved with delicate precision. A name is carved into it but the language is foreign.",
    Image = "Captain wheel.png",
    Traits = {},
    },
    {Name = "Cauldron",
    Rarity = "Shop",
    Description = "When obtained, brews 5 random potions.",
    Flavor = "The Merchant is actually a rather skilled potion brewer. Buy 4 get 1 free.",
    Image = "Cauldron.png",
    Traits = {},
    },
    {Name = "Centennial Puzzle",
    Rarity = "Common",
    Description = "The first time you lose HP each combat, draw 3 cards.",
    Flavor = "Upon solving the puzzle you feel a powerful warmth in your chest.",
    Image = "CentennialPuzzle.png",
    Traits = {},
    },
    {Name = "Ceramic Fish",
    Rarity = "Common",
    Description = "Whenever you add a card to your deck, gain 9 gold.",
    Flavor = "Meticulously painted, these fish were revered to bring great fortune.",
    Image = "CeramicFish.png",
    Traits = {},
    },
    {Name = "Champion Belt",
    Rarity = "Rare",
	Character = "Ironclad",
    Description = "Whenever you apply [[File:Icon_Vulnerable.png|20px]] '''Vulnerable''', also apply 1 [[File:Icon_Weak.png|20px]] '''Weak'''.",
    Flavor = "Only the greatest may wear this belt.",
    Image = "ChampionBelt.png",
    Traits = {},
    },
    {Name = "Charon's Ashes",
    Rarity = "Rare",
	Character = "Ironclad",
    Description = "Whenever you Exhaust a card, deal 3 damage to ALL enemies.",
    Flavor = "Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame.",
    Image = "CharonsAshes.png",
    Traits = {},
    },
    {Name = "Chemical X",
    Rarity = "Shop",
    Description = "Whenever you play a cost X card, its effects are increased by 2.",
    Flavor = "WARNING: Do not combine with sugar, spice, and everything nice.",
    Image = "ChemicalX.png",
    Traits = {},
    },
    {Name = "Circlet",
    Rarity = "Special",
    Description = "Looks pretty.",
    Flavor = "You ran out of relics to find. Impressive!",
    Image = "Circlet.png",
    Traits = {},
    },
    {Name = "Cloak Clasp",
    Rarity = "Rare",
	Character = "Watcher",
    Description = "At the end of your turn, gain 1 [[File:Icon_Block.png|20px]] '''Block''' for each card in your hand.",
    Flavor = "A simple but sturdy design.",
    Image = "CloakClasp.png",
    Traits = {},
    },
    {Name = "Clockwork Souvenir",
    Rarity = "Shop",
    Description = "At the start of each combat, gain 1 [[File:Icon_Artifact.png|20px]] '''Artifact'''.",
    Flavor = "So many intricate gears.",
    Image = "ClockworkSouvenir.png",
    Traits = {},
    },
    {Name = "Coffee Dripper",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You can no longer Rest at Rest Sites.",
    Flavor = '"Yes, another cup please. Back to work. Back to work!" - The Architect',
    Image = "CoffeeDripper.png",
    Traits = {},
    },
    {Name = "Cracked Core",
    Rarity = "Starter",
	Character = "Defect",
    Description = "At the start of each combat, Channel 1 '''Lightning''' orb",
    Flavor = "The mysterious life force which powers the Automatons within the Spire. It appears to be cracked.",
    Image = "CrackedCore.png",
    Traits = {},
    },
    {Name = "Cultist Headpiece",
    Rarity = "Event",
	EventName = "Face Trader",
	EventIcon = "FaceTraderIcon.png",
    Description = "You feel more talkative.<br>CAW! CAAAW",
    Flavor = "Part of the Flock!",
    Image = "CultistMask.png",
    Traits = {},
    },
    {Name = "Cursed Key",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>Whenever you open a non-boss chest, obtain a '''Curse'''.",
    Flavor = "You can feel the malicious energy emanating from the key. Power comes at a price.",
    Image = "CursedKey.png",
    Traits = {},
    },
    {Name = "Damaru",
    Rarity = "Common",
	Character = "Watcher",
    Description = "At the start of your turn, gain 1 [[File:Icon_Mantra.png|20px]] '''Mantra'''",
    Flavor = "The sound of the small drum keeps your mind awake, revealing a path forward.",
    Traits = {},
    Image = "damaru.png",
    },
    {Name = "Darkstone Periapt",
    Rarity = "Uncommon",
    Description = "Whenever you obtain a '''Curse''', increase your Max HP by 6",
    Flavor = "The stone draws power from dark energy, converting it into vitality for the wearer.",
    Image = "DarkstonePeriapt.png",
    Traits = {},
    },
    {Name = "Data Disk",
    Rarity = "Common",
	Character = "Defect",
    Description = "Start each combat with 1 [[File:Icon_Focus.png|20px]] '''Focus'''",
    Flavor = "This disk contains precious data on birds and snakes.",
    Image = "DataDisk.png",
    Traits = {},
    },
    {Name = "Dead Branch",
    Rarity = "Rare",
    Description = "Whenever you Exhaust a card, add a random card to your hand.",
    Flavor = "The branch of a tree from a forgotten era.",
    Image = "DeadBranch.png",
    Traits = {},
    },
    {Name = "Derp Rock",
    Rarity = "Starter",
    Description = "At the start of each turn, gain 1 Charge. NL (Cannot be removed or transformed.)",
    Flavor = "Placeholder",
    Traits = {},
    },
    {Name = "Discerning Monocle",
    Rarity = "Uncommon",
    Description = "Merchant prices are reduced by 20%",
    Flavor = "A very dapper looking monocle indeed.",
    Traits = {},
    },
    {Name = "Dolly's Mirror",
    Rarity = "Shop",
    Description = "Upon pickup, obtain an additional copy of a card in your deck.",
    Flavor = "I look funny in this.",
    Image = "DollysMirror.png",
    Traits = {},
    },
    {Name = "Dream Catcher",
    Rarity = "Common",
    Description = "Whenever you rest, you may add a card to your deck.",
    Flavor = "The northern tribes would often use dream catchers at night, believing they led to self improvement.",
    Image = "DreamCatcher.png",
    Traits = {},
    },
    {Name = "Du-Vu Doll",
    Rarity = "Rare",
    Description = "For each '''Curse''' in your deck, start each combat with 1 additional [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "A doll devised to gain strength from malicious energy.",
    Image = "Du-VuDoll.png",
    Traits = {},
    },
    {Name = "Duality",
    Rarity = "Uncommon",
	Character = "Watcher",
    Description = "Whenever you play an Attack, gain 1 temporary [[File:Icon_Dexterity.png|20px]] '''Dexterity'''.",
    Flavor = '"And the sun was extinguished forever, as if curtains fell before it." - Zoroth',
    Image = "Yang-0.png",
    Traits = {},
    },
    {Name = "Ectoplasm",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You can no longer gain Gold.",
    Flavor = "This blob of slime and energy seems to pulse with life.",
    Image = "Ectoplasm.png",
    Traits = {},
    },
    {Name = "Emotion Chip",
    Rarity = "Rare",
	Character = "Defect",
    Description = "At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.",
    Flavor = "...<3...?",
    Image = "EmotionChip.png",
    Traits = {},
    },
    {Name = "Empty Cage",
    Rarity = "Boss",
    Description = "Upon pickup, remove 2 cards from your deck.",
    Flavor = '"How unusual to cage that which you worship." - Ranwid',
    Image = "EmptyCage.png",
    Traits = {},
    },
    {Name = "Enchiridion",
    Rarity = "Event",
	EventName = "Cursed Tome",
	EventIcon = "CursedTomeIcon.png",
    Description = "At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.",
    Flavor = "The legendary journal of an ancient lich.",
    Image = "Enchiridion.png",
    Traits = {},
    },
    {Name = "Eternal Feather",
    Rarity = "Uncommon",
    Description = "For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.",
    Flavor = "This feather appears to be completely indestructible. What bird does this possibly come from? ",
    Image = "EternalFeather.png",
    Traits = {},
    },
    {Name = "Face of Cleric",
    Rarity = "Event",
	EventName = "Face Trader",
	EventIcon = "FaceTraderIcon.png",
    Description = "Raise your Max HP by 1 after each combat.",
    Flavor = "Everyone loves Cleric.",
    Image = "FaceOfCleric.png",
    Traits = {},
    },
    {Name = "Fossilized Helix",
    Rarity = "Rare",
    Description = "Prevent the first time you would lose HP in combat.",
    Flavor = "Seemingly indestructible, you wonder what kind of creature this belonged to.",
    Image = "FossilizedHelix.png",
    Traits = {},
    },
    {Name = "Frozen Core",
    Rarity = "Boss",
	Character = "Defect",
    Description = "Replaces [[File:CrackedCore.png|20px]] '''Cracked Core'''. <br>If you end your turn with empty Orb slots, Channel 1 '''Frost''' orb",
    Flavor = "The crack in your core has been filled with a pulsating cold energy.",
    Image = "FrozenCore.png",
    Traits = {},
    },
    {Name = "Frozen Egg",
    ID = "Frozen Egg",
    Rarity = "Uncommon",
    Description = "Whenever you add a Power card to your deck, it is Upgraded.",
    Flavor = "The egg lies inert and frozen, never to hatch.",
    Image = "FrozenEgg2.png",
    Traits = {},
    },
    {Name = "Frozen Eye",
    ID = "Frozen Eye",
    Rarity = "Shop",
    Description = "When viewing your Draw Pile, the cards are now shown in order.",
    Flavor = "Staring into the eye, you see a glimpse of your future.",
    Image = "FrozenEye.png",
    Traits = {},
    },
    {Name = "Fusion Hammer",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You can no longer Smith at Rest Sites.",
    Flavor = "Once wielded, the owner can never let go.",
    Image = "FusionHammer.png",
    Traits = {},
    },
    {Name = "Gambling Chip",
    Rarity = "Rare",
    Description = "At the start of each combat, discard any number of cards then draw that many.",
    Flavor = 'You can see a small inscription on one side. It reads: "Bear\'s Lucky Chip!"',
    Image = "GamblingChip.png",
    Traits = {},
    },
    {Name = "Ginger",
    Rarity = "Rare",
    Description = "You can no longer become [[File:Icon_Weak.png|20px]] '''Weakened'''.",
    Flavor = "A potent tool in many tonics.",
    Image = "Ginger.png",
    Traits = {},
    },
    {Name = "Girya",
    Rarity = "Rare",
    Description = "You can now gain [[File:Icon_Strength.png|20px]] '''Strength''' at Rest Sites. (3 times max)",
    Flavor = "This Girya is unfathomably heavy. You could train with this to get significantly stronger.",
    Image = "Girya.png",
    Traits = {},
    },
    {Name = "Gold-Plated Cables",
    Rarity = "Uncommon",
	Character = "Defect",
    Description = "Your rightmost Orb triggers its passive an additional time.",
    Flavor = '""Interesting! Even automatons are affected by placebo." - Ranwid',
    Image = "Cables.png",
    Traits = {},
    },
    {Name = "Golden Eye",
    Rarity = "Rare",
	Character = "Watcher",
    Description = "Whenever you '''Scry''', '''Scry''' 2 additional cards.",
    Flavor = "See into the minds of those nearby, predicting their future moves.",
    Image = "Golden eye.png",
    Traits = {},
    },
    {Name = "Golden Idol",
    Rarity = "Event",
	EventName = "Golden Idol",
	EventIcon = "GoldenIdolIcon.png",
    Description = "Enemies drop 25% more Gold.",
    Flavor = "Made of solid gold, you feel richer just holding it.",
    Image = "GoldenIdol.png",
    Traits = {},
    },
    {Name = "Gremlin Horn",
    Rarity = "Uncommon",
    Description = "Whenever an enemy dies, gain 1 '''Energy''' and draw 1 card.",
    Flavor = '"Gremlin Nobs are capable of growing until the day they die. Remarkable." - Ranwid',
    Image = "GremlinHorn.png",
    Traits = {},
    },
    {Name = "Gremlin Visage",
    Rarity = "Event",
	EventName = "Face Trader",
	EventIcon = "FaceTraderIcon.png",
    Description = "Start each combat with 1 [[File:Icon_Weak.png|20px]] '''Weak'''.",
    Flavor = "Time to run.",
    Image = "GremlinMask.png",
    Traits = {},
    },
    {Name = "Hand Drill",
    Rarity = "Shop",
    Description = "Whenever you break an enemy's [[File:Icon_Block.png|20px]] '''Block''', apply 2 [[File:Icon_Vulnerable.png|20px]] '''Vulnerable'''.",
    Flavor = "Spirals are dangerous.",
    Image = "HandDrill.png",
    Traits = {},
    },
    {Name = "Happy Flower",
    Rarity = "Common",
    Description = "Every 3 turns, gain 1 '''Energy'''.",
    Flavor = "This unceasingly joyous plant is a popular novelty item among nobles.",
    Image = "HappyFlower.png",
    Traits = {},
    },
    {Name = "Holy Water",
    Rarity = "Boss",
	Character = "Watcher",
    Description = "Replaces [[File:PureWater-0.png|20px]] '''Pure Water'''. <br>At the start of each combat, add 3 '''Miracle''' cards to your hand.",
    Flavor = "Collected from a time before the Spire.",
    Image = "Holy water.png",
    Traits = {},
    },
    {Name = "Horn Cleat",
    Rarity = "Uncommon",
    Description = "At the start of your 2nd turn, gain 14 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "Pleasant to hold in the hand. What was it for?",
    Image = "Horn cleat.png",
    Traits = {},
    },
    {Name = "Hovering Kite",
    Rarity = "Boss",
	Character = "Silent",
    Description = "The first time you discard a card each turn, gain 1 '''Energy'''.",
    Flavor = "The Kite floats around you in battle, propelled by a mysterious force.",
    Image = "HoveringKite.png",
    Traits = {},
    },
    {Name = "Ice Cream",
    Rarity = "Rare",
    Description = "'''Energy''' is now conserved between turns.",
    Flavor = "Delicious!",
    Image = "IceCream.png",
    Traits = {},
    },
    {Name = "Incense Burner",
    Rarity = "Rare",
    Description = "	Every 6 turns, gain 1 [[File:Icon_Intangible.png|20px]] '''Intangible'''.",
    Flavor = "The smoke imbues its owner with the spirit of the burned.",
    Image = "IncenseBurner.png",
    Traits = {},
    },
    {Name = "Ink Bottle",
    Rarity = "Uncommon",
    Description = "Whenever you play 10 cards, draw 1 card.",
    Flavor = "Once exhausted, appears to refill itself in a different color.",
    Image = "InkBottle.png",
    Traits = {},
    },
    {Name = "Inserter",
    Rarity = "Boss",
	Character = "Defect",
    Description = "Every 2 turns, gain 1 Orb slot.",
    Flavor = "Push. Pull. Stack. Repeat.",
    Image = "Inserter.png",
    Traits = {},
    },
    {Name = "Juzu Bracelet",
    Rarity = "Common",
    Description = "Regular enemy combats are no longer encountered in ? rooms.",
    Flavor = "A ward against the unknown.",
    Image = "JuzuBracelet.png",
    Traits = {},
    },
    {Name = "Kunai",
    Rarity = "Uncommon",
    Description = "Every time you play 3 Attacks in a single turn, gain 1 [[File:Icon_Dexterity.png|20px]] '''Dexterity'''",
    Flavor = "A blade favored by assassins for its lethality at range.",
    Image = "Kunai.png",
    Traits = {},
    },
    {Name = "Lantern",
    Rarity = "Common",
    Description = "Gain 1 '''Energy''' on the first turn of each combat.",
    Flavor = "An eerie lantern which illuminates only for the wielder.",
    Image = "Lantern.png",
    Traits = {},
    },
    {Name = "Lee's Waffle",
    Rarity = "Shop",
    Description = "Raise your Max HP by 7 and heal all of your HP.",
    Flavor = '"Tastiest treat you will find in all the Spire! Baked today just for you."',
    Image = "LeesWaffle.png",
    Traits = {},
    },
    {Name = "Letter Opener",
    Rarity = "Uncommon",
    Description = "Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.",
    Flavor = "Unnaturally sharp.",
    Image = "LetterOpener.png",
    Traits = {},
    },
    {Name = "Lizard Tail",
    Rarity = "Rare",
    Description = "When you would die, heal to 50% of your Max HP instead (works once).",
    Flavor = "A fake tail to trick enemies during combat.",
    Image = "LizardTail.png",
    Traits = {},
    },
    {Name = "Magic Flower",
    Rarity = "Rare",
	Character = "Ironclad",
    Description = "Healing is 50% more effective during combat.",
    Flavor = "A flower long thought extinct, somehow preserved in perfect condition.",
    Image = "MagicFlower.png",
    Traits = {},
    },
    {Name = "Mango",
    Rarity = "Rare",
    Description = "Raise your Max HP by 14",
    Flavor = "The most coveted forgotten fruit. Impeccably preserved with no signs of Spireblight.",
    Image = "Mango.png",
    Traits = {},
    },
    {Name = "Mark of Pain",
    Rarity = "Boss",
	Character = "Ironclad",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>Start combats with 2 ''Wounds''' in your draw pile.",
    Flavor = "This brand was used by the northern tribes to signify warriors who had mastered pain in battle.",
    Image = "MarkofPain.png",
    Traits = {},
    },
    {Name = "Mark of the Bloom",
    Rarity = "Event",
	EventName = "Mind Bloom",
	EventIcon = "MindBloomIcon.png",
    Description = "You can no longer heal.",
    Flavor = "In the Beyond, thoughts and reality are one.",
    Image = "MarkoftheBloom.png",
    Traits = {},
    },
    {Name = "Matryoshka",
    Rarity = "Uncommon",
    Description = "The next 2 non-boss chests you open contain 2 Relics.",
    Flavor = "A stackable set of painted dolls. The paint depicts an unknown bird with white eyes and blue feathers.",
    Image = "Matryoshka.png",
    Traits = {},
    },
    {Name = "Maw Bank",
    Rarity = "Common",
    Description = "Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.",
    Flavor = "Surprisingly popular, despite maw attacks being a regular occurrence.",
    Image = "MawBank.png",
    Traits = {},
    },
    {Name = "Meal Ticket",
    Rarity = "Common",
    Description = "Whenever you enter a shop, heal 15 HP.",
    Flavor = "Complimentary meatballs with every visit!",
    Image = "MealTicket.png",
    Traits = {},
    },
    {Name = "Meat on the Bone",
    Rarity = "Uncommon",
    Description = "If your HP is at or below 50% at the end of combat, heal 12 HP.",
    Flavor = "The meat keeps replenishing, never seeming to fully run out.",
    Image = "MeatontheBone.png",
    Traits = {},
    },
    {Name = "Medical Kit",
    Rarity = "Shop",
    Description = "''Status''' cards can now be played. Playing a ''Status''' will Exhaust the card.",
    Flavor = '"Has everything you need! Anti-itch, anti-burn, anti-venom, and more!"',
    Image = "MedicalKit.png",
    Traits = {},
    },
    {Name = "Melange",
    Rarity = "Shop",
	Character = "Watcher",
    Description = "Whenever you shuffle your draw pile, '''Scry''' 3.",
    Flavor = "Mysterious sands from an unknown origin. Smells of cinnamon.",
    Image = "Melange.png",
    Traits = {},
    },
    {Name = "Membership Card",
    Rarity = "Shop",
    Description = "50% discount on all products!",
    Flavor = '"Bonus membership offer for my most valuable customers!"',
    Image = "MembershipCard.png",
    Traits = {},
    },
    {Name = "Mercury Hourglass",
    Rarity = "Uncommon",
    Description = "At the start of your turn, deal 3 damage to ALL enemies.",
    Flavor = "An enchanted hourglass that endlessly drips.",
    Image = "MercuryHourglass.png",
    Traits = {},
    },
    {Name = "Molten Egg",
    ID = "Molten Egg",
    Rarity = "Uncommon",
    Description = "Whenever you add an Attack card to your deck, it is Upgraded.",
    Flavor = "The egg of a Phoenix. It glows red hot with a simmering lava.",
    Image = "MoltenEgg2.png",
    Traits = {},
    },
    {Name = "Mutagenic Strength",
    Rarity = "Event",
	EventName = "Augmenter",
	EventIcon = "AugmenterIcon.png",
    Description = "Start each combat with 3 [[File:Icon_Strength.png|20px]] '''Strength''' that is lost at the end of your turn.",
    Flavor = '"The results seem fleeting, triggering when the subject is in danger." - Unknown',
    Image = "MutagenicStrength.png",
    Traits = {},
    },
    {Name = "Mummified Hand",
    Rarity = "Uncommon",
    Description = "Whenever you play a Power card, a random card in your hand costs 0 that turn.",
    Flavor = "Frequently twitches, especially when your pulse is high.",
    Image = "MummifiedHand.png",
    Traits = {},
    },
    {Name = "N'loth's Hungry Face",
    Rarity = "Event",
	EventName = "Face Trader",
	EventIcon = "FaceTraderIcon.png",
    Description = "The next non-boss chest you open is empty.",
    Flavor = "You feel hungry.",
    Image = "NlothsMask.png",
    Traits = {},
    },
    {Name = "Necronomicon",
    Rarity = "Event",
	EventName = "Cursed Tome",
	EventIcon = "CursedTomeIcon.png",
    Description = "The first Attack played each turn that costs 2 or more is played twice. When you take this relic, obtain a special '''Curse'''.",
    Flavor = "Only a fool would try and harness this evil power. At night your dreams are haunted by <br>images of the book devouring your mind.",
    Image = "Necronomicon.png",
    Traits = {},
    },
    {Name = "Neow's Lament",
    ID = "NeowsBlessing",
    Rarity = "Event",
	EventName = "Neow",
	EventIcon = "NeowIcon.png",
    Description = "Enemies in your first 3 combats will have 1 HP.",
    Flavor = "The blessing of lamentation bestowed by Neow.",
    Image = "NeowsBlessing.png",
    Traits = {},
    },
    {Name = "Nilry's Codex",
    Rarity = "Event",
	EventName = "Cursed Tome",
	EventIcon = "CursedTomeIcon.png",
    Description = "At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.",
    Flavor = "Crafted by the infamous game master himself. Said to expand one's mind.",
    Image = "NilrysCodex.png",
    Traits = {},
    },
    {Name = "Ninja Scroll",
    Rarity = "Uncommon",
	Character = "Silent",
    Description = "Start each combat with 3 Shivs in hand.",
    Flavor = "Contains the secrets of assassination.",
    Image = "NinjaScroll.png",
    Traits = {},
    },
    {Name = "N'loth's Gift",
    Rarity = "Event",
	EventName = "N'loth",
	EventIcon = "NlothIcon.png",
    Description = "Triples the chance of receiving rare cards as monster rewards.",
    Flavor = "The strange gift from N'loth. Whenever you try and unwrap it, another wrapped box of the same size lies within.",
    Image = "NlothsGift.png",
    Traits = {},
    },
    {Name = "Nuclear Battery",
    Rarity = "Boss",
	Character = "Defect",
    Description = "At the start of each combat, Channel 1 '''Plasma''' orb",
    Flavor = "Ooooh...",
    Image = "NuclearBattery.png",
    Traits = {},
    },
    {Name = "Nunchaku",
    Rarity = "Common",
    Description = "Every time you play 10 Attacks, gain 1 '''Energy'''.",
    Flavor = "A good training tool. Improves the posture and agility of the wielder.",
    Image = "Nunchaku.png",
    Traits = {},
    },
    {Name = "Odd Mushroom",
    Rarity = "Event",
	EventName = "Hypnotizing Colored Mushroom",
	EventIcon = "HypnotizeMushroomIcon.png",
    Description = "When [[File:Icon_Vulnerable.png|20px]] '''Vulnerable''', take 25% more damage rather than 50%.",
    Flavor = '"After consuming trichella parastius I felt larger and less... susceptible." - Ranwid ',
    Image = "OddMushroom.png",
    Traits = {},
    },
    {Name = "Oddly Smooth Stone",
    Rarity = "Common",
    Description = "At the start of each combat, gain 1 [[File:Icon_Dexterity.png|20px]] '''Dexterity'''.",
    Flavor = "You have never seen something so smooth and pristine. This must be the work of the Ancients.",
    Image = "OddlySmoothStone.png",
    Traits = {},
    },
    {Name = "Old Coin",
    Rarity = "Rare",
    Description = "Gain 300 Gold.",
    Flavor = "Unique coins are highly valued by Merchants for their historical value and rare metallic composition.",
    Image = "OldCoin.png",
    Traits = {},
    },
    {Name = "Omamori",
    Rarity = "Common",
    Description = "Negate the next 2 '''Curses''' you obtain.",
    Flavor = "A common charm for staving off vile spirits. This one seems to possess a spark of divine energy.",
    Image = "Omamori.png",
    Traits = {},
    },
    {Name = "Orange Pellets",
    Rarity = "Shop",
    Description = "Whenever you play a Power, Attack, and Skill in the same turn, remove all of your debuffs.",
    Flavor = "Made from various fungi found throughout the Spire, they will stave off any affliction.",
    Image = "OrangePellets.png",
    Traits = {},
    },
    {Name = "Orichalcum",
    Rarity = "Common",
    Description = "If you end your turn without [[File:Icon_Block.png|20px]] '''Block''', gain 6 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "A green tinted metal of an unknown origin. Seemingly indestructible.",
    Image = "Orichalcum.png",
    Traits = {},
    },
    {Name = "Ornamental Fan",
    Rarity = "Uncommon",
    Description = "Every time you play 3 Attacks in a single turn, gain 4 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "The fan seems to extend and harden as blood is spilled.",
    Image = "OrnamentalFan.png",
    Traits = {},
    },
    {Name = "Orrery",
    Rarity = "Shop",
    Description = "Choose and add 5 cards to your deck.",
    Flavor = '"Once you understand the universe..." - Zoroth',
    Image = "Orrery.png",
    Traits = {},
    },
    {Name = "Pandora's Box",
    Rarity = "Boss",
    Description = "Transform all Strikes and Defends.",
    Flavor = "You have a bad feeling about opening this.",
    Image = "PandorasBox.png",
    Traits = {},
    },
    {Name = "Pantograph",
    Rarity = "Uncommon",
    Description = "At the start of boss combats, heal 25 HP.",
    Flavor = '"Solid foundations are not accidental. Tools for planning are a must." - The Architect',
    Image = "Pantograph.png",
    Traits = {},
    },
    {Name = "Paper Krane",
    ID = "Paper Crane",
    Rarity = "Uncommon",
	Character = "Silent",
    Description = "Enemies with [[File:Icon_Weak.png|20px]] '''Weak''' deal 50% less damage rather than 25%.",
    Flavor = "An origami of a creature from a past age.",
    Image = "PaperCrane.png",
    Traits = {},
    },
    {Name = "Paper Phrog",
    ID = "Paper Frog",
    Rarity = "Uncommon",
	Character = "Ironclad",
    Description = "Enemies with [[File:Icon_Vulnerable.png|20px]] '''Vulnerable''' take 75% more damage rather than 50%.",
    Flavor = "The paper continually folds and unfolds itself into the shape of a small creature.",
    Image = "PaperFrog.png",
    Traits = {},
    },
    {Name = "Peace Pipe",
    Rarity = "Rare",
    Description = "You can now remove cards from your deck at Rest Sites.",
    Flavor = "Clears the mind and cleanses the soul.",
    Image = "PeacePipe.png",
    Traits = {},
    },
    {Name = "Pear",
    Rarity = "Uncommon",
    Description = "Raise your Max HP by 10",
    Flavor = "A common fruit before the Spireblight.",
    Image = "Pear.png",
    Traits = {},
    },
    {Name = "Pen Nib",
    Rarity = "Common",
    Description = "Every 10th Attack you play deals double damage.",
    Flavor = "Holding the nib, you can see everyone ever slain by a previous owner of the pen. A violent history.",
    Image = "PenNib.png",
    Traits = {},
    },
    {Name = "Philosopher's Stone",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>ALL enemies start with 1 [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "Raw energy emanates from the stone, empowering all nearby.",
    Image = "PhilosophersStone.png",
    Traits = {},
    },
    {Name = "Pocketwatch",
    Rarity = "Rare",
    Description = "Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.",
    Flavor = "The hands seem stuck on the 3 o'clock position.",
    Image = "Pocketwatch.png",
    Traits = {},
    },
    {Name = "Potion Belt",
    Rarity = "Common",
    Description = "Upon pickup, gain 2 Potion slots.",
    Flavor = "I can hold more Potions using this belt!",
    Image = "PotionBelt.png",
    Traits = {},
    },
    {Name = "Prayer Wheel",
    Rarity = "Rare",
    Description = "Normal enemies drop an additional card reward.",
    Flavor = "The wheel continues to spin, never stopping.",
    Image = "PrayerWheel.png",
    Traits = {},
    },
    {Name = "Preserved Insect",
    Rarity = "Common",
    Description = "Enemies in Elite rooms have 25% less HP.",
    Flavor = "The insect seems to create a shrinking aura that targets particularly large enemies.",
    Image = "PreservedInsect.png",
    Traits = {},
    },
    {Name = "Prismatic Shard",
    Rarity = "Shop",
    Description = "Combat reward screens now contain colorless cards and cards from other colors.",
    Flavor = "Looking through the shard, you are able to see entirely new perspectives.",
    Image = "PrismaticShard.png",
    Traits = {},
    },
    {Name = "Pure Water",
    Rarity = "Starter",
	Character = "Watcher",
    Description = "At the start of each combat, add 1 '''Miracle''' card into your hand.",
    Flavor = "Filtered through fine sand and free of impurities.",
    Image = "PureWater-0.png",
    Traits = {},
    },
    {Name = "Question Card",
    Rarity = "Uncommon",
    Description = "Future card rewards have 1 additional card to choose from.",
    Flavor = '"Those with more choices minimize the downside to chaos." - Kublai the Great',
    Image = "QuestionCard.png",
    Traits = {},
    },
    {Name = "Red Circlet",
    Rarity = "Special",
    Description = "Looks very pretty.",
    Flavor = "You ran out of relics. Impressive!",
    Traits = {},
    },
    {Name = "Red Mask",
    Rarity = "Event",
	EventName = "Masked Bandits",
	EventIcon = "BanditsIcon.png",
	Event02Name = "Tome of Lord Red Mask",
	Event02Icon = "RedMaskTomeIcon.png",
    Description = "At the start of each combat, apply 1 [[File:Icon_Weak.png|20px]] '''Weak''' to ALL enemies.",
    Flavor = "This very stylish looking mask belongs to the leader of the Red Mask Bandits. Technically that makes you the leader now?",
    Image = "RedMask.png",
    Traits = {},
    },
    {Name = "Red Skull",
    Rarity = "Common",
	Character = "Ironclad",
    Description = "While your HP is at or below 50%, you have 3 additional [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "A small skull covered in ornamental paint.",
    Image = "RedSkull.png",
    Traits = {},
    },
    {Name = "Regal Pillow",
    Rarity = "Common",
    Description = "Heal an additional 15 HP when you Rest.",
    Flavor = "Now you can get a proper night's rest.",
    Image = "RegalPillow.png",
    Traits = {},
    },
    {Name = "Ring of the Serpent",
    Rarity = "Boss",
	Character = "Silent",
    Description = "Replaces [[File:RingoftheSnake.png|20px]] '''Ring of the Snake'''.<br>At the start of your turn, draw 1 additional card.",
    Flavor = "Your ring has morphed and changed forms.",
    Image = "RingoftheSerpent.png",
    Traits = {},
    },
    {Name = "Ring of the Snake",
    Rarity = "Starter",
	Character = "Silent",
    Description = "At the start of each combat, draw 2 additional cards.",
    Flavor = "Made from a fossilized snake. Represents great skill as a huntress.",
    Image = "RingoftheSnake.png",
    Traits = {},
    },
    {Name = "Runic Capacitor",
    Rarity = "Shop",
	Character = "Defect",
    Description = "Start each combat with 3 additional Orb slots.",
    Flavor = "More is better.",
    Image = "RunicCapacitor.png",
    Traits = {},
    },
    {Name = "Runic Cube",
    Rarity = "Boss",
	Character = "Ironclad",
    Description = "Whenever you lose HP, draw 1 card.",
    Flavor = "The runes are indecipherable.",
    Image = "RunicCube.png",
    Traits = {},
    },
    {Name = "Runic Dodecahedron",
    ID = "Dodecahedron",
    Rarity = "Uncommon",
    Description = "If your HP is full, gain 1 '''Energy''' at the start of each turn.",
    Flavor = "The runes are indecipherable.",
    Image = "RunicDedecahedron.png",
    Traits = {},
    },
    {Name = "Runic Dome",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You can no longer see enemy Intents.",
    Flavor = "The runes are indecipherable.",
    Image = "RunicDome.png",
    Traits = {},
    },
    {Name = "Runic Pyramid",
    Rarity = "Boss",
    Description = "At the end of your turn, you no longer discard your hand.",
    Flavor = "The runes are indecipherable.",
    Image = "RunicPyramid.png",
    Traits = {},
    },
    {Name = "Sacred Bark",
    Rarity = "Boss",
    Description = "Double the effectiveness of potions.",
    Flavor = "A bark rumored to originate from the World tree.",
    Image = "SacredBark.png",
    Traits = {},
    },
    {Name = "Self-Forming Clay",
    ID = "Self Forming Clay",
    Rarity = "Uncommon",
	Character = "Ironclad",
    Description = "Whenever you lose HP in combat, gain 3 [[File:Icon_Block.png|20px]] '''Block''' next turn.",
    Flavor = '"Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid',
    Image = "SelfFormingClay.png",
    Traits = {},
    },
    {Name = "Shovel",
    Rarity = "Rare",
    Description = "You can now Dig for relics at Rest Sites.",
    Flavor = "The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Time to go dig them up!",
    Image = "Shovel.png",
    Traits = {},
    },
    {Name = "Shuriken",
    Rarity = "Uncommon",
    Description = "Every time you play 3 Attacks in a single turn, gain 1 [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "Lightweight throwing weapons. Recommend going for the eyes.",
    Image = "Shuriken.png",
    Traits = {},
    },
    {Name = "Singing Bowl",
    Rarity = "Uncommon",
    Description = "When adding cards to your deck, you may gain +2 Max HP instead.",
    Flavor = "This well-used artifact rings out with a beautiful melody when struck.",
    Image = "SingingBowl.png",
    Traits = {},
    },
    {Name = "Slaver's Collar",
    Rarity = "Boss",
    Description = "During Boss and Elite combats, gain 1 '''Energy''' at the start of your turn.",
    Flavor = "Rusty miserable chains.",
    Image = "SlaversCollar.png",
    Traits = {},
    },
    {Name = "Sling of Courage",
    Rarity = "Shop",
    Description = "Start each Elite combat with 2 [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "A handy tool for dealing with particularly tough opponents.",
    Image = "Sling.png",
    Traits = {},
    },
    {Name = "Smiling Mask",
    Rarity = "Common",
    Description = "The merchant's card removal service now always costs 50 Gold.",
    Flavor = "Mask worn by the merchant. He must have spares...",
    Image = "SmilingMask.png",
    Traits = {},
    },
    {Name = "Snecko Eye",
    Rarity = "Boss",
    Description = "Draw 2 additional cards each turn. Start each combat [[File:Icon_Confused.png|20px]] '''Confused'''.",
    Flavor = "An eye of a fallen snecko. Much larger than you imagined.",
    Image = "SneckoEye.png",
    Traits = {},
    },
    {Name = "Snecko Skull",
    ID = "Snake Skull",
    Rarity = "Common",
	Character = "Silent",
    Description = "Whenever you apply [[File:Icon_Poison.png|20px]] '''Poison''', apply an additional 1 [[File:Icon_Poison.png|20px]] '''Poison'''.",
    Flavor = "A snecko skull in pristine condition. Mysteriously clean and smooth, dirt and grime fall off inexplicably.",
    Image = "SnakeSkull.png",
    Traits = {},
    },
    {Name = "Spirit Poop",
    Rarity = "Event",
	EventName = "Bonfire Spirits",
	EventIcon = "BonfireSpiritIcon.png",
    Description = "It's unpleasant.",
    Flavor = "The charred remains of your offering to the spirits.",
    Image = "SpiritPoop.png",
    Traits = {},
    },
    {Name = "Sozu",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You can no longer obtain potions.",
    Flavor = "You notice that magical liquids seem to lose their properties when near this relic.",
    Image = "Sozu.png",
    Traits = {},
    },
    {Name = "Ssserpent Head",
    ID = "Serpent Head",
    Rarity = "Event",
	EventName = "Face Trader",
	EventIcon = "FaceTraderIcon.png",
    Description = "Whenever you enter a ? room, gain 50 Gold.",
    Flavor = "The most fulfilling of lives is that in which you can buy anything!",
    Image = "SsserpentHead.png",
    Traits = {},
    },
    {Name = "Stone Calendar",
    ID = "Calendar",
    Rarity = "Rare",
    Description = "At the end of turn 7, deal 52 damage to ALL enemies.",
    Flavor = "The passage of time is imperceptible in the Spire.",
    Image = "StoneCalendar.png",
    Traits = {},
    },
    {Name = "Strange Spoon",
    Rarity = "Shop",
    Description = "Cards which Exhaust when played will instead discard 50% of the time.",
    Flavor = "Staring at the spoon, it appears to bend and twist around before your eyes.",
    Image = "StrangeSpoon.png",
    Traits = {},
    },
    {Name = "Strawberry",
    Rarity = "Common",
    Description = "Raise your Max HP by 7",
    Flavor = '"Delicious! Haven\'t seen any of these since the blight." - Ranwid',
    Image = "Strawberry.png",
    Traits = {},
    },
    {Name = "Strike Dummy",
    Rarity = "Uncommon",
    Description = "Cards containing '''Strike''' deal 3 additional damage.",
    Flavor = "It's beat up.",
    Image = "StrikeDummy.png",
    Traits = {},
    },
    {Name = "Sundial",
    Rarity = "Uncommon",
    Description = "Every 3 times you shuffle your deck, gain 2 '''Energy'''.",
    Flavor = '"Early man\'s foolish obsession with time caused them to look to the sky for guidance, hoping for something permanent." - Zoroth',
    Image = "Sundial.png",
    Traits = {},
    },
    {Name = "Symbiotic Virus",
    Rarity = "Uncommon",
	Character = "Defect",
    Description = "At the start of each combat, Channel 1 '''Dark''' orb",
    Flavor = "A little bit of bad can do a lot of good.",
    Image = "SymbioticVirus.png",
    Traits = {},
    },
    {Name = "Teardrop Locket",
    Rarity = "Uncommon",
	Character = "Watcher",
    Description = "Start each combat in '''Calm'''.",
    Flavor = "Its owner blind, its contents unseen.",
    Image = "Tear drop locket.png",
    Traits = {},
    },
    {Name = "The Abacus",
    ID = "Abacus",
    Rarity = "Shop",
    Description = "	Gain 6 [[File:Icon_Block.png|20px]] '''Block''' whenever you shuffle your draw pile.",
    Flavor = "One...Two...Three...",
    Image = "TheAbacus.png",
    Traits = {},
    },
    {Name = "The Boot",
    ID = "Boot",
    Rarity = "Common",
    Description = "Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.",
    Flavor = "When wound up, the boot grows larger in size.",
    Image = "Boot.png",
    Traits = {},
    },
    {Name = "The Courier",
    Rarity = "Uncommon",
    Description = "The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.",
    Flavor = "The merchant's personal pet!",
    Image = "TheCourier.png",
    Traits = {},
    },
    {Name = "The Specimen",
    Rarity = "Rare",
	Character = "Silent",
    Description = "Whenever an enemy dies, transfer any [[File:Icon_Poison.png|20px]] '''Poison''' it has to a random enemy.",
    Flavor = '"Fascinating! I found a mutated creature demonstrating astounding toxic properties. Storing a sample for later examination." - Ranwid',
    Image = "TheSpecimen.png",
    Traits = {},
    },
    {Name = "Thread and Needle",
    Rarity = "Rare",
    Description = "At the start of each combat, gain 4 Plated Armor.",
    Flavor = "Wrapping the magical thread around your body, you feel harder to the touch.",
    Image = "ThreadandNeedle.png",
    Traits = {},
    },
    {Name = "Tingsha",
    Rarity = "Rare",
	Character = "Silent",
    Description = "Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.",
    Flavor = "The sound this instrument generates seems to be capable of reverberating to painful levels of volume.",
    Image = "Tingsha.png",
    Traits = {},
    },
    {Name = "Tiny Chest",
    Rarity = "Common",
    Description = "Every 4th ? room is a Treasure room.",
    Flavor = '"A fine prototype." - The Architect',
    Image = "TinyChest.png",
    Traits = {},
    },
    {Name = "Tiny House",
    Rarity = "Boss",
    Description = "Obtain 1 potion. <br>Gain 50 Gold. <br>Raise your Max HP by 5. <br>Obtain 1 card. <br>Upgrade 1 random card.",
    Flavor = '"A near perfect implementation of miniaturization. My finest work to date, but still not adequate." - The Architect',
    Image = "TinyHouse.png",
    Traits = {},
    },
    {Name = "Toolbox",
    Rarity = "Shop",
    Description = "At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.",
    Flavor = "A tool for every job.",
    Image = "Toolbox.png",
    Traits = {},
    },
    {Name = "Torii",
    Rarity = "Rare",
    Description = "Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.",
    Flavor = "Holding the small Torii, you feel a sense of calm and safety drift through your mind.",
    Image = "Torii.png",
    Traits = {},
    },
    {Name = "Tough Bandages",
    Rarity = "Rare",
	Character = "Silent",
    Description = "Whenever you discard a card during your turn, gain 3 [[File:Icon_Block.png|20px]] '''Block'''.",
    Flavor = "Loss gives strength.",
    Image = "ToughBandages.png",
    Traits = {},
    },
    {Name = "Toxic Egg",
    ID = "Toxic Egg",
    Rarity = "Uncommon",
    Description = "Whenever you add a Skill card to your deck, it is Upgraded.",
    Flavor = '"What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?" - Ranwid',
    Image = "ToxicEgg2.png",
    Traits = {},
    },
    {Name = "Toy Ornithopter",
    Rarity = "Common",
    Description = "Whenever you use a potion, heal 5 HP.",
    Flavor = '"This little toy is the perfect companion for the lone adventurer!"',
    Image = "ToyOrnithopter.png",
    Traits = {},
    },
    {Name = "Tungsten Rod",
    Rarity = "Rare",
    Description = "Whenever you would lose HP, lose 1 less.",
    Flavor = "It's very very heavy.",
    Image = "TungstenRod.png",
    Traits = {},
    },
    {Name = "Turnip",
    Rarity = "Rare",
    Description = "You can no longer become [[File:Icon_Frail.png|20px]] '''Frail'''.",
    Flavor = "Best with Ginger.",
    Image = "Turnip.png",
    Traits = {},
    },
    {Name = "Twisted Funnel",
    ID = "Funnel",
    Rarity = "Shop",
	Character = "Silent",
    Description = "At the start of each combat, apply 4 [[File:Icon_Poison.png|20px]] '''Poison''' to ALL enemy.",
    Flavor = "I wouldn't drink out of it.",
    Image = "TwistedFunnel.png",
    Traits = {},
    },
    {Name = "Unceasing Top",
    Rarity = "Rare",
    Description = "Whenever you have no cards in hand during your turn, draw a card.",
    Flavor = "The top continues to spin effortlessly as if you were in a dream.",
    Image = "UnceasingTop.png",
    Traits = {},
    },
    {Name = "Vajra",
    Rarity = "Common",
    Description = "At the start of each combat, gain 1 [[File:Icon_Strength.png|20px]] '''Strength'''.",
    Flavor = "An ornamental relic given to warriors displaying glory in battle.",
    Image = "Vajra.png",
    Traits = {},
    },
    {Name = "Velvet Choker",
    Rarity = "Boss",
    Description = "Gain 1 '''Energy''' at the start of each turn. <br>You cannot play more than 6 cards per turn.",
    Flavor = '"Immense power, but too limited." - Kublai the Great',
    Image = "VelvetChoker.png",
    Traits = {},
    },
    {Name = "Violet Lotus",
    Rarity = "Boss",
	Character = "Watcher",
    Description = "Whenever you exit '''Calm''', gain an additional '''Energy'''.",
    Flavor = 'The old texts describe that the surface of \"mana pools\" were littered with these flowers.',
    Image = "Violet lotus.png",
    Traits = {},
    },
    {Name = "War Paint",
    Rarity = "Common",
    Description = "Upon pick up, Upgrade 2 random Skills.",
    Flavor = "In the past, Ironclads would create wards using enchanted war paint before charging into battle.",
    Image = "WarPaint.png",
    Traits = {},
    },
    {Name = "Warped Tongs",
    Rarity = "Event",
	EventName = "Ominous Forge",
	EventIcon = "OminiousForgeIcon.png",
    Description = "At the start of your turn, Upgrade a random card in your hand for the rest of combat.",
    Flavor = "The cursed tongs emit a strong desire to return to where they were stolen from.",
    Image = "WarpedTongs.png",
    Traits = {},
    },
    {Name = "Whetstone",
    Rarity = "Common",
    Description = "Upon pick up, Upgrade 2 random Attacks.",
    Flavor = '"Flesh never beats steel." - Kublai the Great',
    Image = "Whetstone.png",
    Traits = {},
    },
    {Name = "White Beast Statue",
    Rarity = "Uncommon",
    Description = "Potions always drop after combat.",
    Flavor = "A small white statue of a creature you have never seen before.",
    Image = "WhiteBeastStatue.png",
    Traits = {},
    },
    {Name = "Wing Boots",
    Rarity = "Rare",
    Description = "You may ignore paths when choosing the next room to travel to 3 times.",
    Flavor = "Stylish.",
    Image = "WingedGreaves.png",
    Traits = {},
    },
    {Name = "Wrist Blade",
    Rarity = "Boss",
	Character = "Silent",
    Description = "Attacks that cost 0 deal 4 additional damage.",
    Flavor = "Handy for assassinations.",
    Image = "WristBlade.png",
    Traits = {},
    },
},
}

return data
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