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Description = "Upon pickup, choose and Transform 3 cards, then Upgrade them.", |
Description = "Upon pickup, choose and Transform 3 cards, then Upgrade them.", |
||
Flavor = "A tool to glean invaluable knowledge from the stars.", |
Flavor = "A tool to glean invaluable knowledge from the stars.", |
||
+ | Image = "Astrolabe.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
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Line 49: | Line 50: | ||
Description = "Whenever you play a Power, heal 2 HP.", |
Description = "Whenever you play a Power, heal 2 HP.", |
||
Flavor = "This urn shows the crow god Mazaleth looking mischievous.", |
Flavor = "This urn shows the crow god Mazaleth looking mischievous.", |
||
+ | Image = "AncientUrn.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
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Line 55: | Line 57: | ||
Description = "Replaces Burning Blood. At the end of combat, heal 10 HP.", |
Description = "Replaces Burning Blood. At the end of combat, heal 10 HP.", |
||
Flavor = "The rage grows darker.", |
Flavor = "The rage grows darker.", |
||
+ | Image = "BlackBlood.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
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Line 61: | Line 64: | ||
Description = "Elites now drop 2 Relics when defeated.", |
Description = "Elites now drop 2 Relics when defeated.", |
||
Flavor = "Originally discovered in the town of the serpent, aside a solitary candle.", |
Flavor = "Originally discovered in the town of the serpent, aside a solitary candle.", |
||
+ | Image = "Blackstar.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
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Line 74: | Line 78: | ||
Description = "Whenever you gain Gold, heal 5 HP.", |
Description = "Whenever you gain Gold, heal 5 HP.", |
||
Flavor = "The idol now weeps a constant stream of blood.", |
Flavor = "The idol now weeps a constant stream of blood.", |
||
+ | Image = "BloodyChalice.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
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Line 80: | Line 85: | ||
Description = "Curse cards can now be played. NL NL Playing a Curse will make you lose 1 HP and Exhausts the card.", |
Description = "Curse cards can now be played. NL NL Playing a Curse will make you lose 1 HP and Exhausts the card.", |
||
Flavor = "The flame ignites when shrouded in darkness.", |
Flavor = "The flame ignites when shrouded in darkness.", |
||
+ | Image = "BlueCandle.png", |
||
Traits = {}, |
Traits = {}, |
||
}, |
}, |
Revision as of 16:08, 23 July 2019
--Same general setup as Module:Cards/data
local data = {
["Relics"] = {
{Name = "Anchor",
Rarity = "Common",
Description = "Start each combat with 10 Block.",
Flavor = "Holding this miniature trinket, you feel heavier and more stable.",
Image = "Anchor.png",
Traits = {},
},
{Name = "Ancient Tea Set",
Rarity = "Common",
Description = "Whenever you enter a Rest Site, start the next combat with [R] [R] .",
Flavor = "The key to a refreshing night's rest.",
Image = "TeaSet.png",
Traits = {},
},
{Name = "Art of War",
Rarity = "Common",
Description = "If you do not play any Attacks during your turn, gain an extra <E> next turn.",
Flavor = "This ancient manuscript contains wisdom from a past age.",
Image = "ArtOfWar.png",
Traits = {},
},
{Name = "Astrolabe",
Rarity = "Boss",
Description = "Upon pickup, choose and Transform 3 cards, then Upgrade them.",
Flavor = "A tool to glean invaluable knowledge from the stars.",
Image = "Astrolabe.png",
Traits = {},
},
{Name = "Bag of Marbles",
Rarity = "Common",
Description = "At the start of each combat, apply 1 Vulnerable to ALL enemies.",
Flavor = "A once popular toy in the City. Useful for throwing enemies off balance.",
Image = "Marbles.png",
Traits = {},
},
{Name = "Bag of Preparation",
Rarity = "Common",
Description = "At the start of each combat, draw 2 additional cards.",
Flavor = "Oversized adventurer's pack. Has many pockets and straps.",
Image = "BagOfPreparation.png",
Traits = {},
},
{Name = "Bird-Faced Urn",
ID = "Bird Faced Urn",
Rarity = "Rare",
Description = "Whenever you play a Power, heal 2 HP.",
Flavor = "This urn shows the crow god Mazaleth looking mischievous.",
Image = "AncientUrn.png",
Traits = {},
},
{Name = "Black Blood",
Rarity = "Boss",
Description = "Replaces Burning Blood. At the end of combat, heal 10 HP.",
Flavor = "The rage grows darker.",
Image = "BlackBlood.png",
Traits = {},
},
{Name = "Black Star",
Rarity = "Boss",
Description = "Elites now drop 2 Relics when defeated.",
Flavor = "Originally discovered in the town of the serpent, aside a solitary candle.",
Image = "Blackstar.png",
Traits = {},
},
{Name = "Blood Vial",
Rarity = "Common",
Description = "At the start of each combat, heal 2 HP.",
Flavor = "A vial containing the blood of a pure and elder vampire.",
Image = "BloodVial.png",
Traits = {},
},
{Name = "Bloody Idol",
Rarity = "Special",
Description = "Whenever you gain Gold, heal 5 HP.",
Flavor = "The idol now weeps a constant stream of blood.",
Image = "BloodyChalice.png",
Traits = {},
},
{Name = "Blue Candle",
Rarity = "Uncommon",
Description = "Curse cards can now be played. NL NL Playing a Curse will make you lose 1 HP and Exhausts the card.",
Flavor = "The flame ignites when shrouded in darkness.",
Image = "BlueCandle.png",
Traits = {},
},
{Name = "Bottled Flame",
Rarity = "Uncommon",
Description = "pon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.",
Flavor = "Inside the bottle resides a flame that eternally burns.",
Traits = {},
},
{Name = "Bottled Lightning",
Rarity = "Uncommon",
Description = "pon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.",
Flavor = "Peering into the swirling maelstrom, you see a part of yourself staring back.",
Traits = {},
},
{Name = "Bottled Tornado",
Rarity = "Uncommon",
Description = "pon pick up, choose a Power card. At the start of each combat, this card will be in your hand.",
Flavor = "Test relic.",
Traits = {},
},
{Name = "Bronze Scales",
Rarity = "Common",
Description = "Whenever you take damage, deal 3 damage back.",
Flavor = "The sharp scales of the Guardian. Rearranges itself to protect its user. ",
Image = "BronzeScales.png",
Traits = {},
},
{Name = "Burning Blood",
Rarity = "Starter",
Description = "At the end of combat, heal 6 HP.",
Flavor = "Your body's own blood burns with an undying rage.",
Image = "BurningBlood_73x80.png",
Traits = {},
},
{Name = "Calipers",
Rarity = "Rare",
Description = "At the start of your turn, lose 15 Block rather than all of your Block.",
Flavor = '"Mechanical precision leads to greatness" - The Architect',
Traits = {},
},
{Name = "Calling Bell",
Rarity = "Boss",
Description = "Obtain 3 Curses and 3 Relics.",
Flavor = "This dark iron bell rang 3 times when you found it, but now stays silent.",
Traits = {},
},
{Name = "Cauldron",
Rarity = "Shop",
Description = "When obtained, brews 5 random potions.",
Flavor = "The Merchant is actually a rather skilled potion brewer. Buy 4 get 1 free.",
Traits = {},
},
{Name = "Centennial Puzzle",
Rarity = "Uncommon",
Description = "The first time you lose HP each combat, draw 3 cards.",
Flavor = "Upon solving the puzzle you feel a powerful warmth in your chest.",
Traits = {},
},
{Name = "Champion Belt",
Rarity = "Rare",
Description = "Whenever you apply Vulnerable, also apply 1 Weak.",
Flavor = "Only the greatest may wear this belt.",
Traits = {},
},
{Name = "Charon's Ashes",
Rarity = "Rare",
Description = "Whenever you Exhaust a card, deal 3 damage to ALL enemies.",
Flavor = "Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame.",
Traits = {},
},
{Name = "Chemical X",
Rarity = "Uncommon",
Description = "Whenever you play a cost X card, its effects are increased by ",
Flavor = "WARNING: Do not combine with sugar, spice, and everything nice.",
Traits = {},
},
{Name = "Circlet",
Rarity = "Special",
Description = "Looks pretty.",
Flavor = "You ran out of relics to find. Impressive!",
Traits = {},
},
{Name = "Cracked Core",
Rarity = "Starter",
Description = "At the start of each combat, Channel 1 <LO>",
Flavor = "The mysterious life force which powers the Automatons within the Spire. It appears to be cracked.",
Traits = {},
},
{Name = "Cursed Key",
Rarity = "Boss",
Description = "Gain <E> at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.",
Flavor = "You can feel the malicious energy emanating from the key. Power comes at a price.",
Traits = {},
},
{Name = "Darkstone Periapt",
Rarity = "Uncommon",
Description = "Whenever you obtain a Curse, increase your Max HP by ",
Flavor = "Missing description.",
Traits = {},
},
{Name = "Data Disk",
Rarity = "Common",
Description = "Start each combat with 1 Focus",
Flavor = "This disk contains precious data on birds and snakes.",
Traits = {},
},
{Name = "Dead Branch",
Rarity = "Rare",
Description = "Whenever you Exhaust a card, add a random card to your hand.",
Flavor = "The branch of a tree from a forgotten era.",
Traits = {},
},
{Name = "Derp Rock",
Rarity = "Starter",
Description = "At the start of each turn, gain 1 Charge. NL (Cannot be removed or transformed.)",
Flavor = "Placeholder",
Traits = {},
},
{Name = "Discerning Monocle",
Rarity = "Uncommon",
Description = "Merchant prices are reduced by 20%",
Flavor = "A very dapper looking monocle indeed.",
Traits = {},
},
{Name = "Dream Catcher",
Rarity = "Common",
Description = "Whenever you rest, you may add a card to your deck.",
Flavor = "The northern tribes would often use dream catchers at night, believing they led to self improvement.",
Image = "DreamCatcher.png",
Traits = {},
},
{Name = "Du-Vu Doll",
Rarity = "Rare",
Description = "For each Curse in your deck, start each combat with 1 additional Strength.",
Flavor = "A doll devised to gain strength from malicious energy.",
Traits = {},
},
{Name = "Ectoplasm",
Rarity = "Boss",
Description = "Gain <E> at the start of each turn. You can no longer gain Gold.",
Flavor = "This blob of slime and energy seems to pulse with life.",
Traits = {},
},
{Name = "Emotional Chip",
Rarity = "Rare",
Description = "At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs",
Flavor = "...<3...?",
Traits = {},
},
{Name = "Enchiridion",
Rarity = "Special",
Description = "At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.",
Flavor = "The legendary journal of an ancient lich.",
Traits = {},
},
{Name = "Eternal Feather",
Rarity = "Boss",
Description = "For every 5 cards in your deck, heal ",
Flavor = "This feather appears to be completely indestructible. What bird does this possibly come from? ",
Traits = {},
},
{Name = "Frozen Egg",
ID = "Frozen Egg",
Rarity = "Uncommon",
Description = "Whenever you add a Power card to your deck, it is Upgraded.",
Flavor = "The egg lies inert and frozen, never to hatch.",
Traits = {},
},
{Name = "Frozen Core",
Rarity = "Boss",
Description = "Replaces Cracked Core. If you end your turn with empty Orb slots, Channel 1 <FO>",
Flavor = "The crack in your core has been filled with a pulsating cold energy.",
Traits = {},
},
{Name = "Gambling Chip",
Rarity = "Rare",
Description = "At the start of each combat, discard any number of cards then draw that many.",
Flavor = 'You can see a small inscription on one side. It reads: "Bear\'s Lucky Chip!"',
Traits = {},
},
{Name = "Ginger",
Rarity = "Rare",
Description = "You can no longer become Weakened.",
Flavor = "A potent tool in many tonics.",
Traits = {},
},
{Name = "Girya",
Rarity = "Rare",
Description = "You can now gain Strength at Rest Sites. (3 times max)",
Flavor = "This Girya is unfathomably heavy. You could train with this to get significantly stronger.",
Traits = {},
},
{Name = "Golden Idol",
Rarity = "Special",
Description = "Enemies drop 25% more Gold.",
Flavor = "Made of solid gold, you feel richer just holding it.",
Traits = {},
},
{Name = "Gold-Plated Cables",
Rarity = "Uncommon",
Description = "Your rightmost Orb triggers its passive an additional time.",
Flavor = '"Interesting! Even automatons are affected by placebo." -Ranwid',
Traits = {},
},
{Name = "Gremlin Horn",
Rarity = "Uncommon",
Description = "Whenever an enemy dies, gain <E> and draw 1 card.",
Flavor = '"Gremlin Nobs are capable of growing until the day they die. Remarkable." - Ranwid',
Traits = {},
},
{Name = "Happy Flower",
Rarity = "Common",
Description = "Every 3 turns, gain <E>.",
Flavor = "This unceasingly joyous plant is a popular novelty item among nobles.",
Traits = {},
},
{Name = "Ice Cream",
Rarity = "Rare",
Description = "Energy is now conserved between turns.",
Flavor = '"Delicious!"',
Traits = {},
},
{Name = "Juzu Bracelet",
Rarity = "Common",
Description = "Regular enemy combats are no longer encountered in ? rooms.",
Flavor = "A ward against the unknown.",
Traits = {},
},
{Name = "Inserter",
Rarity = "Boss",
Description = "Every 2 turns, gain 1 Orb slot.",
Flavor = "Push. Pull. Stack. Repeat.",
Traits = {},
},
{Name = "Kunai",
Rarity = "Uncommon",
Description = "Every time you play 3 Attacks in a single turn, gain ",
Flavor = "A blade favored by assassins for its lethality at range.",
Traits = {},
},
{Name = "Lantern",
Rarity = "Common",
Description = "Gain <E> on the first turn of each combat.",
Flavor = "An eerie lantern which illuminates only for the wielder.",
Traits = {},
},
{Name = "Lee's Waffle",
Rarity = "Shop",
Description = "Raise your Max HP by 7 and heal all of your HP.",
Flavor = '"Tastiest treat you will find in all the Spire! Baked today just for you."',
Traits = {},
},
{Name = "Letter Opener",
Rarity = "Uncommon",
Description = "Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.",
Flavor = "Unnaturally sharp.",
Traits = {},
},
{Name = "Lizard Tail",
Rarity = "Boss",
Description = "When you would die, heal to 50% of your Max HP instead (works once).",
Flavor = "A fake tail to trick enemies during combat.",
Traits = {},
},
{Name = "Magic Flower",
Rarity = "Rare",
Description = "Healing is 50% more effective during combat.",
Flavor = "A flower long thought extinct, somehow preserved in perfect condition.",
Traits = {},
},
{Name = "Mango",
Rarity = "Rare",
Description = "Raise your Max HP by ",
Flavor = "The most coveted forgotten fruit. Impeccably preserved with no signs of Spireblight.",
Traits = {},
},
{Name = "Mark of Pain",
Rarity = "Boss",
Description = "Gain [R] at the start of each turn. Start combats with 2 Wounds in your draw pile.",
Flavor = "This brand was used by the northern tribes to signify warriors who had mastered pain in battle.",
Traits = {},
},
{Name = "Matryoshka",
Rarity = "Uncommon",
Description = "The next 2 chests you open contain 2 Relics. (Excludes boss chests)",
Flavor = "A stackable set of painted dolls. The paint depicts an unknown bird with white eyes and blue feathers.",
Traits = {},
},
{Name = "Meat on the Bone",
Rarity = "Uncommon",
Description = "If your HP is at or below 50% at the end of combat, heal 12 HP.",
Flavor = "The meat keeps replenishing, never seeming to fully run out.",
Traits = {},
},
{Name = "Medical Kit",
Rarity = "Shop",
Description = "Status cards can now be played. Playing a Status will Exhaust the card.",
Flavor = '"Has everything you need! Anti-itch, anti-burn, anti-venom, and more!"',
Traits = {},
},
{Name = "Membership Card",
Rarity = "Shop",
Description = "In future acts, shops appear 50% more often. BONUS: 20% discount on all products!",
Flavor = '"Bonus membership offer for my most valuable customers!"',
Traits = {},
},
{Name = "Mercury Hourglass",
Rarity = "Uncommon",
Description = "At the start of your turn, deal 3 damage to ALL enemies.",
Flavor = "An enchanted hourglass that endlessly drips.",
Traits = {},
},
{Name = "Molten Egg",
ID = "Molten Egg",
Rarity = "Uncommon",
Description = "Whenever you add an Attack card to your deck, it is Upgraded.",
Flavor = "The egg of a Phoenix. It glows red hot with a simmering lava.",
Traits = {},
},
{Name = "Mummified Hand",
Rarity = "Uncommon",
Description = "Whenever you play a Power, a random card in your hand costs 0 for the turn.",
Flavor = "Frequently twitches, especially when your pulse is high.",
Traits = {},
},
{Name = "Necronomicon",
Rarity = "Special",
Description = "The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.",
Flavor = "Only a fool would try and harness this evil power. At night your dreams are haunted by images of the book devouring your mind.",
Traits = {},
},
{Name = "Neow's Lament",
ID = "NeowsBlessing",
Rarity = "Special",
Description = "Enemies in your first 3 combats will have 1 HP.",
Flavor = "The blessing of lamentation bestowed by Neow.",
Traits = {},
},
{Name = "Nilry's Codex",
Rarity = "Special",
Description = "At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.",
Flavor = "Crafted by the infamous game master himself. Said to expand one's mind.",
Traits = {},
},
{Name = "Ninja Scroll",
Rarity = "Uncommon",
Description = "Start each combat with 3 Shivs in hand.",
Flavor = "Contains the secrets of assassination.",
Traits = {},
},
{Name = "Nloth's Gift",
Rarity = "Special",
Description = "Triples the chance of receiving rare cards as monster rewards.",
Flavor = "The strange gift from N'loth. Whenever you try and unwrap it, another wrapped box of the same size lies within.",
Traits = {},
},
{Name = "Nuclear Battery",
Rarity = "Boss",
Description = "At the start of each combat, Channel 1 <PO>",
Flavor = "Ooooh...",
Traits = {},
},
{Name = "Odd Mushroom",
Rarity = "Special",
Description = "When Vulnerable, take 25% more damage rather than 50%.",
Flavor = '"After consuming trichella parastius I felt larger and less... susceptible." - Ranwid ',
Traits = {},
},
{Name = "Oddly Smooth Stone",
Rarity = "Common",
Description = "At the start of each combat, gain 1 Dexterity.",
Flavor = "You have never seen something so smooth and pristine. This must be the work of the Ancients.",
Traits = {},
},
{Name = "Old Coin",
Rarity = "Rare",
Description = "Gain 300 Gold.",
Flavor = "Unique coins are highly valued by Merchants for their historical value and rare metallic composition.",
Traits = {},
},
{Name = "Omamori",
Rarity = "Common",
Description = "Negate the next 2 Curses you obtain.",
Flavor = "A common charm for staving off vile spirits. This one seems to possess a spark of divine energy.",
Traits = {},
},
{Name = "Orichalcum",
Rarity = "Common",
Description = "If you end your turn without Block, gain 6 Block.",
Flavor = "A green tinted metal of an unknown origin. Seemingly indestructible.",
Traits = {},
},
{Name = "Ornamental Fan",
Rarity = "Uncommon",
Description = "Every time you play 3 Attacks in a single turn, gain 4 Block.",
Flavor = "The fan seems to extend and harden as blood is spilled.",
Traits = {},
},
{Name = "Orrery",
Rarity = "Boss",
Description = "Choose and add 5 cards to your deck.",
Flavor = '"Once you understand the universe..." - Zoroth',
Traits = {},
},
{Name = "Pandora's Box",
Rarity = "Boss",
Description = "Transform all Strikes and Defends.",
Flavor = "You have a bad feeling about opening this.",
Traits = {},
},
{Name = "Pantograph",
Rarity = "Uncommon",
Description = "At the start of boss combats, heal 25 HP.",
Flavor = '"Solid foundations are not accidental. Tools for planning are a must." - The Architect',
Traits = {},
},
{Name = "Paper Krane",
ID = "Paper Crane",
Rarity = "Uncommon",
Description = "Enemies with Weak deal 50% less damage rather than 25%.",
Flavor = "An origami of a creature from a past age.",
Traits = {},
},
{Name = "Paper Phrog",
ID = "Paper Frog",
Rarity = "Uncommon",
Description = "Enemies with Vulnerable take 75% more damage rather than 50%.",
Flavor = "The paper continually folds and unfolds itself into the shape of a small creature.",
Traits = {},
},
{Name = "Peace Pipe",
Rarity = "Rare",
Description = "You can now remove cards from your deck at Rest Sites.",
Flavor = "Clears the mind and cleanses the soul.",
Traits = {},
},
{Name = "Pear",
Rarity = "Uncommon",
Description = "Raise your Max HP by ",
Flavor = "A common fruit before the Spireblight.",
Traits = {},
},
{Name = "Pen Nib",
Rarity = "Common",
Description = "Every 10th Attack you play deals double damage.",
Flavor = "Holding the nib, you can see everyone ever slain by a previous owner of the pen. A violent history.",
Traits = {},
},
{Name = "Philosopher's Stone",
Rarity = "Boss",
Description = "Gain <E> at the start of each turn. ALL enemies start with 2 Strength.",
Flavor = "Raw energy emanates from the stone, empowering all nearby.",
Traits = {},
},
{Name = "Prayer Wheel",
Rarity = "Common",
Description = "Non-Boss chests now also contain cards.",
Flavor = "The wheel continues to spin, never stopping.",
Traits = {},
},
{Name = "Question Card",
Rarity = "Boss",
Description = "On Card Reward screens, choose from 4 cards instead of 3.",
Flavor = '"Those with more choices minimize the downside to chaos." - Kublai the Great',
Traits = {},
},
{Name = "Red Circlet",
Rarity = "Special",
Description = "Looks very pretty.",
Flavor = "You ran out of relics. Impressive!",
Traits = {},
},
{Name = "Red Mask",
Rarity = "Special",
Description = "At the start of each combat, apply 1 Weak to ALL enemies.",
Flavor = "This very stylish looking mask belongs to the leader of the Red Mask Bandits. Technically that makes you the leader now?",
Traits = {},
},
{Name = "Red Skull",
Rarity = "Rare",
Description = "While your HP is at or below 50%, you have 3 additional Strength.",
Flavor = "A small skull covered in ornamental paint.",
Traits = {},
},
{Name = "Regal Pillow",
Rarity = "Common",
Description = "Heal an additional 15 HP when you Rest.",
Flavor = "Now you can get a proper night's rest.",
Traits = {},
},
{Name = "Ring of the Serpent",
Rarity = "Boss",
Description = "Replaces Snake Ring. If you defeat an Elite enemy, raise your Max HP by ",
Flavor = "",
Traits = {},
},
{Name = "Ring of the Snake",
Rarity = "Starter",
Description = "At the start of each combat, draw 2 additional cards.",
Flavor = "Made from a fossilized snake. Represents great skill as a huntress.",
Image = "SnakeRing.png",
Traits = {},
},
{Name = "Runic Capacitor",
Rarity = "Shop",
Description = "Start each combat with 3 additional Orb slots.",
Flavor = "More is better.",
Traits = {},
},
{Name = "Runic Cube",
Rarity = "Boss",
Description = "Whenever you lose HP, draw 1 card.",
Flavor = "The runes are indecipherable.",
Traits = {},
},
{Name = "Runic Dodecahedron",
ID = "Dodecahedron",
Rarity = "Uncommon",
Description = "If your HP is full, gain <E> at the start of each turn.",
Flavor = "The runes are indecipherable.",
Traits = {},
},
{Name = "Runic Dome",
Rarity = "Boss",
Description = "Gain <E> at the start of each turn. You can no longer see enemy Intents.",
Flavor = "The runes are indecipherable.",
Traits = {},
},
{Name = "Runic Pyramid",
Rarity = "Boss",
Description = "At the end of your turn, you no longer discard your hand. NL Draw 1 less card each turn.",
Flavor = "The runes are indecipherable.",
Traits = {},
},
{Name = "Self-Forming Clay",
ID = "Self Forming Clay",
Rarity = "Uncommon",
Description = "Whenever you lose HP in combat, gain 3 Block next turn.",
Flavor = '"Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid',
Traits = {},
},
{Name = "Shovel",
Rarity = "Rare",
Description = "You can now Dig for loot at Rest Sites.",
Flavor = "The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Time to go dig them up!",
Traits = {},
},
{Name = "Sozu",
Rarity = "Boss",
Description = "Gain <E> at the start of each turn. You can no longer use potions.",
Flavor = "You notice that magical liquids seem to lose their properties when near this relic.",
Traits = {},
},
{Name = "Shuriken",
Rarity = "Uncommon",
Description = "Every time you play 3 Attacks in a single turn, gain ",
Flavor = "Lightweight throwing weapons. Recommend going for the eyes.",
Traits = {},
},
{Name = "Singing Bowl",
Rarity = "Common",
Description = "When adding cards to your deck, you may gain +2 Max HP instead.",
Flavor = "This well-used artifact rings out with a beautiful melody when struck.",
Traits = {},
},
{Name = "Smiling Mask",
Rarity = "Uncommon",
Description = "The merchant's card removal service now always costs 50 Gold.",
Flavor = "Mask worn by the merchant. He must have spares...",
Traits = {},
},
{Name = "Snecko Eye",
Rarity = "Boss",
Description = "Draw 2 additional cards each turn. Start each combat Confused.",
Flavor = "An eye of a fallen snecko. Much larger than you imagined.",
Traits = {},
},
{Name = "Snecko Skull",
ID = "Snake Skull",
Rarity = "Common",
Description = "Whenever you apply Poison, apply an additional 1 Poison.",
Flavor = "A snecko skull in pristine condition. Mysteriously clean and smooth, dirt and grime fall off inexplicably.",
Traits = {},
},
{Name = "Spirit Poop",
Rarity = "Special",
Description = "It's unpleasant.",
Flavor = "The charred remains of your offering to the spirits.",
Traits = {},
},
{Name = "Strange Spoon",
Rarity = "Shop",
Description = "Cards which Exhaust when played will instead discard 50% of the time.",
Flavor = "Staring at the spoon, it appears to bend and twist around before your eyes.",
Traits = {},
},
{Name = "Strawberry",
Rarity = "Common",
Description = "Raise your Max HP by ",
Flavor = '"Delicious! Haven\'t seen any of these since the blight." - Ranwid',
Traits = {},
},
{Name = "Sundial",
Rarity = "Rare",
Description = "Every 3 times you shuffle your deck, gain <E> <E>.",
Flavor = '"Early man\'s foolish obsession with time caused them to look to the sky for guidance, hoping for something permanent." - Zoroth',
Traits = {},
},
{Name = "Symbiotic Virus",
Rarity = "Uncommon",
Description = "At the start of each combat, Chanel 1 <DO>",
Flavor = "A little bit of bad can do a lot of good.",
Traits = {},
},
{Name = "The Courier",
Rarity = "Uncommon",
Description = "The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.",
Flavor = "The merchant's personal pet!",
Traits = {},
},
{Name = "The Specimen",
Rarity = "Boss",
Description = "Whenever an enemy dies, transfer any Poison it has to a random enemy.",
Flavor = '"Fascinating! I found a mutated creature demonstrating astounding toxic properties. Storing a sample for later examination." - Ranwid',
Traits = {},
},
{Name = "Thread and Needle",
Rarity = "Rare",
Description = "At the start of each combat, gain 5 Plated Armor.",
Flavor = "Wrapping the magical thread around your body, you feel harder to the touch.",
Traits = {},
},
{Name = "Tingsha",
Rarity = "Rare",
Description = "Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.",
Flavor = "The sound this instrument generates seems to be capable of reverberating to painful levels of volume.",
Traits = {},
},
{Name = "Tiny Chest",
Rarity = "Common",
Description = "Gain 30 Gold. You are 10% more likely to find treasure in ? rooms.",
Flavor = '"A fine prototype." - The Architect',
Traits = {},
},
{Name = "Tiny House",
Rarity = "Boss",
Description = "Obtain 1 potion. NL Gain 30 Gold. NL Raise your Max HP by ",
Flavor = '"A near perfect implementation of miniaturization. My finest work to date, but still not adequate." - The Architect',
Traits = {},
},
{Name = "Toolbox",
Rarity = "Uncommon",
Description = "At the start of each combat, add a random colorless card to your hand.",
Flavor = "A tool for every job.",
Traits = {},
},
{Name = "Torii",
Rarity = "Rare",
Description = "Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.",
Flavor = "Holding the small Torii, you feel a sense of calm and safety drift through your mind.",
Traits = {},
},
{Name = "Tough Bandages",
Rarity = "Uncommon",
Description = "Whenever you discard a card during your turn, gain 3 Block.",
Flavor = "Loss gives strength.",
Traits = {},
},
{Name = "Toxic Egg",
ID = "Toxic Egg",
Rarity = "Uncommon",
Description = "Whenever you add a Skill card to your deck, it is Upgraded.",
Flavor = '"What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?" - Ranwid',
Traits = {},
},
{Name = "Toy Ornithopter",
Rarity = "Shop",
Description = "Whenever you use a potion, heal 3 HP.",
Flavor = '"This little toy is the perfect companion for the lone adventurer!"',
Traits = {},
},
{Name = "Unceasing Top",
Rarity = "Rare",
Description = "Whenever you have no cards in hand during your turn, draw a card.",
Flavor = "The top continues to spin effortlessly as if you were in a dream.",
Traits = {},
},
{Name = "Vajra",
Rarity = "Common",
Description = "At the start of each combat, gain 1 Strength.",
Flavor = "An ornamental relic given to warriors displaying glory in battle.",
Traits = {},
},
{Name = "Velvet Choker",
Rarity = "Boss",
Description = "You cannot play more than 6 cards per turn.",
Flavor = '"Immense power, but too limited." - Kublai the Great',
Traits = {},
},
{Name = "War Paint",
Rarity = "Common",
Description = "Upon pick up, Upgrade 2 random Skills.",
Flavor = "Missing description.",
Traits = {},
},
{Name = "Whetstone",
Rarity = "Common",
Description = "Upon pick up, Upgrade 2 random Attacks.",
Flavor = '"Flesh never beats steel." - Kublai the Great',
Traits = {},
},
{Name = "White Beast Statue",
Rarity = "Boss",
Description = "Potions always drop after combat.",
Flavor = "A small white statue of a creature you have never seen before.",
Traits = {},
},
},
}
return data