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Text = "Negates the next debuff.", |
Text = "Negates the next debuff.", |
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Code = "#Artifact", |
Code = "#Artifact", |
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+ | }, |
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+ | {Name = "Barricade", |
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+ | Text = "Block does not expire until the end of combat.", |
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+ | Code = "#Barricade", |
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}, |
}, |
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{Name = "Block", |
{Name = "Block", |
Revision as of 03:33, 21 October 2018
Documentation for this module may be created at Module:Keywords/data/doc
--Data for each keyword & icons
local keyData = {
["Icons"] = {
{Name = "Green Energy",
Text = "The Silent's Energy icon",
Image = "GreenEnergy.png",
Code = "<G>",
Link = "Energy",
},
{Name = "Red Energy",
Text = "The Ironclad's Energy icon",
Image = "RedEnergy.png",
Code = "<R>",
Link = "Energy",
},
{Name = "Colorless Energy",
Text = "The generic Energy icon",
Image = "ColorlessEnergy.png",
Code = "<E>",
Link = "Energy",
},
{Name = "Blue Energy",
Text = "The Defect's Energy icon",
Image = "BlueEnergy.png",
Code = "<B>",
Link = "Energy",
},
},
["Keywords"] = {
{Name = "Artifact",
Text = "Negates the next debuff.",
Code = "#Artifact",
},
{Name = "Barricade",
Text = "Block does not expire until the end of combat.",
Code = "#Barricade",
},
{Name = "Block",
Text = "Until next turn, prevents damage.",
Code = "#Block",
},
{Name = "Channel",
Text = "Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.",
Code = "#Channel",
},
{Name = "Confused",
Text = "Whenever you draw a card, randomize its cost.",
Code = "#Confused",
},
{Name = "Constricted",
Text = "Take damage at the end of every turn.",
Code = "#Constricted",
},
{Name = "Curse",
Text = "Curse cards are negative cards that stay in your deck.",
Code = "#Curse",
},
{Name = "Dark",
Text = "Orb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.",
Code = "#Dark",
},
{Name = "Dexterity",
Text = "Dexterity improves Block gained from cards.",
Code = "#Dexterity",
},
{Name = "Ethereal",
Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. \\nExhausted cards are removed from your deck until the end of combat.",
Code = "#Ethereal",
},
{Name = "Evoke",
Text = "Consume your rightmost Orb and use its Evoke effect.",
Code = "#Evoke",
},
{Name = "Exhaust",
Text = "Removed until end of combat.",
Code = "#Exhaust",
},
{Name = "Focus",
Text = "Focus increases the effectiveness of Channeled Orbs.",
Code = "#Focus",
},
{Name = "Frost",
Text = "Orb: Gains Block.",
Code = "#Frost",
},
{Name = "Intangible",
Text = "Reduce ALL damage take and HP loss to 1.",
Code = "#Intangible",
},
{Name = "Innate",
Text = "Start each combat with this card in your hand.",
Code = "#Innate",
},
{Name = "Lightning",
Text = "Orb: Deals damage to random enemies.",
Code = "#Lightning",
},
{Name = "Lock-On",
Text = "Lock-On targets receive 50%% more damage from Orbs.",
Code = "#Lock-On",
},
{Name = "Plasma",
Text = "Orb: Gains Energy.",
Code = "#Plasma",
},
{Name = "Plated Armor",
Text = "Adds Block at the end of the turn. Every time the user receives unblocked Attack damage, one level of plated armor is lost.",
Code = "#Plated Armor",
},
{Name = "Poison",
Text = "Poisoned creatures lose HP at the start of their turn. \\nEach turn, Poison is reduced by 1.",
Code = "#Poison",
},
{Name = "Retain",
Text = "Retained cards are not discarded at the end of turn.",
Code = "#Retain",
},
{Name = "Shiv",
Text = "Shivs are 0 cost Attack cards which Exhaust.",
Code = "#Shiv",
},
{Name = "Status",
Text = "Status cards are removed at the end of combat.",
Code = "#Status",
},
{Name = "Strength",
Text = "Strength adds additional damage to attacks.",
Code = "#Strength",
},
{Name = "Thorns",
Text = "Thorns inflict damage on the attacker when hit.",
Code = "#Thorns",
},
{Name = "Transform",
Text = "Transformed cards become a random card of any rarity.",
Code = "#Transform",
},
{Name = "Unplayable",
Text = "Unplayable cards cannot be played from your hand.",
Code = "#Unplayable",
},
{Name = "Upgrade",
Text = "Upgrading cards makes them more powerful. \\nCards can only be upgraded once.",
Code = "#Upgrade",
},
{Name = "Vulnerable",
Text = "Vulnerable creatures take 50%% more damage from Attacks.",
Code = "#Vulnerable",
},
{Name = "Weak",
Text = "Weakened creatures deal 25%% less damage with Attacks.",
Code = "#Weak",
},
{Name = "Wound",
Text = "Wounds are unplayable status cards.",
Code = "#Wound",
},
{Name = "Void",
Text = "Voids are unplayable, ethereal status cards that drain 1 energy when drawn.",
Code = "#Void",
},
{Name = "Frail",
Text = "While Frail, gain 25%% less Block from cards.",
Code = "#Frail",
},
},
}
return keyData