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Image = "GreenEnergy.png", |
Image = "GreenEnergy.png", |
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Code = "<G>", |
Code = "<G>", |
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− | Link = "Energy" |
+ | Link = "Energy" |
}, |
}, |
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{Name = "Red Energy", |
{Name = "Red Energy", |
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Line 13: | Line 13: | ||
Image = "RedEnergy.png", |
Image = "RedEnergy.png", |
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Code = "<R>", |
Code = "<R>", |
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− | Link = "Energy" |
+ | Link = "Energy" |
}, |
}, |
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{Name = "Colorless Energy", |
{Name = "Colorless Energy", |
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Line 19: | Line 19: | ||
Image = "ColorlessEnergy.png", |
Image = "ColorlessEnergy.png", |
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Code = "<E>", |
Code = "<E>", |
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+ | Link = "Energy" |
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+ | }, |
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+ | {Name = "Blue Energy", |
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+ | Text = "The Defect's Energy icon", |
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+ | Image = "BlueEnergy.png", |
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+ | Code = "<B>", |
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+ | Link = "Energy" |
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+ | }, |
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+ | {Name = "Purple Energy", |
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+ | Text = "The Watcher's Energy icon", |
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+ | Image = "PurpleEnergy.png", |
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+ | Code = "<P>", |
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Link = "Energy", |
Link = "Energy", |
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}, |
}, |
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+ | {Name = "Lightning Orb", |
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+ | Text = "The Defect's Lighting Orb icon", |
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+ | Image = "Lightning.png", |
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+ | Code = "<LO>", |
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+ | Link = "Orbs" |
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+ | }, |
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+ | {Name = "Frost Orb", |
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+ | Text = "The Defect's Frost Orb icon", |
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+ | Image = "Frost.png", |
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+ | Code = "<FO>", |
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+ | Link = "Orbs" |
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+ | }, |
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+ | {Name = "Dark Orb", |
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+ | Text = "The Defect's Dark Orb icon", |
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+ | Image = "Dark.png", |
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+ | Code = "<DO>", |
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+ | Link = "Orbs" |
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+ | }, |
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+ | {Name = "Plasma Orb", |
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+ | Text = "The Defect's Plasma Orb icon", |
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+ | Image = "Plasma.png", |
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+ | Code = "<PO>", |
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+ | Link = "Orbs" |
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+ | } |
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}, |
}, |
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["Keywords"] = { |
["Keywords"] = { |
||
{Name = "Artifact", |
{Name = "Artifact", |
||
+ | Image = "Icon_Artifact.png", |
||
Text = "Negates the next debuff.", |
Text = "Negates the next debuff.", |
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Code = "#Artifact", |
Code = "#Artifact", |
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+ | }, |
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+ | {Name = "Barricade", |
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+ | Image = "Icon_Barricade.png", |
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+ | Text = " [[File:Icon_Block.png|20px]] '''Block''' does not expire until the end of combat.", |
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+ | Code = "#Barricade", |
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+ | }, |
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+ | {Name = "Bias", |
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+ | Image = "Icon_Bias.png", |
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+ | Link = "Biased Cognition", |
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+ | Text = "At the start of your turn, lose [[File:Icon_Focus.png|20px]] '''Focus'''.", |
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+ | Code = "#Bias", |
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}, |
}, |
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{Name = "Block", |
{Name = "Block", |
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+ | Image = "Icon_Block.png", |
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Text = "Until next turn, prevents damage.", |
Text = "Until next turn, prevents damage.", |
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Code = "#Block", |
Code = "#Block", |
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+ | }, |
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+ | {Name = "Buffer", |
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+ | Image = "Icon_Buffer.png", |
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+ | Text = "Prevent the next time you would lose HP", |
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+ | Code = "#Buffer", |
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+ | }, |
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+ | {Name = "Calm", |
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+ | Text = "Upon exiting this Stance, gain 2 '''Energy'''.", |
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+ | Code = "#Calm", |
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+ | }, |
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+ | {Name = "Channel", |
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+ | Text = "Summons an orb in your first empty Orb slot. <br>If you have no empty slots, your next Orb is automatically '''Evoked''' to make room.", |
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+ | Code = "#Channel", |
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+ | }, |
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+ | {Name = "Confused", |
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+ | Image = "Icon_Confused.png", |
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+ | Text = "Whenever you draw a card, randomize its cost.", |
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+ | Code = "#Confused", |
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+ | }, |
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+ | {Name = "Constricted", |
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+ | Image = "Icon_Restricted.png", |
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+ | Text = "Take damage at the end of every turn.", |
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+ | Code = "#Constricted", |
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}, |
}, |
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{Name = "Curse", |
{Name = "Curse", |
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− | Text = " |
+ | Text = "Negative cards that stay in your deck.", |
Code = "#Curse", |
Code = "#Curse", |
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+ | }, |
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+ | {Name = "Dark", |
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+ | Image = "Dark.png", |
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+ | Text = "'''Passive:''' Increases damage by 6 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') every turn. <br>'''Evoke:''' Deals damage to the enemy with the least HP equal to stored damage.", |
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+ | Code = "#Dark", |
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}, |
}, |
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{Name = "Dexterity", |
{Name = "Dexterity", |
||
− | + | Image = "Icon_Dexterity.png", |
|
+ | Text = "Improves [[File:Icon_Block.png|20px]] '''Block''' gained from cards.", |
||
Code = "#Dexterity", |
Code = "#Dexterity", |
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+ | }, |
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+ | {Name = "Divinity", |
||
+ | Text = "Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.", |
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+ | Code = "#Divinity", |
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+ | }, |
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+ | {Name = "Energy", |
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+ | Text = "Resource used to play cards.", |
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+ | Code = "#Energy", |
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}, |
}, |
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{Name = "Ethereal", |
{Name = "Ethereal", |
||
− | Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. |
+ | Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. <br>Exhausted cards are removed from your deck until the end of combat.", |
Code = "#Ethereal", |
Code = "#Ethereal", |
||
+ | }, |
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+ | {Name = "Evoke", |
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+ | Text = "Consume your rightmost Orb and use its '''Evoke''' effect.", |
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+ | Code = "#Evoke", |
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}, |
}, |
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{Name = "Exhaust", |
{Name = "Exhaust", |
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Text = "Removed until end of combat.", |
Text = "Removed until end of combat.", |
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Code = "#Exhaust", |
Code = "#Exhaust", |
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+ | }, |
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+ | {Name = "Focus", |
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+ | Image = "Icon_Focus.png", |
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+ | Text = "Focus increases the effectiveness of Channeled Orbs.", |
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+ | Code = "#Focus", |
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+ | }, |
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+ | {Name = "Frost", |
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+ | Image = "Frost.png", |
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+ | Text = "Passive: Gains 2 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.<br>'''Evoke:''' Gains 5 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.", |
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+ | Code = "#Frost", |
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+ | }, |
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+ | {Name = "Hex", |
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+ | Image = "Icon_Hex.png", |
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+ | Text = "Shuffle a '''Dazed''' into your draw pile whenever you play a non-Attack card.", |
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+ | Code = "#Hex", |
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}, |
}, |
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{Name = "Intangible", |
{Name = "Intangible", |
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+ | Image = "Icon_Intangible.png", |
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Text = "Reduce ALL damage take and HP loss to 1.", |
Text = "Reduce ALL damage take and HP loss to 1.", |
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Code = "#Intangible", |
Code = "#Intangible", |
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Text = "Start each combat with this card in your hand.", |
Text = "Start each combat with this card in your hand.", |
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Code = "#Innate", |
Code = "#Innate", |
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+ | }, |
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+ | {Name = "Insight", |
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+ | Text = "0-cost Skill<br>Retain. Draws 2 (3) cards. Exhaust.", |
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+ | Code = "#Insight", |
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+ | }, |
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+ | {Name = "Lightning", |
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+ | Image = "Lightning.png", |
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+ | Text = "'''Passive:''' Deal 3 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy. <br>'''Evoke:''' Deals 8 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy.", |
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+ | Code = "#Lightning", |
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}, |
}, |
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{Name = "Lock-On", |
{Name = "Lock-On", |
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− | + | Image = "Icon_LockDown.png", |
|
⚫ | |||
Code = "#Lock-On", |
Code = "#Lock-On", |
||
+ | }, |
||
+ | {Name = "Miracle", |
||
+ | Text = "0-cost Skill<br>Retain. Gain 1 (2) '''Energy'''. Exhaust.", |
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+ | Code = "#Miracle", |
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+ | }, |
||
+ | {Name = "Mantra", |
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+ | Image = "Icon_Mantra.png", |
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+ | Text = "When you obtain 10 [[File:Icon_Mantra.png|20px]] '''Mantra''', enter '''Divinity'''.", |
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+ | Code = "#Mantra", |
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+ | }, |
||
+ | {Name = "Metallicize", |
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+ | Image = "Icon_Metallicize.png", |
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+ | Text = "At the end of every turn, gain [[File:Icon_Block.png|20px]] '''Block'''.", |
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+ | Code = "#Metallicize", |
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+ | }, |
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+ | {Name = "Plasma", |
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+ | Image = "Plasma.png", |
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+ | Text = "'''Passive:''' Gain 1 '''Energy'''. <br>'''Evoke:''' Gain 2 '''Energy'''.", |
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+ | Code = "#Plasma", |
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+ | }, |
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+ | {Name = "Plated Armor", |
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+ | Image = "Icon_PlatedArmor.png", |
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+ | Text = "Adds [[File:Icon_Block.png|20px]] '''Block''' at the end of the turn. Every time the user receives unblocked Attack damage, one level of [[File:Icon_PlatedArmor.png|20px]] '''Plated Armor''' is lost.", |
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+ | Code = "#Plated Armor", |
||
}, |
}, |
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{Name = "Poison", |
{Name = "Poison", |
||
+ | Image = "Icon_Poison.png", |
||
− | Text = " |
+ | Text = "Lose HP at the start of their turn. <br>Each turn, [[File:Icon_Poison.png|20px]] '''Poison''' is reduced by 1.", |
Code = "#Poison", |
Code = "#Poison", |
||
+ | }, |
||
+ | {Name = "Regeneration", |
||
+ | Image = "Icon_Regen.png", |
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+ | Text = "At the end of every turn, restores HP. <br>Each turn, [[File:Icon_Regen.png|20px]] '''Regeneration''' is reduced by 1.", |
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+ | Code = "#Regeneration", |
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+ | }, |
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+ | {Name = "Regenerate", |
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+ | Image = "Icon_Regen.png", |
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+ | Text = "At the end of every turn, restores HP. <br>Does not decay.", |
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+ | Code = "#Regenerate", |
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}, |
}, |
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{Name = "Retain", |
{Name = "Retain", |
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+ | Image = "Icon_Retain.png", |
||
Text = "Retained cards are not discarded at the end of turn.", |
Text = "Retained cards are not discarded at the end of turn.", |
||
Code = "#Retain", |
Code = "#Retain", |
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+ | }, |
||
+ | {Name = "Ritual", |
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+ | Image = "Icon_Ritual.png", |
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+ | Text = "Gain [[File:Icon_Strength.png|20px]] '''Strength''' every turn.", |
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+ | Code = "#Ritual", |
||
+ | }, |
||
+ | {Name = "Safety", |
||
+ | Text = "1-cost Skill <br>Retain. Gaining 12 (16) [[File:Icon_Focus.png|20px]] '''Block'''. Exhaust.", |
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+ | Code = "#Safety", |
||
}, |
}, |
||
{Name = "Shiv", |
{Name = "Shiv", |
||
− | Text = " |
+ | Text = "0-cost Attack <br>Deal 4 (6) damage. Exhaust.", |
Code = "#Shiv", |
Code = "#Shiv", |
||
+ | }, |
||
+ | {Name = "Scry", |
||
+ | Text = "Look at the top X cards of your draw pile. You may discard any of them.", |
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+ | Code = "#Scry", |
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+ | }, |
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+ | {Name = "Shifting", |
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+ | Image = "Icon_Shifting.png", |
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+ | Link = "Transient", |
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+ | Text = "Upon losing HP, loses that much [[File:Icon_Strength.png|20px]] '''Strength''' until the end of the turn.", |
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+ | Code = "#Shifting", |
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+ | }, |
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+ | {Name = "Smite", |
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+ | Text = "1-cost Attack <br>Retain. Dealing 12 (16) damage. Exhaust.", |
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+ | Code = "#Smite", |
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+ | }, |
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+ | {Name = "Spore Cloud", |
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+ | Image = "Icon_SporeCloud.png", |
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+ | Link = "Fungi Beast", |
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+ | Text = "On death, applies [[File:Icon_Vulnerable.png|20px]] '''Vulnerable'''.", |
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+ | Code = "#Spore Cloud", |
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+ | }, |
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+ | {Name = "Stance", |
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+ | Text = "You can only have one stance at a time.<br><br>'''Calm:''' Upon exiting this Stance, gain 2 '''Energy'''<br><br>'''Wrath:''' In this Stance, you deal and receive double attack damage.<br><br>'''Divinity:''' Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.<br><br>'''Empty:''' No effect.", |
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+ | Code = "#Stance", |
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}, |
}, |
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{Name = "Status", |
{Name = "Status", |
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}, |
}, |
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{Name = "Strength", |
{Name = "Strength", |
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− | + | Image = "Icon_Strength.png", |
|
⚫ | |||
Code = "#Strength", |
Code = "#Strength", |
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+ | }, |
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+ | {Name = "Thorns", |
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+ | Image = "Icon_Thorns.png", |
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+ | Text = "Inflict damage on the attacker when hit.", |
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+ | Code = "#Thorns", |
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+ | }, |
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+ | {Name = "Through Violence", |
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+ | Text = "0-cost Attack <br>Retain. Dealing 20 (30) damage. Exhaust.", |
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+ | Code = "#Through Violence", |
||
}, |
}, |
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{Name = "Transform", |
{Name = "Transform", |
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}, |
}, |
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{Name = "Upgrade", |
{Name = "Upgrade", |
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− | Text = "Upgrading cards makes them more powerful. |
+ | Text = "Upgrading cards makes them more powerful. Most cards can only be upgraded once.", |
Code = "#Upgrade", |
Code = "#Upgrade", |
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}, |
}, |
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{Name = "Vulnerable", |
{Name = "Vulnerable", |
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+ | Image = "Icon_Vulnerable.png", |
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⚫ | |||
+ | Text = "Take 50% more damage from Attacks.", |
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Code = "#Vulnerable", |
Code = "#Vulnerable", |
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}, |
}, |
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{Name = "Weak", |
{Name = "Weak", |
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+ | Image = "Icon_Weak.png", |
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⚫ | |||
+ | Text = "Deal 25% less damage with Attacks.", |
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Code = "#Weak", |
Code = "#Weak", |
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}, |
}, |
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{Name = "Wound", |
{Name = "Wound", |
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− | Text = " |
+ | Text = "'''Status''' <br>Unplayable.", |
Code = "#Wound", |
Code = "#Wound", |
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+ | }, |
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+ | {Name = "Wrath", |
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+ | Text = "In this Stance, you deal and receive double attack damage.", |
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+ | Code = "#Wrath", |
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+ | }, |
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+ | {Name = "Void", |
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+ | Text = "'''Status''' <br>Unplayable. Whenever this card is drawn, lose 1 Energy. Ethereal.", |
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+ | Code = "#Void", |
||
}, |
}, |
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{Name = "Frail", |
{Name = "Frail", |
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− | + | Image = "Icon_Frail.png", |
|
+ | Text = "Gain 25% less [[File:Icon_Block.png|20px]] '''Block''' from cards.", |
||
Code = "#Frail", |
Code = "#Frail", |
||
}, |
}, |
||
− | {Name = " |
+ | {Name = "Vigor", |
− | + | Image = "Icon_Vigor.png", |
|
− | + | Text = "Your next attack deals additional damage per hit.", |
|
+ | Code = "#Vigor", |
||
+ | }, |
||
+ | {Name = "Wraith Form", |
||
+ | Image = "Icon_WraithForm.png", |
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+ | Link = "Wraith Form", |
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+ | Text = "At the start of your turn, lose [[File:Icon_Dexterity.png|20px]] '''Dexterity'''.", |
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+ | Code = "#Wraith Form", |
||
}, |
}, |
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+ | {Name = "Fatal", |
||
+ | Text = "Fatal effects occur when a card kills a '''non-minion''' enemy", |
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+ | Code = "#Fatal", |
||
+ | }, |
||
}, |
}, |
||
} |
} |
Revision as of 21:51, 26 September 2020
Documentation for this module may be created at Module:Keywords/data/doc
--Data for each keyword & icons
local keyData = {
["Icons"] = {
{Name = "Green Energy",
Text = "The Silent's Energy icon",
Image = "GreenEnergy.png",
Code = "<G>",
Link = "Energy"
},
{Name = "Red Energy",
Text = "The Ironclad's Energy icon",
Image = "RedEnergy.png",
Code = "<R>",
Link = "Energy"
},
{Name = "Colorless Energy",
Text = "The generic Energy icon",
Image = "ColorlessEnergy.png",
Code = "<E>",
Link = "Energy"
},
{Name = "Blue Energy",
Text = "The Defect's Energy icon",
Image = "BlueEnergy.png",
Code = "<B>",
Link = "Energy"
},
{Name = "Purple Energy",
Text = "The Watcher's Energy icon",
Image = "PurpleEnergy.png",
Code = "<P>",
Link = "Energy",
},
{Name = "Lightning Orb",
Text = "The Defect's Lighting Orb icon",
Image = "Lightning.png",
Code = "<LO>",
Link = "Orbs"
},
{Name = "Frost Orb",
Text = "The Defect's Frost Orb icon",
Image = "Frost.png",
Code = "<FO>",
Link = "Orbs"
},
{Name = "Dark Orb",
Text = "The Defect's Dark Orb icon",
Image = "Dark.png",
Code = "<DO>",
Link = "Orbs"
},
{Name = "Plasma Orb",
Text = "The Defect's Plasma Orb icon",
Image = "Plasma.png",
Code = "<PO>",
Link = "Orbs"
}
},
["Keywords"] = {
{Name = "Artifact",
Image = "Icon_Artifact.png",
Text = "Negates the next debuff.",
Code = "#Artifact",
},
{Name = "Barricade",
Image = "Icon_Barricade.png",
Text = " [[File:Icon_Block.png|20px]] '''Block''' does not expire until the end of combat.",
Code = "#Barricade",
},
{Name = "Bias",
Image = "Icon_Bias.png",
Link = "Biased Cognition",
Text = "At the start of your turn, lose [[File:Icon_Focus.png|20px]] '''Focus'''.",
Code = "#Bias",
},
{Name = "Block",
Image = "Icon_Block.png",
Text = "Until next turn, prevents damage.",
Code = "#Block",
},
{Name = "Buffer",
Image = "Icon_Buffer.png",
Text = "Prevent the next time you would lose HP",
Code = "#Buffer",
},
{Name = "Calm",
Text = "Upon exiting this Stance, gain 2 '''Energy'''.",
Code = "#Calm",
},
{Name = "Channel",
Text = "Summons an orb in your first empty Orb slot. <br>If you have no empty slots, your next Orb is automatically '''Evoked''' to make room.",
Code = "#Channel",
},
{Name = "Confused",
Image = "Icon_Confused.png",
Text = "Whenever you draw a card, randomize its cost.",
Code = "#Confused",
},
{Name = "Constricted",
Image = "Icon_Restricted.png",
Text = "Take damage at the end of every turn.",
Code = "#Constricted",
},
{Name = "Curse",
Text = "Negative cards that stay in your deck.",
Code = "#Curse",
},
{Name = "Dark",
Image = "Dark.png",
Text = "'''Passive:''' Increases damage by 6 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') every turn. <br>'''Evoke:''' Deals damage to the enemy with the least HP equal to stored damage.",
Code = "#Dark",
},
{Name = "Dexterity",
Image = "Icon_Dexterity.png",
Text = "Improves [[File:Icon_Block.png|20px]] '''Block''' gained from cards.",
Code = "#Dexterity",
},
{Name = "Divinity",
Text = "Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.",
Code = "#Divinity",
},
{Name = "Energy",
Text = "Resource used to play cards.",
Code = "#Energy",
},
{Name = "Ethereal",
Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. <br>Exhausted cards are removed from your deck until the end of combat.",
Code = "#Ethereal",
},
{Name = "Evoke",
Text = "Consume your rightmost Orb and use its '''Evoke''' effect.",
Code = "#Evoke",
},
{Name = "Exhaust",
Text = "Removed until end of combat.",
Code = "#Exhaust",
},
{Name = "Focus",
Image = "Icon_Focus.png",
Text = "Focus increases the effectiveness of Channeled Orbs.",
Code = "#Focus",
},
{Name = "Frost",
Image = "Frost.png",
Text = "Passive: Gains 2 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.<br>'''Evoke:''' Gains 5 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.",
Code = "#Frost",
},
{Name = "Hex",
Image = "Icon_Hex.png",
Text = "Shuffle a '''Dazed''' into your draw pile whenever you play a non-Attack card.",
Code = "#Hex",
},
{Name = "Intangible",
Image = "Icon_Intangible.png",
Text = "Reduce ALL damage take and HP loss to 1.",
Code = "#Intangible",
},
{Name = "Innate",
Text = "Start each combat with this card in your hand.",
Code = "#Innate",
},
{Name = "Insight",
Text = "0-cost Skill<br>Retain. Draws 2 (3) cards. Exhaust.",
Code = "#Insight",
},
{Name = "Lightning",
Image = "Lightning.png",
Text = "'''Passive:''' Deal 3 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy. <br>'''Evoke:''' Deals 8 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy.",
Code = "#Lightning",
},
{Name = "Lock-On",
Image = "Icon_LockDown.png",
Text = "Receive 50% more damage from Orbs.",
Code = "#Lock-On",
},
{Name = "Miracle",
Text = "0-cost Skill<br>Retain. Gain 1 (2) '''Energy'''. Exhaust.",
Code = "#Miracle",
},
{Name = "Mantra",
Image = "Icon_Mantra.png",
Text = "When you obtain 10 [[File:Icon_Mantra.png|20px]] '''Mantra''', enter '''Divinity'''.",
Code = "#Mantra",
},
{Name = "Metallicize",
Image = "Icon_Metallicize.png",
Text = "At the end of every turn, gain [[File:Icon_Block.png|20px]] '''Block'''.",
Code = "#Metallicize",
},
{Name = "Plasma",
Image = "Plasma.png",
Text = "'''Passive:''' Gain 1 '''Energy'''. <br>'''Evoke:''' Gain 2 '''Energy'''.",
Code = "#Plasma",
},
{Name = "Plated Armor",
Image = "Icon_PlatedArmor.png",
Text = "Adds [[File:Icon_Block.png|20px]] '''Block''' at the end of the turn. Every time the user receives unblocked Attack damage, one level of [[File:Icon_PlatedArmor.png|20px]] '''Plated Armor''' is lost.",
Code = "#Plated Armor",
},
{Name = "Poison",
Image = "Icon_Poison.png",
Text = "Lose HP at the start of their turn. <br>Each turn, [[File:Icon_Poison.png|20px]] '''Poison''' is reduced by 1.",
Code = "#Poison",
},
{Name = "Regeneration",
Image = "Icon_Regen.png",
Text = "At the end of every turn, restores HP. <br>Each turn, [[File:Icon_Regen.png|20px]] '''Regeneration''' is reduced by 1.",
Code = "#Regeneration",
},
{Name = "Regenerate",
Image = "Icon_Regen.png",
Text = "At the end of every turn, restores HP. <br>Does not decay.",
Code = "#Regenerate",
},
{Name = "Retain",
Image = "Icon_Retain.png",
Text = "Retained cards are not discarded at the end of turn.",
Code = "#Retain",
},
{Name = "Ritual",
Image = "Icon_Ritual.png",
Text = "Gain [[File:Icon_Strength.png|20px]] '''Strength''' every turn.",
Code = "#Ritual",
},
{Name = "Safety",
Text = "1-cost Skill <br>Retain. Gaining 12 (16) [[File:Icon_Focus.png|20px]] '''Block'''. Exhaust.",
Code = "#Safety",
},
{Name = "Shiv",
Text = "0-cost Attack <br>Deal 4 (6) damage. Exhaust.",
Code = "#Shiv",
},
{Name = "Scry",
Text = "Look at the top X cards of your draw pile. You may discard any of them.",
Code = "#Scry",
},
{Name = "Shifting",
Image = "Icon_Shifting.png",
Link = "Transient",
Text = "Upon losing HP, loses that much [[File:Icon_Strength.png|20px]] '''Strength''' until the end of the turn.",
Code = "#Shifting",
},
{Name = "Smite",
Text = "1-cost Attack <br>Retain. Dealing 12 (16) damage. Exhaust.",
Code = "#Smite",
},
{Name = "Spore Cloud",
Image = "Icon_SporeCloud.png",
Link = "Fungi Beast",
Text = "On death, applies [[File:Icon_Vulnerable.png|20px]] '''Vulnerable'''.",
Code = "#Spore Cloud",
},
{Name = "Stance",
Text = "You can only have one stance at a time.<br><br>'''Calm:''' Upon exiting this Stance, gain 2 '''Energy'''<br><br>'''Wrath:''' In this Stance, you deal and receive double attack damage.<br><br>'''Divinity:''' Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.<br><br>'''Empty:''' No effect.",
Code = "#Stance",
},
{Name = "Status",
Text = "Status cards are removed at the end of combat.",
Code = "#Status",
},
{Name = "Strength",
Image = "Icon_Strength.png",
Text = "Adds additional damage to attacks.",
Code = "#Strength",
},
{Name = "Thorns",
Image = "Icon_Thorns.png",
Text = "Inflict damage on the attacker when hit.",
Code = "#Thorns",
},
{Name = "Through Violence",
Text = "0-cost Attack <br>Retain. Dealing 20 (30) damage. Exhaust.",
Code = "#Through Violence",
},
{Name = "Transform",
Text = "Transformed cards become a random card of any rarity.",
Code = "#Transform",
},
{Name = "Unplayable",
Text = "Unplayable cards cannot be played from your hand.",
Code = "#Unplayable",
},
{Name = "Upgrade",
Text = "Upgrading cards makes them more powerful. Most cards can only be upgraded once.",
Code = "#Upgrade",
},
{Name = "Vulnerable",
Image = "Icon_Vulnerable.png",
Text = "Take 50% more damage from Attacks.",
Code = "#Vulnerable",
},
{Name = "Weak",
Image = "Icon_Weak.png",
Text = "Deal 25% less damage with Attacks.",
Code = "#Weak",
},
{Name = "Wound",
Text = "'''Status''' <br>Unplayable.",
Code = "#Wound",
},
{Name = "Wrath",
Text = "In this Stance, you deal and receive double attack damage.",
Code = "#Wrath",
},
{Name = "Void",
Text = "'''Status''' <br>Unplayable. Whenever this card is drawn, lose 1 Energy. Ethereal.",
Code = "#Void",
},
{Name = "Frail",
Image = "Icon_Frail.png",
Text = "Gain 25% less [[File:Icon_Block.png|20px]] '''Block''' from cards.",
Code = "#Frail",
},
{Name = "Vigor",
Image = "Icon_Vigor.png",
Text = "Your next attack deals additional damage per hit.",
Code = "#Vigor",
},
{Name = "Wraith Form",
Image = "Icon_WraithForm.png",
Link = "Wraith Form",
Text = "At the start of your turn, lose [[File:Icon_Dexterity.png|20px]] '''Dexterity'''.",
Code = "#Wraith Form",
},
{Name = "Fatal",
Text = "Fatal effects occur when a card kills a '''non-minion''' enemy",
Code = "#Fatal",
},
},
}
return keyData