Documentation for this module may be created at Module:Keywords/data/doc

--Data for each keyword & icons

local keyData = {
    ["Icons"] = {
        {Name = "Green Energy",
        Text = "The Silent's Energy icon",
        Image = "GreenEnergy.png",
        Code = "<G>",
        Link = "Energy"
        },
        {Name = "Red Energy",
        Text = "The Ironclad's Energy icon",
        Image = "RedEnergy.png",
        Code = "<R>",
        Link = "Energy"
        },
        {Name = "Colorless Energy",
        Text = "The generic Energy icon",
        Image = "ColorlessEnergy.png",
        Code = "<E>",
        Link = "Energy"
        },
        {Name = "Blue Energy",
        Text = "The Defect's Energy icon",
        Image = "BlueEnergy.png",
        Code = "<B>",
        Link = "Energy"
        },
        {Name = "Purple Energy",
        Text = "The Watcher's Energy icon",
        Image = "PurpleEnergy.png",
        Code = "<P>",
        Link = "Energy",
        },
        {Name = "Lightning Orb",
        Text = "The Defect's Lighting Orb icon",
        Image = "Lightning.png",
        Code = "<LO>",
        Link = "Orbs"
        },
        {Name = "Frost Orb",
        Text = "The Defect's Frost Orb icon",
        Image = "Frost.png",
        Code = "<FO>",
        Link = "Orbs"
        },
        {Name = "Dark Orb",
        Text = "The Defect's Dark Orb icon",
        Image = "Dark.png",
        Code = "<DO>",
        Link = "Orbs"
        },
        {Name = "Plasma Orb",
        Text = "The Defect's Plasma Orb icon",
        Image = "Plasma.png",
        Code = "<PO>",
        Link = "Orbs"
        }
    },
    ["Keywords"] = {
        {Name = "Artifact",
        Image = "Icon_Artifact.png",
        Text = "Negates the next debuff.",
        Code = "#Artifact",
        },
        {Name = "Barricade",
        Image = "Icon_Barricade.png",
        Text = " [[File:Icon_Block.png|20px]] '''Block''' does not expire until the end of combat.",
        Code = "#Barricade",
        },
        {Name = "Bias",
        Image = "Icon_Bias.png",
        Link = "Biased Cognition",
        Text = "At the start of your turn, lose  [[File:Icon_Focus.png|20px]] '''Focus'''.",
        Code = "#Bias",
        },
        {Name = "Block",
        Image = "Icon_Block.png",
        Text = "Until next turn, prevents damage.",
        Code = "#Block",
        },
        {Name = "Buffer",
        Image = "Icon_Buffer.png",
        Text = "Prevent the next time you would lose HP",
        Code = "#Buffer",
        },
        {Name = "Calm",
        Text = "Upon exiting this Stance, gain 2 '''Energy'''.",
        Code = "#Calm",
        },
        {Name = "Channel",
        Text = "Summons an orb in your first empty Orb slot. <br>If you have no empty slots, your next Orb is automatically '''Evoked''' to make room.",
        Code = "#Channel",
        },
        {Name = "Confused",
        Image = "Icon_Confused.png",
        Text = "Whenever you draw a card, randomize its cost.",
        Code = "#Confused",
        },
        {Name = "Constricted",
        Image = "Icon_Restricted.png",
        Text = "Take damage at the end of every turn.",
        Code = "#Constricted",
        },
        {Name = "Curse",
        Text = "Negative cards that stay in your deck.",
        Code = "#Curse",
        },
        {Name = "Dark",
		Image = "Dark.png",
        Text = "'''Passive:''' Increases damage by 6 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') every turn. <br>'''Evoke:''' Deals damage to the enemy with the least HP equal to stored damage.",
        Code = "#Dark",
        },
        {Name = "Dexterity",
        Image = "Icon_Dexterity.png",
        Text = "Improves  [[File:Icon_Block.png|20px]] '''Block''' gained from cards.",
        Code = "#Dexterity",
        },
        {Name = "Divinity",
        Text = "Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.",
        Code = "#Divinity",
        },
        {Name = "Energy",
        Text = "Resource used to play cards.",
        Code = "#Energy",
        },
        {Name = "Ethereal",
        Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. <br>Exhausted cards are removed from your deck until the end of combat.",
        Code = "#Ethereal",
        },
        {Name = "Evoke",
        Text = "Consume your rightmost Orb and use its '''Evoke''' effect.",
        Code = "#Evoke",
        },
        {Name = "Exhaust",
        Text = "Removed until end of combat.",
        Code = "#Exhaust",
        },
        {Name = "Focus",
        Image = "Icon_Focus.png",
        Text = "Focus increases the effectiveness of Channeled Orbs.",
        Code = "#Focus",
        },
        {Name = "Frost",
		Image = "Frost.png",
        Text = "Passive: Gains 2 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.<br>'''Evoke:''' Gains 5 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') [[File:Icon_Block.png|20px]] '''Block'''.",
        Code = "#Frost",
        },
        {Name = "Hex",
        Image = "Icon_Hex.png",
        Text = "Shuffle a '''Dazed''' into your draw pile whenever you play a non-Attack card.",
        Code = "#Hex",
        },
        {Name = "Intangible",
        Image = "Icon_Intangible.png",
        Text = "Reduce ALL damage take and HP loss to 1.",
        Code = "#Intangible",
        }, 
        {Name = "Innate",
        Text = "Start each combat with this card in your hand.",
        Code = "#Innate",
        },
        {Name = "Insight",
        Text = "0-cost Skill<br>Retain. Draws 2 (3) cards. Exhaust.",
        Code = "#Insight",
        },
        {Name = "Lightning",
		Image = "Lightning.png",
        Text = "'''Passive:''' Deal 3 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy. <br>'''Evoke:''' Deals 8 (+1 per [[File:Icon_Focus.png|20px]] '''Focus''') damage to a random enemy.",
        Code = "#Lightning",
        },
        {Name = "Lock-On",
        Image = "Icon_LockDown.png",
        Text = "Receive 50% more damage from Orbs.",
        Code = "#Lock-On",
        },
        {Name = "Miracle",
        Text = "0-cost Skill<br>Retain. Gain 1 (2) '''Energy'''. Exhaust.",
        Code = "#Miracle",
        },
        {Name = "Mantra",
        Image = "Icon_Mantra.png",
        Text = "When you obtain 10 [[File:Icon_Mantra.png|20px]] '''Mantra''', enter '''Divinity'''.",
        Code = "#Mantra",
        },
        {Name = "Metallicize",
        Image = "Icon_Metallicize.png",
        Text = "At the end of every turn, gain [[File:Icon_Block.png|20px]] '''Block'''.",
        Code = "#Metallicize",
        },
        {Name = "Plasma",
		Image = "Plasma.png",
        Text = "'''Passive:''' Gain 1 '''Energy'''. <br>'''Evoke:''' Gain 2 '''Energy'''.",
        Code = "#Plasma",
        },
        {Name = "Plated Armor",
        Image = "Icon_PlatedArmor.png",
        Text = "Adds [[File:Icon_Block.png|20px]] '''Block''' at the end of the turn. Every time the user receives unblocked Attack damage, one level of [[File:Icon_PlatedArmor.png|20px]] '''Plated Armor''' is lost.",
        Code = "#Plated Armor",
        },
        {Name = "Poison",
        Image = "Icon_Poison.png",
        Text = "Lose HP at the start of their turn. <br>Each turn, [[File:Icon_Poison.png|20px]] '''Poison''' is reduced by 1.",
        Code = "#Poison",
        },
        {Name = "Regeneration",
        Image = "Icon_Regen.png",
        Text = "At the end of every turn, restores HP. <br>Each turn, [[File:Icon_Regen.png|20px]] '''Regeneration''' is reduced by 1.",
        Code = "#Regeneration",
        },
        {Name = "Regenerate",
        Image = "Icon_Regen.png",
        Text = "At the end of every turn, restores HP. <br>Does not decay.",
        Code = "#Regenerate",
        },
        {Name = "Retain",
        Image = "Icon_Retain.png",
        Text = "Retained cards are not discarded at the end of turn.",
        Code = "#Retain",
        },
        {Name = "Ritual",
        Image = "Icon_Ritual.png",
        Text = "Gain [[File:Icon_Strength.png|20px]] '''Strength''' every turn.",
        Code = "#Ritual",
        },
        {Name = "Safety",
        Text = "1-cost Skill <br>Retain. Gaining 12 (16) [[File:Icon_Focus.png|20px]] '''Block'''. Exhaust.",
        Code = "#Safety",
        },
        {Name = "Shiv",
        Text = "0-cost Attack <br>Deal 4 (6) damage. Exhaust.",
        Code = "#Shiv",
        },
        {Name = "Scry",
        Text = "Look at the top X cards of your draw pile. You may discard any of them.",
        Code = "#Scry",
        },
        {Name = "Shifting",
        Image = "Icon_Shifting.png",
        Link = "Transient",
        Text = "Upon losing HP, loses that much [[File:Icon_Strength.png|20px]] '''Strength''' until the end of the turn.",
        Code = "#Shifting",
        },
        {Name = "Smite",
        Text = "1-cost Attack <br>Retain. Dealing 12 (16) damage. Exhaust.",
        Code = "#Smite",
        },
        {Name = "Spore Cloud",
        Image = "Icon_SporeCloud.png",
        Link = "Fungi Beast",
        Text = "On death, applies [[File:Icon_Vulnerable.png|20px]] '''Vulnerable'''.",
        Code = "#Spore Cloud",
        },
        {Name = "Stance",
        Text = "You can only have one stance at a time.<br><br>'''Calm:''' Upon exiting this Stance, gain 2 '''Energy'''<br><br>'''Wrath:''' In this Stance, you deal and receive double attack damage.<br><br>'''Divinity:''' Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.<br><br>'''Empty:''' No effect.",
        Code = "#Stance",
        },
        {Name = "Status",
        Text = "Status cards are removed at the end of combat.",
        Code = "#Status",
        },
        {Name = "Strength",
        Image = "Icon_Strength.png",
        Text = "Adds additional damage to attacks.",
        Code = "#Strength",
        },
        {Name = "Thorns",
        Image = "Icon_Thorns.png",
        Text = "Inflict damage on the attacker when hit.",
        Code = "#Thorns",
        },
		{Name = "Through Violence",
        Text = "0-cost Attack <br>Retain. Dealing 20 (30) damage. Exhaust.",
        Code = "#Through Violence",
        },
        {Name = "Transform",
        Text = "Transformed cards become a random card of any rarity.",
        Code = "#Transform",
        },
        {Name = "Unplayable",
        Text = "Unplayable cards cannot be played from your hand.",
        Code = "#Unplayable",
        },
        {Name = "Upgrade",
        Text = "Upgrading cards makes them more powerful. Most cards can only be upgraded once.",
        Code = "#Upgrade",
        },
        {Name = "Vulnerable",
        Image = "Icon_Vulnerable.png",
        Text = "Take 50% more damage from Attacks.",
        Code = "#Vulnerable",
        },
        {Name = "Weak",
        Image = "Icon_Weak.png",
        Text = "Deal 25% less damage with Attacks.",
        Code = "#Weak",
        },
        {Name = "Wound",
        Text = "'''Status''' <br>Unplayable.",
        Code = "#Wound",
        },
        {Name = "Wrath",
        Text = "In this Stance, you deal and receive double attack damage.",
        Code = "#Wrath",
        },
        {Name = "Void",
        Text = "'''Status''' <br>Unplayable. Whenever this card is drawn, lose 1 Energy. Ethereal.",
        Code = "#Void",
        },
        {Name = "Frail",
        Image = "Icon_Frail.png",
        Text = "Gain 25% less [[File:Icon_Block.png|20px]] '''Block''' from cards.",
        Code = "#Frail",
        },
        {Name = "Vigor",
        Image = "Icon_Vigor.png",
        Text = "Your next attack deals additional damage per hit.",
        Code = "#Vigor",
        },
        {Name = "Wraith Form",
        Image = "Icon_WraithForm.png",
        Link = "Wraith Form",
        Text = "At the start of your turn, lose [[File:Icon_Dexterity.png|20px]] '''Dexterity'''.",
        Code = "#Wraith Form",
        },
		{Name = "Fatal",
		Text = "Fatal effects occur when a card kills a '''non-minion''' enemy",
		Code = "#Fatal",
		},
    },
}

return keyData
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