Documentation for this module may be created at Module:Keywords/data/doc
--Data for each keyword & icons
local keyData = {
["Icons"] = {
{Name = "Green Energy",
Text = "The Silent's Energy icon",
Image = "GreenEnergy.png",
Code = "<G>",
Link = "Energy"
},
{Name = "Red Energy",
Text = "The Ironclad's Energy icon",
Image = "RedEnergy.png",
Code = "<R>",
Link = "Energy"
},
{Name = "Colorless Energy",
Text = "The generic Energy icon",
Image = "ColorlessEnergy.png",
Code = "<E>",
Link = "Energy"
},
{Name = "Blue Energy",
Text = "The Defect's Energy icon",
Image = "BlueEnergy.png",
Code = "<B>",
Link = "Energy"
},
{Name = "Purple Energy",
Text = "The Watcher's Energy icon",
Image = "PurpleEnergy.png",
Code = "<P>",
Link = "Energy",
},
{Name = "Lightning Orb",
Text = "The Defect's Lighting Orb icon",
Image = "Lightning.png",
Code = "<LO>",
Link = "Orbs"
},
{Name = "Frost Orb",
Text = "The Defect's Frost Orb icon",
Image = "Frost.png",
Code = "<FO>",
Link = "Orbs"
},
{Name = "Dark Orb",
Text = "The Defect's Dark Orb icon",
Image = "Dark.png",
Code = "<DO>",
Link = "Orbs"
},
{Name = "Plasma Orb",
Text = "The Defect's Plasma Orb icon",
Image = "Plasma.png",
Code = "<PO>",
Link = "Orbs"
}
},
["Keywords"] = {
{Name = "Artifact",
Image = "Icon_Artifact.png",
Text = "Negates the next debuff.",
Code = "#Artifact",
},
{Name = "Barricade",
Image = "Icon_Barricade.png",
Text = " [[File:Icon_Block.png|20px|middle]] '''Block''' does not expire until the end of combat.",
Code = "#Barricade",
},
{Name = "Bias",
Image = "Icon_Bias.png",
Link = "Biased Cognition",
Text = "At the start of your turn, lose [[File:Icon_Focus.png|20px|middle]] '''Focus'''.",
Code = "#Bias",
},
{Name = "Block",
Image = "Icon_Block.png",
Text = "Until next turn, prevents damage.",
Code = "#Block",
},
{Name = "Buffer",
Image = "Icon_Buffer.png",
Text = "Prevent the next time you would lose HP",
Code = "#Buffer",
},
{Name = "Calm",
Text = "Upon exiting this Stance, gain 2 '''Energy'''.",
Code = "#Calm",
},
{Name = "Channel",
Text = "Summons an orb in your first empty Orb slot. <br>If you have no empty slots, your next Orb is automatically '''Evoked''' to make room.",
Code = "#Channel",
},
{Name = "Confused",
Image = "Icon_Confused.png",
Text = "Whenever you draw a card, randomize its cost.",
Code = "#Confused",
},
{Name = "Constricted",
Link = "Spire Growth",
Image = "Icon_Restricted.png",
Text = "Take damage at the end of every turn.",
Code = "#Constricted",
},
{Name = "Curse",
Text = "Negative cards that stay in your deck.",
Code = "#Curse",
},
{Name = "Dark",
Image = "Dark.png",
Text = "'''Passive:''' Increases damage by 6 (+1 per [[File:Icon_Focus.png|20px|middle]] '''Focus''') every turn. <br>'''Evoke:''' Deals damage to the enemy with the least HP equal to stored damage.",
Code = "#Dark",
},
{Name = "Dexterity",
Image = "Icon_Dexterity.png",
Text = "Improves [[File:Icon_Block.png|20px|middle]] '''Block''' gained from cards.",
Code = "#Dexterity",
},
{Name = "Divinity",
Text = "Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.",
Code = "#Divinity",
},
{Name = "Energy",
Text = "Resource used to play cards.",
Code = "#Energy",
},
{Name = "Ethereal",
Text = "If an Ethereal card is in your hand at the end of turn, it is exhausted. <br>Exhausted cards are removed from your deck until the end of combat.",
Code = "#Ethereal",
},
{Name = "Evoke",
Text = "Consume your rightmost Orb and use its '''Evoke''' effect.",
Code = "#Evoke",
},
{Name = "Exhaust",
Text = "Removed until end of combat.",
Code = "#Exhaust",
},
{Name = "Focus",
Image = "Icon_Focus.png",
Text = "Focus increases the effectiveness of Channeled Orbs.",
Code = "#Focus",
},
{Name = "Frost",
Image = "Frost.png",
Text = "Passive: Gains 2 (+1 per [[File:Icon_Focus.png|20px|middle]] '''Focus''') [[File:Icon_Block.png|20px|middle]] '''Block'''.<br>'''Evoke:''' Gains 5 (+1 per [[File:Icon_Focus.png|20px|middle]] '''Focus''') [[File:Icon_Block.png|20px|middle]] '''Block'''.",
Code = "#Frost",
},
{Name = "Hex",
Image = "Icon_Hex.png",
Link = "Chosen",
Text = "Shuffle a '''Dazed''' into your draw pile whenever you play a non-Attack card.",
Code = "#Hex",
},
{Name = "Intangible",
Image = "Icon_Intangible.png",
Text = "Reduce ALL damage take and HP loss to 1.",
Code = "#Intangible",
},
{Name = "Innate",
Text = "Start each combat with this card in your hand.",
Code = "#Innate",
},
{Name = "Insight",
Text = "0-cost Skill<br>Retain. Draws 2 (3) cards. Exhaust.",
Code = "#Insight",
},
{Name = "Lightning",
Image = "Lightning.png",
Text = "'''Passive:''' Deal 3 (+1 per [[File:Icon_Focus.png|20px|middle]] '''Focus''') damage to a random enemy. <br>'''Evoke:''' Deals 8 (+1 per [[File:Icon_Focus.png|20px|middle]] '''Focus''') damage to a random enemy.",
Code = "#Lightning",
},
{Name = "Lock-On",
Image = "Icon_LockDown.png",
Text = "Receive 50% more damage from Orbs.",
Code = "#Lock-On",
},
{Name = "Miracle",
Text = "0-cost Skill<br>Retain. Gain 1 (2) '''Energy'''. Exhaust.",
Code = "#Miracle",
},
{Name = "Mantra",
Image = "Icon_Mantra.png",
Text = "When you obtain 10 [[File:Icon_Mantra.png|20px|middle]] '''Mantra''', enter '''Divinity'''.",
Code = "#Mantra",
},
{Name = "Metallicize",
Image = "Icon_Metallicize.png",
Text = "At the end of every turn, gain [[File:Icon_Block.png|20px|middle]] '''Block'''.",
Code = "#Metallicize",
},
{Name = "Plasma",
Image = "Plasma.png",
Text = "'''Passive:''' Gain 1 '''Energy'''. <br>'''Evoke:''' Gain 2 '''Energy'''.",
Code = "#Plasma",
},
{Name = "Plated Armor",
Image = "Icon_PlatedArmor.png",
Text = "Adds [[File:Icon_Block.png|20px|middle]] '''Block''' at the end of the turn. Every time the user receives unblocked Attack damage, one level of [[File:Icon_PlatedArmor.png|20px|middle]] '''Plated Armor''' is lost.",
Code = "#Plated Armor",
},
{Name = "Poison",
Image = "Icon_Poison.png",
Text = "Lose HP at the start of their turn. <br>Each turn, [[File:Icon_Poison.png|20px|middle]] '''Poison''' is reduced by 1.",
Code = "#Poison",
},
{Name = "Regeneration",
Image = "Icon_Regen.png",
Text = "At the end of every turn, restores HP. <br>Each turn, [[File:Icon_Regen.png|20px|middle]] '''Regeneration''' is reduced by 1.",
Code = "#Regeneration",
},
{Name = "Regenerate",
Image = "Icon_Regen.png",
Text = "At the end of every turn, restores HP. <br>Does not decay.",
Code = "#Regenerate",
},
{Name = "Retain",
Image = "Icon_Retain.png",
Text = "Retained cards are not discarded at the end of turn.",
Code = "#Retain",
},
{Name = "Ritual",
Image = "Icon_Ritual.png",
Text = "Gain [[File:Icon_Strength.png|20px|middle]] '''Strength''' every turn.",
Code = "#Ritual",
},
{Name = "Safety",
Text = "1-cost Skill <br>Retain. Gaining 12 (16) [[File:Icon_Block.png|20px|middle]] '''Block'''. Exhaust.",
Code = "#Safety",
},
{Name = "Shiv",
Text = "0-cost Attack <br>Deal 4 (6) damage. Exhaust.",
Code = "#Shiv",
},
{Name = "Scry",
Text = "Look at the top X cards of your draw pile. You may discard any of them.",
Code = "#Scry",
},
{Name = "Shifting",
Image = "Icon_Shifting.png",
Link = "Transient",
Text = "Upon losing HP, loses that much [[File:Icon_Strength.png|20px|middle]] '''Strength''' until the end of the turn.",
Code = "#Shifting",
},
{Name = "Smite",
Text = "1-cost Attack <br>Retain. Dealing 12 (16) damage. Exhaust.",
Code = "#Smite",
},
{Name = "Spore Cloud",
Image = "Icon_SporeCloud.png",
Link = "Fungi Beast",
Text = "On death, applies [[File:Icon_Vulnerable.png|20px|middle]] '''Vulnerable'''.",
Code = "#Spore Cloud",
},
{Name = "Stance",
Text = "You can only have one stance at a time.<br><br>'''Calm:''' Upon exiting this Stance, gain 2 '''Energy'''<br><br>'''Wrath:''' In this Stance, you deal and receive double attack damage.<br><br>'''Divinity:''' Upon entering this Stance, gain 3 '''Energy'''. Attacks deal triple damage. <br>Exit this Stance at the start of your next turn.<br><br>'''Empty:''' No effect.",
Code = "#Stance",
},
{Name = "Status",
Text = "Status cards are removed at the end of combat.",
Code = "#Status",
},
{Name = "Strength",
Image = "Icon_Strength.png",
Text = "Adds additional damage to attacks.",
Code = "#Strength",
},
{Name = "Thorns",
Image = "Icon_Thorns.png",
Text = "Inflict damage on the attacker when hit.",
Code = "#Thorns",
},
{Name = "Through Violence",
Text = "0-cost Attack <br>Retain. Dealing 20 (30) damage. Exhaust.",
Code = "#Through Violence",
},
{Name = "Transform",
Text = "Transformed cards become a random card of any rarity.",
Code = "#Transform",
},
{Name = "Unplayable",
Text = "Unplayable cards cannot be played from your hand.",
Code = "#Unplayable",
},
{Name = "Upgrade",
Text = "Upgrading cards makes them more powerful. Most cards can only be upgraded once.",
Code = "#Upgrade",
},
{Name = "Vulnerable",
Image = "Icon_Vulnerable.png",
Text = "Take 50% more damage from Attacks.",
Code = "#Vulnerable",
},
{Name = "Weak",
Image = "Icon_Weak.png",
Text = "Deal 25% less damage with Attacks.",
Code = "#Weak",
},
{Name = "Wound",
Text = "'''Status''' <br>Unplayable.",
Code = "#Wound",
},
{Name = "Wrath",
Text = "In this Stance, you deal and receive double attack damage.",
Code = "#Wrath",
},
{Name = "Void",
Text = "'''Status''' <br>Unplayable. Whenever this card is drawn, lose 1 Energy. Ethereal.",
Code = "#Void",
},
{Name = "Frail",
Image = "Icon_Frail.png",
Text = "Gain 25% less [[File:Icon_Block.png|20px|middle]] '''Block''' from cards.",
Code = "#Frail",
},
{Name = "Vigor",
Image = "Icon_Vigor.png",
Text = "Your next attack deals additional damage per hit.",
Code = "#Vigor",
},
{Name = "Wraith Form",
Image = "Icon_WraithForm.png",
Link = "Wraith Form",
Text = "At the start of your turn, lose [[File:Icon_Dexterity.png|20px|middle]] '''Dexterity'''.",
Code = "#Wraith Form",
},
{Name = "Fatal",
Text = "Fatal effects occur when a card kills a '''non-minion''' enemy",
Code = "#Fatal",
},
{Name = "Split",
Image = "Icon_Split.png",
Text = "When its HP is at or below 50%, it will split into 2 smaller Slimes with its current HP.",
Code = "#Split",
},
{Name = "Curl Up",
Image = "Icon_CurlUp.png",
Link = "Louses",
Text = "Gains [[File:Icon_Block.png|20px|middle]] '''Block''' upon first receiving attack damage.",
Code = "#Curl Up",
},
{Name = "Angry",
Image = "Icon_Rage.png",
Link = "Gremlins#Mad_Gremlin",
Text = "Increases [[File:Icon_Strength.png|20px|middle]] '''Strength''' when taking attack damage.",
Code = "#Angry",
},
{Name = "Minion",
Image = "Icon_Minion.png",
Text = "Minions abandon combat without their leader.",
Code = "#Minion",
},
{Name = "Thievery",
Image = "Icon_Thievery.png",
Link = "Thieves",
Text = "Steals Gold whenever it attacks. Stolen gold are returned if this enemy is killed.",
Code = "#Thievery",
},
{Name = "Beat of Death",
Image = "Icon_BeatOfDeath.png",
Link = "Corrupt Heart",
Text = "Whenever you play a card, take damage.",
Code = "#BeatOfDeath",
},
{Name = "Curiosity",
Image = "Icon_Curiosity.png",
Link = "Awakened One",
Text = "Whenever you play a Power card, gains [[File:Icon_Strength.png|20px|middle]] '''Strength'''.",
Code = "#Curiosity",
},
{Name = "Enrage",
Image = "Icon_Rage.png",
Link = "Gremlin Nob",
Text = "Whenever you play a Skill card, gains [[File:Icon_Strength.png|20px|middle]] '''Strength'''.",
Code = "#Enrage",
},
{Name = "Explosive",
Image = "Icon_Explosive.png",
Link = "Shapes#Exploder",
Text = "Explodes after number of turns, dealing damage.",
Code = "#Explosive",
},
{Name = "Fading",
Image = "Icon_Fading.png",
Link = "Transient",
Text = "Dies after number of turn.",
Code = "#Fading",
},
{Name = "Invincible",
Image = "Icon_Invincible.png",
Link = "Corrupt Heart",
Text = "Can only lose a certain amount of HP this turn.",
Code = "#Invincible",
},
{Name = "Life Link",
Image = "Icon_LifeLink.png",
Link = "Darkling",
Text = "If other Darklings are still alive, revives in 2 turns.",
Code = "#LifeLink",
},
{Name = "Malleable",
Image = "Icon_Mallable.png",
Text = "Upon receiving attack damage, gains [[File:Icon_Block.png|20px|middle]] '''Block'''. [[File:Icon_Block.png|20px|middle]] '''Block''' gain increases as [[File:Icon_Mallable.png|20px|middle]] '''Mallaeble''' is triggered. Resets at the start of your turn.",
Code = "#Malleable",
},
{Name = "Mode Shift",
Image = "Icon_ModeShift.png",
Link = "The Guardian",
Text = "After taking a certain amount of damage, changes to defensive mode.",
Code = "#ModeShift",
},
{Name = "Painful Stabs",
Image = "Icon_PainfulStab.png",
Link = "Book of Stabbing",
Text = "Whenever you receive attack damage from this enemy, add '''Wound''' into your discard pile.",
Code = "#PainfulStabs",
},
{Name = "Reactive",
Image = "Icon_Reactive.png",
Link = "Writhing Mass",
Text = "Upon receiving attack damage, changes its intent.",
Code = "#Reactive",
},
{Name = "Sharp Hide",
Image = "Icon_SharpHide.png",
Link = "The Guardian",
Text = "Whenever you play an attack, take damage.",
Code = "#SharpHide",
},
{Name = "Stasis",
Image = "Icon_Stasis.png",
Link = "Bronze_Automaton#Bronze_Orb",
Text = "On death, a stolen card is returned to your hand.",
Code = "#Stasis",
},
{Name = "Strength Up",
Image = "Icon_Stasis.png",
Link = "Orb Walker",
Text = "At the end of its turn, gains [[File:Icon_Strength.png|20px|middle]] '''Strength'''.",
Code = "#StrengthUp",
},
{Name = "Time Warp",
Image = "Icon_TimeWarp.png",
Link = "Time Eater",
Text = "Whenever you play a certain number of cards, ends your turn gains [[File:Icon_Strength.png|20px|middle]] '''Strength'''.",
Code = "#TimeWarp",
},
{Name = "Unawakened",
Image = "Icon_Unawakened.png",
Link = "Awakened One",
Text = "This enemy hasn't awakened yet...",
Code = "#Unawakened",
},
{Name = "Draw Reduction",
Image = "Icon_DrawReduction.png",
Link = "Time Eater",
Text = "Draw 1 less card next turn.",
Code = "#DrawReduction",
},
{Name = "Entangled",
Image = "Icon_Entangled.png",
Link = "Slavers#Red_Slaver",
Text = "You may not play any Attacks this turn.",
Code = "#Entangled",
},
},
}
return keyData