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--Alright, so editing this is easier than it looks
--Step 1: Find the card you want to change
--Step 2: Find the value you want to change
--Step 3: Change it and save
--For example, if you wanted to change the cost of Apotheosis to 3:
--          Find the data for Apotheosis (CTRL+F 'Apotheosis')
--          Find the line for "Cost = [number]"
--          Change the line to "Cost = 3"
--A few notes on text: 
-- [1|2] means the regular value is 1 but it becomes 2 when the card is upgraded. 
-- |Innate] means the card gets Innate when upgraded. 
-- [Exhaust| means the card exhausts only when not upgraded
-- \n stands in for a new line (AKA a line break)
-- If you have any questions, ask User:Falterfire
 
 
--Oh, one more thing: You can't edit images directly here. You can change the link, but you have to upload them elsewhere and then add the link here.
 
local data = {
["Cards"] = {
    {Name = "Apotheosis",
    Image = "Apotheosis.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "#Upgrade ALL of your cards for the rest of combat.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Bandage Up",
    Image = "BandageUp.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Heal [4|6] HP.\n#Exhaust.",
    Traits = {"SelfExhaust", "Heal"},
    },
    {Name = "Bite",
    Image = "G%3Fbite.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|8] damage.\nHeal [2|3] HP.",
    Traits = {"Heal"},
    },
    {Name = "Blind",
    Image = "Blind.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply 2 #Weak| to ALL enemies].",
    Traits = {"AddWeak"},
    },
    {Name = "Dark Shackles",
    Image = "DarkShackles.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Enemy loses [9|15] #Strength for the rest of this turn.\n#Exhaust.",
    Traits = {"RemoveStrength", "SelfExhaust"},
    },
    {Name = "Deep Breath",
    Image = "DeepBreath.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Shuffle your discard pile into your draw pile.\nDraw [1 card|2 cards].",
    Traits = {},
    },
    {Name = "Dramatic Entrance",
    Image = "DramaticEntrance.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "#Innate.\nDeal [6|8] damage to ALL enemies.\n#Exhaust.",
    Traits = {"Innate"},
    },
    {Name = "Enlightenment",
    Image = "Enlightment.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Reduce the cost of cards in your hand to 1 this [turn|combat].",
    Traits = {},
    },
    {Name = "Finesse",
    Image = "Finesse.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [2|4] #Block.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Flash of Steel",
    Image = "FlashOfSteel.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|6] damage.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Good Instincts",
    Image = "GoodInstincts.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [4|7] #Block.",
    Traits = {},
    },
    {Name = "J.A.X.",
    Image = "JAX.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Skill",
    Cost = 0,
    Text = "Lose 3 HP.\nGain [2|3] #Strength .\n#Exhaust.",
    Traits = {"AddStrength"},
    },
    {Name = "Jack Of All Trades",
    Image = "JackOfAllTrades.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Add [1|2] random colorless card to your hand.\n#Exhaust.",
    Traits = {"CreateCard", "SelfExhaust"},
    },
    {Name = "Madness",
    Image = "Madness.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "A random card in your hand costs 0 for the rest of combat.\n#Exhaust.",
    Traits = {"SelfExhaust", "ReduceCost"},
    },
    {Name = "Master of Strategy",
    Image = "MasterOfStrategy.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [3|4] cards.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Mind Blast",
    Image = "MindBlast.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "|#Innate.\n]Deal damage equal to the number of cards in your draw pile.",
    Traits = {"Innate"},
    },
    {Name = "Panacea",
    Image = "Panacea.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [1|2] Artifact.\n#Exhaust.",
    Traits = {"AddArtifact", "SelfExhaust"},
    },
    {Name = "Panache",
    Image = "Panache.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "Every time you play 5 cards in a single turn, deal [10|14] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Purity",
    Image = "Purity.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Choose and Exhaust up to [3|5] cards in your hand.\n#Exhaust.",
    Traits = {"ExhaustOther", "SelfExhaust"},
    },
    {Name = "Sadistic Nature",
    Image = "SadisticNature.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "Whenever you apply a Debuff to an enemy, they take [3|4] damage.",
    Traits = {},
    },
    {Name = "Secret Technique",
    Image = "SecretTechnique.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Choose a Skill from your draw pile and place it into your hand.[\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Secret Weapon",
    Image = "SecretWeapon.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Choose an Attack from your draw pile and place it into your hand.[\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Shiv",
    Image = "Shiv.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [4|6] damage.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Swift Strike",
    Image = "SwiftStrike.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [5|8] damage.",
    Traits = {},
    },
    {Name = "Thinking Ahead",
    Image = "ThinkingAhead.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Draw 2 cards.\nPut a card from your hand on top of your draw pile.[\n#Exhaust.|",
    Traits = {"SelfExhaust"},
    },
    {Name = "Transmutation",
    Image = "Transmutation.png",
    Color = "Colorless",
    Cost = -1,
    Rarity = "Rare",
    Type = "Skill",
    Text = "Add X random |upgraded ]colorless cards into your hand.\n#Exhaust.",
    Traits = {"CreateCard", "SelfExhaust"},
    },
    {Name = "Trip",
    Image = "Trip.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply 2 #Vulnerable| to ALL enemies].",
    Traits = {"AddVulnerable"},
    },
    {Name = "A Thousand Cuts",
    Image = "G%3Fa-thousand-cuts.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "Whenever you play a card, deal [1|2] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Accuracy",
    Image = "G%3Faccuracy.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "#Shivs deal [3|5] additional damage.",
    Traits = {"Shiv"},
    },
    {Name = "Acrobatics",
    Image = "G%3Facrobatics.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Draw [3|4] cards.\nDiscard 1 card.",
    Traits = {"Discard"},
    },
    {Name = "Adrenaline",
    Image = "G%3Fadrenaline.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Gain <G>| <G>].\nDraw 2 cards.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "After Image",
    Image = "G%3Fafter-image.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n]Whenever you play a card, gain 1 #Block.",
    Traits = {"Innate"},
    },
    {Name = "Alchemize",
    ID = "Venomology",
    Image = "Alchemize.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Obtain a random potion.\n#Exhaust.",
    Traits = {"CreatePotion", "SelfExhaust"},
    },
    {Name = "All-Out Attack",
    ID = "All Out Attack",
    Image = "G%3Fall-out-attack.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [10|14] damage to ALL enemies.\nDraw 1 less card next turn.",
    Traits = {},
    },
    {Name = "Backflip",
    Image = "G%3Fbackflip.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\nDraw 2 cards.",
    Traits = {},
    },
    {Name = "Backstab",
    Image = "G%3Fbackstab.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [11|15] damage.\n#Innate.\n#Exhaust.",
    Traits = {"Innate", "SelfExhaust"},
    },
    {Name = "Bane",
    Image = "G%3Fbane.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|10] damage.\nIf the enemy is poisoned, deal [7|10] damage again.",
    Traits = {"UsePoison"},
    },
    {Name = "Blade Dance",
    Image = "G%3Fblade-dance.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Add [2|3] #Shivs to your hand.",
    Traits = {"Shiv"},
    },
    {Name = "Blur",
    Image = "G%3Fblur.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\nBlock is not removed at the start of your next turn.",
    Traits = {},
    },
    {Name = "Bouncing Flask",
    Image = "R_bouncing-flask.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply 3 #Poison to a random enemy [3|4] times.",
    Traits = {"AddPoison"},
    },
    {Name = "Bullet Time",
    Image = "R_bullet-time.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 3,
    CostPlus = 2,
    Text = "You cannot draw any cards this turn. Reduce the cost of cards in your hand to 0 this turn.",
    Traits = {},
    },
    {Name = "Burst",
    Image = "R_burst.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next [Skill|2 Skills] [is|are] played twice.",
    Traits = {},
    },
    {Name = "Calculated Gamble",
    Image = "R_calculated-gamble.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Discard your hand, then draw that many cards.[\n#Exhaust.|",
    Traits = {"Discard", "SelfExhaust"},
    },
    {Name = "Caltrops",
    Image = "R_caltrops.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you are attacked, deal [3|5] damage to the attacker.",
    Traits = {},
    },
    {Name = "Catalyst",
    Image = "R_catalyst.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "[Double|Triple] an enemy's #Poison.\n#Exhaust.",
    Traits = {"AddPoison", "UsePoison", "SelfExhaust"},
    },
    {Name = "Choke",
    Image = "R_choke.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 12 damage.\nWhenever you play a card this turn, targeted enemy loses [3|5] HP.",
    Traits = {},
    },
    {Name = "Cloak And Dagger",
    Image = "R_cloak-and-dagger.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 6 #Block.\nAdd [1 #Shiv|2 #Shivs] to your hand.",
    Traits = {"Shiv"},
    },
    {Name = "Concentrate",
    Image = "R_concentrate.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Discard [3|2] cards.\nGain <G> <G>.",
    Traits = {},
    },
    {Name = "Corpse Explosion",
    Image = "R_corpse-explosion.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Enemy loses all #Poison. Deal damage equal to [twice|3 times] the amount lost to ALL enemies.",
    Traits = {"UsePoison"},
    },
    {Name = "Crippling Poison",
    Image = "R_crippling-poison.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [4|7] #Poison and 2 #Weak to ALL enemies.\n#Exhaust.",
    Traits = {"AddPoison", "AddWeak", "SelfExhaust"},
    },
    {Name = "Dagger Spray",
    Image = "R_dagger-spray.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage to ALL enemies twice.",
    Traits = {},
    },
    {Name = "Dagger Throw",
    Image = "R_dagger-throw.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nDraw 1 card.\nDiscard 1 card.",
    Traits = {},
    },
    {Name = "Dash",
    Image = "R_dash.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Gain [10|13] #Block.\nDeal [10|13] damage.",
    Traits = {},
    },
    {Name = "Deadly Poison",
    Image = "R_deadly-poison.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Apply [4|6] #Poison.",
    Traits = {"AddPoison"},
    },
    {Name = "Defend",
    ID = "Defend_G",
    Link = "Defend (Silent)",
    Image = "R_defend.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Deflect",
    Image = "R_deflect.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [4|6] #Block.",
    Traits = {},
    },
    {Name = "Die Die Die",
    Image = "R_die-die-die.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [13|17] damage to ALL enemies.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Distraction",
    Image = "R_distraction.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Skill to your hand.\nIt costs 0 this turn.\n#Exhaust.",
    Traits = {"SelfExhaust", "CreateCard"},
    },
    {Name = "Dodge and Roll",
    Image = "R_dodge-and-roll.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [4|6] #Block.\nNext turn gain [4|6] #Block.",
    Traits = {},
    },
    {Name = "Doppelganger",
    Image = "R_doppelganger.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Text = "Next turn, draw X|+1] cards and gain X|+1] <G>.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Endless Agony",
    Image = "R_endless-agony.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Whenever you draw this card, add a copy of it to your hand.\nDeal [4|6] damage.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Envenom",
    Image = "R_envenom.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "Whenever an Attack deals unblocked damage, apply 1 #Poison.",
    Traits = {"AddPoison"},
    },
    {Name = "Escape Plan",
    Image = "R_escape-plan.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw 1 card.\nIf the card is a Skill, gain [3|5] #Block.",
    Traits = {},
    },
    {Name = "Eviscerate",
    Image = "R_eviscerate.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 4,
    Text = "Costs 1 less <G> for each card discarded this turn.\nDeal [6|8] damage three times.",
    Traits = {},
    },
    {Name = "Expertise",
    Image = "Expertise.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Draw cards until you have [6|8] in hand.",
    Traits = {},
    },
    {Name = "Finisher",
    Image = "R_finisher.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|8] damage for each Attack played this turn.",
    Traits = {},
    },
    {Name = "Flechettes",
    Image = "R_flechettles.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage for each Skill in your hand.",
    Traits = {},
    },
    {Name = "Flying Knee",
    Image = "R_flying-knee.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|11] damage.\nNext turn gain <G>.",
    Traits = {},
    },
    {Name = "Footwork",
    Image = "R_footwork.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [2|3] Dexterity.",
    Traits = {"AddDexterity"},
    },
    {Name = "Glass Knife",
    Image = "R_glass-knife.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|12] damage twice. Glass Knife's damage is lowered by 2 this combat.",
    Traits = {},
    },
    {Name = "Grand Finale",
    Image = "R_grand-finale.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Can only be played if there are no cards in your draw pile.\nDeal [40|50] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Heel Hook",
    Image = "R_heel-hook.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|7] damage.\nIf the enemy is #Weak, gain <G> and draw 1 card.",
    Traits = {"UseWeak"},
    },
    {Name = "Infinite Blades",
    Image = "R_infinite-blades.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n]At the start of your turn, add a #Shiv to your hand.",
    Traits = {"Innate", "Shiv"},
    },
    {Name = "Leg Sweep",
    Image = "R_leg-sweep.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [2|3] #Weak.\nGain [12|15] #Block.",
    Traits = {"AddWeak", "AddBlock"},
    },
    {Name = "Malaise",
    Image = "R_malaise.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -1,
    Text = "Enemy loses X|+1] #Strength. Apply X|+1] #Weak.\n#Exhaust.",
    Traits = {"AddWeak", "SelfExhaust", "RemoveStrength"},
    },
    {Name = "Masterful Stab",
    Image = "R_masterful-stab.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Can only be played if there are no other cards in your hand.\nDeal [15|20] damage.",
    Traits = {},
    },
    {Name = "Neutralize",
    Image = "R_neutralize.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage.\nApply [1|2] #Weak.",
    Traits = {"AddWeak"},
    },
    {Name = "Nightmare",
    ID = "Night Terror",
    Image = "Nightmare.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 3,
    CostPlus = 2,
    Text = "Choose a card.\nNext turn, add 3 copies of that card into your hand. Exhaust.",
    Traits = {"CreateCard", "SelfExhaust"},
    },
    {Name = "Noxious Fumes",
    Image = "R_noxious-fumes.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the start of your turn, apply [2|3] #Poison to ALL enemies.",
    Traits = {"AddPoison"},
    },
    {Name = "Outmaneuver",
    Image = "R_outmaneuver.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Next turn gain <G> <G>| <G>].",
    Traits = {},
    },
    {Name = "Phantasmal Killer",
    Image = "R_phantasmal-killer.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "On your next turn, your Attack damage is doubled.",
    Traits = {},
    },
    {Name = "Piercing Wail",
    ID = "PiercingWail",
    Image = "R_piercing-wail.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "ALL enemies lose [6|8] #Strength for 1 turn.\n#Exhaust.",
    Traits = {"RemoveStrength", "SelfExhaust"},
    },
    {Name = "Poisoned Stab",
    Image = "R_poisoned-stab.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|6] damage.\nApply [3|4] #Poison.",
    Traits = {"AddPoison"},
    },
    {Name = "Predator",
    Image = "R_predator.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [15|20] damage.\nDraw 2 more cards next turn.",
    Traits = {},
    },
    {Name = "Prepared",
    Image = "R_prepared.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [1 card|2 cards].\nDiscard [1 card|2 cards].",
    Traits = {},
    },
    {Name = "Quick Slash",
    Image = "R_quick-slash.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|12] damage.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Reflex",
    Image = "R_reflex.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -2,
    Text = "#Unplayable.\nIf this card is discarded from your hand, draw [1 card|2 cards].",
    Traits = {"Unplayable"},
    },
    {Name = "Riddle With Holes",
    Image = "R_riddle-with-holes.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [3|4] damage 5 times.",
    Traits = {},
    },
    {Name = "Setup",
    Image = "R_setup.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Place a card from your hand on top of your draw pile.\nIt costs 0 until it is played.",
    Traits = {},
    },
    {Name = "Skewer",
    Image = "R_skewer.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = -1,
    Text = "Deal [7|10] damage X times.",
    Traits = {},
    },
    {Name = "Slice",
    Image = "R_slice.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [5|8] damage.",
    Traits = {},
    },
    {Name = "Storm of Steel",
    Image = "R_storm-of-steel.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Discard your hand.\nAdd 1 |upgraded ]#Shiv to your hand for each card discarded.",
    Traits = {"Shiv"},
    },
    {Name = "Strike",
    ID = "Strike_G",
    Link = "Strike (Silent)",
    Image = "R_strike.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Sucker Punch",
    Image = "R_sucker-punch.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage.\nApply [1|2] #Weak.",
    Traits = {"AddWeak"},
    },
    {Name = "Survivor",
    Image = "R_survivor.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [8|11] #Block.\nDiscard a card.",
    Traits = {},
    },
    {Name = "Tactician",
    Image = "R_tactician.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = -2,
    Text = "#Unplayable.\nIf this card is discarded from your hand, gain <G>| <G>].",
    Traits = {"Unplayable"},
    },
    {Name = "Terror",
    Image = "R_terror.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Apply 99 #Vulnerable.\n#Exhaust.",
    Traits = {"AddVulnerable", "SelfExhaust"},
    },
    {Name = "Tools of the Trade",
    Image = "R_tools-of-the-trade.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "At the start of your turn, draw 1 card and discard 1 card.",
    Traits = {},
    },
    {Name = "Underhanded Strike",
    Image = "R_underhanded-strike.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = -2,
    Text = "#Unplayable.\nIf this card is discarded from your hand, deal [7|10] damage to a random enemy.",
    Traits = {"Unplayable"},
    },
    {Name = "Unload",
    Image = "R_unload.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [12|16] damage.\nDiscard ALL non-Attack cards.",
    Traits = {},
    },
    {Name = "Well-Laid Plans",
    ID = "Well Laid Plans",
    Image = "R_well-laid-plans.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 0,
    Text = "At the end of your turn, Retain up to [1 card|2 cards].",
    Traits = {},
    },
    {Name = "Wraith Form",
    Image = "R_wraith-form.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "Whenever you play a Skill, deal [3|5] damage to a random enemy.",
    Traits = {},
    },
    {Name = "Anger",
    Image = "R%3Fanger.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [4|6] damage.\nPlace a copy of this card into your discard pile.",
    Traits = {},
    },
    {Name = "Armaments",
    Image = "R%3Farmaments.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 5 #Block.\n#Upgrade [a card|ALL cards] in your hand for the rest of combat.",
    Traits = {},
    },
    {Name = "Barricade",
    Image = "R%3Fbarricade.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "#Block no longer expires at the start of your turn.",
    Traits = {},
    },
    {Name = "Bash",
    Image = "R-bash.png",
    Color = "Red",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [8|10] damage.\nApply [2|3] #Vulnerable.",
    Traits = {"AddVulnerable"},
    },
    {Name = "Battle Trance",
    Image = "R%3Fbattle-trance.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [3|4] cards.\nYou cannot draw any additional cards this turn.",
    Traits = {},
    },
    {Name = "Berserk",
    Image = "W_berserk.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "If your HP is at or below 50%, gain <R> at the start of each turn.",
    Traits = {},
    },
    {Name = "Blood for Blood",
    Image = "R%3Fblood-for-blood.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 4,
    CostPlus = 3,
    Text = "Costs 1 less <R>\nfor each time you lose HP in combat.\nDeal [16|18] damage.",
    Traits = {},
    },
    {Name = "Bloodletting",
    Image = "W_blood-letting.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain <R>| <R>].\nLose 3 HP.",
    Traits = {},
    },
    {Name = "Bludgeon",
    Image = "R%3Fbludgeon.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [32|42] damage.",
    Traits = {},
    },
    {Name = "Body Slam",
    Image = "R%3Fbody-slam.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    CostPlus = 0,
    Text = "Deal damage equal to your current #Block.",
    Traits = {},
    },
    {Name = "Brutality",
    Image = "W_brutality.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "|#Innate.\n]At the start of your turn, lose 1 HP and draw 1 card.",
    Traits = {"Innate"},
    },
    {Name = "Burning Pact",
    Image = "W_burning-pact.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Exhaust 1 card.\nDraw [2|3] cards.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Carnage",
    Image = "R-Carnage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "#Ethereal.\nDeal [18|26] damage.",
    Traits = {"Ethereal"},
    },
    {Name = "Clash",
    Image = "R%3Fclash.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Can only be played if every card in your hand is an Attack.\nDeal [14|18] damage.",
    Traits = {},
    },
    {Name = "Cleave",
    Image = "R%3Fcleave.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|10] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Clothesline",
    Image = "R%3Fclothesline.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [12|14] damage.\nApply [2|3] #Weak.",
    Traits = {"AddWeak"},
    },
    {Name = "Combust",
    Image = "R%3Fcombust.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of your turn, lose 1 HP and deal [4|5] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Corruption",
    Image = "R%3Fcorruption.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "Skills cost 0.\nWhenever you play a Skill, #Exhaust it.",
    Traits = {"ReduceCost", "ExhaustOther"},
    },
    {Name = "Dark Embrace",
    Image = "R%3Fdark-embrace.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "Whenever a card is exhausted,\ndraw 1 card.",
    Traits = {"UseExhaust"},
    },
    {Name = "Defend",
    ID = "Defend_R",
    Link = "Defend (Ironclad)",
    Image = "R%3Fdefend.png",
    Color = "Red",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Demon Form",
    Image = "R%3Fdemon-form.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "At the start of each turn, gain [2|3] #Strength.",
    Traits = {"AddStrength"},
    },
    {Name = "Disarm",
    Image = "R%3Fdisarm.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Enemy loses [2|3] #Strength.\n#Exhaust.",
    Traits = {"RemoveStrength", "SelfExhaust"},
    },
    {Name = "Double Tap",
    Image = "R%3Fdouble-tap.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next [Attack is|2 Attacks are] played twice.",
    Traits = {},
    },
    {Name = "Dropkick",
    Image = "R%3Fdropkick.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|8] damage.\nIf the enemy is #Vulnerable, Gain <R> and draw 1 card.",
    Traits = {"UseVulnerable"},
    },
    {Name = "Dual Wield",
    Image = "R%3Fdual-wield.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Create [a copy|2 copies] of an Attack or Power card in your hand.",
    Traits = {},
    },
    {Name = "Entrench",
    Image = "R-Entrench.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "Double your current #Block.",
    Traits = {},
    },
    {Name = "Evolve",
    Image = "R%3Fevolve.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Shuffle 2 #Wounds into your draw pile.\nWhenever you draw a #Wound, draw [1 card|2 cards].",
    Traits = {},
    },
    {Name = "Exhume",
    Image = "R%3Fexhume.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Choose an exhausted card and put it in your hand.\n#Exhaust.",
    Traits = {"UseExhaust", "SelfExhaust"},
    },
    {Name = "Feed",
    Image = "R%3Ffeed.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [10|12] damage.\nIf this kills a non-minion enemy, gain [3|4] permanent Max HP. Exhaust.",
    Traits = {"SelfExhaust", "Heal"},
    },
    {Name = "Feel No Pain",
    Image = "R%3Ffeel-no-pain.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever a card is exhausted, gain [4|6] #Block.",
    Traits = {"UseExhaust"},
    },
    {Name = "Fiend Fire",
    Image = "R%3Ffiend-fire.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Exhaust your hand. Deal [7|10] damage for each exhausted card.\n#Exhaust.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Fire Breathing",
    Image = "R%3Ffire-breathing.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "At the end of your turn, for each Attack played this turn deal 1 damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Flame Barrier",
    Image = "R%3Fflame-barrier.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [12|16] #Block.\nWhenever you are attacked this turn, deal [4|6] damage to the attacker. ",
    Traits = {},
    },
    {Name = "Flex",
    Image = "R%3Fflex.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [2|4] #Strength.\nAt the end of your turn, lose [2|4] #Strength.",
    Traits = {"AddStrength"},
    },
    {Name = "Ghostly Armor",
    Image = "R-Ghostly_Armor.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Ethereal.\nGain [10|13] #Block.",
    Traits = {"Ethereal"},
    },
    {Name = "Havoc",
    Image = "R%3Fhavoc.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Play the top card of your draw pile and exhaust it.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Headbutt",
    Image = "R%3Fheadbutt.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nPlace a card from your discard pile on top of your draw pile.",
    Traits = {},
    },
    {Name = "Heavy Blade",
    Image = "R%3Fheavy-blade.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 14 damage.\n#Strength affects Heavy Blade [3|5] times.",
    Traits = {"UseStrength"},
    },
    {Name = "Hemokinesis",
    Image = "R%3Fhemokinesis.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Lose [3|2] HP.\nDeal [14|18] damage.",
    Traits = {},
    },
    {Name = "Immolate",
    Image = "R%3Fimmolate.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Exhaust 1 card. If the chosen card was a #Status or #Curse, deal [10|15] damage to ALL enemies.",
    Traits = {"ExhaustOther", "UseStatus"},
    },
    {Name = "Impervious",
    Image = "R%3Fimpervious.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [30|40] #Block.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Infernal Blade",
    Image = "R%3Finfernal-blade.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Attack to your hand. It costs 0 this turn.\n#Exhaust.",
    Traits = {"CreateCard", "SelfExhaust"},
    },
    {Name = "Inflame",
    Image = "R%3Finflame.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [2|3] #Strength.",
    Traits = {"AddStrength"},
    },
    {Name = "Intimidate",
    Image = "R%3Fintimidate.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply [1|2] #Weak to ALL enemies.\n#Exhaust.",
    Traits = {"AddWeak", "SelfExhaust"},
    },
    {Name = "Iron Wave",
    Image = "R%3Firon-wave.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Gain [5|7] #Block.\nDeal [5|7] damage.",
    Traits = {},
    },
    {Name = "Juggernaut",
    Image = "R%3Fjuggernaut.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "Whenever you gain #Block, deal [3|5] damage to a random enemy.",
    Traits = {},
    },
    {Name = "Limit Break",
    Image = "R%3Flimit-break.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "Double your #Strength.[\n#Exhaust.|",
    Traits = {"AddStrength", "SelfExhaust"},
    },
    {Name = "Metallicize",
    Image = "R%3Fmetallicize.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of your turn, gain [3|4] #Block.",
    Traits = {},
    },
    {Name = "Offering",
    Image = "W_offering.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Lose 4 HP.\nGain <R> <R>. Draw [3|5] cards.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Perfected Strike",
    Image = "R-perfected-strike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 6 damage.\nDeals an additional +[2|3] damage for ALL of your cards containing 'Strike'.",
    Traits = {},
    },
    {Name = "Pommel Strike",
    Image = "R-pommel-strike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|10] damage.\nDraw [1 card|2 cards].",
    Traits = {},
    },
    {Name = "Power Through",
    Image = "W_power-through.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Add 2 #Wounds to your hand.\nGain [15|20] #Block.",
    Traits = {},
    },
    {Name = "Pummel",
    Image = "W_pummel.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 2 damage [4|5] times.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Rage",
    Image = "W_rage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Whenever you play an Attack this turn, gain [4|6] #Block.",
    Traits = {},
    },
    {Name = "Rampage",
    Image = "W_rampage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 8 damage.\nEvery time this card is played, increase its damage by [4|8] for this combat.",
    Traits = {},
    },
    {Name = "Reaper",
    Image = "W_reaper.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [4|5] damage to ALL enemies. Heal for unblocked damage dealt.\n#Exhaust.",
    Traits = {"SelfExhaust", "Heal"},
    },
    {Name = "Reckless Charge",
    Image = "W_reckless-charge.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Gain 1 #Vulnerable.\nDeal [9|12] damage.",
    Traits = {"AddVulnerable"},
    },
    {Name = "Rupture",
    Image = "W_rupture.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "Whenever you lose HP from a card, gain 1 #Strength.",
    Traits = {"AddStrength"},
    },
    {Name = "Searing Blow",
    Image = "W_searing-blow.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 12 damage.\nCan be upgraded any number of times.",
    Traits = {},
    },
    {Name = "Second Wind",
    Image = "W_second-wind.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Exhaust all non-Attack cards in your hand and gain [5|7] #Block for each.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Seeing Red",
    Image = "W_seeing-red.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Gain <R> <R>.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Sentinel",
    Image = "W_sentinel.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\nIf this card is exhausted, gain <R> <R>| <R>].",
    Traits = {"UseExhaust"},
    },
    {Name = "Sever Soul",
    Image = "W_sever-soul.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Exhaust all non-Attack cards in your hand.\nDeal [16|20] damage.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Shockwave",
    Image = "W_shockwave.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [3|5] #Weak and #Vulnerable to ALL enemies.\n#Exhaust.",
    Traits = {"AddWeak", "AddVulnerable", "SelfExhaust"},
    },
    {Name = "Shrug It Off",
    Image = "R-shrug-it-off.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [8|11] #Block.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Spot Weakness",
    Image = "W_spot-weakness.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "If an enemy intends to attack, gain [3|4] #Strength.",
    Traits = {"AddStrength"},
    },
    {Name = "Strike",
    Image = "R-strike.png",
    ID = "Strike_R",
    Link = "Strike (Ironclad)",
    Color = "Red",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Sword Boomerang",
    Image = "R-sword-boomerang.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 3 damage to a random enemy [3|4] times.",
    Traits = {},
    },
    {Name = "Thunderclap",
    Image = "R-thunder-clap.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|7] damage and apply 1 #Vulnerable to ALL enemies.",
    Traits = {"AddVulnerable"},
    },
    {Name = "True Grit",
    Image = "R-true-grit.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [7|9] #Block.\n#Exhaust a [random |card in your hand.",
    Traits = {"ExhaustOther"},
    },
    {Name = "Twin Strike",
    Image = "R-twin-strike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|7] damage twice.",
    Traits = {},
    },
    {Name = "Uppercut",
    Image = "W_uppercut.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 13 damage.\nApply [1|2] #Weak.\nApply [1|2] #Vulnerable.",
    Traits = {"AddWeak", "AddVulnerable"},
    },
    {Name = "Warcry",
    Image = "R-warcry.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [1|2] card.\nPlace a card from your hand on top of your draw pile.\n#Exhaust.",
    Traits = {"SelfExhaust"},
    },
    {Name = "Whirlwind",
    Image = "W_whirlwind.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = -1,
    Text = "Deal [5|8] damage to ALL enemies X times.",
    Traits = {},
    },
    {Name = "Wild Strike",
    Image = "R-wild-strike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [12|17] damage.\nShuffle a #Wound into your draw pile.",
    Traits = {},
    },
    {Name = "Clumsy",
    Image = "Clumsy.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\n#Ethereal.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Ethereal"}
    },
    {Name = "Decay",
    Image = "Decay.png",
    Color = "Colorless",
    Type = "Curse",
    Rarity = "Special",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, take 2 damage.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Ethereal"},
    },
    {Name = "Doubt",
    Image = "Doubt.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, gain 1 #Weak.",
    NoUpgrade = true,
    Traits = {"Unplayable", "SelfDebuff"},
    },
    {Name = "Injury",
    Image = "Injury.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.",
    NoUpgrade = true,
    Traits = {"Unplayable"}
    },
    {Name = "Necronomicurse",
    Image = "Necronomicurse.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nThere is no escape from this curse.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Normality",
    Image = "Normality.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nYou cannot play more than 3 cards this turn.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Pain",
    Image = "Pain.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nWhile in hand, lose 1 HP when other cards are played.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Life Payment"},
    },
    {Name = "Parasite",
    Image = "Parasite.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nIf transformed or removed from your deck, lose 3 Max HP.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Regret",
    Image = "Regret.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, lose 1 HP for each card in your hand.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Life Payment"},
    },
    {Name = "Writhe",
    Image = "Writhe.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\n#Innate.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Innate"},
    },
    {Name = "Burn",
    Image = "Burn.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, take [2|4] damage.",
    Traits = {"Unplayable", "Self-Damage"},
    },
    {Name = "Dazed",
    Image = "Dazed.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.\n#Ethereal.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Ethereal"},
    },
    {Name = "Wound",
    Image = "Wound.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
 
    {Name = "Aggregate",
    Image = "Aggregate.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain <B> for every [6|5] cards in your draw pile.",
    Traits = {},
    },
    {Name = "All For One",
    Image = "AllForOne.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [12|16] damage. Put all Cost 0 cards from your discard pile into your hand.",
    Traits = {},
    },
    {Name = "Amplify",
    Image = "Amplify.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next [Power is|[1|2] Powers are] played twice.",
    Traits = {},
    },
    {Name = "Auto-Shields",
    Image = "Auto-Shields.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "If you have 0 #Block, gain [11|15] #Block.",
    Traits = {},
    },
    {Name = "Axe Kick",
    Image = "AxeKick.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [6|9] damage.\n#Evoke your next Orb.",
    Traits = {},
    },
    {Name = "Ball Lightning",
    Image = "BallLightning.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|11] damage. #Channel 1 #Lightning.",
    Traits = {},
    },
    {Name = "Barrage",
    Image = "Barrage.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage for each #Channeled Orb.",
    Traits = {},
    },
    {Name = "Beam Cell",
    Image = "BeamCell.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage and apply [1|2] #Vulnerable.",
    Traits = {},
    },
    {Name = "Biased Cognition",
    Image = "BiasedCognition.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "Gain [4|5] #Focus.\nAt the start of each turn, lose 1 #Focus.",
    Traits = {},
    },
    {Name = "Blizzard",
    Image = "Blizzard.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal damage equal to [2|3] times the #Frost #Channeled this combat to ALL enemies.",
    Traits = {},
    },
    {Name = "Boot Sequence",
    Image = "BootSequence.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [10|13] #Block.\n#Innate.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Buffer",
    Image = "Buffer.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 2,
    Text = "Prevent the next [time|[1|2] times] you would lose HP.",
    Traits = {},
    },
    {Name = "Capacitor",
    Image = "Capacitor.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Power",
    Cost = 1,
    Text = "Gain [1|2] Orb [slot|slots].",
    Traits = {},
    },
    {Name = "Charge Battery",
    Image = "ConserveBattery.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [8|11] #Block.\n#Energy is conserved for next turn.",
    Traits = {},
    },
    {Name = "Chaos",
    Image = "Chaos.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel [1|2] random [Orb|Orbs].",
    Traits = {},
    },
    {Name = "Chill",
    Image = "Chill.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "|#Innate.\n]#Channel 1 #Frost [for each|per] enemy [in combat|].\n#Exhaust.",
    Traits = {},
    },
    {Name = "Claw",
    Image = "Claw.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal 3 damage.\nAll Claw cards deal [2|3] additional damage this combat.",
    Traits = {},
    },
    {Name = "Cold Snap",
    Image = "ColdSnap.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage. #Channel 1 #Frost.",
    Traits = {},
    },
    {Name = "Consume",
    Image = "Consume.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [2|3] #Focus.\nLose 1 Orb Slot.",
    Traits = {},
    },
    {Name = "Coolheaded",
    Image = "Coolheaded.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel 1 #Frost.\nDraw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Creative AI",
    Image = "CreativeAI.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "At the start of each turn, add a random Power card to your hand.",
    Traits = {},
    },
    {Name = "Darkness",
    Image = "Darkness.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel [1|2] #Dark.",
    Traits = {},
    },
    {Name = "Defend",
    ID = "Defend_B",
    Link = "Defend (Defect)",
    Image = "DefendBlue.png",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Defragment",
    Image = "Defragment.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [1|2] #Focus.",
    Traits = {},
    },
    {Name = "Doom and Gloom",
    Image = "DoomandGloom.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [10|14] damage to ALL enemies.\n#Channel 1 #Dark.",
    Traits = {},
    },
    {Name = "Double Energy",
    Image = "DoubleEnergy.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Double your #Energy.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Dualcast",
    Image = "Dualcast.png",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Evoke your next Orb 2 times.",
    Traits = {},
    },
    {Name = "Echo Form",
    Image = "EchoForm.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "The first card you play each turn is played twice. [\n#Ethereal.|",
    Traits = {},
    },
    {Name = "FTL",
    Image = "FTL.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [5|6] damage. If you have played less than [3|4] cards this turn, draw 1 card.",
    Traits = {},
    },
    {Name = "Fission",
    Image = "Fission.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "#Evoke all of your Orbs. Gain an Orb slot for each Orb #Evoked.",
    Traits = {},
    },
    {Name = "Force Field",
    Image = "ForceField.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 4,
    Text = "Costs 1 less <B> for each Power card played this combat.\nGain [12|16] #Block.",
    Traits = {},
    },
    {Name = "Fusion",
    Image = "Fusion.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "#Channel 1 #Plasma.",
    Traits = {},
    },
    {Name = "Genetic Algorithm",
    Image = "GeneticAlgorithm.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 1 #Block. When played, permanently increase this card\'s #Block by [2|3].\n#Exhaust.",
    Traits = {},
    },
    {Name = "Glacier",
    Image = "Glacier.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [9|12] #Block.\n#Channel 2 #Frost.",
    Traits = {},
    },
    {Name = "Go for the Eyes",
    Image = "GofortheEyes.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage. If the enemy intends to attack, apply [1|2] #Weak.",
    Traits = {},
    },
    {Name = "Heatsinks",
    Image = "Heatsinks.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you play a Power card, draw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Hello World",
    Image = "HelloWorld.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n] At the start of your turn, add a random Common card into your hand.",
    Traits = {},
    },
    {Name = "Hologram",
    Image = "Hologram.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 3 #Block.\nReturn a [random|] card from your discard pile to your hand.",
    Traits = {},
    },
    {Name = "Hyperbeam",
    Image = "Hyperbeam.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [25|32] damage to ALL enemies.\nLose 3 #Focus.",
    Traits = {},
    },
    {Name = "Impulse",
    Image = "Impulse.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Use the passive effect of all of your #Channeled Orbs. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Leap",
    Image = "Leap.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [9|12] #Block.",
    Traits = {},
    },
    {Name = "Lock-On",
    Image = "Lock-On.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nFor the next 2 turns, #Lightning and #Dark Orbs target this enemy.",
    Traits = {},
    },
    {Name = "Loop",
    Image = "Loop.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "At the start of your turn, use the passive ability of your next Orb.",
    Traits = {},
    },
    {Name = "Machine Learning",
    Image = "MachineLearning.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n] Draw 1 additional card at the start of each turn.",
    Traits = {},
    },
    {Name = "Melter",
    Image = "Melter.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Remove all #Block from an enemy.\nDeal [8|11] damage.",
    Traits = {},
    },
    {Name = "Meteor Strike",
    Image = "MeteorStrike.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 5,
    Text = "Deal [24|30] damage.\n#Channel 3 #Plasma.",
    Traits = {},
    },
    {Name = "Multi-Cast",
    Image = "Multi-Cast.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = -1,
    Text = "#Evoke your next Orb [X|X+1] times.",
    Traits = {},
    },
    {Name = "Nova",
    Image = "Nova.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal damage to ALL enemies equal to [3|4] times the number of Powers played this combat.",
    Traits = {},
    },
    {Name = "Prime",
    Image = "Prime.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "Whenever you #Channel an Orb, draw 1 card.",
    Traits = {},
    },
    {Name = "Rainbow",
    Image = "Rainbow.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "#Channel 1 #Lightning, 1 #Frost, and 1 #Dark. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Reboot",
    Image = "Reboot.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Shuffle all of your cards into your draw pile, then draw [5|7] cards.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Rebound",
    Image = "Rebound.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|11] damage.\nPlace the next card you play this turn on top of your draw pile.",
    Traits = {},
    },
    {Name = "Recursion",
    Image = "Recursion.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Evoke your next Orb.\n#Channel the Orb that was just #Evoked.",
    Traits = {},
    },
    {Name = "Recycle",
    Image = "Recycle.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Exhaust a card.\nGain <B> equal to its cost.",
    Traits = {},
    },
    {Name = "Reinforced Body",
    Image = "ReinforcedBody.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -1,
    Text = "Gain [7|9] #Block X times.",
    Traits = {},
    },
    {Name = "Reprogram",
    Image = "Reprogram.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Look at the top [4|6] cards of your draw pile. You may discard any of them.",
    Traits = {},
    },
    {Name = "Rip and Tear",
    Image = "RipandTear.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage to a random enemy 2 times.",
    Traits = {},
    },
    {Name = "Scrape",
    Image = "Scrape.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage.\nDraw [3|4] cards.\nDiscard all cards drawn this way that do not cost 0.",
    Traits = {},
    },
    {Name = "Seek",
    Image = "Seek.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Choose [2|3] cards from your draw pile and place them into your hand.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Self Repair",
    Image = "SelfRepair.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of combat, heal [7|10] HP.",
    Traits = {},
    },
    {Name = "Skim",
    Image = "Skim.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Draw [3|4] cards.",
    Traits = {},
    },
    {Name = "Stack",
    Image = "Stack.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain #Block equal to the number of cards in your discard pile| +3].",
    Traits = {},
    },
    {Name = "Static Discharge",
    Image = "StaticDischarge.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you take attack damage, #Channel [1|2] #Lightning.",
    Traits = {},
    },
    {Name = "Steam Power",
    Image = "SteamPower.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [2|3] cards.\nAdd a #Burn into your discard pile.",
    Traits = {},
    },
    {Name = "Storm",
    Image = "Storm.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n] Whenever you play a Power, #Channel 1 #Lightning.",
    Traits = {},
    },
    {Name = "Streamline",
    Image = "Streamline.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [15|20] damage.\nWhenever you play this card, reduce its cost by 1 for this combat.",
    Traits = {},
    },
    {Name = "Strike",
    Image = "StrikeBlue.png",
    ID = "Strike_B",
    Link = "Strike (Defect)",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Sunder",
    Image = "Sunder.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [24|32] damage.\nIf this kills the enemy, gain <B> <B> <B>.",
    Traits = {},
    },
    {Name = "Sweeping Beam",
    Image = "SweepingBeam.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|8] damage to ALL enemies.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "TURBO",
    Image = "TURBO.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain <B><B>[|<B>].\nAdd a #Void into your discard pile.",
    Traits = {},
    },
    {Name = "Tempest",
    Image = "Tempest.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -1,
    Text = "#Channel [X|X+1] #Lightning.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Thunder Strike",
    Image = "ThunderStrike.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [7|9] damage to a random enemy for each #Lightning #Channeled this combat.",
    Traits = {},
    },
    {Name = "Undo",
    Image = "Undo.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Set your HP to what it was last turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "White Noise",
    Image = "WhiteNoise.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Power to your hand.\nIt costs 0 this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Zap",
    Image = "Zap.png",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Channel 1 #Lightning.",
    Traits = {},
    },
}
}
 
return data
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