Documentation for this module may be created at Module:Cards/data/doc
--Alright, so editing this is easier than it looks
--Step 1: Find the card you want to change
--Step 2: Find the value you want to change
--Step 3: Change it and save
--For example, if you wanted to change the cost of Apotheosis to 3:
-- Find the data for Apotheosis (CTRL+F 'Apotheosis')
-- Find the line for "Cost = [number]"
-- Change the line to "Cost = 3"
--A few notes on text:
-- [1|2] means the regular value is 1 but it becomes 2 when the card is upgraded.
-- |Innate] means the card gets Innate when upgraded.
-- [Exhaust| means the card exhausts only when not upgraded
-- \n stands in for a new line (AKA a line break)
-- If you have any questions, ask User:Falterfire
--Oh, one more thing: You can't edit images directly here. You can change the link, but you have to upload them elsewhere and then add the link here.
local data = {
["Cards"] = {
{Name = "Apparition",
Image = "Apparition.png",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 1,
Text = "[\n#Ethereal.\n| Gain 1 #Intangible.\n#Exhaust.",
Traits = {},
},
{Name = "Bite",
Image = "Bite.png",
Color = "Colorless",
Rarity = "Special",
Type = "Attack",
Cost = 1,
Text = "Deal [7|8] damage.\nHeal [2|3] HP.",
Traits = {},
},
{Name = "Causality (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 0,
Text = "|#Retain. ]Draw cards until your hand is full. #Exhaust.",
Traits = {},
},
{Name = "Insight (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 0,
Text = "#Retain. Draw [2|3] cards. #Exhaust.",
Traits = {},
},
{Name = "J.A.X.",
Image = "J.A.X..png",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 0,
Text = "Lose 3 HP.\nGain [2|3] #Strength.",
Traits = {},
},
{Name = "Miracle (BETA)",
Image = "Miracle.png",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 0,
Text = "#Retain. Gain [<P>|<P> <P>]. #Exhaust.",
Traits = {},
},
{Name = "Ritual Dagger",
Image = "RitualDagger.png",
Color = "Colorless",
Rarity = "Special",
Type = "Attack",
Cost = 1,
Text = "Deal 15 damage. If this kills an enemy, permanently increase this card\'s damage by [3|5].\n#Exhaust.",
Traits = {},
},
{Name = "Safety (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Special",
Type = "Skill",
Cost = 1,
Text = "#Retain. Gain [12|15] #Block. #Exhaust.",
Traits = {},
},
{Name = "Shiv",
Image = "Shiv.png",
Color = "Colorless",
Rarity = "Special",
Type = "Attack",
Cost = 0,
Text = "Deal [4|6] damage.\n#Exhaust.",
Traits = {},
},
{Name = "Smite (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Special",
Type = "Attack",
Cost = 1,
Text = "#Retain. Deal [10|13] damage. #Exhaust.",
Traits = {},
},
{Name = "Through Violence (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Special",
Type = "Attack",
Cost = 0,
Text = "#Retain. Deal [20|25] damage. #Exhaust.",
Traits = {},
},
{Name = "Bandage Up",
Image = "BandageUp.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Heal [4|6] HP.\n#Exhaust.",
Traits = {},
},
{Name = "Blind",
Image = "Blind.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Apply 2 #Weak| to ALL enemies].",
Traits = {},
},
{Name = "Dark Shackles",
Image = "DarkShackles.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Enemy loses [9|15] #Strength this turn.\n#Exhaust.",
Traits = {},
},
{Name = "Deep Breath",
Image = "DeepBreath.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Shuffle your discard pile into your draw pile.\nDraw [1|2] [card|cards].",
Traits = {},
},
{Name = "Discovery",
Image = "Discovery.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. [\n#Exhaust.|",
Traits = {},
},
{Name = "Dramatic Entrance",
Image = "DramaticEntrance.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "#Innate.\nDeal [6|8] damage to ALL enemies.\n#Exhaust.",
Traits = {},
},
{Name = "Enlightenment",
Image = "Enlightenment.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Reduce the cost of all cards in your hand to 1 this [turn|combat].",
Traits = {},
},
{Name = "Finesse",
Image = "Finesse.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Gain [2|4] #Block.\nDraw 1 card.",
Traits = {},
},
{Name = "Flash of Steel",
Image = "FlashofSteel.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Deal [3|6] damage.\nDraw 1 card.",
Traits = {},
},
{Name = "Forethought",
Image = "Forethought.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Put [a card|any number of cards] from your hand to the bottom of your draw pile. [It costs|They cost] 0 until played.",
Traits = {},
},
{Name = "Good Instincts",
Image = "GoodInstincts.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Gain [5|8] #Block.",
Traits = {},
},
{Name = "Impatience",
Image = "Impatience.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "If you have no Attacks in your hand, draw [2|3] cards.",
Traits = {},
},
{Name = "Jack of All Trades",
Image = "JackOfAllTrades.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Add [1|2] random Colorless [card|cards] into your hand.\n#Exhaust.",
Traits = {},
},
{Name = "Madness",
Image = "Madness.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Reduce the cost of a random card in your hand to 0 this combat.\n#Exhaust.",
Traits = {},
},
{Name = "Mind Blast",
Image = "MindBlast.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
CostPlus = 1,
Text = "#Innate.\nDeal damage equal to the number of cards in your draw pile.",
Traits = {},
},
{Name = "Panacea",
Image = "Panacea.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Gain [1|2] #Artifact.\n#Exhaust.",
Traits = {},
},
{Name = "Panic Button",
Image = "PanicButton.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Gain [30|40] #Block. You cannot gain #Block from cards for 2 turns.\n#Exhaust.",
Traits = {},
},
{Name = "Purity",
Image = "Purity.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "#Exhaust up to [3|5] cards in your hand.\n#Exhaust.",
Traits = {},
},
{Name = "Swift Strike",
Image = "SwiftStrike.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Deal [6|9] damage.",
Traits = {},
},
{Name = "Trip",
Image = "Trip.png",
Color = "Colorless",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Apply 2 #Vulnerable| to ALL enemies].",
Traits = {},
},
{Name = "Apotheosis",
Image = "Apotheosis.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
CostPlus = 1,
Text = "#Upgrade ALL your cards for the rest of combat.\n#Exhaust.",
Traits = {},
},
{Name = "Beta (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Add an |Upgraded] Omega to the bottom of your draw pile. #Exhaust.",
Traits = {},
},
{Name = "Chrysalis",
Image = "Chrysalis.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Shuffle [3|5] random Skills into your draw pile. They cost 0 this combat.\n#Exhaust.",
Traits = {},
},
{Name = "Hand of Greed",
Image = "HandOfGreed.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [20|25] damage.\nIf this kills a non-minion enemy, gain [20|25] Gold.",
Traits = {},
},
{Name = "Magnetism",
Image = "Magnetism.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Power",
Cost = 2,
CostPlus = 1,
Text = "At the start of your turn, add a random Colorless card into your hand.",
Traits = {},
},
{Name = "Master of Strategy",
Image = "MasterofStrategy.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Draw [3|4] cards.\n#Exhaust.",
Traits = {},
},
{Name = "Mayhem",
Image = "Mayhem.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Power",
Cost = 2,
CostPlus = 1,
Text = "At the start of your turn, play the top card of your draw pile.",
Traits = {},
},
{Name = "Metamorphosis",
Image = "Metamorphosis.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Shuffle [3|5] random Attacks into your draw pile. They cost 0 this combat.\n#Exhaust.",
Traits = {},
},
{Name = "Omega (BETA)",
Image = "N/A",
Color = "Colorless",
Rarity = "Rare",
Type = "Power",
Cost = 3,
Text = "At the end of your turn, deal [50|60] damage to ALL enemies.",
Traits = {},
},
{Name = "Panache",
Image = "Panache.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Power",
Cost = 0,
Text = "Every time you play 5 cards in a single turn, deal [10|14] damage to ALL enemies.",
Traits = {},
},
{Name = "Sadistic Nature",
Image = "SadisticNature.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Power",
Cost = 0,
Text = "Whenever you apply a debuff to an enemy, they take [3|4] damage.",
Traits = {},
},
{Name = "Secret Technique",
Image = "SecretTechnique.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Put a Skill from your draw pile into your hand. [\n#Exhaust.|",
Traits = {},
},
{Name = "Secret Weapon",
Image = "SecretWeapon.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Put an Attack from your draw pile into your hand. [\n#Exhaust.|",
Traits = {},
},
{Name = "The Bomb",
Image = "TheBomb.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "At the end of 3 turns, deal [40|50] damage to ALL enemies.",
Traits = {},
},
{Name = "Thinking Ahead",
Image = "ThinkingAhead.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Draw 2 cards.\nPut a card from your hand on top of your draw pile. [\n#Exhaust.|",
Traits = {},
},
{Name = "Transmutation",
Image = "Transmutation.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "Add X random| #upgraded] Colorless cards into your hand. They cost 0 this turn.\n#Exhaust.",
Traits = {},
},
{Name = "Violence",
Image = "Violence.png",
Color = "Colorless",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Put [3|4] random Attacks from your draw pile into your hand.\n#Exhaust.",
Traits = {},
},
{Name = "Defend",
Image = "Defend_G.png",
ID = "Defend_G",
Link = "Defend (Silent)",
Color = "Green",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.",
Traits = {},
},
{Name = "Neutralize",
Image = "Neutralize.png",
Color = "Green",
Rarity = "Basic",
Type = "Attack",
Cost = 0,
Text = "Deal [3|4] damage.\nApply [1|2] #Weak.",
Traits = {},
},
{Name = "Strike",
Image = "Strike_G.png",
ID = "Strike_G",
Link = "Strike (Silent)",
Color = "Green",
Rarity = "Basic",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage.",
Traits = {},
},
{Name = "Survivor",
Image = "Survivor.png",
Color = "Green",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
Text = "Gain [8|11] #Block.\nDiscard 1 card.",
Traits = {},
},
{Name = "Acrobatics",
Image = "Acrobatics.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Draw [3|4] cards.\nDiscard 1 card.",
Traits = {},
},
{Name = "Backflip",
Image = "Backflip.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.\nDraw 2 cards.",
Traits = {},
},
{Name = "Bane",
Image = "Bane.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|10] damage.\nIf the enemy has #Poison, deal [7|10] damage again.",
Traits = {},
},
{Name = "Blade Dance",
Image = "BladeDance.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Add [2|3] #Shivs into your hand.",
Traits = {},
},
{Name = "Cloak and Dagger",
Image = "CloakAndDagger.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain 6 #Block.\nAdd [1|2] [#Shiv|#Shivs] into your hand.",
Traits = {},
},
{Name = "Dagger Spray",
Image = "DaggerSpray.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [4|6] damage to ALL enemies twice.",
Traits = {},
},
{Name = "Dagger Throw",
Image = "DaggerThrow.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [9|12] damage.\nDraw 1 card.\nDiscard 1 card.",
Traits = {},
},
{Name = "Deadly Poison",
Image = "DeadlyPoison.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Apply [5|7] #Poison.",
Traits = {},
},
{Name = "Deflect",
Image = "Deflect.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain [4|7] #Block.",
Traits = {},
},
{Name = "Dodge and Roll",
Image = "DodgeandRoll.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [4|6] #Block.\nNext turn, gain [4|6] #Block.",
Traits = {},
},
{Name = "Flying Knee",
Image = "FlyingKnee.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|11] damage.\nNext turn, gain <G>.",
Traits = {},
},
{Name = "Outmaneuver",
Image = "Outmaneuver.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Next turn,\ngain <G> <G>| <G>].",
Traits = {},
},
{Name = "Piercing Wail",
Image = "PiercingWail.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "ALL enemies lose [6|8] #Strength this turn.\n#Exhaust.",
Traits = {},
},
{Name = "Poisoned Stab",
Image = "PoisonedStab.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [6|8] damage.\nApply [3|4] #Poison.",
Traits = {},
},
{Name = "Prepared",
Image = "Prepared.png",
Color = "Green",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Draw [1|2] [card|cards].\nDiscard [1|2] [card|cards].",
Traits = {},
},
{Name = "Quick Slash",
Image = "QuickSlash.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|12] damage.\nDraw 1 card.",
Traits = {},
},
{Name = "Slice",
Image = "Slice.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [5|8] damage.",
Traits = {},
},
{Name = "Sneaky Strike",
Image = "SneakyStrike.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 2,
Text = "Deal [10|14] damage.\nIf you have discarded a card this turn,\ngain <G> <G>.",
Traits = {},
},
{Name = "Sucker Punch",
Image = "SuckerPunch.png",
Color = "Green",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|9] damage.\nApply [1|2] #Weak.",
Traits = {},
},
{Name = "Accuracy",
Image = "Accuracy.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "#Shivs deal [3|5] additional damage.",
Traits = {},
},
{Name = "All-Out Attack",
Image = "All-OutAttack.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [10|14] damage to ALL enemies.\nDiscard 1 card at random.",
Traits = {},
},
{Name = "Backstab",
Image = "Backstab.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "#Innate.\nDeal [11|15] damage.\n#Exhaust.",
Traits = {},
},
{Name = "Blur",
Image = "Blur.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.\n#Block is not removed at the start of your next turn.",
Traits = {},
},
{Name = "Bouncing Flask",
Image = "BouncingFlask.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Apply 3 #Poison to a random enemy [3|4] times.",
Traits = {},
},
{Name = "Calculated Gamble",
Image = "CalculatedGamble.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Discard your hand,\nthen draw that many cards. [\n#Exhaust.|",
Traits = {},
},
{Name = "Caltrops",
Image = "Caltrops.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you are attacked, deal [3|5] damage back.",
Traits = {},
},
{Name = "Catalyst",
Image = "Catalyst.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "[Double|Triple] the enemy\'s #Poison.\n#Exhaust.",
Traits = {},
},
{Name = "Choke",
Image = "Choke.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal 12 damage.\nWhenever you play a card this turn, the enemy loses [3|5] HP.",
Traits = {},
},
{Name = "Concentrate",
Image = "Concentrate.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Discard [3|2] cards.\nGain <G> <G>.",
Traits = {},
},
{Name = "Crippling Cloud",
Image = "CripplingCloud.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Apply [4|7] #Poison and 2 #Weak to ALL enemies.\n#Exhaust.",
Traits = {},
},
{Name = "Dash",
Image = "Dash.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Gain [10|13] #Block.\nDeal [10|13] damage.",
Traits = {},
},
{Name = "Distraction",
Image = "Distraction.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Add a random Skill into your hand.\nIt costs 0 this turn.\n#Exhaust.",
Traits = {},
},
{Name = "Endless Agony",
Image = "EndlessAgony.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Whenever you draw this card, add a copy of it into your hand.\nDeal [4|6] damage.\n#Exhaust.",
Traits = {},
},
{Name = "Escape Plan",
Image = "EscapePlan.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Draw 1 card.\nIf you draw a Skill, gain [3|5] #Block.",
Traits = {},
},
{Name = "Eviscerate",
Image = "Eviscerate.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 4,
Text = "Costs 1 less <G>\nfor each card discarded this turn.\nDeal [6|8] damage 3 times.",
Traits = {},
},
{Name = "Expertise",
Image = "Expertise.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Draw cards until you have [6|7] in your hand.",
Traits = {},
},
{Name = "Finisher",
Image = "Finisher.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [6|8] damage for each Attack played this turn.",
Traits = {},
},
{Name = "Flechettes",
Image = "Flechettes.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [4|6] damage for each Skill in your hand.",
Traits = {},
},
{Name = "Footwork",
Image = "Footwork.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Gain [2|3] #Dexterity.",
Traits = {},
},
{Name = "Heel Hook",
Image = "HeelHook.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [5|8] damage. \nIf the enemy has #Weak, \ngain <G> and \ndraw 1 card.",
Traits = {},
},
{Name = "Infinite Blades",
Image = "InfiniteBlades.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "|#Innate.\n] At the start of your turn, add a #Shiv into your hand.",
Traits = {},
},
{Name = "Leg Sweep",
Image = "LegSweep.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Apply [2|3] #Weak.\nGain [11|14] #Block.",
Traits = {},
},
{Name = "Masterful Stab",
Image = "MasterfulStab.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Costs 1 additional <G>\nfor each time you lose HP this combat.\nDeal [12|16] damage.",
Traits = {},
},
{Name = "Noxious Fumes",
Image = "NoxiousFumes.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the start of your turn, apply [2|3] #Poison to ALL enemies.",
Traits = {},
},
{Name = "Predator",
Image = "Predator.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [15|20] damage.\nNext turn, draw 2 additional cards.",
Traits = {},
},
{Name = "Reflex",
Image = "Reflex.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = -2,
Text = "#Unplayable.\nIf this card is discarded from your hand, draw [1|2] [card|cards].",
Traits = {},
},
{Name = "Riddle with Holes",
Image = "RiddleWithHoles.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [3|4] damage 5 times.",
Traits = {},
},
{Name = "Setup",
Image = "Setup.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Put a card from your hand on top of your draw pile.\nIt costs 0 until played.",
Traits = {},
},
{Name = "Skewer",
Image = "Skewer.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Attack",
Cost = X,
Text = "Deal [7|10] damage X times.",
Traits = {},
},
{Name = "Tactician",
Image = "Tactician.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = -2,
Text = "#Unplayable.\nIf this card is discarded from your hand, gain <G>| <G>].",
Traits = {},
},
{Name = "Terror",
Image = "Terror.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Apply 99 #Vulnerable.\n#Exhaust.",
Traits = {},
},
{Name = "Well-Laid Plans",
Image = "Well-LaidPlans.png",
Color = "Green",
Rarity = "Uncommon",
Type = "Power",
Cost = 0,
Text = "At the end of your turn, #Retain up to [1|2] [card|cards].",
Traits = {},
},
{Name = "A Thousand Cuts",
Image = "AThousandCuts.png",
Color = "Green",
Rarity = "Rare",
Type = "Power",
Cost = 2,
Text = "Whenever you play a card, deal [1|2] damage to ALL enemies.",
Traits = {},
},
{Name = "Adrenaline",
Image = "Adrenaline.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Gain <G>| <G>].\nDraw 2 cards.\n#Exhaust.",
Traits = {},
},
{Name = "After Image",
Image = "AfterImage.png",
Color = "Green",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "|#Innate.] \nWhenever you play a card, gain 1 #Block.",
Traits = {},
},
{Name = "Alchemize",
Image = "Alchemize.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Obtain a random potion.\n#Exhaust.",
Traits = {},
},
{Name = "Bullet Time",
Image = "BulletTime.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 3,
CostPlus = 2,
Text = "You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.",
Traits = {},
},
{Name = "Burst",
Image = "Burst.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "This turn, your next [Skill is|[1|2] Skills are] played twice.",
Traits = {},
},
{Name = "Corpse Explosion",
Image = "CorpseExplosion.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Apply [6|9] #Poison.\nWhen the enemy dies, deal damage equal to its max HP to ALL enemies.",
Traits = {},
},
{Name = "Die Die Die",
Image = "DieDieDie.png",
Color = "Green",
Rarity = "Rare",
Type = "Attack",
Cost = 1,
Text = "Deal [13|17] damage to ALL enemies.\n#Exhaust.",
Traits = {},
},
{Name = "Doppelganger",
Image = "Doppelganger.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "Next turn, draw [X|X+1] cards and gain [X|X+1] <G>.\n#Exhaust.",
Traits = {},
},
{Name = "Envenom",
Image = "Envenom.png",
Color = "Green",
Rarity = "Rare",
Type = "Power",
Cost = 2,
CostPlus = 1,
Text = "Whenever an Attack deals unblocked damage, apply 1 #Poison.",
Traits = {},
},
{Name = "Glass Knife",
Image = "GlassKnife.png",
Color = "Green",
Rarity = "Rare",
Type = "Attack",
Cost = 1,
Text = "Deal [8|12] damage twice. Decrease the damage of this card by 2 this combat.",
Traits = {},
},
{Name = "Grand Finale",
Image = "GrandFinale.png",
Color = "Green",
Rarity = "Rare",
Type = "Attack",
Cost = 0,
Text = "Can only be played if there are no cards in your draw pile.\nDeal [50|60] damage to ALL enemies.",
Traits = {},
},
{Name = "Malaise",
Image = "Malaise.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "Enemy loses [X|X+1] #Strength. Apply [X|X+1] #Weak.\n#Exhaust.",
Traits = {},
},
{Name = "Nightmare",
Image = "Nightmare.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 3,
CostPlus = 2,
Text = "Choose a card.\nNext turn, add 3 copies of that card into your hand. #Exhaust.",
Traits = {},
},
{Name = "Phantasmal Killer",
Image = "PhantasmalKiller.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
CostPlus = 1,
Text = "Next turn, your Attacks deal double damage.",
Traits = {},
},
{Name = "Storm of Steel",
Image = "StormofSteel.png",
Color = "Green",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Discard your hand.\nAdd 1| #upgraded] #Shiv into your hand for each card discarded.",
Traits = {},
},
{Name = "Tools of the Trade",
Image = "ToolsoftheTrade.png",
Color = "Green",
Rarity = "Rare",
Type = "Power",
Cost = 1,
CostPlus = 0,
Text = "At the start of your turn, draw 1 card and discard 1 card.",
Traits = {},
},
{Name = "Unload",
Image = "Unload.png",
Color = "Green",
Rarity = "Rare",
Type = "Attack",
Cost = 1,
Text = "Deal [14|18] damage.\nDiscard all non-Attack cards in your hand.",
Traits = {},
},
{Name = "Wraith Form",
Image = "WraithForm.png",
Color = "Green",
Rarity = "Rare",
Type = "Power",
Cost = 3,
Text = "Gain [2|3] #Intangible.\nAt the end of your turn, lose 1 #Dexterity.",
Traits = {},
},
{Name = "Bash",
Image = "Bash.png",
Color = "Red",
Rarity = "Basic",
Type = "Attack",
Cost = 2,
Text = "Deal [8|10] damage.\nApply [2|3] #Vulnerable.",
Traits = {},
},
{Name = "Defend (Ironclad)",
Image = "Defend_R.png",
ID = "Defend_R",
Link = "Defend (Ironclad)",
Color = "Red",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.",
Traits = {},
},
{Name = "Strike (Ironclad)",
Image = "Strike_R.png",
ID = "Strike_R",
Link = "Strike (Ironclad)",
Color = "Red",
Rarity = "Basic",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage.",
Traits = {},
},
{Name = "Anger",
Image = "Anger.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [6|8] damage.\nAdd a copy of this card into your discard pile.",
Traits = {},
},
{Name = "Armaments",
Image = "Armaments.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain 5 #Block.\n#Upgrade [a card|all cards] in your hand for the rest of combat.",
Traits = {},
},
{Name = "Body Slam",
Image = "BodySlam.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
CostPlus = 0,
Text = "Deal damage equal to your #Block.",
Traits = {},
},
{Name = "Clash",
Image = "Clash.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Can only be played if every card in your hand is an Attack.\nDeal [14|18] damage.",
Traits = {},
},
{Name = "Cleave",
Image = "Cleave.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|11] damage to ALL enemies.",
Traits = {},
},
{Name = "Clothesline",
Image = "Clothesline.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 2,
Text = "Deal [12|14] damage.\nApply [2|3] #Weak.",
Traits = {},
},
{Name = "Flex",
Image = "Flex.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain [2|4] #Strength.\nAt the end of this turn, lose [2|4] #Strength.",
Traits = {},
},
{Name = "Havoc",
Image = "Havoc.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Play the top card of your draw pile and #Exhaust it.",
Traits = {},
},
{Name = "Headbutt",
Image = "Headbutt.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [9|12] damage.\nPut a card from your discard pile on top of your draw pile.",
Traits = {},
},
{Name = "Heavy Blade",
Image = "HeavyBlade.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 2,
Text = "Deal 14 damage.\n#Strength affects this card [3|5] times.",
Traits = {},
},
{Name = "Iron Wave",
Image = "IronWave.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Gain [5|7] #Block.\nDeal [5|7] damage.",
Traits = {},
},
{Name = "Perfected Strike",
Image = "PerfectedStrike.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 2,
Text = "Deal 6 damage.\nDeals [2|3] additional damage for ALL your cards containing \"Strike\".",
Traits = {},
},
{Name = "Pommel Strike",
Image = "PommelStrike.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [9|10] damage.\nDraw [1|2] [card|cards].",
Traits = {},
},
{Name = "Shrug It Off",
Image = "ShrugItOff.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [8|11] #Block.\nDraw 1 card.",
Traits = {},
},
{Name = "Sword Boomerang",
Image = "SwordBoomerang.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal 3 damage to a random enemy [3|4] times.",
Traits = {},
},
{Name = "Thunderclap",
Image = "Thunderclap.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [4|7] damage and apply 1 #Vulnerable to ALL enemies.",
Traits = {},
},
{Name = "True Grit",
Image = "TrueGrit.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [7|9] #Block.\n#Exhaust a [random|] card in your hand.",
Traits = {},
},
{Name = "Twin Strike",
Image = "TwinStrike.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [5|7] damage twice.",
Traits = {},
},
{Name = "Warcry",
Image = "Warcry.png",
Color = "Red",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Draw [1|2] [card|cards].\nPut a card from your hand onto the top of your draw pile.\n#Exhaust.",
Traits = {},
},
{Name = "Wild Strike",
Image = "WildStrike.png",
Color = "Red",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [12|17] damage.\nShuffle a #Wound into your draw pile.",
Traits = {},
},
{Name = "Battle Trance",
Image = "BattleTrance.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Draw [3|4] cards.\nYou cannot draw additional cards this turn.",
Traits = {},
},
{Name = "Blood for Blood",
Image = "BloodforBlood.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 4,
CostPlus = 3,
Text = "Costs 1 less <R>\nfor each time you lose HP this combat.\nDeal [18|22] damage.",
Traits = {},
},
{Name = "Bloodletting",
Image = "Bloodletting.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Lose 3 HP.\nGain <R>| <R>].",
Traits = {},
},
{Name = "Burning Pact",
Image = "BurningPact.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Exhaust 1 card.\nDraw [2|3] cards.",
Traits = {},
},
{Name = "Carnage",
Image = "Carnage.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "#Ethereal.\nDeal [20|28] damage.",
Traits = {},
},
{Name = "Combust",
Image = "Combust.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the end of your turn, lose 1 HP and deal [5|7] damage to ALL enemies.",
Traits = {},
},
{Name = "Corruption",
Image = "Corruption.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 3,
CostPlus = 2,
Text = "Skills cost 0.\nWhenever you play a Skill, #Exhaust it.",
Traits = {},
},
{Name = "Disarm",
Image = "Disarm.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Enemy loses [2|3] #Strength.\n#Exhaust.",
Traits = {},
},
{Name = "Dropkick",
Image = "Dropkick.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [5|8] damage.\nIf the enemy has #Vulnerable, gain <R> and draw 1 card.",
Traits = {},
},
{Name = "Dual Wield",
Image = "DualWield.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Choose an Attack or Power card. Add [a copy|2 copies] of that card into your hand.",
Traits = {},
},
{Name = "Entrench",
Image = "Entrench.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
CostPlus = 1,
Text = "Double your #Block.",
Traits = {},
},
{Name = "Evolve",
Image = "Evolve.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you draw a #Status card, draw [1|2] [card|cards].",
Traits = {},
},
{Name = "Feel No Pain",
Image = "FeelNoPain.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever a card is #Exhausted,\ngain [3|4] #Block.",
Traits = {},
},
{Name = "Fire Breathing",
Image = "FireBreathing.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
CostPlus = 0,
Text = "At the end of your turn, deal 1 damage to ALL enemies for each Attack played this turn.",
Traits = {},
},
{Name = "Flame Barrier",
Image = "FlameBarrier.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [12|16] #Block.\nWhenever you are attacked this turn, deal [4|6] damage back.",
Traits = {},
},
{Name = "Ghostly Armor",
Image = "GhostlyArmor.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Ethereal.\nGain [10|13] #Block.",
Traits = {},
},
{Name = "Hemokinesis",
Image = "Hemokinesis.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Lose [3|2] HP.\nDeal [14|18] damage.",
Traits = {},
},
{Name = "Infernal Blade",
Image = "InfernalBlade.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Add a random Attack into your hand.\nIt costs 0 this turn.\n#Exhaust.",
Traits = {},
},
{Name = "Inflame",
Image = "Inflame.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Gain [2|3] #Strength.",
Traits = {},
},
{Name = "Intimidate",
Image = "Intimidate.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Apply [1|2] #Weak to ALL enemies.\n#Exhaust.",
Traits = {},
},
{Name = "Metallicize",
Image = "Metallicize.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the end of your turn, gain [3|4] #Block.",
Traits = {},
},
{Name = "Power Through",
Image = "PowerThrough.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Add 2 #Wounds into your hand.\nGain [15|20] #Block.",
Traits = {},
},
{Name = "Pummel",
Image = "Pummel.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal 2 damage [4|5] times.\n#Exhaust.",
Traits = {},
},
{Name = "Rage",
Image = "Rage.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Whenever you play an Attack this turn, gain [3|5] #Block.",
Traits = {},
},
{Name = "Rampage",
Image = "Rampage.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal 8 damage.\nIncrease this card\'s damage by [5|8] this combat.",
Traits = {},
},
{Name = "Reckless Charge",
Image = "RecklessCharge.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Deal [7|10] damage.\nShuffle a #Dazed into your draw pile.",
Traits = {},
},
{Name = "Rupture",
Image = "Rupture.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
CostPlus = 0,
Text = "Whenever you lose HP from a card,\ngain 1 #Strength.",
Traits = {},
},
{Name = "Searing Blow",
Image = "SearingBlow.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [12|16] damage.\nCan be #Upgraded any number of times.",
Traits = {},
},
{Name = "Second Wind",
Image = "SecondWind.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Exhaust all non-Attack cards in your hand. Gain [5|7] #Block for each card #Exhausted.",
Traits = {},
},
{Name = "Seeing Red",
Image = "SeeingRed.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Gain <R> <R>.\n#Exhaust.",
Traits = {},
},
{Name = "Sentinel",
Image = "Sentinel.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.\nIf this card is #Exhausted,\ngain <R> <R>| <R>].",
Traits = {},
},
{Name = "Sever Soul",
Image = "SeverSoul.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "#Exhaust all non-Attack cards in your hand.\nDeal [16|20] damage.",
Traits = {},
},
{Name = "Shockwave",
Image = "Shockwave.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Apply [3|5] #Weak and #Vulnerable to ALL enemies.\n#Exhaust.",
Traits = {},
},
{Name = "Spot Weakness",
Image = "SpotWeakness.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "If the enemy intends to attack, gain [3|4] #Strength.",
Traits = {},
},
{Name = "Uppercut",
Image = "Uppercut.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal 13 damage.\nApply [1|2] #Weak.\nApply [1|2] #Vulnerable.",
Traits = {},
},
{Name = "Whirlwind",
Image = "Whirlwind.png",
Color = "Red",
Rarity = "Uncommon",
Type = "Attack",
Cost = X,
Text = "Deal [5|8] damage to ALL enemies X times.",
Traits = {},
},
{Name = "Barricade",
Image = "Barricade.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 3,
CostPlus = 2,
Text = "#Block is not removed at the start of your turn.",
Traits = {},
},
{Name = "Berserk",
Image = "Berserk.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 0,
Text = "Gain [2|1] #Vulnerable.\nAt the start of your turn, gain <R>.",
Traits = {},
},
{Name = "Bludgeon",
Image = "Bludgeon.png",
Color = "Red",
Rarity = "Rare",
Type = "Attack",
Cost = 3,
Text = "Deal [32|42] damage.",
Traits = {},
},
{Name = "Brutality",
Image = "Brutality.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 0,
Text = "|#Innate.] \nAt the start of your turn, lose 1 HP and draw 1 card.",
Traits = {},
},
{Name = "Dark Embrace",
Image = "DarkEmbrace.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 2,
CostPlus = 1,
Text = "Whenever a card is #Exhausted,\ndraw 1 card.",
Traits = {},
},
{Name = "Demon Form",
Image = "DemonForm.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 3,
Text = "At the start of your turn, gain [2|3] #Strength.",
Traits = {},
},
{Name = "Double Tap",
Image = "DoubleTap.png",
Color = "Red",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "This turn, your next [Attack is|[1|2] Attacks are] played twice.",
Traits = {},
},
{Name = "Exhume",
Image = "Exhume.png",
Color = "Red",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Put a card from your #Exhaust pile into your hand.\n#Exhaust.",
Traits = {},
},
{Name = "Feed",
Image = "Feed.png",
Color = "Red",
Rarity = "Rare",
Type = "Attack",
Cost = 1,
Text = "Deal [10|12] damage.\nIf this kills a non-minion enemy, raise your Max HP by [3|4]. #Exhaust.",
Traits = {},
},
{Name = "Fiend Fire",
Image = "FiendFire.png",
Color = "Red",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "#Exhaust all cards in your hand.\nDeal [7|10] damage for each #Exhausted card.\n#Exhaust.",
Traits = {},
},
{Name = "Immolate",
Image = "Immolate.png",
Color = "Red",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [21|28] damage to ALL enemies.\nAdd a #Burn into your discard pile.",
Traits = {},
},
{Name = "Impervious",
Image = "Impervious.png",
Color = "Red",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Gain [30|40] #Block.\n#Exhaust.",
Traits = {},
},
{Name = "Juggernaut",
Image = "Juggernaut.png",
Color = "Red",
Rarity = "Rare",
Type = "Power",
Cost = 2,
Text = "Whenever you gain #Block, deal [5|7] damage to a random enemy.",
Traits = {},
},
{Name = "Limit Break",
Image = "LimitBreak.png",
Color = "Red",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "Double your #Strength. [\n#Exhaust.|",
Traits = {},
},
{Name = "Offering",
Image = "Offering.png",
Color = "Red",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Lose 6 HP.\nGain <R> <R>.\nDraw [3|5] cards.\n#Exhaust.",
Traits = {},
},
{Name = "Reaper",
Image = "Reaper.png",
Color = "Red",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [4|5] damage to ALL enemies. Heal HP equal to unblocked damage.\n#Exhaust.",
Traits = {},
},
{Name = "Clumsy",
Image = "Clumsy.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\n#Ethereal.",
NoUpgrade = true,
Traits = {"Unplayable", "Ethereal"}
},
{Name = "Curse of the Bell (BETA)",
Image = "N/A",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable. Cannot be removed from your deck.",
NoUpgrade = true,
Traits = {"Unplayable", "Ethereal"}
},
{Name = "Decay",
Image = "Decay.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nAt the end of your turn, take 2 damage.",
NoUpgrade = true,
Traits = {},
},
{Name = "Doubt",
Image = "Doubt.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nAt the end of your turn, gain 1 #Weak.",
NoUpgrade = true,
Traits = {"Unplayable", "SelfDebuff"},
},
{Name = "Injury",
Image = "Injury.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.",
NoUpgrade = true,
Traits = {"Unplayable"}
},
{Name = "Necronomicurse",
Image = "Necronomicurse.png",
Color = "Curse",
Rarity = "Special",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nThere is no escape from this curse.",
NoUpgrade = true,
Traits = {"Unplayable"},
},
{Name = "Normality",
Image = "Normality.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nYou cannot play more than 3 cards this turn.",
NoUpgrade = true,
Traits = {"Unplayable"},
},
{Name = "Pain",
Image = "Pain.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nWhile in hand, lose 1 HP when other cards are played.",
NoUpgrade = true,
Traits = {"Unplayable", "Life Payment"},
},
{Name = "Parasite",
Image = "Parasite.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nIf transformed or removed from your deck, lose 3 Max HP.",
NoUpgrade = true,
Traits = {"Unplayable"},
},
{Name = "Pride",
Image = "Pride.png",
Color = "Curse",
Rarity = "Special",
Type = "Curse",
Cost = 1,
Text = "#Innate.\nAt the end of your turn, put a copy of this card on top of your draw pile.\n#Exhaust.",
NoUpgrade = true,
Traits = {},
},
{Name = "Regret",
Image = "Regret.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\nAt the end of your turn, lose 1 HP for each card in your hand.",
NoUpgrade = true,
Traits = {"Unplayable", "Life Payment"},
},
{Name = "Shame",
Image = "Shame.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\n#At the end of your turn, gain 1 Frail.",
NoUpgrade = true,
Traits = {"Unplayable", "At the end of your turn, gain 1 Frail."},
},
{Name = "Writhe",
Image = "Writhe.png",
Color = "Curse",
Rarity = "Curse",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.\n#Innate.",
NoUpgrade = true,
Traits = {"Unplayable", "Innate"},
},
{Name = "Ascender's Bane",
Image = "Ascender%27s Bane.png",
Color = "Curse",
Rarity = "Special",
Type = "Curse",
Cost = -2,
Text = "#Unplayable.",
NoUpgrade = true,
Traits = {"Unplayable"},
},
{Name = "Burn",
Image = "Burn.png",
Color = "Colorless",
Rarity = "Common",
Type = "Status",
Cost = -2,
Text = "#Unplayable.\nAt the end of your turn, take [2|4] damage.",
Traits = {"Unplayable", "Self-Damage"},
},
{Name = "Dazed",
Image = "Dazed.png",
Color = "Colorless",
Rarity = "Common",
Type = "Status",
Cost = -2,
Text = "#Unplayable.\n#Ethereal.",
NoUpgrade = true,
Traits = {"Unplayable", "Ethereal"},
},
{Name = "Slimed",
Image = "Slimed.png",
Color = "Colorless",
Rarity = "Common",
Type = "Status",
Cost = 1,
Text = "#Exhaust.",
NoUpgrade = true,
Traits = {"Exhaust"},
},
{Name = "Void",
Image = "Void.png",
Color = "Colorless",
Rarity = "Common",
Type = "Status",
Cost = -2,
Text = "#Unplayable.\nWhenever this card is drawn, lose 1 Energy.\n#Ethereal.",
NoUpgrade = true,
Traits = {"Unplayable", "Whenever this card is drawn, lose 1 Energy.", "Ethereal."},
},
{Name = "Wound",
Image = "Wound.png",
Color = "Colorless",
Rarity = "Common",
Type = "Status",
Cost = -2,
Text = "#Unplayable.",
NoUpgrade = true,
Traits = {"Unplayable"},
},
{Name = "Defend (Defect)",
Image = "Defend_B.png",
ID = "Defend_B",
Link = "Defend (Defect)",
Color = "Blue",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.",
Traits = {},
},
{Name = "Dualcast",
Image = "Dualcast.png",
Color = "Blue",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Evoke your next Orb twice.",
Traits = {},
},
{Name = "Strike (Defect)",
Image = "Strike_B.png",
ID = "Strike_B",
Link = "Strike (Defect)",
Color = "Blue",
Rarity = "Basic",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage.",
Traits = {},
},
{Name = "Zap",
Image = "Zap.png",
Color = "Blue",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Channel 1 #Lightning.",
Traits = {},
},
{Name = "Ball Lightning",
Image = "BallLightning.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|10] damage. #Channel 1 #Lightning.",
Traits = {},
},
{Name = "Barrage",
Image = "Barrage.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [4|6] damage for each #Channeled Orb.",
Traits = {},
},
{Name = "Beam Cell",
Image = "BeamCell.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [3|4] damage.\nApply [1|2] #Vulnerable.",
Traits = {},
},
{Name = "Charge Battery",
Image = "ChargeBattery.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [7|10] #Block.\nNext turn, gain <B>.",
Traits = {},
},
{Name = "Claw",
Image = "Claw.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [3|5] damage.\nIncrease the damage of ALL Claw cards by 2 this combat.",
Traits = {},
},
{Name = "Cold Snap",
Image = "ColdSnap.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage. #Channel 1 #Frost.",
Traits = {},
},
{Name = "Compile Driver",
Image = "CompileDriver.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|10] damage.\nDraw 1 card for each unique Orb you have.",
Traits = {},
},
{Name = "Coolheaded",
Image = "Coolheaded.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "#Channel 1 #Frost.\nDraw [1|2] [card|cards].",
Traits = {},
},
{Name = "Go for the Eyes",
Image = "GofortheEyes.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [3|4] damage.\nIf the enemy intends to attack, apply [1|2] #Weak.",
Traits = {},
},
{Name = "Hologram",
Image = "Hologram.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [3|5] #Block.\nPut a card from your discard pile into your hand. [\n#Exhaust.|",
Traits = {},
},
{Name = "Leap",
Image = "Leap.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [9|12] #Block.",
Traits = {},
},
{Name = "Rebound",
Image = "Rebound.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [9|12] damage.\nPut the next card you play this turn on top of your draw pile.",
Traits = {},
},
{Name = "Recursion",
Image = "Recursion.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Evoke your next Orb.\n#Channel the Orb that was just #Evoked.",
Traits = {},
},
{Name = "Stack",
Image = "Stack.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain #Block equal to the number of cards in your discard pile| +3].",
Traits = {},
},
{Name = "Steam Barrier",
Image = "SteamBarrier.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain [6|8] #Block. Decrease this card\'s #Block by 1 this combat.",
Traits = {},
},
{Name = "Streamline",
Image = "Streamline.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 2,
Text = "Deal [15|20] damage.\nReduce this card\'s cost by 1 this combat.",
Traits = {},
},
{Name = "Sweeping Beam",
Image = "SweepingBeam.png",
Color = "Blue",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage to ALL enemies.\nDraw 1 card.",
Traits = {},
},
{Name = "TURBO",
Image = "TURBO.png",
Color = "Blue",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain <B> <B>| <B>].\nAdd a #Void into your discard pile.",
Traits = {},
},
{Name = "Aggregate",
Image = "Aggregate.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain <B> for every [6|5] cards in your draw pile.",
Traits = {},
},
{Name = "Auto-Shields",
Image = "Auto-Shields.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "If you have no #Block, gain [11|15] #Block.",
Traits = {},
},
{Name = "Blizzard",
Image = "Blizzard.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal damage equal to [2|3] times the number of #Frost #Channeled this combat to ALL enemies.",
Traits = {},
},
{Name = "Boot Sequence",
Image = "BootSequence.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "#Innate.\nGain [10|13] #Block.\n#Exhaust.",
Traits = {},
},
{Name = "Bullseye",
Image = "Bullseye.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [8|11] damage.\nApply [2|3] #Lock-On.",
Traits = {},
},
{Name = "Capacitor",
Image = "Capacitor.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Gain [2|3] Orb slots.",
Traits = {},
},
{Name = "Chaos",
Image = "Chaos.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Channel [1|2] random [Orb|Orbs].",
Traits = {},
},
{Name = "Chill",
Image = "Chill.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "|#Innate.] \n#Channel 1 #Frost for each enemy in combat.\n#Exhaust.",
Traits = {},
},
{Name = "Consume",
Image = "Consume.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [2|3] #Focus.\nLose 1 Orb Slot.",
Traits = {},
},
{Name = "Darkness",
Image = "Darkness.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Channel 1 #Dark.|\nTrigger the passive ability of all #Dark orbs.]",
Traits = {},
},
{Name = "Defragment",
Image = "Defragment.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Gain [1|2] #Focus.",
Traits = {},
},
{Name = "Doom and Gloom",
Image = "DoomandGloom.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [10|14] damage to ALL enemies.\n#Channel 1 #Dark.",
Traits = {},
},
{Name = "Double Energy",
Image = "DoubleEnergy.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Double your #Energy.\n#Exhaust.",
Traits = {},
},
{Name = "Equilibrium",
Image = "Equilibrium.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [13|16] #Block.\n#Retain your hand this turn.",
Traits = {},
},
{Name = "FTL",
Image = "FTL.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Deal [5|6] damage. If you have played less than [3|4] cards this turn, draw 1 card.",
Traits = {},
},
{Name = "Force Field",
Image = "ForceField.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 4,
Text = "Costs 1 less <B> for each Power card played this combat.\nGain [12|16] #Block.",
Traits = {},
},
{Name = "Fusion",
Image = "Fusion.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
CostPlus = 1,
Text = "#Channel 1 #Plasma.",
Traits = {},
},
{Name = "Genetic Algorithm",
Image = "GeneticAlgorithm.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain 1 #Block. Permanently increase this card\'s #Block by [2|3].\n#Exhaust.",
Traits = {},
},
{Name = "Glacier",
Image = "Glacier.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [7|10] #Block.\n#Channel 2 #Frost.",
Traits = {},
},
{Name = "Heatsinks",
Image = "Heatsinks.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you play a Power card, draw [1|2] [card|cards].",
Traits = {},
},
{Name = "Hello World",
Image = "HelloWorld.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "|#Innate.] \nAt the start of your turn, add a random Common card into your hand.",
Traits = {},
},
{Name = "Loop",
Image = "Loop.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the start of your turn, trigger the passive ability of your next Orb| [1|2] times].",
Traits = {},
},
{Name = "Melter",
Image = "Melter.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Remove all #Block from the enemy.\nDeal [10|14] damage.",
Traits = {},
},
{Name = "Overclock",
Image = "Overclock.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Draw [2|3] cards.\nAdd a #Burn into your discard pile.",
Traits = {},
},
{Name = "Recycle",
Image = "Recycle.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Exhaust a card.\nGain <B> equal to its cost.",
Traits = {},
},
{Name = "Reinforced Body",
Image = "ReinforcedBody.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = X,
Text = "Gain [7|9] #Block X times.",
Traits = {},
},
{Name = "Reprogram",
Image = "Reprogram.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Look at the top [4|6] cards of your draw pile. You may discard any of them.",
Traits = {},
},
{Name = "Rip and Tear",
Image = "RipandTear.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [7|9] damage to a random enemy twice.",
Traits = {},
},
{Name = "Scrape",
Image = "Scrape.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [7|9] damage.\nDraw [3|4] cards.\nDiscard all cards drawn this way that do not cost 0.",
Traits = {},
},
{Name = "Self Repair",
Image = "SelfRepair.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the end of combat, heal [7|10] HP.",
Traits = {},
},
{Name = "Skim",
Image = "Skim.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Draw [3|4] cards.",
Traits = {},
},
{Name = "Static Discharge",
Image = "StaticDischarge.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you receive unblocked attack damage, #Channel [1|2] #Lightning.",
Traits = {},
},
{Name = "Storm",
Image = "Storm.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "|#Innate.] \nWhenever you play a Power card, #Channel 1 #Lightning.",
Traits = {},
},
{Name = "Sunder",
Image = "Sunder.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Attack",
Cost = 3,
Text = "Deal [24|32] damage.\nIf this kills an enemy, gain <B> <B> <B>.",
Traits = {},
},
{Name = "Tempest",
Image = "Tempest.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = X,
Text = "#Channel [X|X+1] #Lightning.\n#Exhaust.",
Traits = {},
},
{Name = "White Noise",
Image = "WhiteNoise.png",
Color = "Blue",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Add a random Power card into your hand.\nIt costs 0 this turn.\n#Exhaust.",
Traits = {},
},
{Name = "All for One",
Image = "AllforOne.png",
Color = "Blue",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [10|14] damage.\nPut all cost 0 cards from your discard pile into your hand.",
Traits = {},
},
{Name = "Amplify",
Image = "Amplify.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "This turn, your next| [1|2]] Power [card is|cards are] played twice.",
Traits = {},
},
{Name = "Biased Cognition",
Image = "BiasedCognition.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "Gain [4|5] #Focus.\nAt the start of your turn, lose 1 #Focus.",
Traits = {},
},
{Name = "Buffer",
Image = "Buffer.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 2,
Text = "Prevent the next [time|[1|2] times] you would lose HP.",
Traits = {},
},
{Name = "Core Surge",
Image = "CoreSurge.png",
Color = "Blue",
Rarity = "Rare",
Type = "Attack",
Cost = 1,
Text = "Deal [11|15] damage.\nGain 1 #Artifact.\n#Exhaust.",
Traits = {},
},
{Name = "Creative AI",
Image = "CreativeAI.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 3,
CostPlus = 2,
Text = "At the start of your turn, add a random Power card into your hand.",
Traits = {},
},
{Name = "Echo Form",
Image = "EchoForm.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 3,
Text = "[#Ethereal.| \nThe first card you play each turn is played twice.",
Traits = {},
},
{Name = "Electrodynamics",
Image = "Electrodynamics.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 2,
Text = "#Lightning now hits ALL enemies.\n#Channel [2|3] #Lightning.",
Traits = {},
},
{Name = "Fission",
Image = "Fission.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "[Remove|#Evoke] all your Orbs. Gain <B> and draw 1 card for each Orb [removed|#Evoked].\n#Exhaust.",
Traits = {},
},
{Name = "Hyperbeam",
Image = "Hyperbeam.png",
Color = "Blue",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [26|34] damage to ALL enemies.\nLose 3 #Focus.",
Traits = {},
},
{Name = "Machine Learning",
Image = "MachineLearning.png",
Color = "Blue",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "|#Innate.] \nAt the start of your turn, draw 1 additional card.",
Traits = {},
},
{Name = "Meteor Strike",
Image = "MeteorStrike.png",
Color = "Blue",
Rarity = "Rare",
Type = "Attack",
Cost = 5,
Text = "Deal [24|30] damage.\n#Channel 3 #Plasma.",
Traits = {},
},
{Name = "Multi-Cast",
Image = "Multi-Cast.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "#Evoke your next Orb [X|X+1] times.",
Traits = {},
},
{Name = "Rainbow",
Image = "Rainbow.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "#Channel 1 #Lightning.\n#Channel 1 #Frost.\n#Channel 1 #Dark. [\n#Exhaust.|",
Traits = {},
},
{Name = "Reboot",
Image = "Reboot.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Shuffle ALL your cards into your draw pile.\nDraw [4|6] cards.\n#Exhaust.",
Traits = {},
},
{Name = "Seek",
Image = "Seek.png",
Color = "Blue",
Rarity = "Rare",
Type = "Skill",
Cost = 0,
Text = "Put [1|2] [card|cards] from your draw pile into your hand.\n#Exhaust.",
Traits = {},
},
{Name = "Thunder Strike",
Image = "ThunderStrike.png",
Color = "Blue",
Rarity = "Rare",
Type = "Attack",
Cost = 3,
Text = "Deal [7|9] damage to a random enemy for each #Lightning #Channeled this combat.",
Traits = {},
},
{Name = "Defend (Watcher) (BETA)",
Image = "Defend P.png",
Color = "Purple",
Rarity = "Basic",
Type = "Skill",
Cost = 1,
Text = "Gain [5|8] #Block.",
Traits = {},
},
{Name = "Eruption (BETA)",
Image = "Eruption.png",
Color = "Purple",
Rarity = "Basic",
Type = "Attack",
Cost = 2,
CostPlus = 1,
Text = "Deal 9 damage. Enter #Wrath.",
Traits = {},
},
{Name = "Strike (Watcher) (BETA)",
Image = "Strike P.png",
Color = "Purple",
Rarity = "Basic",
Type = "Attack",
Cost = 1,
Text = "Deal [6|9] damage.",
Traits = {},
},
{Name = "Vigilance (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Basic",
Type = "Skill",
Cost = 2,
Text = "Enter #Calm. Gain [8|12] #Block.",
Traits = {},
},
{Name = "Bowling Bash (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|10] damage for each enemy in combat.",
Traits = {},
},
{Name = "Consecrate (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [5|8] damage to ALL enemies.",
Traits = {},
},
{Name = "Crescendo (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Retain. Enter #Wrath. #Exhaust.",
Traits = {},
},
{Name = "Crush Joints (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|11] damage. If the previous card played was a skill, apply [1|2] #Vulnerable.",
Traits = {},
},
{Name = "Cut Through Fate (BETA)",
Image = "CutThroughFate.png",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|9] damage. #Scry [2|3]. Draw 1 card.",
Traits = {},
},
{Name = "Empty Body (BETA)",
Image ="EmptyBody.png",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [7|10] #Block. Exit your #Stance.",
Traits = {},
},
{Name = "Empty Fist (BETA)",
Image = "EmptyFist.png",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|12] damage. Exit your #Stance.",
Traits = {},
},
{Name = "Flying Sleeves (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "#Retain. Deal [4|6] damage twice.",
Traits = {},
},
{Name = "Follow-Up (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [7|10] damage. If the previous card played was an Attack, gain <P>.",
Traits = {},
},
{Name = "Halt (BETA)",
Image = "Halt.png",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain [3|4] #Block. #Wrath: Gain [9|14] additional #Block.",
Traits = {},
},
{Name = "Just Lucky (BETA)",
Image = "JustLucky.png",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "#Scry [1|2]. Gain [2|3] #Block. Deal [3|4] damage.",
Traits = {},
},
{Name = "Prostrate (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "Gain [1|2] #Mantra. Gain 4 #Block.",
Traits = {},
},
{Name = "Protect (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 0,
Text = "#Retain. Gain [13|17] #Block.",
Traits = {},
},
{Name = "Sanctity (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [6|9] #Block. If the previous card played was a Skill, draw 2 cards.",
Traits = {},
},
{Name = "Sash Whip (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 1,
Text = "Deal [8|10] damage. If the last card played this combat was an Attack, apply [1|2] #Weak.",
Traits = {},
},
{Name = "Third Eye (BETA)",
Image = "ThirdEye.png",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 1,
Text = "Gain [7|9] #Block. #Scry [3|5].",
Traits = {},
},
{Name = "Tranquility (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Common",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "#Retain. Enter #Calm. #Exhaust.",
Traits = {},
},
{Name = "Weave (BETA)",
Image = "Weave.png",
Color = "Purple",
Rarity = "Common",
Type = "Attack",
Cost = 0,
Text = "Deal [5|8] damage. Add this card to your hand when it would be discarded from your draw pile.",
Traits = {},
},
{Name = "Battle Hymn (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "At the start of each turn add a(2) Smite(s) into your hand.",
Traits = {},
},
{Name = "Carve Reality (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [4|6] damage. Add [a|an Upgraded] Smite to your hand.",
Traits = {},
},
{Name = "Collect (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = X,
Text = "Put an Upgraded Miracle into your hand at the start of your next [X|X+1] turns. #Exhaust",
Traits = {},
},
{Name = "Conclude (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [12|16] damage to ALL enemies. End your turn.",
Traits = {},
},
{Name = "Deceive Reality (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain [4|6] #Block. Add [a|an Upgraded] Smite to your hand.",
Traits = {},
},
{Name = "Empty Mind (BETA)",
Image = "EmptyMind.png",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Exit your #Stance. Draw [2|3] cards.",
Traits = {},
},
{Name = "Evaluate (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain 6 #Block. Shuffle 1 |Upgraded] Insight into your draw pile.",
Traits = {},
},
{Name = "Fasting (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Power",
Cost = 2,
Text = "Gain [4|5] Strength. Gain [4|5] Dexterity. Gain 1 less <P> at the start of each turn.",
Traits = {},
},
{Name = "Fear No Evil (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [8|11] damage. If the enemy intends to Attack, enter #Calm.",
Traits = {},
},
{Name = "Flow State (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Wrath: Enter #Calm. #Calm: Enter #Wrath. [#Exhaust.|",
Traits = {},
},
{Name = "Flurry of Blows (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 0,
Text = "Deal [4|6] damage. On #Stance change, returns from the Discard Pile into your hand.",
Traits = {},
},
{Name = "Foreign Influence (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Choose 1 of 3 |Upgraded] Attacks to add to your hand. These cards can be of any color. #Exhaust.",
Traits = {},
},
{Name = "Foresight (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "|Innate. ]At the start of your turn, #Scry 3.",
Traits = {},
},
{Name = "Indignation (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "If you are in #Wrath, apply [3|5] #Vulnerable to ALL enemies, otherwise enter #Wrath.",
Traits = {},
},
{Name = "Inner Peace (BETA)",
Image = "InnerPeace.png",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "If you are in #Calm, draw [3|4] cards, otherwise Enter #Calm.",
Traits = {},
},
{Name = "Master Reality (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you play a card that Retains, deal [3|5] damage to a random enemy.",
Traits = {},
},
{Name = "Meditate (BETA)",
Image = "Meditate.png",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Put [1 card|2 cards] from your dsicard pile into your hand and #Retain it. Enter #Calm. End your turn.",
Traits = {},
},
{Name = "Mental Fortress (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Power",
Cost = 1,
Text = "Whenever you switch Stances, gain [3|4] #Block.",
Traits = {},
},
{Name = "Path to Victory (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Play the top card of your draw pile. [#Exhaust.|",
Traits = {},
},
{Name = "Perseverance (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Text = "#Retain. Gain [5|7] #Block. Whenever this card is Retained, increase its #Block by [2|3].",
Traits = {},
},
{Name = "Pray (BETA)",
Image = "Pray.png",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Gain 3 #Mantra. Shuffle [a|an Upgraded] Insight into your draw pile.",
Traits = {},
},
{Name = "Reach Heaven (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [8|10] damage. Shuffle [a|an Upgraded] Through Violence into your draw pile.",
Traits = {},
},
{Name = "Sands of Time (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 4,
Text = "#Retain. Deal [20|26] damage. Whenever this card is Retained, lower its cost by 1.",
Traits = {},
},
{Name = "Scrawl (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 0,
Text = "Draw [3|4] cards. You cannot play Skills for the rest of this turn.",
Traits = {},
},
{Name = "Signature Move (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Can only be played if this is the only attack in your hand. Deal [30|40] damage.",
Traits = {},
},
{Name = "Simmering Fury (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "#Scry [3|5]. Enter #Wrath at the start of your next turn.",
Traits = {},
},
{Name = "Spirit Shield (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [2|3] #Block for each card in your hand.",
Traits = {},
},
{Name = "Swivel (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "Gain [8|11] #Block. The next Attack you play costs 0.",
Traits = {},
},
{Name = "Talk to the Hand (BETA)",
Image = "TalktotheHand.png",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal [5|7] damage. Whenever you attack this enemy, gain [2|3} #Block. #Exhaust.",
Traits = {},
},
{Name = "Tantrum (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 1,
Text = "Deal 3 damage [3|4] times. Enter #Wrath. Shuffle this card into your draw pile.",
Traits = {},
},
{Name = "Wallop (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [10|13] damage. Gain #Block equal to unblocked damage dealt.",
Traits = {},
},
{Name = "Wave of the Hand (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Whenever you gain #Block this turn, apply [1|2] Weak to ALL enemies.",
Traits = {},
},
{Name = "Wheel Kick (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "Deal [15|20] damage. Draw 2 cards.",
Traits = {},
},
{Name = "Windmill Strike (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Attack",
Cost = 2,
Text = "#Retain. Deal [7|10] damage. Whenever this card is Retained, increase its damage by [4|5].",
Traits = {},
},
{Name = "Worship (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 2,
Text = "|#Retain. ]Gain 5 #Mantra.",
Traits = {},
},
{Name = "Wreath of Flame (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Uncommon",
Type = "Skill",
Cost = 1,
Text = "Your next Attack deals [5|8] additional damage.",
Traits = {},
},
{Name = "Alpha (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "|#Innate. ]Shuffle a Beta into your draw pile. #Exhaust.",
Traits = {},
},
{Name = "Blasphemy (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
CostPlus = 0,
Text = "Enter #Divinity. Die next turn. #Exhaust",
Traits = {},
},
{Name = "Brilliance (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "#Ethereal. Heal [3|4] HP X times. #Exhaust.",
Traits = {},
},
{Name = "Conjure Blade (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = X,
Text = "Shuffle [an|an Upgraded] Expunger into your draw pile. #Exhaust.",
Traits = {},
},
{Name = "Deus Ex Machina (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = Unplayable,
Text = "#Unplayable. When you draw this card, add [2|3] Miracles into your hand. #Exhaust.",
Traits = {},
},
{Name = "Deva Form (BETA)",
Image = "DevaForm.png",
Color = "Purple",
Rarity = "Rare",
Type = "Power",
Cost = 3,
Text = "#Ethereal. At the start of your turn, gain <P> and increase this gain by 1.",
Traits = {},
},
{Name = "Devotion (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "At the start of your turn, gain [2|3] #Mantra.",
Traits = {},
},
{Name = "Establishment (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "|#Innate. ]Whenever a card is Retained, lower its cost by 1.",
Traits = {},
},
{Name = "Judgment (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "If the enemy had [30|40] or less HP, set their HP to 0.",
Traits = {},
},
{Name = "Lesson Learned (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Attack",
Cost = 2,
Text = "Deal [10|12] damage. If this kills an enemy, #Upgrade a random card in your deck. #Exhaust.",
Traits = {},
},
{Name = "Nirvana (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Power",
Cost = 1,
Text = "Whenever you #Scry, gain [4|6] #Block.",
Traits = {},
},
{Name = "Omniscience (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 1,
Text = "Whenever you #Scry, #Scry [2|3] additional cards.",
Traits = {},
},
{Name = "Ragnarok (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Attack",
Cost = 3,
Text = "Deal [5|6] damage to a random enemy [5|6] times.",
Traits = {},
},
{Name = "Rushdown (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Power",
Cost = 1,
CostPlus = 0,
Text = "Whenever you enter #Wrath, draw 2 cards.",
Traits = {},
},
{Name = "Vault (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 3,
CostPlus = 2,
Text = "Skip the next enemy turn. End your turn. #Exhaust.",
Traits = {},
},
{Name = "Wish (BETA)",
Image = "Wish.png",
Color = "Purple",
Rarity = "Rare",
Type = "Skill",
Cost = 2,
Text = "Choose one: Gain [2|3] #Plated Armor each turn, [3|4] #Strength, or [25|30] Gold. #Exhaust.",
Traits = {},
},
{Name = "Expunger (BETA)",
Image = "N/A",
Color = "Purple",
Rarity = "Special",
Type = "Attack",
Cost = 1,
Text = "Deal 9 damage [X|X+1] times.",
Traits = {},
},
}
}return data